CHeroHandler.cpp 6.6 KB

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  1. #include "stdafx.h"
  2. #include "CHeroHandler.h"
  3. #include "CGameInfo.h"
  4. #include <sstream>
  5. #include "CGameInfo.h"
  6. #include "CGeneralTextHandler.h"
  7. #define CGI (CGameInfo::mainObj)
  8. CHeroHandler::~CHeroHandler()
  9. {
  10. for (int j=0;j<heroes.size();j++)
  11. {
  12. if (heroes[j]->portraitSmall)
  13. SDL_FreeSurface(heroes[j]->portraitSmall);
  14. delete heroes[j];
  15. }
  16. }
  17. void CHeroHandler::loadPortraits()
  18. {
  19. std::ifstream of("portrety.txt");
  20. for (int j=0;j<heroes.size();j++)
  21. {
  22. int ID;
  23. of>>ID;
  24. std::string path;
  25. of>>path;
  26. heroes[ID]->portraitSmall=CGI->bitmaph->loadBitmap(path);
  27. if (!heroes[ID]->portraitSmall)
  28. std::cout<<"Can't read portrait for "<<ID<<" ("<<path<<")\n";
  29. }
  30. of.close();
  31. }
  32. void CHeroHandler::loadHeroes()
  33. {
  34. int ID=0;
  35. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HOTRAITS.TXT");
  36. int it=0;
  37. std::string dump;
  38. for(int i=0; i<2; ++i)
  39. {
  40. CGeneralTextHandler::loadToIt(dump,buf,it,3);
  41. }
  42. int numberOfCurrentClassHeroes = 0;
  43. int currentClass = 0;
  44. int additHero = 0;
  45. EHeroClasses addTab[12];
  46. addTab[0] = HERO_KNIGHT;
  47. addTab[1] = HERO_WITCH;
  48. addTab[2] = HERO_KNIGHT;
  49. addTab[3] = HERO_WIZARD;
  50. addTab[4] = HERO_RANGER;
  51. addTab[5] = HERO_BARBARIAN;
  52. addTab[6] = HERO_DEATHKNIGHT;
  53. addTab[7] = HERO_WARLOCK;
  54. addTab[8] = HERO_KNIGHT;
  55. addTab[9] = HERO_WARLOCK;
  56. addTab[10] = HERO_BARBARIAN;
  57. addTab[11] = HERO_DEMONIAC;
  58. for (int i=0; i<HEROES_QUANTITY; i++)
  59. {
  60. CHero * nher = new CHero;
  61. if(currentClass<18)
  62. {
  63. nher->heroType = (EHeroClasses)currentClass;
  64. ++numberOfCurrentClassHeroes;
  65. if(numberOfCurrentClassHeroes==8)
  66. {
  67. numberOfCurrentClassHeroes = 0;
  68. ++currentClass;
  69. }
  70. }
  71. else
  72. {
  73. nher->heroType = addTab[additHero++];
  74. }
  75. std::string pom ;
  76. CGeneralTextHandler::loadToIt(nher->name,buf,it,4);
  77. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  78. nher->low1stack = atoi(pom.c_str());
  79. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  80. nher->high1stack = atoi(pom.c_str());
  81. CGeneralTextHandler::loadToIt(nher->refType1stack,buf,it,4);
  82. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  83. nher->low2stack = atoi(pom.c_str());
  84. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  85. nher->high2stack = atoi(pom.c_str());
  86. CGeneralTextHandler::loadToIt(nher->refType2stack,buf,it,4);
  87. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  88. nher->low3stack = atoi(pom.c_str());
  89. CGeneralTextHandler::loadToIt(pom,buf,it,4);
  90. nher->high3stack = atoi(pom.c_str());
  91. CGeneralTextHandler::loadToIt(nher->refType3stack,buf,it,3);
  92. nher->ID = heroes.size();
  93. heroes.push_back(nher);
  94. }
  95. loadSpecialAbilities();
  96. loadBiographies();
  97. loadHeroClasses();
  98. initHeroClasses();
  99. return;
  100. }
  101. void CHeroHandler::loadSpecialAbilities()
  102. {
  103. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROSPEC.TXT");
  104. int it=0;
  105. std::string dump;
  106. for(int i=0; i<2; ++i)
  107. {
  108. CGeneralTextHandler::loadToIt(dump,buf,it,3);
  109. }
  110. for (int i=0;i<heroes.size();i++)
  111. {
  112. CGeneralTextHandler::loadToIt(heroes[i]->bonusName,buf,it,4);
  113. CGeneralTextHandler::loadToIt(heroes[i]->shortBonus,buf,it,4);
  114. CGeneralTextHandler::loadToIt(heroes[i]->longBonus,buf,it,3);
  115. }
  116. }
  117. void CHeroHandler::loadBiographies()
  118. {
  119. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HEROBIOS.TXT");
  120. int it=0;
  121. for (int i=0;i<heroes.size();i++)
  122. {
