Client.cpp 15 KB

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  1. #include "Client.h"
  2. #include "../lib/Connection.h"
  3. #include "../StartInfo.h"
  4. #include "../map.h"
  5. #include "../CGameState.h"
  6. #include "../CGameInfo.h"
  7. #include "../mapHandler.h"
  8. #include "../CCallback.h"
  9. #include "../CPlayerInterface.h"
  10. #include "../CConsoleHandler.h"
  11. #include "../lib/NetPacks.h"
  12. #include <boost/bind.hpp>
  13. #include <boost/thread.hpp>
  14. #include <boost/foreach.hpp>
  15. #include "../hch/CObjectHandler.h"
  16. #include "../hch/CGeneralTextHandler.h"
  17. #include "../hch/CArtHandler.h"
  18. #include <boost/thread/shared_mutex.hpp>
  19. #include "../lib/VCMI_Lib.h"
  20. CSharedCond<std::set<IPack*> > mess(new std::set<IPack*>);
  21. std::string toString(MetaString &ms)
  22. {
  23. std::string ret;
  24. for(int i=0;i<ms.message.size();i++)
  25. {
  26. if(ms.message[i]>0)
  27. {
  28. ret += ms.strings[ms.message[i]-1];
  29. }
  30. else
  31. {
  32. std::vector<std::string> *vec;
  33. int type = ms.texts[-ms.message[i]-1].first,
  34. ser = ms.texts[-ms.message[i]-1].second;
  35. if(type == 5)
  36. {
  37. ret += CGI->arth->artifacts[ser].name;
  38. continue;
  39. }
  40. else if(type == 7)
  41. {
  42. ret += CGI->creh->creatures[ser].namePl;
  43. continue;
  44. }
  45. else if(type == 9)
  46. {
  47. ret += CGI->objh->mines[ser].first;
  48. continue;
  49. }
  50. else if(type == 10)
  51. {
  52. ret += CGI->objh->mines[ser].second;
  53. continue;
  54. }
  55. else
  56. {
  57. switch(type)
  58. {
  59. case 1:
  60. vec = &CGI->generaltexth->allTexts;
  61. break;
  62. case 2:
  63. vec = &CGI->objh->xtrainfo;
  64. break;
  65. case 3:
  66. vec = &CGI->objh->names;
  67. break;
  68. case 4:
  69. vec = &CGI->objh->restypes;
  70. break;
  71. case 6:
  72. vec = &CGI->generaltexth->arraytxt;
  73. break;
  74. case 8:
  75. vec = &CGI->objh->creGens;
  76. break;
  77. case 11:
  78. vec = &CGI->objh->advobtxt;
  79. break;
  80. case 12:
  81. vec = &CGI->generaltexth->artifEvents;
  82. break;
  83. }
  84. ret += (*vec)[ser];
  85. }
  86. }
  87. }
  88. for(int i=0;i<ms.replacements.size();i++)
  89. {
  90. ret.replace(ret.find("%s"),2,ms.replacements[i]);
  91. }
  92. return ret;
  93. }
  94. CClient::CClient(void)
  95. {
  96. }
  97. CClient::CClient(CConnection *con, StartInfo *si)
  98. :serv(con)
  99. {
  100. timeHandler tmh;
  101. CGI->state = new CGameState();
  102. _log0 <<"\tGamestate: "<<tmh.getDif()<<std::endl;
  103. CConnection &c(*con);
  104. ////////////////////////////////////////////////////
  105. ui8 pom8;
  106. c << ui8(2) << ui8(1); //new game; one client
  107. c << *si;
  108. c >> pom8;
  109. if(pom8) throw "Server cannot open the map!";
  110. c << ui8(si->playerInfos.size());
  111. for(int i=0;i<si->playerInfos.size();i++)
  112. c << ui8(si->playerInfos[i].color);
  113. ui32 seed, sum;
  114. std::string mapname;
  115. c >> mapname >> sum >> seed;
  116. _log0 <<"\tSending/Getting info to/from the server: "<<tmh.getDif()<<std::endl;
  117. Mapa * mapa = new Mapa(mapname);
  118. _log0 <<"Reading and detecting map file (together): "<<tmh.getDif()<<std::endl;
  119. _log0 << "\tServer checksum for "<<mapname <<": "<<sum << std::endl;
  120. _log0 << "\tOur checksum for the map: "<< mapa->checksum << std::endl;
  121. if(mapa->checksum != sum)
  122. {
  123. _log1 << "Wrong map checksum!!!" << std::endl;
