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- /*
- * AdventureSpellMechanics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "AdventureSpellMechanics.h"
- #include "CSpellHandler.h"
- #include "Problem.h"
- #include "../CGameInfoCallback.h"
- #include "../CPlayerState.h"
- #include "../IGameSettings.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../mapObjects/CGTownInstance.h"
- #include "../mapObjects/MiscObjects.h"
- #include "../mapping/CMap.h"
- #include "../networkPacks/PacksForClient.h"
- #include <vstd/RNG.h>
- VCMI_LIB_NAMESPACE_BEGIN
- ///AdventureSpellMechanics
- AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
- IAdventureSpellMechanics(s)
- {
- }
- bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
- {
- if(!owner->isAdventure())
- return false;
- const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
- if (heroCaster)
- {
- if(heroCaster->inTownGarrison)
- return false;
- const auto level = heroCaster->getSpellSchoolLevel(owner);
- const auto cost = owner->getCost(level);
- if(!heroCaster->canCastThisSpell(owner))
- return false;
- if(heroCaster->mana < cost)
- return false;
- }
- return canBeCastImpl(problem, cb, caster);
- }
- bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
- {
- return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
- }
- bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
- {
- return true;
- }
- bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
- {
- return true;
- }
- bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- spells::detail::ProblemImpl problem;
- if (!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
- return false;
- ESpellCastResult result = beginCast(env, parameters);
- if(result == ESpellCastResult::OK)
- performCast(env, parameters);
- return result != ESpellCastResult::ERROR;
- }
- ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- if(owner->hasEffects())
- {
- //todo: cumulative effects support
- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- std::vector<Bonus> bonuses;
- owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
- for(const Bonus & b : bonuses)
- {
- GiveBonus gb;
- gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
- gb.bonus = b;
- env->apply(gb);
- }
- return ESpellCastResult::OK;
- }
- else
- {
- //There is no generic algorithm of adventure cast
- env->complain("Unimplemented adventure spell");
- return ESpellCastResult::ERROR;
- }
- }
- ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- return ESpellCastResult::OK;
- }
- void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- // no-op, only for implementation in derived classes
- }
- void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- const auto level = parameters.caster->getSpellSchoolLevel(owner);
- const auto cost = owner->getCost(level);
- AdvmapSpellCast asc;
- asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
- asc.spellID = owner->id;
- env->apply(asc);
- ESpellCastResult result = applyAdventureEffects(env, parameters);
- switch(result)
- {
- case ESpellCastResult::OK:
- parameters.caster->spendMana(env, cost);
- endCast(env, parameters);
- break;
- default:
- break;
- }
- }
- ///SummonBoatMechanics
- SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
- {
- if(!caster->getHeroCaster())
- return false;
- if(caster->getHeroCaster()->boat)
- {
- MetaString message = MetaString::createFromTextID("core.genrltxt.333");
- caster->getCasterName(message);
- problem.add(std::move(message));
- return false;
- }
- int3 summonPos = caster->getHeroCaster()->bestLocation();
- if(summonPos.x < 0)
- {
- MetaString message = MetaString::createFromTextID("core.genrltxt.334");
- caster->getCasterName(message);
- problem.add(std::move(message));
- return false;
- }
- return true;
- }
- ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- //check if spell works at all
- if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
- parameters.caster->getCasterName(iw.text);
- env->apply(iw);
- return ESpellCastResult::OK;
- }
- //try to find unoccupied boat to summon
- const CGBoat * nearest = nullptr;
- double dist = 0;
- for(const CGObjectInstance * obj : env->getMap()->objects)
- {
- if(obj && obj->ID == Obj::BOAT)
- {
- const auto * b = dynamic_cast<const CGBoat *>(obj);
- if(b->hero || b->layer != EPathfindingLayer::SAIL)
- continue; //we're looking for unoccupied boat
- double nDist = b->visitablePos().dist2d(parameters.caster->getHeroCaster()->visitablePos());
- if(!nearest || nDist < dist) //it's first boat or closer than previous
- {
- nearest = b;
- dist = nDist;
- }
- }
- }
- int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
- if(nullptr != nearest) //we found boat to summon
- {
- ChangeObjPos cop;
- cop.objid = nearest->id;
- cop.nPos = summonPos;
- cop.initiator = parameters.caster->getCasterOwner();
- env->apply(cop);
- }
- else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
- env->apply(iw);
- return ESpellCastResult::ERROR;
- }
- else //create boat
- {
- env->createBoat(summonPos, BoatId::NECROPOLIS, parameters.caster->getCasterOwner());
- }
- return ESpellCastResult::OK;
- }
- ///ScuttleBoatMechanics
- ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
- {
- if(!cb->isInTheMap(pos))
- return false;
- if (caster->getHeroCaster())
- {
- int3 casterPosition = caster->getHeroCaster()->getSightCenter();
- if(!isInScreenRange(casterPosition, pos))
- return false;
- }
- if(!cb->isVisible(pos, caster->getCasterOwner()))
- return false;
- const TerrainTile * t = cb->getTile(pos);
- if(!t || t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
- return false;
- return true;
- }
- ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- //check if spell works at all