  123. CGeneralTextHandler::loadToIt(heroes[i]->biography,buf,it,3);
  124. }
  125. }
  126. void CHeroHandler::loadHeroClasses()
  127. {
  128. std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("HCTRAITS.TXT");
  129. int andame = buf.size();
  130. for(int y=0; y<andame; ++y)
  131. if(buf[y]==',')
  132. buf[y]='.';
  133. int i = 0; //buf iterator
  134. int hmcr = 0;
  135. for(i; i<andame; ++i) //omitting rubbish
  136. {
  137. if(buf[i]=='\r')
  138. ++hmcr;
  139. if(hmcr==2)
  140. break;
  141. }
  142. i+=2;
  143. for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
  144. {
  145. CHeroClass * hc = new CHeroClass;
  146. int befi=i;
  147. for(i; i<andame; ++i)
  148. {
  149. if(buf[i]=='\t')
  150. break;
  151. }
  152. hc->name = buf.substr(befi, i-befi);
  153. ++i;
  154. befi=i;
  155. for(i; i<andame; ++i)
  156. {
  157. if(buf[i]=='\t')
  158. break;
  159. }
  160. hc->aggression = atof(buf.substr(befi, i-befi).c_str());
  161. ++i;
  162. befi=i;
  163. for(i; i<andame; ++i)
  164. {
  165. if(buf[i]=='\t')
  166. break;
  167. }
  168. hc->initialAttack = atoi(buf.substr(befi, i-befi).c_str());
  169. ++i;
  170. befi=i;
  171. for(i; i<andame; ++i)
  172. {
  173. if(buf[i]=='\t')
  174. break;
  175. }
  176. hc->initialDefence = atoi(buf.substr(befi, i-befi).c_str());
  177. ++i;
  178. befi=i;
  179. for(i; i<andame; ++i)
  180. {
  181. if(buf[i]=='\t')
  182. break;
  183. }
  184. hc->initialPower = atoi(buf.substr(befi, i-befi).c_str());
  185. ++i;
  186. befi=i;
  187. for(i; i<andame; ++i)
  188. {
  189. if(buf[i]=='\t')
  190. break;
  191. }
  192. hc->initialKnowledge = atoi(buf.substr(befi, i-befi).c_str());
  193. ++i;
  194. befi=i;
  195. for(i; i<andame; ++i)
  196. {
  197. if(buf[i]=='\t')
  198. break;
  199. }
  200. hc->proAttack[0] = atoi(buf.substr(befi, i-befi).c_str());
  201. ++i;
  202. befi=i;
  203. for(i; i<andame; ++i)
  204. {
  205. if(buf[i]=='\t')
  206. break;
  207. }
  208. hc->proDefence[0] = atoi(buf.substr(befi, i-befi).c_str());
  209. ++i;
  210. befi=i;
  211. for(i; i<andame; ++i)
  212. {
  213. if(buf[i]=='\t')
  214. break;
  215. }
  216. hc->proPower[0] = atoi(buf.substr(befi, i-befi).c_str());
  217. ++i;
  218. befi=i;
  219. for(i; i<andame; ++i)
  220. {
  221. if(buf[i]=='\t')
  222. break;
  223. }
  224. hc->proKnowledge[0] = atoi(buf.substr(befi, i-befi).c_str());
  225. ++i;
  226. befi=i;
  227. for(i; i<andame; ++i)
  228. {
  229. if(buf[i]=='\t')
  230. break;
  231. }
  232. hc->proAttack[1] = atoi(buf.substr(befi, i-befi).c_str());
  233. ++i;
  234. befi=i;
  235. for(i; i<andame; ++i)
  236. {
  237. if(buf[i]=='\t')
  238. break;
  239. }
  240. hc->proDefence[1] = atoi(buf.substr(befi, i-befi).c_str());
  241. ++i;
  242. befi=i;
  243. for(i; i<andame; ++i)
  244. {
  245. if(buf[i]=='\t')
  246. break;
  247. }
  248. hc->proPower[1] = atoi(buf.substr(befi, i-befi).c_str());
  249. ++i;
  250. befi=i;
  251. for(i; i<andame; ++i)
  252. {
  253. if(buf[i]=='\t')
  254. break;
  255. }
  256. hc->proKnowledge[1] = atoi(buf.substr(befi, i-befi).c_str());
  257. ++i;
  258. //CHero kkk = heroes[0];
  259. for(int dd=0; dd<CGameInfo::mainObj->abilh->abilities.size(); ++dd)
  260. {
  261. befi=i;
  262. for(i; i<andame; ++i)
  263. {
  264. if(buf[i]=='\t')
  265. break;
  266. }
  267. int buff = atoi(buf.substr(befi, i-befi).c_str());
  268. ++i;
  269. hc->proSec.push_back(buff);
  270. }
  271. for(int dd=0; dd<9; ++dd)
  272. {
  273. befi=i;
  274. for(i; i<andame; ++i)
  275. {
  276. if(buf[i]=='\t' || buf[i]=='\r')
  277. break;
  278. }
  279. hc->selectionProbability[dd] = atoi(buf.substr(befi, i-befi).c_str());
  280. ++i;
  281. }
  282. ++i;
  283. heroClasses.push_back(hc);
  284. }
  285. }
  286. void CHeroHandler::initHeroClasses()
  287. {
  288. for(int gg=0; gg<heroes.size(); ++gg)
  289. {
  290. heroes[gg]->heroClass = heroClasses[heroes[gg]->heroType];
  291. }
  292. }