  124. #ifndef __GNUC__
  125. throw std::exception("Wrong checksum");
  126. #else
  127. throw std::exception();
  128. #endif
  129. }
  130. _log0 << "\tUsing random seed: "<<seed << std::endl;
  131. gs = CGI->state;
  132. gs->scenarioOps = si;
  133. gs->init(si,mapa,seed);
  134. CGI->mh = new CMapHandler();
  135. _log0 <<"Initializing GameState (together): "<<tmh.getDif()<<std::endl;
  136. CGI->mh->map = mapa;
  137. _log0 <<"Creating mapHandler: "<<tmh.getDif()<<std::endl;
  138. CGI->mh->init();
  139. _log0 <<"Initializing mapHandler (together): "<<tmh.getDif()<<std::endl;
  140. for (int i=0; i<CGI->state->scenarioOps->playerInfos.size();i++) //initializing interfaces
  141. {
  142. ui8 color = gs->scenarioOps->playerInfos[i].color;
  143. CCallback *cb = new CCallback(gs,color,this);
  144. if(!gs->scenarioOps->playerInfos[i].human)
  145. {
  146. playerint[color] = static_cast<CGameInterface*>(CAIHandler::getNewAI(cb,"EmptyAI.dll"));
  147. }
  148. else
  149. {
  150. gs->currentPlayer = color;
  151. playerint[color] = new CPlayerInterface(color,i);
  152. playerint[color]->init(cb);
  153. }
  154. }
  155. //cb = CGI->consoleh->cb = new CCallback(gs,-1,this);
  156. }
  157. CClient::~CClient(void)
  158. {
  159. }
  160. void CClient::process(int what)
  161. {
  162. switch (what)
  163. {
  164. case 100: //one of our interaces has turn
  165. {
  166. ui8 player;
  167. *serv >> player;//who?
  168. _log5 << "It's turn of "<<(unsigned)player<<" player."<<std::endl;
  169. boost::thread(boost::bind(&CGameInterface::yourTurn,playerint[player]));
  170. break;
  171. }
  172. case 101:
  173. {
  174. NewTurn n;
  175. *serv >> n;
  176. _log5 << "New day: "<<(unsigned)n.day<<". Applying changes... ";
  177. gs->apply(&n);
  178. _log5 << "done!"<<std::endl;
  179. break;
  180. }
  181. case 102: //set resource amount
  182. {
  183. SetResource sr;
  184. *serv >> sr;
  185. _log5 << "Set amount of "<<CGI->objh->restypes[sr.resid]
  186. << " of player "<<(unsigned)sr.player <<" to "<<sr.val<<std::endl;
  187. gs->apply(&sr);
  188. playerint[sr.player]->receivedResource(sr.resid,sr.val);
  189. break;
  190. }
  191. case 103: //show info dialog
  192. {
  193. InfoWindow iw;
  194. *serv >> iw;
  195. std::vector<Component*> comps;
  196. for(int i=0;i<iw.components.size();i++)
  197. comps.push_back(&iw.components[i]);
  198. std::string str = toString(iw.text);
  199. playerint[iw.player]->showInfoDialog(str,comps);
  200. break;
  201. }
  202. case 104:
  203. {
  204. SetResources sr;
  205. *serv >> sr;
  206. _log5 << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
  207. gs->apply(&sr);
  208. playerint[sr.player]->receivedResource(-1,-1);
  209. break;
  210. }
  211. case 105:
  212. {
  213. SetPrimSkill sps;
  214. *serv >> sps;
  215. _log5 << "Changing hero primary skill"<<std::endl;
  216. gs->apply(&sps);
  217. playerint[gs->getHero(sps.id)->tempOwner]->heroPrimarySkillChanged(gs->getHero(sps.id),sps.which,sps.val);
  218. break;
  219. }
  220. case 106:
  221. {
  222. SetSecSkill sr;
  223. *serv >> sr;
  224. _log5 << "Changing hero secondary skill"<<std::endl;
  225. gs->apply(&sr);
  226. //TODO? - maybe inform interfaces
  227. break;
  228. }
  229. case 107:
  230. {
  231. ShowInInfobox sii;
  232. *serv >> sii;
  233. SComponent sc(sii.c);
  234. sc.description = toString(sii.text);
  235. if(playerint[sii.player]->human)
