CEmptyAI.cpp 989 B

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  1. #include "StdInc.h"
  2. #include "CEmptyAI.h"
  3. void CEmptyAI::init(CCallback * CB)
  4. {
  5. cb = CB;
  6. human=false;
  7. playerID = *cb->getMyColor();
  8. std::cout << "EmptyAI initialized." << std::endl;
  9. }
  10. void CEmptyAI::yourTurn()
  11. {
  12. cb->endTurn();
  13. }
  14. void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID)
  15. {
  16. cb->selectionMade(rand() % skills.size(), queryID);
  17. }
  18. void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, int queryID)
  19. {
  20. cb->selectionMade(rand() % skills.size(), queryID);
  21. }
  22. void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel)
  23. {
  24. cb->selectionMade(0, askID);
  25. }
  26. void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID)
  27. {
  28. cb->selectionMade(0, queryID);
  29. }