- if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
- parameters.caster->getCasterName(iw.text);
- env->apply(iw);
- return ESpellCastResult::OK;
- }
- const TerrainTile & t = env->getMap()->getTile(parameters.pos);
- RemoveObject ro;
- ro.initiator = parameters.caster->getCasterOwner();
- ro.objectID = t.visitableObjects.back()->id;
- env->apply(ro);
- return ESpellCastResult::OK;
- }
- ///DimensionDoorMechanics
- DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
- {
- if(!caster->getHeroCaster())
- return false;
- if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
- {
- problem.add(MetaString::createFromTextID("core.genrltxt.125"));
- return false;
- }
- const auto schoolLevel = caster->getSpellSchoolLevel(owner);
- std::stringstream cachingStr;
- cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
- int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), Selector::all, cachingStr.str())->size();
- int castsLimit = owner->getLevelPower(schoolLevel);
- bool isTournamentRulesLimitEnabled = cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
- if(isTournamentRulesLimitEnabled)
- {
- int3 mapSize = cb->getMapSize();
- bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD
- && schoolLevel == MasteryLevel::EXPERT;
- castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
- }
- if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
- {
- MetaString message = MetaString::createFromTextID("core.genrltxt.338");
- caster->getCasterName(message);
- problem.add(std::move(message));
- return false;
- }
- return true;
- }
- bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
- {
- if(!cb->isInTheMap(pos))
- return false;
- if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
- {
- if(!cb->isVisible(pos, caster->getCasterOwner()))
- return false;
- }
- int3 casterPosition = caster->getHeroCaster()->getSightCenter();
- const TerrainTile * dest = cb->getTileUnchecked(pos);
- const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
- if(!dest)
- return false;
- if(!curr)
- return false;
- if(!isInScreenRange(casterPosition, pos))
- return false;
- if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
- {
- if(!dest->isClear(curr))
- return false;
- }
- else
- {
- if (dest->blocked)
- return false;
- }
- return true;
- }
- ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
- const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
- int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
- const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
- const TerrainTile * curr = env->getCb()->getTile(casterPosition);
- if(!dest->isClear(curr))
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- // tile is either blocked or not possible to move (e.g. water <-> land)
- if(env->getCb()->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
- {
- // SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
- iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
- env->apply(iw);
- // no return - resources will be spent
- }
- else
- {
- // HotA: game will show error message without taking mana or move points, even when DD into terra incognita
- iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
- env->apply(iw);
- return ESpellCastResult::CANCEL;
- }
- }
- GiveBonus gb;
- gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
- gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
- env->apply(gb);
- SetMovePoints smp;
- smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
- if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
- smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
- else
- smp.val = 0;
- env->apply(smp);
- return ESpellCastResult::OK;
- }
- void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
- const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
- const TerrainTile * curr = env->getCb()->getTile(casterPosition);
- if(dest->isClear(curr))
- env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), EMovementMode::DIMENSION_DOOR);
- }
- ///TownPortalMechanics
- TownPortalMechanics::TownPortalMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- const CGTownInstance * destination = nullptr;
- const int moveCost = movementCost(parameters);
-
- if(!parameters.caster->getHeroCaster())
- {
- env->complain("Not a hero caster!");
- return ESpellCastResult::ERROR;
- }
- if(parameters.caster->getSpellSchoolLevel(owner) < 2)
- {
- std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
- destination = findNearestTown(env, parameters, pool);
- if(nullptr == destination)
- return ESpellCastResult::ERROR;
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
- return ESpellCastResult::ERROR;
- if(destination->visitingHero)
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
- env->apply(iw);
- return ESpellCastResult::CANCEL;
- }
- }
- else if(env->getMap()->isInTheMap(parameters.pos))
- {
- const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
- auto * const topObj = tile.topVisitableObj(false);
- if(!topObj)
- {
- env->complain("Destination tile is not visitable" + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- else if(topObj->ID == Obj::HERO)
- {
- env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- else if(topObj->ID != Obj::TOWN)
- {
- env->complain("No town at destination tile " + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- destination = dynamic_cast<const CGTownInstance*>(topObj);
- if(nullptr == destination)
- {
- env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
- return ESpellCastResult::ERROR;
- }
- const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
- if(relations == PlayerRelations::ENEMIES)
- {
- env->complain("Can't teleport to enemy!");
- return ESpellCastResult::ERROR;
- }
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