  236. static_cast<CPlayerInterface*>(playerint[sii.player])->showComp(sc);
  237. break;
  238. }
  239. case 108:
  240. {
  241. HeroVisitCastle vc;
  242. *serv >> vc;
  243. gs->apply(&vc);
  244. if(vc.start() && !vc.garrison() && vstd::contains(playerint,gs->getHero(vc.hid)->tempOwner))
  245. {
  246. playerint[gs->getHero(vc.hid)->tempOwner]->heroVisitsTown(gs->getHero(vc.hid),gs->getTown(vc.tid));
  247. }
  248. break;
  249. }
  250. case 109:
  251. {
  252. ChangeSpells vc;
  253. *serv >> vc;
  254. _log5 << "Changing spells of hero "<<vc.hid<<std::endl;
  255. gs->apply(&vc);
  256. break;
  257. }
  258. case 500:
  259. {
  260. RemoveObject rh;
  261. *serv >> rh;
  262. CGObjectInstance *obj = gs->map->objects[rh.id];
  263. CGI->mh->removeObject(obj);
  264. gs->apply(&rh);
  265. if(obj->ID == 34)
  266. {
  267. CGHeroInstance *h = static_cast<CGHeroInstance*>(obj);
  268. _log5 << "Removing hero with id = "<<(unsigned)rh.id<<std::endl;
  269. playerint[h->tempOwner]->heroKilled(h);
  270. }
  271. break;
  272. }
  273. case 501: //hero movement response - we have to notify interfaces and callback
  274. {
  275. TryMoveHero *th = new TryMoveHero; //will be deleted by callback after processing
  276. *serv >> *th;
  277. _log5 << "HeroMove: id="<<th->id<<"\tResult: "<<(unsigned)th->result<<"\tPosition "<<th->end<<std::endl;
  278. gs->apply(th);
  279. int player = gs->map->objects[th->id]->getOwner();
  280. if(playerint[player])
  281. {
  282. for(std::set<int3>::iterator i=th->fowRevealed.begin(); i != th->fowRevealed.end(); i++)
  283. playerint[player]->tileRevealed(*i);
  284. //std::for_each(th->fowRevealed.begin(),th->fowRevealed.end(),boost::bind(&CGameInterface::tileRevealed,playerint[player],_1));
  285. }
  286. //notify interfacesabout move
  287. int nn=0; //number of interfece of currently browsed player
  288. for(std::map<ui8, CGameInterface*>::iterator i=playerint.begin();i!=playerint.end();i++)
  289. {
  290. if(gs->players[i->first].fogOfWarMap[th->start.x-1][th->start.y][th->start.z] || gs->players[i->first].fogOfWarMap[th->end.x-1][th->end.y][th->end.z])
  291. {
  292. HeroMoveDetails hmd(th->start,th->end,static_cast<CGHeroInstance*>(gs->map->objects[th->id]));
  293. hmd.successful = th->result;
  294. i->second->heroMoved(hmd);
  295. }
  296. }
  297. //add info for callback
  298. mess.mx->lock();
  299. mess.res->insert(th);
  300. mess.mx->unlock();
  301. mess.cv->notify_all();
  302. break;
  303. }
  304. case 502:
  305. {
  306. SetGarrisons sg;
  307. *serv >> sg;
  308. _log5 << "Setting garrisons." << std::endl;
  309. gs->apply(&sg);
  310. for(std::map<ui32,CCreatureSet>::iterator i = sg.garrs.begin(); i!=sg.garrs.end(); i++)
  311. playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
  312. break;
  313. }
  314. case 503:
  315. {
  316. //SetStrInfo ssi;
  317. //*serv >> ssi;
  318. //gs->apply(&ssi);
  319. //TODO: notify interfaces
  320. break;
  321. }
  322. case 504:
  323. {
  324. NewStructures ns;
  325. *serv >> ns;
  326. CGTownInstance *town = static_cast<CGTownInstance*>(gs->map->objects[ns.tid]);
  327. _log5 << "New structure(s) in " << ns.tid <<" " << town->name << " - " << *ns.bid.begin() << std::endl;
  328. gs->apply(&ns);
  329. BOOST_FOREACH(si32 bid, ns.bid)
  330. {
  331. if(bid==13) //for or capitol
  332. {
  333. town->defInfo = gs->capitols[town->subID];
  334. }
  335. if(bid ==7)
  336. {
  337. town->defInfo = gs->forts[town->subID];
