GameLibrary.cpp 4.8 KB

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  1. /*
  2. * GameLibrary.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GameLibrary.h"
  12. #include "CBonusTypeHandler.h"
  13. #include "CCreatureHandler.h"
  14. #include "CConfigHandler.h"
  15. #include "RoadHandler.h"
  16. #include "RiverHandler.h"
  17. #include "TerrainHandler.h"
  18. #include "spells/CSpellHandler.h"
  19. #include "spells/SpellSchoolHandler.h"
  20. #include "spells/effects/Registry.h"
  21. #include "CSkillHandler.h"
  22. #include "entities/artifact/CArtHandler.h"
  23. #include "entities/faction/CTownHandler.h"
  24. #include "entities/hero/CHeroClassHandler.h"
  25. #include "entities/hero/CHeroHandler.h"
  26. #include "texts/CGeneralTextHandler.h"
  27. #include "campaign/CampaignRegionsHandler.h"
  28. #include "mapping/MapFormatSettings.h"
  29. #include "modding/CModHandler.h"
  30. #include "modding/IdentifierStorage.h"
  31. #include "modding/CModVersion.h"
  32. #include "CStopWatch.h"
  33. #include "VCMIDirs.h"
  34. #include "filesystem/Filesystem.h"
  35. #include "rmg/CRmgTemplateStorage.h"
  36. #include "mapObjectConstructors/CObjectClassesHandler.h"
  37. #include "mapObjects/CObjectHandler.h"
  38. #include "mapObjects/ObstacleSetHandler.h"
  39. #include "mapping/CMapEditManager.h"
  40. #include "ScriptHandler.h"
  41. #include "BattleFieldHandler.h"
  42. #include "ObstacleHandler.h"
  43. #include "GameSettings.h"
  44. VCMI_LIB_NAMESPACE_BEGIN
  45. GameLibrary * LIBRARY = nullptr;
  46. const ArtifactService * GameLibrary::artifacts() const
  47. {
  48. return arth.get();
  49. }
  50. const CreatureService * GameLibrary::creatures() const
  51. {
  52. return creh.get();
  53. }
  54. const FactionService * GameLibrary::factions() const
  55. {
  56. return townh.get();
  57. }
  58. const HeroClassService * GameLibrary::heroClasses() const
  59. {
  60. return heroclassesh.get();
  61. }
  62. const HeroTypeService * GameLibrary::heroTypes() const
  63. {
  64. return heroh.get();
  65. }
  66. #if SCRIPTING_ENABLED
  67. const scripting::Service * GameLibrary::scripts() const
  68. {
  69. return scriptHandler.get();
  70. }
  71. #endif
  72. const spells::Service * GameLibrary::spells() const
  73. {
  74. return spellh.get();
  75. }
  76. const SkillService * GameLibrary::skills() const
  77. {
  78. return skillh.get();
  79. }
  80. const IBonusTypeHandler * GameLibrary::getBth() const
  81. {
  82. return bth.get();
  83. }
  84. const CIdentifierStorage * GameLibrary::identifiers() const
  85. {
  86. return identifiersHandler.get();
  87. }
  88. const spells::effects::Registry * GameLibrary::spellEffects() const
  89. {
  90. return spells::effects::GlobalRegistry::get();
  91. }
  92. spells::effects::Registry * GameLibrary::spellEffects()
  93. {
  94. return spells::effects::GlobalRegistry::get();
  95. }
  96. const BattleFieldService * GameLibrary::battlefields() const
  97. {
  98. return battlefieldsHandler.get();
  99. }
  100. const ObstacleService * GameLibrary::obstacles() const
  101. {
  102. return obstacleHandler.get();
  103. }
  104. const IGameSettings * GameLibrary::engineSettings() const
  105. {
  106. return settingsHandler.get();
  107. }
  108. void GameLibrary::loadFilesystem(bool extractArchives)
  109. {
  110. CStopWatch loadTime;
  111. CResourceHandler::initialize();
  112. logGlobal->info("\tInitialization: %d ms", loadTime.getDiff());
  113. CResourceHandler::load("config/filesystem.json", extractArchives);
  114. logGlobal->info("\tData loading: %d ms", loadTime.getDiff());
  115. }
  116. void GameLibrary::loadModFilesystem()
  117. {
  118. CStopWatch loadTime;
  119. modh = std::make_unique<CModHandler>();
  120. identifiersHandler = std::make_unique<CIdentifierStorage>();
  121. logGlobal->info("\tMod handler: %d ms", loadTime.getDiff());
  122. modh->loadModFilesystems();
  123. logGlobal->info("\tMod filesystems: %d ms", loadTime.getDiff());
  124. }
  125. template <class Handler>
  126. void createHandler(std::unique_ptr<Handler> & handler)
  127. {
  128. handler = std::make_unique<Handler>();
  129. }
  130. void GameLibrary::initializeFilesystem(bool extractArchives)
  131. {
  132. loadFilesystem(extractArchives);
  133. settings.init("config/settings.json", "vcmi:settings");
  134. persistentStorage.init("config/persistentStorage.json", "");
  135. loadModFilesystem();
  136. }
  137. void GameLibrary::initializeLibrary()
  138. {
  139. createHandler(settingsHandler);
  140. modh->initializeConfig();
  141. createHandler(generaltexth);
  142. createHandler(bth);
  143. createHandler(roadTypeHandler);
  144. createHandler(riverTypeHandler);
  145. createHandler(terrainTypeHandler);
  146. createHandler(heroh);
  147. createHandler(heroclassesh);
  148. createHandler(arth);
  149. createHandler(creh);
  150. createHandler(townh);
  151. createHandler(biomeHandler);
  152. createHandler(objh);
  153. createHandler(objtypeh);
  154. createHandler(spellSchoolHandler);
  155. createHandler(spellh);
  156. createHandler(skillh);
  157. createHandler(terviewh);
  158. createHandler(campaignRegions);
  159. createHandler(tplh); //templates need already resolved identifiers (refactor?)
  160. #if SCRIPTING_ENABLED
  161. createHandler(scriptHandler);
  162. #endif
  163. createHandler(battlefieldsHandler);
  164. createHandler(obstacleHandler);
  165. modh->load();
  166. modh->afterLoad();
  167. createHandler(mapFormat);
  168. }
  169. #if SCRIPTING_ENABLED
  170. void GameLibrary::scriptsLoaded()
  171. {
  172. scriptHandler->performRegistration(this);
  173. }
  174. #endif
  175. GameLibrary::GameLibrary() = default;
  176. GameLibrary::~GameLibrary() = default;
  177. VCMI_LIB_NAMESPACE_END