| .. | 
			
		
		
			
				
					| 
						
							
						
						CGuiHandler.cpp
					 | 
				
				
					a3f9450d83
					Relax UI locking to reduce delays in AI actions
				 | 
				1 year ago | 
			
		
			
				
					| 
						
							
						
						CGuiHandler.h
					 | 
				
				
					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CIntObject.cpp
					 | 
				
				
					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CIntObject.h
					 | 
				
				
					359af84d59
					Fix crash on starting battle in MP
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CursorHandler.cpp
					 | 
				
				
					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						CursorHandler.h
					 | 
				
				
					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						EventDispatcher.cpp
					 | 
				
				
					ab59c153b3
					fix
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						EventDispatcher.h
					 | 
				
				
					2d2c7ee8e0
					added tolerance
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						EventsReceiver.cpp
					 | 
				
				
					05a9f0fe39
					move to EventReceiver
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						EventsReceiver.h
					 | 
				
				
					05a9f0fe39
					move to EventReceiver
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						FramerateManager.cpp
					 | 
				
				
					3616235bb5
					FramerateManager.cpp: Merge this "if" statement with the enclosing one.
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						FramerateManager.h
					 | 
				
				
					f52562eeb7
					Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay()
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						InterfaceObjectConfigurable.cpp
					 | 
				
				
					cca08e29da
					Remove duplicate semicolons
				 | 
				1 year ago | 
			
		
			
				
					| 
						
							
						
						InterfaceObjectConfigurable.h
					 | 
				
				
					61aae7bccc
					code review
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						MouseButton.h
					 | 
				
				
					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						Shortcut.h
					 | 
				
				
					3f4e88c396
					Merge pull request #2325 from SoundSSGood/hero-backpack-window
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						ShortcutHandler.cpp
					 | 
				
				
					e1eb245565
					Better default stack action handling + "F shortcut" mode fixes
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						ShortcutHandler.h
					 | 
				
				
					dea10e6091
					Use more descriptive names for hotkeys
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						TextAlignment.h
					 | 
				
				
					a1a5bc28c2
					convert line endings from CRLF (Windows) to LF (Linux/Unix)
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						WindowHandler.cpp
					 | 
				
				
					43795c39a5
					Replaced all usage of SDL_Color outside of render with ColorRGBA
				 | 
				2 years ago | 
			
		
			
				
					| 
						
							
						
						WindowHandler.h
					 | 
				
				
					bb17cc13b1
					Implemented lazy totalRedraw to prevent multiple redraws on single frame
				 | 
				2 years ago |