  338. }
  339. playerint[town->tempOwner]->buildChanged(town,bid,1);
  340. }
  341. break;
  342. }
  343. case 506:
  344. {
  345. SetAvailableCreatures ns;
  346. *serv >> ns;
  347. _log5 << "Setting available creatures in " << ns.tid << std::endl;
  348. gs->apply(&ns);
  349. CGTownInstance *t = gs->getTown(ns.tid);
  350. if(vstd::contains(playerint,t->tempOwner))
  351. playerint[t->tempOwner]->availableCreaturesChanged(t);
  352. break;
  353. }
  354. case 508:
  355. {
  356. SetHeroesInTown inTown;
  357. *serv >> inTown;
  358. _log5 << "Setting heroes in town " << inTown.tid << std::endl;
  359. gs->apply(&inTown);
  360. CGTownInstance *t = gs->getTown(inTown.tid);
  361. if(vstd::contains(playerint,t->tempOwner))
  362. playerint[t->tempOwner]->heroInGarrisonChange(t);
  363. break;
  364. }
  365. case 509:
  366. {
  367. SetHeroArtifacts sha;
  368. *serv >> sha;
  369. _log5 << "Setting artifacts of hero " << sha.hid << std::endl;
  370. gs->apply(&sha);
  371. CGHeroInstance *t = gs->getHero(sha.hid);
  372. if(vstd::contains(playerint,t->tempOwner))
  373. playerint[t->tempOwner]->heroArtifactSetChanged(t);
  374. break;
  375. }
  376. case 1001:
  377. {
  378. SetObjectProperty sop;
  379. *serv >> sop;
  380. _log5 << "Setting " << (unsigned)sop.what << " property of " << sop.id <<" object to "<<sop.val<<std::endl;
  381. gs->apply(&sop);
  382. break;
  383. }
  384. case 1002:
  385. {
  386. SetHoverName shn;
  387. *serv >> shn;
  388. _log5 << "Setting a name of " << shn.id <<" object to "<< toString(shn.name) <<std::endl;
  389. gs->mx->lock();
  390. gs->map->objects[shn.id]->hoverName = toString(shn.name);
  391. gs->mx->unlock();
  392. break;
  393. }
  394. case 2000:
  395. {
  396. HeroLevelUp bs;
  397. *serv >> bs;
  398. _log5 << "Hero levels up!" <<std::endl;
  399. gs->apply(&bs);
  400. CGHeroInstance *h = gs->getHero(bs.heroid);
  401. if(vstd::contains(playerint,h->tempOwner))
  402. {
  403. boost::function<void(ui32)> callback = boost::function<void(ui32)>(boost::bind(&CCallback::selectionMade,LOCPLINT->cb,_1,bs.id));
  404. playerint[h->tempOwner]->heroGotLevel((const CGHeroInstance *)h,(int)bs.primskill,bs.skills, callback);
  405. }
  406. break;
  407. }
  408. case 2001:
  409. {
  410. SelectionDialog sd;
  411. *serv >> sd;
  412. _log5 << "Showing selection dialog " <<std::endl;
  413. std::vector<Component*> comps;
  414. for(int i=0;i<sd.components.size();i++)
  415. comps.push_back(&sd.components[i]);
  416. std::string str = toString(sd.text);
  417. playerint[sd.player]->showSelDialog(str,comps,sd.id);
  418. break;
  419. }
  420. case 2002:
  421. {
  422. YesNoDialog ynd;
  423. *serv >> ynd;
  424. _log5 << "Showing yes/no dialog " <<std::endl;
  425. std::vector<Component*> comps;
  426. for(int i=0;i<ynd.components.size();i++)
  427. comps.push_back(&ynd.components[i]);
  428. std::string str = toString(ynd.text);
  429. playerint[ynd.player]->showYesNoDialog(str,comps,ynd.id);
  430. break;
  431. }
  432. case 3000:
  433. {
  434. BattleStart bs;
  435. *serv >> bs; //uses new to allocate memory for battleInfo - must be deleted when battle is over
  436. _log5 << "Starting battle!" <<std::endl;
  437. gs->apply(&bs);
  438. if(playerint.find(gs->curB->side1) != playerint.end())
  439. playerint[gs->curB->side1]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 0);
  440. if(playerint.find(gs->curB->side2) != playerint.end())
