AdventureSpellMechanics.cpp 22 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "Problem.h"
  14. #include "../CGameInfoCallback.h"
  15. #include "../CPlayerState.h"
  16. #include "../IGameSettings.h"
  17. #include "../mapObjects/CGHeroInstance.h"
  18. #include "../mapObjects/CGTownInstance.h"
  19. #include "../mapObjects/MiscObjects.h"
  20. #include "../mapping/CMap.h"
  21. #include "../networkPacks/PacksForClient.h"
  22. #include <vstd/RNG.h>
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. ///AdventureSpellMechanics
  25. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  26. IAdventureSpellMechanics(s)
  27. {
  28. }
  29. bool AdventureSpellMechanics::canBeCast(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  30. {
  31. if(!owner->isAdventure())
  32. return false;
  33. const auto * heroCaster = dynamic_cast<const CGHeroInstance *>(caster);
  34. if (heroCaster)
  35. {
  36. if(heroCaster->inTownGarrison)
  37. return false;
  38. const auto level = heroCaster->getSpellSchoolLevel(owner);
  39. const auto cost = owner->getCost(level);
  40. if(!heroCaster->canCastThisSpell(owner))
  41. return false;
  42. if(heroCaster->mana < cost)
  43. return false;
  44. }
  45. return canBeCastImpl(problem, cb, caster);
  46. }
  47. bool AdventureSpellMechanics::canBeCastAt(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  48. {
  49. return canBeCast(problem, cb, caster) && canBeCastAtImpl(problem, cb, caster, pos);
  50. }
  51. bool AdventureSpellMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  52. {
  53. return true;
  54. }
  55. bool AdventureSpellMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  56. {
  57. return true;
  58. }
  59. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  60. {
  61. spells::detail::ProblemImpl problem;
  62. if (!canBeCastAt(problem, env->getCb(), parameters.caster, parameters.pos))
  63. return false;
  64. ESpellCastResult result = beginCast(env, parameters);
  65. if(result == ESpellCastResult::OK)
  66. performCast(env, parameters);
  67. return result != ESpellCastResult::ERROR;
  68. }
  69. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  70. {
  71. if(owner->hasEffects())
  72. {
  73. //todo: cumulative effects support
  74. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  75. std::vector<Bonus> bonuses;
  76. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  77. for(const Bonus & b : bonuses)
  78. {
  79. GiveBonus gb;
  80. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  81. gb.bonus = b;
  82. env->apply(gb);
  83. }
  84. return ESpellCastResult::OK;
  85. }
  86. else
  87. {
  88. //There is no generic algorithm of adventure cast
  89. env->complain("Unimplemented adventure spell");
  90. return ESpellCastResult::ERROR;
  91. }
  92. }
  93. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  94. {
  95. return ESpellCastResult::OK;
  96. }
  97. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  98. {
  99. // no-op, only for implementation in derived classes
  100. }
  101. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  102. {
  103. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  104. const auto cost = owner->getCost(level);
  105. AdvmapSpellCast asc;
  106. asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
  107. asc.spellID = owner->id;
  108. env->apply(asc);
  109. ESpellCastResult result = applyAdventureEffects(env, parameters);
  110. switch(result)
  111. {
  112. case ESpellCastResult::OK:
  113. parameters.caster->spendMana(env, cost);
  114. endCast(env, parameters);
  115. break;
  116. default:
  117. break;
  118. }
  119. }
  120. ///SummonBoatMechanics
  121. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  122. AdventureSpellMechanics(s)
  123. {
  124. }
  125. bool SummonBoatMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  126. {
  127. if(!caster->getHeroCaster())
  128. return false;
  129. if(caster->getHeroCaster()->boat)
  130. {
  131. MetaString message = MetaString::createFromTextID("core.genrltxt.333");
  132. caster->getCasterName(message);
  133. problem.add(std::move(message));
  134. return false;
  135. }
  136. int3 summonPos = caster->getHeroCaster()->bestLocation();
  137. if(summonPos.x < 0)
  138. {
  139. MetaString message = MetaString::createFromTextID("core.genrltxt.334");
  140. caster->getCasterName(message);
  141. problem.add(std::move(message));
  142. return false;
  143. }
  144. return true;
  145. }
  146. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  147. {
  148. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  149. //check if spell works at all
  150. if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  151. {
  152. InfoWindow iw;
  153. iw.player = parameters.caster->getCasterOwner();
  154. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  155. parameters.caster->getCasterName(iw.text);
  156. env->apply(iw);
  157. return ESpellCastResult::OK;
  158. }
  159. //try to find unoccupied boat to summon
  160. const CGBoat * nearest = nullptr;
  161. double dist = 0;
  162. for(const CGObjectInstance * obj : env->getMap()->objects)
  163. {
  164. if(obj && obj->ID == Obj::BOAT)
  165. {
  166. const auto * b = dynamic_cast<const CGBoat *>(obj);
  167. if(b->hero || b->layer != EPathfindingLayer::SAIL)
  168. continue; //we're looking for unoccupied boat
  169. double nDist = b->visitablePos().dist2d(parameters.caster->getHeroCaster()->visitablePos());
  170. if(!nearest || nDist < dist) //it's first boat or closer than previous
  171. {
  172. nearest = b;
  173. dist = nDist;
  174. }
  175. }
  176. }
  177. int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
  178. if(nullptr != nearest) //we found boat to summon
