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BuildingBehavior.cpp
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8468469976
Fixes for AI town building logic
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11 months ago |
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BuildingBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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BuyArmyBehavior.cpp
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f238d89601
NKAI - Prefer giving fast units to scouts
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9 months ago |
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BuyArmyBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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CaptureObjectsBehavior.cpp
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b25702f15e
expose safeAttackRatio to AI config
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1 year ago |
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CaptureObjectsBehavior.h
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1388fb1493
NKAI: port exploration from VCAI
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1 year ago |
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ClusterBehavior.cpp
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1388fb1493
NKAI: port exploration from VCAI
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1 year ago |
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ClusterBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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DefenceBehavior.cpp
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d3987d8456
AI should only defend with one hero, not several who won't fit into the city anyways
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9 months ago |
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DefenceBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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ExplorationBehavior.cpp
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69b64a3241
Update ExplorationBehavior.cpp
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1 year ago |
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ExplorationBehavior.h
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1388fb1493
NKAI: port exploration from VCAI
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1 year ago |
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GatherArmyBehavior.cpp
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f238d89601
NKAI - Prefer giving fast units to scouts
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9 months ago |
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GatherArmyBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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RecruitHeroBehavior.cpp
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97111328a8
Made hiring heroes a bit more conditional to spam fewer of them
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9 months ago |
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RecruitHeroBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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StartupBehavior.cpp
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f238d89601
NKAI - Prefer giving fast units to scouts
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9 months ago |
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StartupBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |
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StayAtTownBehavior.cpp
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0edc17b7d8
Going to town when nothing to do.
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1 year ago |
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StayAtTownBehavior.h
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728f673763
NKAI: remove static ai field
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1 year ago |