special.json 1.8 KB

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  1. {
  2. // Several unused in H3 creatures
  3. // TODO: better way to disable them
  4. "unused122" :
  5. {
  6. "faction": "neutral",
  7. "special" : true,
  8. "id" : 122
  9. },
  10. "unused124" :
  11. {
  12. "faction": "neutral",
  13. "special" : true,
  14. "id" : 124
  15. },
  16. "unused126" :
  17. {
  18. "faction": "neutral",
  19. "special" : true,
  20. "id" : 126
  21. },
  22. "unused128" :
  23. {
  24. "faction": "neutral",
  25. "special" : true,
  26. "id" : 128
  27. },
  28. "catapult" :
  29. {
  30. "special" : true,
  31. "id": 145,
  32. "level": 0,
  33. "faction": "neutral",
  34. "graphics" :
  35. {
  36. "animation": "SMCATA.DEF",
  37. "missile" :
  38. {
  39. "projectile": "SMCATX.DEF",
  40. "spinning": true
  41. }
  42. },
  43. "sound" :
  44. {
  45. "killed": "CATAKILL.wav",
  46. "shoot": "CATASHOT.wav",
  47. "wince": "CATAWNCE.wav"
  48. }
  49. },
  50. "ballista" :
  51. {
  52. "special" : true,
  53. "id": 146,
  54. "level": 0,
  55. "faction": "neutral",
  56. "graphics" :
  57. {
  58. "animation": "SMBAL.DEF",
  59. "missile" :
  60. {
  61. "projectile": "SMBALX.DEF",
  62. "spinning": false
  63. }
  64. },
  65. "sound" :
  66. {
  67. "killed": "BALLKILL.wav",
  68. "shoot": "BALLSHOT.wav",
  69. "wince": "BALLWNCE.wav"
  70. }
  71. },
  72. "firstAidTent" :
  73. {
  74. "special" : true,
  75. "id": 147,
  76. "level": 0,
  77. "faction": "neutral",
  78. "abilities": [ [ "HEALER", 0, 0, 0 ] ],
  79. "graphics" :
  80. {
  81. "animation": "SMTENT.DEF"
  82. },
  83. "sound" :
  84. {
  85. "killed": "FAIDKILL.wav",
  86. "wince": "FAIDWNCE.wav"
  87. }
  88. },
  89. "ammoCart" :
  90. {
  91. "special" : true,
  92. "id": 148,
  93. "level": 0,
  94. "faction": "neutral",
  95. "abilities": [ [ "NOT_ACTIVE", 0, 0, 0 ] ],
  96. "graphics" :
  97. {
  98. "animation": "SMCART.DEF"
  99. },
  100. "sound" :
  101. {
  102. "killed": "CARTKILL.wav",
  103. "wince": "CARTWNCE.wav"
  104. }
  105. },
  106. "arrowTower" :
  107. {
  108. "special" : true,
  109. "id": 149,
  110. "level": 0,
  111. "faction": "neutral",
  112. "abilities": [ [ "SHOOTER", 0, 0, 0 ] ],
  113. "graphics" :
  114. {
  115. "missile" :
  116. {
  117. "projectile": "SMBALX.DEF", //workaround for crash
  118. }
  119. }
  120. }
  121. }