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							- /*
 
-  * CDefFile.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CDefFile.h"
 
- #include "IImageLoader.h"
 
- #include "../../lib/filesystem/Filesystem.h"
 
- #include "../../lib/Point.h"
 
- #include <SDL_pixels.h>
 
- // Extremely simple file cache. TODO: smarter, more general solution
 
- class CFileCache
 
- {
 
- 	static const int cacheSize = 50; //Max number of cached files
 
- 	struct FileData
 
- 	{
 
- 		AnimationPath             name;
 
- 		size_t                 size;
 
- 		std::unique_ptr<ui8[]> data;
 
- 		std::unique_ptr<ui8[]> getCopy()
 
- 		{
 
- 			auto ret = std::unique_ptr<ui8[]>(new ui8[size]);
 
- 			std::copy(data.get(), data.get() + size, ret.get());
 
- 			return ret;
 
- 		}
 
- 		FileData(AnimationPath name_, size_t size_, std::unique_ptr<ui8[]> data_):
 
- 			name{std::move(name_)},
 
- 			size{size_},
 
- 			data{std::move(data_)}
 
- 		{}
 
- 	};
 
- 	std::deque<FileData> cache;
 
- public:
 
- 	std::unique_ptr<ui8[]> getCachedFile(AnimationPath rid)
 
- 	{
 
- 		for(auto & file : cache)
 
- 		{
 
- 			if (file.name == rid)
 
- 				return file.getCopy();
 
- 		}
 
- 		// Still here? Cache miss
 
- 		if (cache.size() > cacheSize)
 
- 			cache.pop_front();
 
- 		auto data =  CResourceHandler::get()->load(rid)->readAll();
 
- 		cache.emplace_back(std::move(rid), data.second, std::move(data.first));
 
- 		return cache.back().getCopy();
 
- 	}
 
- };
 
- enum class DefType : uint32_t
 
- {
 
- 	SPELL = 0x40,
 
- 	SPRITE = 0x41,
 
- 	CREATURE = 0x42,
 
- 	MAP = 0x43,
 
- 	MAP_HERO = 0x44,
 
- 	TERRAIN = 0x45,
 
- 	CURSOR = 0x46,
 
- 	INTERFACE = 0x47,
 
- 	SPRITE_FRAME = 0x48,
 
- 	BATTLE_HERO = 0x49
 
- };
 
- static CFileCache animationCache;
 
- /*************************************************************************
 
-  *  DefFile, class used for def loading                                  *
 
-  *************************************************************************/
 
- static bool colorsSimilar (const SDL_Color & lhs, const SDL_Color & rhs)
 
- {
 
- 	// it seems that H3 does not requires exact match to replace colors -> (255, 103, 255) gets interpreted as shadow
 
- 	// exact logic is not clear and requires extensive testing with image editing
 
- 	// potential reason is that H3 uses 16-bit color format (565 RGB bits), meaning that 3 least significant bits are lost in red and blue component
 
- 	static const int threshold = 8;
 
- 	int diffR = static_cast<int>(lhs.r) - rhs.r;
 
- 	int diffG = static_cast<int>(lhs.g) - rhs.g;
 
- 	int diffB = static_cast<int>(lhs.b) - rhs.b;
 
- 	int diffA = static_cast<int>(lhs.a) - rhs.a;
 
- 	return std::abs(diffR) < threshold && std::abs(diffG) < threshold && std::abs(diffB) < threshold && std::abs(diffA) < threshold;
 
- }
 
- CDefFile::CDefFile(const AnimationPath & Name):
 
- 	data(nullptr),
 
- 	palette(nullptr)
 
- {
 
- 	//First 8 colors in def palette used for transparency
 
- 	static const SDL_Color sourcePalette[8] = {
 
- 		{0,   255, 255, SDL_ALPHA_OPAQUE},
 
- 		{255, 150, 255, SDL_ALPHA_OPAQUE},
 
- 		{255, 100, 255, SDL_ALPHA_OPAQUE},
 
- 		{255, 50,  255, SDL_ALPHA_OPAQUE},
 
- 		{255, 0,   255, SDL_ALPHA_OPAQUE},
 
- 		{255, 255, 0,   SDL_ALPHA_OPAQUE},
 
- 		{180, 0,   255, SDL_ALPHA_OPAQUE},
 
- 		{0,   255, 0,   SDL_ALPHA_OPAQUE}
 
- 	};
 
