Graphics.cpp 15 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "CDefHandler.h"
  5. #include "UIFramework/SDL_Extensions.h"
  6. #include <SDL_ttf.h>
  7. #include "../lib/CThreadHelper.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/VCMI_Lib.h"
  10. #include "../CCallback.h"
  11. #include "../lib/CTownHandler.h"
  12. #include "../lib/CObjectHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CCreatureHandler.h"
  15. #include "CBitmapHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/CDefObjInfoHandler.h"
  18. #include "../lib/CGameState.h"
  19. #include "../lib/JsonNode.h"
  20. #include "../lib/vcmi_endian.h"
  21. #include "../lib/GameConstants.h"
  22. #include "../lib/CStopWatch.h"
  23. using namespace boost::assign;
  24. using namespace CSDL_Ext;
  25. #ifdef min
  26. #undef min
  27. #endif
  28. #ifdef max
  29. #undef max
  30. #endif
  31. /*
  32. * Graphics.cpp, part of VCMI engine
  33. *
  34. * Authors: listed in file AUTHORS in main folder
  35. *
  36. * License: GNU General Public License v2.0 or later
  37. * Full text of license available in license.txt file, in main folder
  38. *
  39. */
  40. Graphics * graphics = NULL;
  41. void Graphics::loadPaletteAndColors()
  42. {
  43. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/PLAYERS.PAL"));
  44. std::string pals((char*)textFile.first.get(), textFile.second);
  45. playerColorPalette = new SDL_Color[256];
  46. neutralColor = new SDL_Color;
  47. playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT];
  48. int startPoint = 24; //beginning byte; used to read
  49. for(int i=0; i<256; ++i)
  50. {
  51. SDL_Color col;
  52. col.r = pals[startPoint++];
  53. col.g = pals[startPoint++];
  54. col.b = pals[startPoint++];
  55. col.unused = 255;
  56. startPoint++;
  57. playerColorPalette[i] = col;
  58. }
  59. neutralColorPalette = new SDL_Color[32];
  60. std::ifstream ncp;
  61. ncp.open(CResourceHandler::get()->getResourceName(ResourceID("config/NEUTRAL.PAL")), std::ios::binary);
  62. for(int i=0; i<32; ++i)
  63. {
  64. ncp.read((char*)&neutralColorPalette[i].r,1);
  65. ncp.read((char*)&neutralColorPalette[i].g,1);
  66. ncp.read((char*)&neutralColorPalette[i].b,1);
  67. ncp.read((char*)&neutralColorPalette[i].unused,1);
  68. neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
  69. }
  70. //colors initialization
  71. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  72. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  73. for(int i=0;i<8;i++)
  74. {
  75. playerColors[i].r = kolory[i].x;
  76. playerColors[i].g = kolory[i].y;
  77. playerColors[i].b = kolory[i].z;
  78. playerColors[i].unused = 255;
  79. }
  80. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
  81. }
  82. void Graphics::initializeBattleGraphics()
  83. {
  84. const JsonNode config(ResourceID("config/battles_graphics.json"));
  85. // Reserve enough space for the terrains
  86. int idx = config["backgrounds"].Vector().size();
  87. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  88. idx = 1;
  89. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  90. battleBacks[idx].push_back(t.String());
  91. idx++;
  92. }
  93. //initializing battle hero animation
  94. idx = config["heroes"].Vector().size();
  95. battleHeroes.resize(idx);
  96. idx = 0;
  97. BOOST_FOREACH(const JsonNode &h, config["heroes"].Vector()) {
  98. battleHeroes[idx] = h.String();
  99. idx ++;
  100. }
  101. //initialization of AC->def name mapping
  102. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  103. int ACid = ac["id"].Float();
  104. std::vector< std::string > toAdd;
  105. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  106. toAdd.push_back(defname.String());
  107. }
  108. battleACToDef[ACid] = toAdd;
  109. }
  110. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  111. }
  112. Graphics::Graphics()
  113. {
  114. CDefHandler *smi2;
  115. std::vector<Task> tasks; //preparing list of graphics to load
  116. tasks += boost::bind(&Graphics::loadFonts,this);
  117. tasks += boost::bind(&Graphics::loadTrueType,this);
  118. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  119. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  120. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  121. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  122. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  123. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  124. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  125. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  126. tasks += GET_DEF_ESS(abils82,"SECSK82.DEF");
  127. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  128. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  129. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  130. th.run();
  131. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  132. {