  441. playerint[gs->curB->side2]->battleStart(&gs->curB->army1, &gs->curB->army2, gs->curB->tile, gs->getHero(gs->curB->hero1), gs->getHero(gs->curB->hero2), 1);
  442. break;
  443. }
  444. case 3001:
  445. {
  446. BattleNextRound bnr;
  447. *serv >> bnr;
  448. _log5 << "Round nr " << bnr.round <<std::endl;
  449. gs->apply(&bnr);
  450. //tell players about next round
  451. if(playerint.find(gs->curB->side1) != playerint.end())
  452. playerint[gs->curB->side1]->battleNewRound(bnr.round);
  453. if(playerint.find(gs->curB->side2) != playerint.end())
  454. playerint[gs->curB->side2]->battleNewRound(bnr.round);
  455. break;
  456. }
  457. case 3002:
  458. {
  459. BattleSetActiveStack sas;
  460. *serv >> sas;
  461. _log5 << "Active stack: " << sas.stack <<std::endl;
  462. gs->apply(&sas);
  463. int owner = gs->curB->getStack(sas.stack)->owner;
  464. if(owner >= PLAYER_LIMIT) //ugly workaround to skip neutral creatures - should be replaced with AI
  465. {
  466. BattleAction ba;
  467. ba.stackNumber = sas.stack;
  468. ba.actionType = 3;
  469. *serv << ui16(3002) << ba;
  470. }
  471. else
  472. {
  473. boost::thread(boost::bind(&CClient::waitForMoveAndSend,this,owner));
  474. }
  475. break;
  476. }
  477. case 3003:
  478. {
  479. BattleResult br;
  480. *serv >> br;
  481. _log5 << "Battle ends. Winner: " << (unsigned)br.winner<< ". Type of end: "<< (unsigned)br.result <<std::endl;
  482. if(playerint.find(gs->curB->side1) != playerint.end())
  483. playerint[gs->curB->side1]->battleEnd(&br);
  484. if(playerint.find(gs->curB->side2) != playerint.end())
  485. playerint[gs->curB->side2]->battleEnd(&br);
  486. gs->apply(&br);
  487. break;
  488. }
  489. case 3004:
  490. {
  491. BattleStackMoved br;
  492. *serv >> br;
  493. _log5 << "Stack "<<br.stack <<" moves to the tile "<<br.tile<<std::endl;
  494. if(playerint.find(gs->curB->side1) != playerint.end())
  495. playerint[gs->curB->side1]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
  496. if(playerint.find(gs->curB->side2) != playerint.end())
  497. playerint[gs->curB->side2]->battleStackMoved(br.stack,br.tile,br.flags&1,br.flags&2);
  498. gs->apply(&br);
  499. break;
  500. }
  501. case 3006:
  502. {
  503. BattleAttack ba;
  504. *serv >> ba;
  505. _log5 << "Stack: " << ba.stackAttacking << " is attacking stack "<< ba.bsa.stackAttacked <<std::endl;
  506. gs->apply(&ba);
  507. LOCPLINT->battleAttack(&ba);
  508. break;
  509. }
  510. case 9999:
  511. break;
  512. default:
  513. #ifndef __GNUC__
  514. throw std::exception("Not supported server message!");
  515. #else
  516. throw std::exception();
  517. #endif
  518. break;
  519. }
  520. }
  521. void CClient::waitForMoveAndSend(int color)
  522. {
  523. try
  524. {
  525. BattleAction ba = playerint[color]->activeStack(gs->curB->activeStack);
  526. *serv << ui16(3002) << ba;
  527. return;
  528. }HANDLE_EXCEPTION
  529. _log1 << "We should not be here!" << std::endl;
  530. }
  531. void CClient::run()
  532. {
  533. try
  534. {
  535. ui16 typ;
  536. while(1)
  537. {
  538. *serv >> typ;
  539. process(typ);
  540. }
  541. } HANDLE_EXCEPTION
  542. }
  543. void CClient::close()
  544. {
  545. _log3 << "Connection has been requested to be closed.\n";
  546. boost::unique_lock<boost::mutex>(*serv->wmx);
  547. *serv << ui16(99);
  548. _log3 << "Sended closing signal to the server\n";
  549. serv->close();
  550. _log3 << "Our socket has been closed.\n";
  551. }