| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557 | 
							- /*
 
-  * PacksForClientBattle.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "NetPacksBase.h"
 
- #include "BattleChanges.h"
 
- #include "../MetaString.h"
 
- #include "../battle/BattleAction.h"
 
- class CClient;
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class CGHeroInstance;
 
- class CArmedInstance;
 
- class IBattleState;
 
- class BattleInfo;
 
- struct DLL_LINKAGE BattleStart : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs) const;
 
- 	BattleID battleID = BattleID::NONE;
 
- 	BattleInfo * info = nullptr;
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & info;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleNextRound : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs) const;
 
- 	BattleID battleID = BattleID::NONE;
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleSetActiveStack : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs) const;
 
- 	BattleID battleID = BattleID::NONE;
 
- 	ui32 stack = 0;
 
- 	ui8 askPlayerInterface = true;
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & stack;
 
- 		h & askPlayerInterface;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleCancelled: public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs) const;
 
- 	BattleID battleID = BattleID::NONE;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleResultAccepted : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs) const;
 
- 	struct HeroBattleResults
 
- 	{
 
- 		HeroBattleResults()
 
- 			: hero(nullptr), army(nullptr), exp(0) {}
 
- 		CGHeroInstance * hero;
 
- 		CArmedInstance * army;
 
- 		TExpType exp;
 
- 		template <typename Handler> void serialize(Handler & h, const int version)
 
- 		{
 
- 			h & hero;
 
- 			h & army;
 
- 			h & exp;
 
- 		}
 
- 	};
 
- 	BattleID battleID = BattleID::NONE;
 
- 	std::array<HeroBattleResults, 2> heroResult;
 
- 	ui8 winnerSide;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & heroResult;
 
- 		h & winnerSide;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleResult : public Query
 
- {
 
- 	void applyFirstCl(CClient * cl);
 
- 	BattleID battleID = BattleID::NONE;
 
- 	EBattleResult result = EBattleResult::NORMAL;
 
- 	ui8 winner = 2; //0 - attacker, 1 - defender, [2 - draw (should be possible?)]
 
- 	std::map<ui32, si32> casualties[2]; //first => casualties of attackers - map crid => number
 
- 	TExpType exp[2] = {0, 0}; //exp for attacker and defender
 
- 	std::set<ArtifactInstanceID> artifacts; //artifacts taken from loser to winner - currently unused
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & queryID;
 
- 		h & result;
 
- 		h & winner;
 
- 		h & casualties[0];
 
- 		h & casualties[1];
 
- 		h & exp;
 
- 		h & artifacts;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleLogMessage : public CPackForClient
 
- {
 
- 	BattleID battleID = BattleID::NONE;
 
- 	std::vector<MetaString> lines;
 
- 	void applyGs(CGameState * gs);
 
- 	void applyBattle(IBattleState * battleState);
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & lines;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleStackMoved : public CPackForClient
 
- {
 
- 	BattleID battleID = BattleID::NONE;
 
- 	ui32 stack = 0;
 
- 	std::vector<BattleHex> tilesToMove;
 
- 	int distance = 0;
 
- 	bool teleporting = false;
 
- 	void applyGs(CGameState * gs);
 
- 	void applyBattle(IBattleState * battleState);
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & stack;
 
- 		h & tilesToMove;
 
- 		h & distance;
 
- 		h & teleporting;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleUnitsChanged : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs);
 
- 	void applyBattle(IBattleState * battleState);
 
- 	BattleID battleID = BattleID::NONE;
 
- 	std::vector<UnitChanges> changedStacks;
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & changedStacks;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct BattleStackAttacked
 
- {
 
- 	DLL_LINKAGE void applyGs(CGameState * gs);
 
- 	DLL_LINKAGE void applyBattle(IBattleState * battleState);
 
- 	BattleID battleID = BattleID::NONE;
 
- 	ui32 stackAttacked = 0, attackerID = 0;
 
- 	ui32 killedAmount = 0;
 
- 	int64_t damageAmount = 0;
 
- 	UnitChanges newState;
 
- 	enum EFlags { KILLED = 1, SECONDARY = 2, REBIRTH = 4, CLONE_KILLED = 8, SPELL_EFFECT = 16, FIRE_SHIELD = 32, };
 