  133. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  134. }
  135. smi2->notFreeImgs = true;
  136. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  137. {
  138. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  139. }
  140. //hack for green color on big infernal troglodite image - Mantis #758
  141. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  142. bigImgs[71]->format->palette->colors[7] = green;
  143. delete smi2;
  144. }
  145. void Graphics::loadHeroAnims()
  146. {
  147. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  148. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  149. std::make_pair(2,14), std::make_pair(3,15);
  150. for(size_t i=0; i<GameConstants::F_NUMBER * 2; ++i)
  151. {
  152. std::ostringstream nm;
  153. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  154. loadHeroAnim(nm.str(), rotations, &Graphics::heroAnims);
  155. }
  156. loadHeroAnim("AB01_.DEF", rotations, &Graphics::boatAnims);
  157. loadHeroAnim("AB02_.DEF", rotations, &Graphics::boatAnims);
  158. loadHeroAnim("AB03_.DEF", rotations, &Graphics::boatAnims);
  159. }
  160. void Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations, std::vector<CDefEssential *> Graphics::*dst )
  161. {
  162. CDefEssential *anim = CDefHandler::giveDefEss(name);
  163. (this->*dst).push_back(anim);
  164. int pom = 0; //how many groups has been rotated
  165. for(int o=7; pom<6; ++o)
  166. {
  167. for(int p=0;p<6;p++)
  168. {
  169. if(anim->ourImages[o].groupNumber == rotations[p].first)
  170. {
  171. for(int e=0; e<8; ++e)
  172. {
  173. Cimage nci;
  174. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  175. nci.groupNumber = rotations[p].second;
  176. nci.imName = std::string();
  177. anim->ourImages.push_back(nci);
  178. if(pom>2) //we need only one frame for groups 13/14/15
  179. break;
  180. }
  181. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  182. o+=8;
  183. else //there is only one frame of 1/2/3
  184. o+=1;
  185. ++pom;
  186. if(p==2 && pom<4) //group1 starts at index 1
  187. o = 1;
  188. }
  189. }
  190. }
  191. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  192. {
  193. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  194. }
  195. }
  196. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  197. {
  198. for(int i=0;i<8;i++)
  199. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  200. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  201. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  202. for(int q=0; q<8; ++q)
  203. {
  204. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  205. for(size_t o=0; o<curImgs.size(); ++o)
  206. {
  207. for(size_t p=0; p<rotations.size(); p++)
  208. {
  209. if(curImgs[o].groupNumber==rotations[p].first)
  210. {
  211. for(int e=0; e<8; ++e)
  212. {
  213. Cimage nci;
  214. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  215. nci.groupNumber = rotations[p].second;
  216. nci.imName = std::string();
  217. curImgs.push_back(nci);
  218. }
  219. o+=8;
  220. }
  221. }
  222. }
  223. if (mode)
  224. {
  225. for(size_t o=0; o<curImgs.size(); ++o)
  226. {
  227. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  228. {
  229. for(int e=0; e<8; ++e)
  230. {
  231. Cimage nci;
  232. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  233. nci.groupNumber = 12 + curImgs[o].groupNumber;
  234. nci.imName = std::string();
  235. curImgs.push_back(nci);
  236. }
  237. o+=8;
  238. }
  239. }
  240. }
  241. for(size_t ff=0; ff<curImgs.size(); ++ff)
  242. {
  243. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  244. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  245. );
  246. }
  247. }
  248. }
  249. void Graphics::loadHeroFlags()
  250. {
  251. using namespace boost::assign;
  252. CStopWatch th;
  253. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  254. pr[0].first = &Graphics::flags1;
  255. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  256. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  257. pr[1].first = &Graphics::flags2;
  258. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  259. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  260. pr[2].first = &Graphics::flags3;
  261. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  262. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  263. pr[3].first = &Graphics::flags4;
  264. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  265. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  266. boost::thread_group grupa;
  267. for(int g=3; g>=0; --g)
  268. {
  269. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  270. }
  271. grupa.join_all();
  272. tlog0 << "Loading and transforming heroes' flags: "<<th.getDiff()<<std::endl;
  273. }
  274. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  275. {
  276. // if(player==1) //it is actually blue...
