CMT.cpp 12 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "../stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include <boost/filesystem/operations.hpp>
  11. #include <boost/thread.hpp>
  12. #include <SDL_ttf.h>
  13. #include <SDL_mixer.h>
  14. #include "SDL_Extensions.h"
  15. #include "SDL_framerate.h"
  16. #include "CGameInfo.h"
  17. #include "../mapHandler.h"
  18. #include "../global.h"
  19. #include "CPreGame.h"
  20. #include "CCastleInterface.h"
  21. #include "../CConsoleHandler.h"
  22. #include "CCursorHandler.h"
  23. #include "../lib/CGameState.h"
  24. #include "../CCallback.h"
  25. #include "CPlayerInterface.h"
  26. #include "CAdvmapInterface.h"
  27. #include "../hch/CBuildingHandler.h"
  28. #include "../hch/CVideoHandler.h"
  29. #include "../hch/CHeroHandler.h"
  30. #include "../hch/CCreatureHandler.h"
  31. #include "../hch/CSpellHandler.h"
  32. #include "../hch/CMusicHandler.h"
  33. #include "../hch/CVideoHandler.h"
  34. #include "../hch/CLodHandler.h"
  35. #include "../hch/CDefHandler.h"
  36. #include "../hch/CAmbarCendamo.h"
  37. #include "../hch/CGeneralTextHandler.h"
  38. #include "Graphics.h"
  39. #include "Client.h"
  40. #include "CConfigHandler.h"
  41. #include "../lib/Connection.h"
  42. #include "../lib/VCMI_Lib.h"
  43. #include <cstdlib>
  44. #include "../lib/NetPacks.h"
  45. #if __MINGW32__
  46. #undef main
  47. #endif
  48. /*
  49. * CMT.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. std::string NAME = NAME_VER + std::string(" (client)"); //application name
  58. SDL_Surface *screen = NULL, //main screen surface
  59. *screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
  60. *screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
  61. std::queue<SDL_Event*> events;
  62. boost::mutex eventsM;
  63. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  64. void processCommand(const std::string &message, CClient *&client);
  65. static void setScreenRes(int w, int h, int bpp, bool fullscreen);
  66. #ifndef __GNUC__
  67. int _tmain(int argc, _TCHAR* argv[])
  68. #else
  69. int main(int argc, char** argv)
  70. #endif
  71. {
  72. tlog0 << "Starting... " << std::endl;
  73. THC timeHandler tmh, total, pomtime;
  74. CClient *client = NULL;
  75. boost::thread *console = NULL;
  76. std::cout.flags(std::ios::unitbuf);
  77. logfile = new std::ofstream("VCMI_Client_log.txt");
  78. ::console = new CConsoleHandler;
  79. *::console->cb = boost::bind(processCommand,_1,boost::ref(client));
  80. console = new boost::thread(boost::bind(&CConsoleHandler::run,::console));
  81. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  82. conf.init();
  83. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  84. tlog0 << NAME << std::endl;
  85. srand ( time(NULL) );
  86. CPG=NULL;
  87. atexit(SDL_Quit);
  88. CGameInfo * cgi = CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  89. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO)==0)
  90. {
  91. setScreenRes(800,600,conf.cc.bpp,conf.cc.fullscreen);
  92. tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
  93. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  94. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  95. #else
  96. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  97. #endif
  98. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  99. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  100. TTF_Init();
  101. TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
  102. GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
  103. GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
  104. GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
  105. GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
  106. if(! (TNRB16 && GEOR16 && GEORXX && GEORM))
  107. {
  108. tlog1 << "One of the fonts couldn't be loaded!\n";
  109. throw "One of the fonts couldn't be loaded!\n";
  110. }
  111. atexit(TTF_Quit);
  112. THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
  113. //initializing audio
  114. // Note: because of interface button range, volume can only be a
  115. // multiple of 11, from 0 to 99.
