Ivan Savenko f238d89601 NKAI - Prefer giving fast units to scouts 9 months ago
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BuildingBehavior.cpp 8468469976 Fixes for AI town building logic 11 months ago
BuildingBehavior.h 728f673763 NKAI: remove static ai field 1 year ago
BuyArmyBehavior.cpp f238d89601 NKAI - Prefer giving fast units to scouts 9 months ago
BuyArmyBehavior.h 728f673763 NKAI: remove static ai field 1 year ago
CaptureObjectsBehavior.cpp b25702f15e expose safeAttackRatio to AI config 1 year ago
CaptureObjectsBehavior.h 1388fb1493 NKAI: port exploration from VCAI 1 year ago
ClusterBehavior.cpp 1388fb1493 NKAI: port exploration from VCAI 1 year ago
ClusterBehavior.h 728f673763 NKAI: remove static ai field 1 year ago
DefenceBehavior.cpp d3987d8456 AI should only defend with one hero, not several who won't fit into the city anyways 9 months ago
DefenceBehavior.h 728f673763 NKAI: remove static ai field 1 year ago
ExplorationBehavior.cpp 69b64a3241 Update ExplorationBehavior.cpp 1 year ago
ExplorationBehavior.h 1388fb1493 NKAI: port exploration from VCAI 1 year ago
GatherArmyBehavior.cpp f238d89601 NKAI - Prefer giving fast units to scouts 9 months ago
GatherArmyBehavior.h 728f673763 NKAI: remove static ai field 1 year ago
RecruitHeroBehavior.cpp 97111328a8 Made hiring heroes a bit more conditional to spam fewer of them 9 months ago
RecruitHeroBehavior.h 728f673763 NKAI: remove static ai field 1 year ago
StartupBehavior.cpp f238d89601 NKAI - Prefer giving fast units to scouts 9 months ago
StartupBehavior.h 728f673763 NKAI: remove static ai field 1 year ago
StayAtTownBehavior.cpp 0edc17b7d8 Going to town when nothing to do. 1 year ago
StayAtTownBehavior.h 728f673763 NKAI: remove static ai field 1 year ago