  277. // return;
  278. if(sur->format->BitsPerPixel == 8)
  279. {
  280. SDL_Color *palette = NULL;
  281. if(player < GameConstants::PLAYER_LIMIT && player >= 0)
  282. {
  283. palette = playerColorPalette + 32*player;
  284. }
  285. else if(player == 255 || player == -1)
  286. {
  287. palette = neutralColorPalette;
  288. }
  289. else
  290. {
  291. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  292. return;
  293. }
  294. SDL_SetColors(sur, palette, 224, 32);
  295. //for(int i=0; i<32; ++i)
  296. //{
  297. // sur->format->palette->colors[224+i] = palette[i];
  298. //}
  299. }
  300. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  301. {
  302. for(int y=0; y<sur->h; ++y)
  303. {
  304. for(int x=0; x<sur->w; ++x)
  305. {
  306. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  307. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  308. {
  309. if(cp[2]>cp[1] && cp[2]>cp[0])
  310. {
  311. std::vector<long long int> sort1;
  312. sort1.push_back(cp[0]);
  313. sort1.push_back(cp[1]);
  314. sort1.push_back(cp[2]);
  315. std::vector< std::pair<long long int, Uint8*> > sort2;
  316. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  317. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  318. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  319. std::sort(sort1.begin(), sort1.end());
  320. if(sort2[0].first>sort2[1].first)
  321. std::swap(sort2[0], sort2[1]);
  322. if(sort2[1].first>sort2[2].first)
  323. std::swap(sort2[1], sort2[2]);
  324. if(sort2[0].first>sort2[1].first)
  325. std::swap(sort2[0], sort2[1]);
  326. for(int hh=0; hh<3; ++hh)
  327. {
  328. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  329. }
  330. }
  331. }
  332. else
  333. {
  334. if(
  335. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  336. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  337. )
  338. {
  339. std::vector<long long int> sort1;
  340. sort1.push_back(cp[2]);
  341. sort1.push_back(cp[1]);
  342. sort1.push_back(cp[0]);
  343. std::vector< std::pair<long long int, Uint8*> > sort2;
  344. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  345. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  346. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  347. std::sort(sort1.begin(), sort1.end());
  348. if(sort2[0].first>sort2[1].first)
  349. std::swap(sort2[0], sort2[1]);
  350. if(sort2[1].first>sort2[2].first)
  351. std::swap(sort2[1], sort2[2]);
  352. if(sort2[0].first>sort2[1].first)
  353. std::swap(sort2[0], sort2[1]);
  354. for(int hh=0; hh<3; ++hh)
  355. {
  356. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  357. }
  358. }
  359. }
  360. }
  361. }
  362. }
  363. }
  364. void Graphics::loadTrueType()
  365. {
  366. for(int i = 0; i < FONTS_NUMBER; i++)
  367. fontsTrueType[i] = NULL;
  368. }
  369. Font * Graphics::loadFont( const char * name )
  370. {
  371. ui8 * hlp = CResourceHandler::get()->loadData(
  372. ResourceID(std::string("DATA/") + name, EResType::FONT)).first.release();
  373. if(!hlp)
  374. {
  375. tlog1 << "Error: cannot load font: " << name << std::endl;
  376. return NULL;
  377. }
  378. int magic = SDL_SwapLE32(*(const Uint32*)hlp);
  379. if(magic != 589598 && magic != 589599)
  380. tlog1 << "Suspicious font file, fname " << name << "n";
  381. Font *ret = new Font(hlp);
  382. return ret;
  383. }
  384. void Graphics::loadFonts()
  385. {
  386. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  387. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  388. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  389. for(int i = 0; i < FONTS_NUMBER; i++)
  390. fonts[i] = loadFont(fontnames[i]);
  391. }
  392. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  393. {
  394. return advmapobjGraphics[obj->defInfo->name];
  395. }
  396. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  397. {
  398. return advmapobjGraphics[info->name];
  399. }
  400. void Graphics::loadErmuToPicture()
  401. {
  402. //loading ERMU to picture
  403. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  404. int etp_idx = 0;
  405. BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
  406. int idx = 0;
  407. BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
  408. ERMUtoPicture[idx][etp_idx] = n.String();
  409. idx ++;
  410. }
  411. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  412. etp_idx ++;
  413. }
  414. assert (etp_idx == 44);
  415. }
  416. Font::Font(ui8 *Data)
  417. {
  418. data = Data;
  419. int i = 0;
  420. height = data[5];
  421. i = 32;
  422. for(int ci = 0; ci < 256; ci++)
  423. {
  424. chars[ci].leftOffset = read_le_u32(data + i); i+=4;
  425. chars[ci].width = read_le_u32(data + i); i+=4;
  426. chars[ci].rightOffset = read_le_u32(data + i); i+=4;
  427. //if(ci>=30)
  428. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  429. }
  430. for(int ci = 0; ci < 256; ci++)
  431. {
  432. int offset = read_le_u32(data + i); i+=4;
  433. chars[ci].pixels = data + 4128 + offset;
  434. }
  435. }
  436. Font::~Font()
  437. {
  438. delete [] data;
  439. }
  440. int Font::getWidth(const char *text ) const
  441. {
  442. int length = std::strlen(text);
  443. int ret = 0;
  444. for(int i = 0; i < length; i++)
  445. {
  446. ui8 c = text[i];
  447. ret += chars[c].width + chars[c].leftOffset + chars[c].rightOffset;
  448. }
  449. return ret;
  450. }
  451. int Font::getCharWidth( char c ) const
  452. {
  453. const Char &C = chars[(ui8)c];
  454. return C.width + C.leftOffset + C.rightOffset;;
  455. }
  456. /*
  457. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  458. {
  459. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  460. 224, 28, 3, 0);
  461. }
  462. */