CList.h 4.5 KB

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  1. /*
  2. * CList.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../gui/CIntObject.h"
  12. #include "../widgets/ObjectLists.h"
  13. #include "../../lib/FunctionList.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGHeroInstance;
  16. class CGTownInstance;
  17. VCMI_LIB_NAMESPACE_END
  18. class CButton;
  19. /// Base UI Element for hero\town lists
  20. class CList : public CIntObject
  21. {
  22. protected:
  23. class CListItem : public CIntObject, public std::enable_shared_from_this<CListItem>
  24. {
  25. CList * parent;
  26. std::shared_ptr<CIntObject> selection;
  27. public:
  28. CListItem(CList * parent);
  29. ~CListItem();
  30. void clickRight(tribool down, bool previousState) override;
  31. void clickLeft(tribool down, bool previousState) override;
  32. void hover(bool on) override;
  33. void onSelect(bool on);
  34. /// create object with selection rectangle
  35. virtual std::shared_ptr<CIntObject> genSelection()=0;
  36. /// reaction on item selection (e.g. enable selection border)
  37. /// NOTE: item may be deleted in selected state
  38. virtual void select(bool on)=0;
  39. /// open item (town or hero screen)
  40. virtual void open()=0;
  41. /// show right-click tooltip
  42. virtual void showTooltip()=0;
  43. /// get hover text for status bar
  44. virtual std::string getHoverText()=0;
  45. };
  46. private:
  47. const size_t size;
  48. //for selection\deselection
  49. std::shared_ptr<CListItem> selected;
  50. void select(std::shared_ptr<CListItem> which);
  51. friend class CListItem;
  52. std::shared_ptr<CButton> scrollUp;
  53. std::shared_ptr<CButton> scrollDown;
  54. protected:
  55. std::shared_ptr<CListBox> listBox;
  56. CList(int size, Rect widgetDimensions);
  57. void createList(Point firstItemPosition, Point itemPositionDelta, size_t listAmount);
  58. virtual std::shared_ptr<CIntObject> createItem(size_t index) = 0;
  59. public:
  60. /// functions that will be called when selection changes
  61. CFunctionList<void()> onSelect;
  62. /// return index of currently selected element
  63. int getSelectedIndex();
  64. void setScrollUpButton(std::shared_ptr<CButton> button);
  65. void setScrollDownButton(std::shared_ptr<CButton> button);
  66. /// should be called when list is invalidated
  67. void update();
  68. /// set of methods to switch selection
  69. void selectIndex(int which);
  70. void selectNext();
  71. void selectPrev();
  72. void showAll(SDL_Surface * to) override;
  73. };
  74. /// List of heroes which is shown at the right of the adventure map screen
  75. class CHeroList : public CList
  76. {
  77. /// Empty hero item used as placeholder for unused entries in list
  78. class CEmptyHeroItem : public CIntObject
  79. {
  80. std::shared_ptr<CAnimImage> movement;
  81. std::shared_ptr<CAnimImage> mana;
  82. std::shared_ptr<CPicture> portrait;
  83. public:
  84. CEmptyHeroItem();
  85. };
  86. class CHeroItem : public CListItem
  87. {
  88. std::shared_ptr<CAnimImage> movement;
  89. std::shared_ptr<CAnimImage> mana;
  90. std::shared_ptr<CAnimImage> portrait;
  91. public:
  92. const CGHeroInstance * const hero;
  93. CHeroItem(CHeroList * parent, const CGHeroInstance * hero);
  94. std::shared_ptr<CIntObject> genSelection() override;
  95. void update();
  96. void select(bool on) override;
  97. void open() override;
  98. void showTooltip() override;
  99. std::string getHoverText() override;
  100. };
  101. std::shared_ptr<CIntObject> createItem(size_t index);
  102. public:
  103. CHeroList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
  104. /// Select specific hero and scroll if needed
  105. void select(const CGHeroInstance * hero = nullptr);
  106. /// Update hero. Will add or remove it from the list if needed
  107. void update(const CGHeroInstance * hero = nullptr);
  108. };
  109. /// List of towns which is shown at the right of the adventure map screen or in the town screen
  110. class CTownList : public CList
  111. {
  112. class CTownItem : public CListItem
  113. {
  114. std::shared_ptr<CAnimImage> picture;
  115. public:
  116. const CGTownInstance * const town;
  117. CTownItem(CTownList *parent, const CGTownInstance * town);
  118. std::shared_ptr<CIntObject> genSelection() override;
  119. void update();
  120. void select(bool on) override;
  121. void open() override;
  122. void showTooltip() override;
  123. std::string getHoverText() override;
  124. };
  125. std::shared_ptr<CIntObject> createItem(size_t index) override;
  126. public:
  127. CTownList(int visibleItemsCount, Rect widgetPosition, Point firstItemOffset, Point itemOffsetDelta, size_t initialItemsCount);
  128. /// Select specific town and scroll if needed
  129. void select(const CGTownInstance * town = nullptr);
  130. /// Update town. Will add or remove it from the list if needed
  131. void update(const CGTownInstance * town = nullptr);
  132. };