- 	ui32 flags = 0; //uses EFlags (above)
 
- 	SpellID spellID = SpellID::NONE; //only if flag SPELL_EFFECT is set
 
- 	bool killed() const//if target stack was killed
 
- 	{
 
- 		return flags & KILLED || flags & CLONE_KILLED;
 
- 	}
 
- 	bool cloneKilled() const
 
- 	{
 
- 		return flags & CLONE_KILLED;
 
- 	}
 
- 	bool isSecondary() const//if stack was not a primary target (receives no spell effects)
 
- 	{
 
- 		return flags & SECONDARY;
 
- 	}
 
- 	///Attacked with spell (SPELL_LIKE_ATTACK)
 
- 	bool isSpell() const
 
- 	{
 
- 		return flags & SPELL_EFFECT;
 
- 	}
 
- 	bool willRebirth() const//resurrection, e.g. Phoenix
 
- 	{
 
- 		return flags & REBIRTH;
 
- 	}
 
- 	bool fireShield() const
 
- 	{
 
- 		return flags & FIRE_SHIELD;
 
- 	}
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & stackAttacked;
 
- 		h & attackerID;
 
- 		h & newState;
 
- 		h & flags;
 
- 		h & killedAmount;
 
- 		h & damageAmount;
 
- 		h & spellID;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- 	bool operator<(const BattleStackAttacked & b) const
 
- 	{
 
- 		return stackAttacked < b.stackAttacked;
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleAttack : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs);
 
- 	BattleUnitsChanged attackerChanges;
 
- 	BattleID battleID = BattleID::NONE;
 
- 	std::vector<BattleStackAttacked> bsa;
 
- 	ui32 stackAttacking = 0;
 
- 	ui32 flags = 0; //uses Eflags (below)
 
- 	enum EFlags { SHOT = 1, COUNTER = 2, LUCKY = 4, UNLUCKY = 8, BALLISTA_DOUBLE_DMG = 16, DEATH_BLOW = 32, SPELL_LIKE = 64, LIFE_DRAIN = 128 };
 
- 	BattleHex tile;
 
- 	SpellID spellID = SpellID::NONE; //for SPELL_LIKE
 
- 	bool shot() const//distance attack - decrease number of shots
 
- 	{
 
- 		return flags & SHOT;
 
- 	}
 
- 	bool counter() const//is it counterattack?
 
- 	{
 
- 		return flags & COUNTER;
 
- 	}
 
- 	bool lucky() const
 
- 	{
 
- 		return flags & LUCKY;
 
- 	}
 
- 	bool unlucky() const
 
- 	{
 
- 		return flags & UNLUCKY;
 
- 	}
 
- 	bool ballistaDoubleDmg() const //if it's ballista attack and does double dmg
 
- 	{
 
- 		return flags & BALLISTA_DOUBLE_DMG;
 
- 	}
 
- 	bool deathBlow() const
 
- 	{
 
- 		return flags & DEATH_BLOW;
 
- 	}
 
- 	bool spellLike() const
 
- 	{
 
- 		return flags & SPELL_LIKE;
 
- 	}
 
- 	bool lifeDrain() const
 
- 	{
 
- 		return flags & LIFE_DRAIN;
 
- 	}
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & bsa;
 
- 		h & stackAttacking;
 
- 		h & flags;
 
- 		h & tile;
 
- 		h & spellID;
 
- 		h & attackerChanges;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE StartAction : public CPackForClient
 
- {
 
- 	StartAction() = default;
 
- 	explicit StartAction(BattleAction act)
 
- 		: ba(std::move(act))
 
- 	{
 
- 	}
 
- 	void applyFirstCl(CClient * cl);
 
- 	void applyGs(CGameState * gs);
 
- 	BattleID battleID = BattleID::NONE;
 
- 	BattleAction ba;
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & ba;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE EndAction : public CPackForClient
 
- {
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	BattleID battleID = BattleID::NONE;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleSpellCast : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs) const;
 
- 	BattleID battleID = BattleID::NONE;
 
- 	bool activeCast = true;
 
