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							- /*
 
-  * AttackPossibility.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/battle/CUnitState.h"
 
- #include "../../CCallback.h"
 
- #include "common.h"
 
- #include "StackWithBonuses.h"
 
- #define BATTLE_TRACE_LEVEL 0
 
- class DamageCache
 
- {
 
- private:
 
- 	std::unordered_map<uint32_t, std::unordered_map<uint32_t, float>> damageCache;
 
- 	DamageCache * parent;
 
- public:
 
- 	DamageCache() : parent(nullptr) {}
 
- 	DamageCache(DamageCache * parent) : parent(parent) {}
 
- 	void cacheDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb);
 
- 	int64_t getDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb);
 
- 	int64_t getOriginalDamage(const battle::Unit * attacker, const battle::Unit * defender, std::shared_ptr<CBattleInfoCallback> hb);
 
- 	void buildDamageCache(std::shared_ptr<HypotheticBattle> hb, int side);
 
- };
 
- /// <summary>
 
- /// Evaluate attack value of one particular attack taking into account various effects like
 
- /// retaliation, 2-hex breath, collateral damage, shooters blocked damage
 
- /// </summary>
 
- class AttackPossibility
 
- {
 
- public:
 
- 	BattleHex from; //tile from which we attack
 
- 	BattleHex dest; //tile which we attack
 
- 	BattleAttackInfo attack;
 
- 	std::shared_ptr<battle::CUnitState> attackerState;
 
- 	std::vector<std::shared_ptr<battle::CUnitState>> affectedUnits;
 
- 	float defenderDamageReduce = 0;
 
- 	float attackerDamageReduce = 0; //usually by counter-attack
 
- 	float collateralDamageReduce = 0; // friendly fire (usually by two-hex attacks)
 
- 	int64_t shootersBlockedDmg = 0;
 
- 	AttackPossibility(BattleHex from, BattleHex dest, const BattleAttackInfo & attack_);
 
- 	float damageDiff() const;
 
- 	float attackValue() const;
 
- 	float damageDiff(float positiveEffectMultiplier, float negativeEffectMultiplier) const;
 
- 	static AttackPossibility evaluate(
 
- 		const BattleAttackInfo & attackInfo,
 
- 		BattleHex hex,
 
- 		DamageCache & damageCache,
 
- 		std::shared_ptr<CBattleInfoCallback> state);
 
- 	static float calculateDamageReduce(
 
- 		const battle::Unit * attacker,
 
- 		const battle::Unit * defender,
 
- 		uint64_t damageDealt,
 
- 		DamageCache & damageCache,
 
- 		std::shared_ptr<CBattleInfoCallback> cb);
 
- private:
 
- 	static int64_t evaluateBlockedShootersDmg(
 
- 		const BattleAttackInfo & attackInfo,
 
- 		BattleHex hex,
 
- 		DamageCache & damageCache,
 
- 		std::shared_ptr<CBattleInfoCallback> state);
 
- };
 
 
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