- {
- env->complain("This hero has not enough movement points!");
- return ESpellCastResult::ERROR;
- }
- if(destination->visitingHero)
- {
- env->complain("[Internal error] Can't teleport to occupied town");
- return ESpellCastResult::ERROR;
- }
- }
- else
- {
- env->complain("Invalid destination tile");
- return ESpellCastResult::ERROR;
- }
- const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
- const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
- if(!dest.entrableTerrain(&from))
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
- env->apply(iw);
- return ESpellCastResult::ERROR;
- }
- return ESpellCastResult::OK;
- }
- void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- const int moveCost = movementCost(parameters);
- const CGTownInstance * destination = nullptr;
- if(parameters.caster->getSpellSchoolLevel(owner) < 2)
- {
- std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
- destination = findNearestTown(env, parameters, pool);
- }
- else
- {
- const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
- auto * const topObj = tile.topVisitableObj(false);
- destination = dynamic_cast<const CGTownInstance*>(topObj);
- }
- if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
- {
- SetMovePoints smp;
- smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
- smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
- env->apply(smp);
- }
- }
- ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
-
- if(!parameters.caster->getHeroCaster())
- {
- env->complain("Not a hero caster!");
- return ESpellCastResult::ERROR;
- }
- if(towns.empty())
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
- env->apply(iw);
- return ESpellCastResult::CANCEL;
- }
- const int moveCost = movementCost(parameters);
- if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
- env->apply(iw);
- return ESpellCastResult::CANCEL;
- }
- if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
- {
- auto queryCallback = [=](std::optional<int32_t> reply) -> void
- {
- if(reply.has_value())
- {
- ObjectInstanceID townId(*reply);
- const CGObjectInstance * o = env->getCb()->getObj(townId, true);
- if(o == nullptr)
- {
- env->complain("Invalid object instance selected");
- return;
- }
- if(!dynamic_cast<const CGTownInstance *>(o))
- {
- env->complain("Object instance is not town");
- return;
- }
- AdventureSpellCastParameters p;
- p.caster = parameters.caster;
- p.pos = o->visitablePos();
- performCast(env, p);
- }
- };
- MapObjectSelectDialog request;
- for(const auto * t : towns)
- {
- if(t->visitingHero == nullptr) //empty town
- request.objects.push_back(t->id);
- }
- if(request.objects.empty())
- {
- InfoWindow iw;
- iw.player = parameters.caster->getCasterOwner();
- iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
- env->apply(iw);
- return ESpellCastResult::CANCEL;
- }
- request.player = parameters.caster->getCasterOwner();
- request.title.appendLocalString(EMetaText::JK_TXT, 40);
- request.description.appendLocalString(EMetaText::JK_TXT, 41);
- request.icon = Component(ComponentType::SPELL, owner->id);
- env->genericQuery(&request, request.player, queryCallback);
- return ESpellCastResult::PENDING;
- }
- return ESpellCastResult::OK;
- }
- const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
- {
- if(pool.empty())
- return nullptr;
-
- if(!parameters.caster->getHeroCaster())
- return nullptr;
- auto nearest = pool.cbegin(); //nearest town's iterator
- si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
- for(auto i = nearest + 1; i != pool.cend(); ++i)
- {
- si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
- if(curDist < dist)
- {
- nearest = i;
- dist = curDist;
- }
- }
- return *nearest;
- }
- std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- std::vector <const CGTownInstance*> ret;
- const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
- for(const auto & color : team->players)
- {
- for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
- {
- ret.push_back(currTown);
- }
- }
- return ret;
- }
- int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
- {
- if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
- return 0;
-
- return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
- }
- ///ViewMechanics
- ViewMechanics::ViewMechanics(const CSpell * s):
- AdventureSpellMechanics(s)
- {
- }
- ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
- {
- ShowWorldViewEx pack;
- pack.player = parameters.caster->getCasterOwner();
- const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
- const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
- for(const CGObjectInstance * obj : env->getMap()->objects)
- {
- //deleted object remain as empty pointer
- if(obj && filterObject(obj, spellLevel))
- {
- ObjectPosInfo posInfo(obj);
- if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
- pack.objectPositions.push_back(posInfo);
- }
- }
- pack.showTerrain = showTerrain(spellLevel);
- env->apply(pack);
- return ESpellCastResult::OK;
- }
- ///ViewAirMechanics
- ViewAirMechanics::ViewAirMechanics(const CSpell * s):
- ViewMechanics(s)
- {
- }
- bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
- {
- return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
- }
- bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
- {
- return false;
- }
- ///ViewEarthMechanics
- ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
- ViewMechanics(s)
- {
- }
- bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
- {
- return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
- }
- bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
- {
- return spellLevel > 2;
- }
- VCMI_LIB_NAMESPACE_END
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