- 	static const SDL_Color targetPalette[8] = {
 
- 		{0, 0, 0, 0  }, // transparency                  ( used in most images )
 
- 		{0, 0, 0, 64 }, // shadow border                 ( used in battle, adventure map def's )
 
- 		{0, 0, 0, 64 }, // shadow border                 ( used in fog-of-war def's )
 
- 		{0, 0, 0, 128}, // shadow body                   ( used in fog-of-war def's )
 
- 		{0, 0, 0, 128}, // shadow body                   ( used in battle, adventure map def's )
 
- 		{0, 0, 0, 0  }, // selection / owner flag        ( used in battle, adventure map def's )
 
- 		{0, 0, 0, 128}, // shadow body   below selection ( used in battle def's )
 
- 		{0, 0, 0, 64 }  // shadow border below selection ( used in battle def's )
 
- 	};
 
- 	data = animationCache.getCachedFile(Name);
 
- 	palette = std::unique_ptr<SDL_Color[]>(new SDL_Color[256]);
 
- 	int it = 0;
 
- 	//ui32 type = read_le_u32(data.get() + it);
 
- 	it+=4;
 
- 	//int width  = read_le_u32(data + it); it+=4;//not used
 
- 	//int height = read_le_u32(data + it); it+=4;
 
- 	it+=8;
 
- 	ui32 totalBlocks = read_le_u32(data.get() + it);
 
- 	it+=4;
 
- 	for (ui32 i= 0; i<256; i++)
 
- 	{
 
- 		palette[i].r = data[it++];
 
- 		palette[i].g = data[it++];
 
- 		palette[i].b = data[it++];
 
- 		palette[i].a = SDL_ALPHA_OPAQUE;
 
- 	}
 
- 	// these colors seems to be used unconditionally
 
- 	palette[0] = targetPalette[0];
 
- 	palette[1] = targetPalette[1];
 
- 	palette[4] = targetPalette[4];
 
- 	// rest of special colors are used only if their RGB values are close to H3
 
- 	for (uint32_t i = 0; i < 8; ++i)
 
- 	{
 
- 		if (colorsSimilar(sourcePalette[i], palette[i]))
 
- 			palette[i] = targetPalette[i];
 
- 	}
 
- 	for (ui32 i=0; i<totalBlocks; i++)
 
- 	{
 
- 		size_t blockID = read_le_u32(data.get() + it);
 
- 		it+=4;
 
- 		size_t totalEntries = read_le_u32(data.get() + it);
 
- 		it+=12;
 
- 		//8 unknown bytes - skipping
 
- 		//13 bytes for name of every frame in this block - not used, skipping
 
- 		it+= 13 * (int)totalEntries;
 
- 		for (ui32 j=0; j<totalEntries; j++)
 
- 		{
 
- 			size_t currOffset = read_le_u32(data.get() + it);
 
- 			offset[blockID].push_back(currOffset);
 
- 			it += 4;
 
- 		}
 
- 	}
 
- }
 
- void CDefFile::loadFrame(size_t frame, size_t group, IImageLoader &loader) const
 
- {
 
- 	std::map<size_t, std::vector <size_t> >::const_iterator it;
 
- 	it = offset.find(group);
 
- 	assert (it != offset.end());
 
- 	const ui8 * FDef = data.get()+it->second[frame];
 
- 	const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
 
- 	SSpriteDef sprite;
 
- 	sprite.format = read_le_u32(&sd.format);
 
- 	sprite.fullWidth = read_le_u32(&sd.fullWidth);
 
- 	sprite.fullHeight = read_le_u32(&sd.fullHeight);
 
- 	sprite.width = read_le_u32(&sd.width);
 
- 	sprite.height = read_le_u32(&sd.height);
 