- 	ui8 side = 0; //which hero did cast spell: 0 - attacker, 1 - defender
 
- 	SpellID spellID; //id of spell
 
- 	ui8 manaGained = 0; //mana channeling ability
 
- 	BattleHex tile; //destination tile (may not be set in some global/mass spells
 
- 	std::set<ui32> affectedCres; //ids of creatures affected by this spell, generally used if spell does not set any effect (like dispel or cure)
 
- 	std::set<ui32> resistedCres; // creatures that resisted the spell (e.g. Dwarves)
 
- 	std::set<ui32> reflectedCres; // creatures that reflected the spell (e.g. Magic Mirror spell)
 
- 	si32 casterStack = -1; // -1 if not cated by creature, >=0 caster stack ID
 
- 	bool castByHero = true; //if true - spell has been cast by hero, otherwise by a creature
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & side;
 
- 		h & spellID;
 
- 		h & manaGained;
 
- 		h & tile;
 
- 		h & affectedCres;
 
- 		h & resistedCres;
 
- 		h & reflectedCres;
 
- 		h & casterStack;
 
- 		h & castByHero;
 
- 		h & activeCast;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE StacksInjured : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs);
 
- 	void applyBattle(IBattleState * battleState);
 
- 	BattleID battleID = BattleID::NONE;
 
- 	std::vector<BattleStackAttacked> stacks;
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & stacks;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleResultsApplied : public CPackForClient
 
- {
 
- 	BattleID battleID = BattleID::NONE;
 
- 	PlayerColor player1, player2;
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & player1;
 
- 		h & player2;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleObstaclesChanged : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs);
 
- 	void applyBattle(IBattleState * battleState);
 
- 	BattleID battleID = BattleID::NONE;
 
- 	std::vector<ObstacleChanges> changes;
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & changes;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE CatapultAttack : public CPackForClient
 
- {
 
- 	struct AttackInfo
 
- 	{
 
- 		si16 destinationTile;
 
- 		EWallPart attackedPart;
 
- 		ui8 damageDealt;
 
- 		template <typename Handler> void serialize(Handler & h, const int version)
 
- 		{
 
- 			h & destinationTile;
 
- 			h & attackedPart;
 
- 			h & damageDealt;
 
- 		}
 
- 	};
 
- 	CatapultAttack();
 
- 	~CatapultAttack() override;
 
- 	void applyGs(CGameState * gs);
 
- 	void applyBattle(IBattleState * battleState);
 
- 	BattleID battleID = BattleID::NONE;
 
- 	std::vector< AttackInfo > attackedParts;
 
- 	int attacker = -1; //if -1, then a spell caused this
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & attackedParts;
 
- 		h & attacker;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- };
 
- struct DLL_LINKAGE BattleSetStackProperty : public CPackForClient
 
- {
 
- 	enum BattleStackProperty { CASTS, ENCHANTER_COUNTER, UNBIND, CLONED, HAS_CLONE };
 
- 	void applyGs(CGameState * gs) const;
 
- 	BattleID battleID = BattleID::NONE;
 
- 	int stackID = 0;
 
- 	BattleStackProperty which = CASTS;
 
- 	int val = 0;
 
- 	int absolute = 0;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & stackID;
 
- 		h & which;
 
- 		h & val;
 
- 		h & absolute;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- protected:
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- };
 
- ///activated at the beginning of turn
 
- struct DLL_LINKAGE BattleTriggerEffect : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs) const; //effect
 
- 	BattleID battleID = BattleID::NONE;
 
- 	int stackID = 0;
 
- 	int effect = 0; //use corresponding Bonus type
 
- 	int val = 0;
 
- 	int additionalInfo = 0;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & stackID;
 
- 		h & effect;
 
- 		h & val;
 
- 		h & additionalInfo;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- protected:
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- };
 
- struct DLL_LINKAGE BattleUpdateGateState : public CPackForClient
 
- {
 
- 	void applyGs(CGameState * gs) const;
 
- 	BattleID battleID = BattleID::NONE;
 
- 	EGateState state = EGateState::NONE;
 
- 	template <typename Handler> void serialize(Handler & h, const int version)
 
- 	{
 
- 		h & battleID;
 
- 		h & state;
 
- 		assert(battleID != BattleID::NONE);
 
- 	}
 
- protected:
 
- 	void visitTyped(ICPackVisitor & visitor) override;
 
- };
 
- VCMI_LIB_NAMESPACE_END
 
 
  |