  179. {
  180. ChangeObjPos cop;
  181. cop.objid = nearest->id;
  182. cop.nPos = summonPos;
  183. cop.initiator = parameters.caster->getCasterOwner();
  184. env->apply(cop);
  185. }
  186. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  187. {
  188. InfoWindow iw;
  189. iw.player = parameters.caster->getCasterOwner();
  190. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
  191. env->apply(iw);
  192. return ESpellCastResult::ERROR;
  193. }
  194. else //create boat
  195. {
  196. env->createBoat(summonPos, BoatId::NECROPOLIS, parameters.caster->getCasterOwner());
  197. }
  198. return ESpellCastResult::OK;
  199. }
  200. ///ScuttleBoatMechanics
  201. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  202. AdventureSpellMechanics(s)
  203. {
  204. }
  205. bool ScuttleBoatMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  206. {
  207. if(!cb->isInTheMap(pos))
  208. return false;
  209. if (caster->getHeroCaster())
  210. {
  211. int3 casterPosition = caster->getHeroCaster()->getSightCenter();
  212. if(!isInScreenRange(casterPosition, pos))
  213. return false;
  214. }
  215. if(!cb->isVisible(pos, caster->getCasterOwner()))
  216. return false;
  217. const TerrainTile * t = cb->getTile(pos);
  218. if(!t || t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
  219. return false;
  220. return true;
  221. }
  222. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  223. {
  224. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  225. //check if spell works at all
  226. if(env->getRNG()->nextInt(0, 99) >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  227. {
  228. InfoWindow iw;
  229. iw.player = parameters.caster->getCasterOwner();
  230. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  231. parameters.caster->getCasterName(iw.text);
  232. env->apply(iw);
  233. return ESpellCastResult::OK;
  234. }
  235. const TerrainTile & t = env->getMap()->getTile(parameters.pos);
  236. RemoveObject ro;
  237. ro.initiator = parameters.caster->getCasterOwner();
  238. ro.objectID = t.visitableObjects.back()->id;
  239. env->apply(ro);
  240. return ESpellCastResult::OK;
  241. }
  242. ///DimensionDoorMechanics
  243. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  244. AdventureSpellMechanics(s)
  245. {
  246. }
  247. bool DimensionDoorMechanics::canBeCastImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster) const
  248. {
  249. if(!caster->getHeroCaster())
  250. return false;
  251. if(caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
  252. {
  253. problem.add(MetaString::createFromTextID("core.genrltxt.125"));
  254. return false;
  255. }
  256. const auto schoolLevel = caster->getSpellSchoolLevel(owner);
  257. std::stringstream cachingStr;
  258. cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
  259. int castsAlreadyPerformedThisTurn = caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), Selector::all, cachingStr.str())->size();
  260. int castsLimit = owner->getLevelPower(schoolLevel);
  261. bool isTournamentRulesLimitEnabled = cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_TOURNAMENT_RULES_LIMIT);
  262. if(isTournamentRulesLimitEnabled)
  263. {
  264. int3 mapSize = cb->getMapSize();
  265. bool meetsTournamentRulesTwoCastsRequirements = mapSize.x * mapSize.y * mapSize.z >= GameConstants::TOURNAMENT_RULES_DD_MAP_TILES_THRESHOLD
  266. && schoolLevel == MasteryLevel::EXPERT;
  267. castsLimit = meetsTournamentRulesTwoCastsRequirements ? 2 : 1;
  268. }
  269. if(castsAlreadyPerformedThisTurn >= castsLimit) //limit casts per turn
  270. {
  271. MetaString message = MetaString::createFromTextID("core.genrltxt.338");
  272. caster->getCasterName(message);
  273. problem.add(std::move(message));
  274. return false;
  275. }
  276. return true;
  277. }
  278. bool DimensionDoorMechanics::canBeCastAtImpl(spells::Problem & problem, const CGameInfoCallback * cb, const spells::Caster * caster, const int3 & pos) const
  279. {
  280. if(!cb->isInTheMap(pos))
  281. return false;
  282. if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_ONLY_TO_UNCOVERED_TILES))
  283. {
  284. if(!cb->isVisible(pos, caster->getCasterOwner()))
  285. return false;
  286. }
  287. int3 casterPosition = caster->getHeroCaster()->getSightCenter();
  288. const TerrainTile * dest = cb->getTileUnchecked(pos);
  289. const TerrainTile * curr = cb->getTileUnchecked(casterPosition);
  290. if(!dest)
  291. return false;
  292. if(!curr)
  293. return false;
  294. if(!isInScreenRange(casterPosition, pos))
  295. return false;
  296. if(cb->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_EXPOSES_TERRAIN_TYPE))
  297. {
  298. if(!dest->isClear(curr))
  299. return false;
  300. }
  301. else
  302. {
  303. if (dest->blocked)
  304. return false;
  305. }
  306. return true;
  307. }
  308. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  309. {
  310. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  311. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  312. int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
  313. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  314. const TerrainTile * curr = env->getCb()->getTile(casterPosition);
  315. if(!dest->isClear(curr))
  316. {
  317. InfoWindow iw;
  318. iw.player = parameters.caster->getCasterOwner();
  319. // tile is either blocked or not possible to move (e.g. water <-> land)
  320. if(env->getCb()->getSettings().getBoolean(EGameSettings::DIMENSION_DOOR_FAILURE_SPENDS_POINTS))
  321. {
  322. // SOD: DD to such "wrong" terrain results in mana and move points spending, but fails to move hero
  323. iw.text = MetaString::createFromTextID("core.genrltxt.70"); // Dimension Door failed!
