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- /*
- * BattleFieldHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <vcmi/Entity.h>
- #include "BattleFieldHandler.h"
- #include "GameLibrary.h"
- #include "json/JsonBonus.h"
- #include "modding/IdentifierStorage.h"
- #include "CRandomGenerator.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- std::shared_ptr<BattleFieldInfo> BattleFieldHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
- {
- assert(identifier.find(':') == std::string::npos);
- auto info = std::make_shared<BattleFieldInfo>(BattleField(index), identifier);
- info->modScope = scope;
- info->graphics = ImagePath::fromJson(json["graphics"]);
- info->icon = json["icon"].String();
- info->name = json["name"].String();
- for(const auto & b : json["bonuses"].Vector())
- {
- auto bonus = JsonUtils::parseBonus(b);
- bonus->source = BonusSource::TERRAIN_OVERLAY;
- bonus->sid = BonusSourceID(info->getId());
- bonus->duration = BonusDuration::PERMANENT;
- info->bonuses.push_back(bonus);
- }
- info->isSpecial = json["isSpecial"].Bool();
- info->limitToLayers.resize(json["limitToLayers"].Vector().size());
- for(int i = 0; i < info->limitToLayers.size(); i++)
- {
- LIBRARY->identifiers()->requestIdentifier("mapLayer", json["limitToLayers"].Vector()[i], [i, info](int32_t idx)
- {
- info->limitToLayers.at(i) = MapLayerId(idx);
- });
- }
- for(auto node : json["impassableHexes"].Vector())
- info->impassableHexes.insert(node.Integer());
- info->openingSoundFilename = AudioPath::fromJson(json["openingSound"]);
- info->musicFilename = AudioPath::fromJson(json["music"]);
- return info;
- }
- std::vector<JsonNode> BattleFieldHandler::loadLegacyData()
- {
- return std::vector<JsonNode>();
- }
- const std::vector<std::string> & BattleFieldHandler::getTypeNames() const
- {
- static const auto types = std::vector<std::string> { "battlefield" };
- return types;
- }
- int32_t BattleFieldInfo::getIndex() const
- {
- return battlefield.getNum();
- }
- int32_t BattleFieldInfo::getIconIndex() const
- {
- return iconIndex;
- }
- std::string BattleFieldInfo::getJsonKey() const
- {
- return modScope + ':' + identifier;
- }
- std::string BattleFieldInfo::getModScope() const
- {
- return modScope;
- }
- std::string BattleFieldInfo::getNameTextID() const
- {
- return name;
- }
- std::string BattleFieldInfo::getNameTranslated() const
- {
- return name; // TODO?
- }
- void BattleFieldInfo::registerIcons(const IconRegistar & cb) const
- {
- //cb(getIconIndex(), "BATTLEFIELD", icon);
- }
- BattleField BattleFieldInfo::getId() const
- {
- return battlefield;
- }
- BattleField BattleFieldHandler::selectRandomBattlefield(const std::vector<BattleField> & battleFields, MapLayerId currentLayer, vstd::RNG & randomGenerator)
- {
- std::vector<BattleField> filteredBattleFields;
- for(auto & battleField : battleFields)
- if(battleField.getInfo()->limitToLayers.empty() || vstd::contains(battleField.getInfo()->limitToLayers, currentLayer))
- filteredBattleFields.push_back(battleField);
- if (filteredBattleFields.empty() && !battleFields.empty())
- {
- logGlobal->warn("No battlefield for layer %s found, fallback", MapLayerId::encode(currentLayer));
- filteredBattleFields = battleFields;
- }
- if (filteredBattleFields.empty())
- return BattleField::NONE;
- return *RandomGeneratorUtil::nextItem(filteredBattleFields, randomGenerator);
- }
- VCMI_LIB_NAMESPACE_END
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