  116. cgi->soundh = new CSoundHandler;
  117. cgi->soundh->init();
  118. cgi->soundh->setVolume(88);
  119. cgi->musich = new CMusicHandler;
  120. cgi->musich->init();
  121. cgi->musich->setVolume(88);
  122. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  123. // Initialize video
  124. cgi->videoh = new CVideoPlayer;
  125. tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
  126. tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  127. initDLL(::console,logfile);
  128. CGI->setFromLib();
  129. cgi->soundh->initCreaturesSounds(CGI->creh->creatures);
  130. cgi->soundh->initSpellsSounds(CGI->spellh->spells);
  131. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  132. pomtime.getDif();
  133. cgi->curh = new CCursorHandler;
  134. cgi->curh->initCursor();
  135. cgi->curh->show();
  136. tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
  137. pomtime.getDif();
  138. graphics = new Graphics();
  139. graphics->loadHeroAnim();
  140. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  141. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  142. CMessage::init();
  143. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  144. CPreGame * cpg = new CPreGame(); //main menu and submenus
  145. tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  146. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  147. SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
  148. cgi->musich->playMusic(musicBase::mainMenu, -1);
  149. StartInfo *options = new StartInfo(cpg->runLoop());
  150. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  151. {
  152. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
  153. }
  154. CClient cl;
  155. if(options->mode == 0) //new game
  156. {
  157. tmh.getDif();
  158. char portc[10];
  159. SDL_itoa(conf.cc.port,portc,10);
  160. CClient::runServer(portc);
  161. tlog0<<"Preparing shared memory and starting server: "<<tmh.getDif()<<std::endl;
  162. tmh.getDif();pomtime.getDif();//reset timers
  163. CConnection *c=NULL;
  164. //wait until server is ready
  165. tlog0<<"Waiting for server... ";
  166. cl.waitForServer();
  167. tlog0 << tmh.getDif()<<std::endl;
  168. while(!c)
  169. {
  170. try
  171. {
  172. tlog0 << "Establishing connection...\n";
  173. c = new CConnection(conf.cc.server,portc,NAME);
  174. }
  175. catch(...)
  176. {
  177. tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
  178. SDL_Delay(2000);
  179. }
  180. }
  181. THC tlog0<<"\tConnecting to the server: "<<tmh.getDif()<<std::endl;
  182. cl.newGame(c,options);
  183. client = &cl;
  184. cgi->musich->stopMusic();
  185. boost::thread t(boost::bind(&CClient::run,&cl));
  186. }
  187. else //load game
  188. {
  189. std::string fname = options->mapname;
  190. boost::algorithm::erase_last(fname,".vlgm1");
  191. cl.load(fname);
  192. client = &cl;
  193. cgi->musich->stopMusic();
  194. boost::thread t(boost::bind(&CClient::run,&cl));
  195. }
  196. SDL_Event *ev = NULL;
  197. while(1) //main SDL events loop
  198. {
  199. ev = new SDL_Event();
  200. int ret = SDL_WaitEvent(ev);
  201. if(ret == 0 || (ev->type==SDL_QUIT) || (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
  202. {
  203. LOCPLINT->pim->lock();
  204. cl.close();
  205. #ifndef __unix__
  206. ::console->killConsole(console->native_handle());
  207. #endif
  208. SDL_Delay(750);
  209. tlog0 << "Ending...\n";
  210. exit(EXIT_SUCCESS);
  211. }
  212. else if(ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
  213. {
  214. boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
  215. bool full = !(screen->flags&SDL_FULLSCREEN);
  216. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
  217. LOCPLINT->totalRedraw();
  218. }
  219. eventsM.lock();
  220. events.push(ev);
  221. eventsM.unlock();
  222. }
  223. }
  224. else
  225. {
  226. tlog1<<"Something was wrong: "<<SDL_GetError()<<std::endl;