- 	sprite.leftMargin = read_le_u32(&sd.leftMargin);
 
- 	sprite.topMargin = read_le_u32(&sd.topMargin);
 
- 	ui32 currentOffset = sizeof(SSpriteDef);
 
- 	//special case for some "old" format defs (SGTWMTA.DEF and SGTWMTB.DEF)
 
- 	if(sprite.format == 1 && sprite.width > sprite.fullWidth && sprite.height > sprite.fullHeight)
 
- 	{
 
- 		sprite.leftMargin = 0;
 
- 		sprite.topMargin = 0;
 
- 		sprite.width = sprite.fullWidth;
 
- 		sprite.height = sprite.fullHeight;
 
- 		currentOffset -= 16;
 
- 	}
 
- 	const ui32 BaseOffset = currentOffset;
 
- 	loader.init(Point(sprite.width, sprite.height),
 
- 				Point(sprite.leftMargin, sprite.topMargin),
 
- 				Point(sprite.fullWidth, sprite.fullHeight), palette.get());
 
- 	switch(sprite.format)
 
- 	{
 
- 	case 0:
 
- 		{
 
- 			//pixel data is not compressed, copy data to surface
 
- 			for(ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				loader.load(sprite.width, FDef + currentOffset);
 
- 				currentOffset += sprite.width;
 
- 				loader.endLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 1:
 
- 		{
 
- 			//for each line we have offset of pixel data
 
- 			const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
 
- 			currentOffset += sizeof(ui32) * sprite.height;
 
- 			for(ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				//get position of the line
 
- 				currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
 
- 				ui32 TotalRowLength = 0;
 
- 				while(TotalRowLength<sprite.width)
 
- 				{
 
- 					ui8 segmentType = FDef[currentOffset++];
 
- 					ui32 length = FDef[currentOffset++] + 1;
 
- 					if(segmentType==0xFF)//Raw data
 
- 					{
 
- 						loader.load(length, FDef + currentOffset);
 
- 						currentOffset+=length;
 
- 					}
 
- 					else// RLE
 
- 					{
 
- 						loader.load(length, segmentType);
 
- 					}
 
- 					TotalRowLength += length;
 
- 				}
 
- 				loader.endLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 2:
 
- 		{
 
- 			currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
 
- 			for(ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				ui32 TotalRowLength=0;
 
- 				while(TotalRowLength<sprite.width)
 
- 				{
 
- 					ui8 segment=FDef[currentOffset++];
 
- 					ui8 code = segment / 32;
 
- 					ui8 length = (segment & 31) + 1;
 
- 					if(code==7)//Raw data
 
- 					{
 
- 						loader.load(length, FDef + currentOffset);
 
- 						currentOffset += length;
 
- 					}
 
- 					else//RLE
 
- 					{
 
- 						loader.load(length, code);
 
- 					}
 
- 					TotalRowLength+=length;
 
- 				}
 
- 				loader.endLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 3:
 
- 		{
 
- 			for(ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
 
- 				ui32 TotalRowLength=0;
 
- 				while(TotalRowLength<sprite.width)
 
- 				{
 
- 					ui8 segment = FDef[currentOffset++];
 
- 					ui8 code = segment / 32;
 
- 					ui8 length = (segment & 31) + 1;
 
- 					if(code==7)//Raw data
 
- 					{
 
- 						loader.load(length, FDef + currentOffset);
 
- 						currentOffset += length;
 
- 					}
 
- 					else//RLE
 
- 					{
 
- 						loader.load(length, code);
 
- 					}
 
- 					TotalRowLength += length;
 
- 				}
 
- 				loader.endLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 	logGlobal->error("Error: unsupported format of def file: %d", sprite.format);
 
- 		break;
 
- 	}
 
- }
 
- CDefFile::~CDefFile() = default;
 
- const std::map<size_t, size_t > CDefFile::getEntries() const
 
- {
 
- 	std::map<size_t, size_t > ret;
 
- 	for (auto & elem : offset)
 
- 		ret[elem.first] =  elem.second.size();
 
- 	return ret;
 
- }
 
 
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