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							- #ifndef CPREGAMETEXTHANDLER_H
 
- #define CPREGAMETEXTHANDLER_H
 
- #include <string>
 
- class CPreGameTextHandler //handles pre - game texts
 
- {
 
- public:
 
- 	std::string mainNewGame, mainLoadGame, mainHighScores, mainCredits, mainQuit; //right - click texts in main menu
 
- 	std::string ngSingleScenario, ngCampain, ngMultiplayer, ngTutorial, ngBack; //right - click texts in new game menu
 
- 	std::string singleChooseScenario, singleSetAdvOptions, singleRandomMap, singleScenarioName, singleDescriptionTitle, singleDescriptionText, singleEasy, singleNormal, singleHard, singleExpert, singleImpossible; //main single scenario texts
 
- 	std::string singleAllyFlag[8], singleEnemyFlag[8];
 
- 	std::string singleViewHideScenarioList, singleViewHideAdvOptions, singlePlayRandom, singleChatDesc, singleMapDifficulty, singleRating, singleMapPossibleDifficulties, singleVicCon, singleLossCon;
 
- 	std::string singleSFilter, singleMFilter, singleLFilter, singleXLFilter, singleAllFilter;
 
- 	std::string singleScenarioNameNr[18], singleEntryScenarioNameNr[18];
 
- 	std::string singleTurnDuration, singleChatText, singleChatEntry, singleChatPlug, singleChatPlayer, singleChatPlayerSlider, singleRollover, singleNext, singleBegin, singleBack, singleSSExit, singleWhichMap, singleSortNumber, singleSortSize, singleSortVersion, singleSortAlpha, singleSortVictory, singleSortLoss, singleBriefing, singleSSHero, singleGoldpic;
 
- 	std::string singleHumanCPU[8], singleHandicap[8], singleTownLeft[8], singleTownRite[8], singleHeroLeft[8], singleHeroRite[8], singleResLeft[8], singleResRite[8], singleHeroSetting[8], singleTownSetting[8];
 
- 	std::string singleConstCreateMap, singleConstMapSizeLabel, singleConstSmallMap, singleConstMediumMap, singleConstLargeMap, singleConstHugeMap, singleConstMapLevels, singleConstHumanPositionsLabel;
 
- 	std::string singleConstNHumans[8];
 
- 	std::string singleConstRandomHumans, singleConstHumanTeamsLabel, singleConstNoHumanTeams;
 
- 	std::string singleConstNHumanTeams[7];
 
- 	std::string singleConstRandomHumanTeams, singleConstComputerPositionsLabel, singleConstNoComputers;
 
- 	std::string singleConstNComputers[7];
 
- 	std::string singleConstRandomComputers, singleConstComputerTeamsLabel, singleConstNoComputerTeams;
 
- 	std::string singleConstNComputerTeams[6];
 
- 	std::string singleConstRandomComputerTeams, singleConstWaterLabel, singleConstNoWater, singleConstNormalWater, singleConstIslands, singleConstRandomWater, singleConstMonsterStrengthLabel, singleConstWeakMonsters, singleConstNormalMonsters, singleConstStrongMonsters, singleConstRandomMonsters, singleConstShowSavedRandomMaps, singleSliderChatWindow, singleSliderFileMenu, singleSliderDuration;
 
- 	std::string singlePlayerHandicapHeaderID, singleTurnDurationHeaderID, singleStartingTownHeaderID, singleStartingTownHeaderWConfluxID, singleStartingHeroHeaderID, singleStartingBonusHeaderID;
 
- 	std::string multiOnlineService, multiHotSeat, multiIPX, multiTCPIP, multiModem, multiDirectConnection, multiHostGame, multiJoinGame, multiSearchGame;
 
- 	std::string multiGameNo [12];
 
- 	std::string multiScrollGames, multiCancel;
 
- 	std::string lossCondtions[4];
 
- 	std::string victoryConditions[14];
 
- 	std::string getTitle(std::string text);
 
- 	std::string getDescr(std::string text);
 
- 	std::pair<std::string, std::string> //first is statusbar text, second right-click help; they're all for adventure map interface
 
- 		advKingdomOverview, advSurfaceSwitch, advQuestlog, advSleepWake, advMoveHero, advCastSpell, advAdvOptions, advSystemOptions, advNextHero, advEndTurn, //buttons
 
- 		advWorldMap, advStatusWindow1;
 
- 	void loadTexts();
 
- 	void loadToIt(std::string & dest, std::string & src, int & iter, int mode = 0); //mode 0 - dump to tab, dest to tab, dump to eol //mode 1 - dump to tab, src to eol //mode 2 - copy to tab, dump to eol //mode 3 - copy to eol //mode 4 - copy to tab
 
- 	void loadVictoryConditions();
 
- 	void loadLossConditions();
 
- };
 
- #endif //CPREGAMETEXTHANDLER_H
 
 
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