  227. return -1;
  228. }
  229. }
  230. void processCommand(const std::string &message, CClient *&client)
  231. {
  232. std::istringstream readed;
  233. readed.str(message);
  234. std::string cn; //command name
  235. readed >> cn;
  236. int3 src, dst;
  237. // int heronum;//TODO use me
  238. int3 dest;
  239. if(LOCPLINT && LOCPLINT->cingconsole)
  240. LOCPLINT->cingconsole->print(message);
  241. if(message==std::string("die, fool"))
  242. exit(EXIT_SUCCESS);
  243. else if(cn==std::string("activate"))
  244. {
  245. int what;
  246. readed >> what;
  247. switch (what)
  248. {
  249. case 0:
  250. LOCPLINT->topInt()->activate();
  251. break;
  252. case 1:
  253. LOCPLINT->adventureInt->activate();
  254. break;
  255. case 2:
  256. LOCPLINT->castleInt->activate();
  257. break;
  258. }
  259. }
  260. else if(cn=="save")
  261. {
  262. std::string fname;
  263. readed >> fname;
  264. client->save(fname);
  265. }
  266. else if(cn=="load")
  267. {
  268. std::string fname;
  269. readed >> fname;
  270. client->load(fname);
  271. }
  272. else if(cn=="resolution")
  273. {
  274. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  275. int i=1, hlp=1;
  276. tlog4 << "Available screen resolutions:\n";
  277. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  278. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  279. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  280. std::cin >> i;
  281. if(i < 0 || i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
  282. {
  283. std::cin.clear();
  284. tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
  285. }
  286. else if(!i)
  287. {
  288. return;
  289. }
  290. else
  291. {
  292. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
  293. conf.cc.resx = j->first.first;
  294. conf.cc.resy = j->first.second;
  295. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  296. }
  297. }
  298. else if(message=="get txt")
  299. {
  300. boost::filesystem::create_directory("Extracted_txts");
  301. tlog0<<"Command accepted. Opening .lod file...\t";
  302. CLodHandler * txth = new CLodHandler;
  303. txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"");
  304. tlog0<<"done.\nScanning .lod file\n";
  305. int curp=0;
  306. std::string pattern = ".TXT", pom;
  307. for(int i=0;i<txth->entries.size(); i++)
  308. {
  309. pom = txth->entries[i].nameStr;
  310. if(boost::algorithm::find_last(pom,pattern))
  311. {
  312. txth->extractFile(std::string("Extracted_txts" PATHSEPARATOR)+pom,pom);
  313. }
  314. if(i%8) continue;
  315. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  316. if(p2!=curp)
  317. {
  318. curp = p2;
  319. tlog0<<"\r"<<curp<<"%";
  320. }
  321. }
  322. tlog0<<"\rExtracting done :)\n";
  323. }
  324. else if(client && client->serv && client->serv->connected) //send to server
  325. {
  326. PlayerMessage pm(LOCPLINT->playerID,message);
  327. *client->serv << &pm;
  328. }
  329. }
  330. static void setScreenRes(int w, int h, int bpp, bool fullscreen)
  331. {
  332. if(screen) //screen has been already initialized
  333. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  334. SDL_InitSubSystem(SDL_INIT_VIDEO);
  335. // VCMI will only work with 3 or 4 bytes per pixel
  336. if (bpp < 24) bpp = 24;
  337. if (bpp > 32) bpp = 32;
  338. // Try to use the best screen depth for the display
  339. if (((bpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == 0) ||
  340. ((screen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)) {
  341. tlog1 << "Requested screen resolution is not available (" << w << "x" << h << ")\n";
  342. throw "Requested screen resolution is not available\n";
  343. }
  344. if(screen2)
  345. SDL_FreeSurface(screen2);
  346. screen2 = CSDL_Ext::copySurface(screen);
  347. SDL_EnableUNICODE(1);
  348. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  349. SDL_ShowCursor(SDL_DISABLE);
  350. }