  324. env->apply(iw);
  325. // no return - resources will be spent
  326. }
  327. else
  328. {
  329. // HotA: game will show error message without taking mana or move points, even when DD into terra incognita
  330. iw.text = MetaString::createFromTextID("vcmi.dimensionDoor.seaToLandError");
  331. env->apply(iw);
  332. return ESpellCastResult::CANCEL;
  333. }
  334. }
  335. GiveBonus gb;
  336. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  337. gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
  338. env->apply(gb);
  339. SetMovePoints smp;
  340. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  341. if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
  342. smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
  343. else
  344. smp.val = 0;
  345. env->apply(smp);
  346. return ESpellCastResult::OK;
  347. }
  348. void DimensionDoorMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  349. {
  350. int3 casterPosition = parameters.caster->getHeroCaster()->getSightCenter();
  351. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  352. const TerrainTile * curr = env->getCb()->getTile(casterPosition);
  353. if(dest->isClear(curr))
  354. env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), EMovementMode::DIMENSION_DOOR);
  355. }
  356. ///TownPortalMechanics
  357. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  358. AdventureSpellMechanics(s)
  359. {
  360. }
  361. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  362. {
  363. const CGTownInstance * destination = nullptr;
  364. const int moveCost = movementCost(parameters);
  365. if(!parameters.caster->getHeroCaster())
  366. {
  367. env->complain("Not a hero caster!");
  368. return ESpellCastResult::ERROR;
  369. }
  370. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  371. {
  372. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  373. destination = findNearestTown(env, parameters, pool);
  374. if(nullptr == destination)
  375. return ESpellCastResult::ERROR;
  376. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  377. return ESpellCastResult::ERROR;
  378. if(destination->visitingHero)
  379. {
  380. InfoWindow iw;
  381. iw.player = parameters.caster->getCasterOwner();
  382. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
  383. env->apply(iw);
  384. return ESpellCastResult::CANCEL;
  385. }
  386. }
  387. else if(env->getMap()->isInTheMap(parameters.pos))
  388. {
  389. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  390. auto * const topObj = tile.topVisitableObj(false);
  391. if(!topObj)
  392. {
  393. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  394. return ESpellCastResult::ERROR;
  395. }
  396. else if(topObj->ID == Obj::HERO)
  397. {
  398. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  399. return ESpellCastResult::ERROR;
  400. }
  401. else if(topObj->ID != Obj::TOWN)
  402. {
  403. env->complain("No town at destination tile " + parameters.pos.toString());
  404. return ESpellCastResult::ERROR;
  405. }
  406. destination = dynamic_cast<const CGTownInstance*>(topObj);
  407. if(nullptr == destination)
  408. {
  409. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  410. return ESpellCastResult::ERROR;
  411. }
  412. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
  413. if(relations == PlayerRelations::ENEMIES)
  414. {
  415. env->complain("Can't teleport to enemy!");
  416. return ESpellCastResult::ERROR;
  417. }
  418. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  419. {
  420. env->complain("This hero has not enough movement points!");
  421. return ESpellCastResult::ERROR;
  422. }
  423. if(destination->visitingHero)
  424. {
  425. env->complain("[Internal error] Can't teleport to occupied town");
  426. return ESpellCastResult::ERROR;
  427. }
  428. }
  429. else
  430. {
  431. env->complain("Invalid destination tile");
  432. return ESpellCastResult::ERROR;
  433. }
  434. const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
  435. const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
  436. if(!dest.entrableTerrain(&from))
  437. {
  438. InfoWindow iw;
  439. iw.player = parameters.caster->getCasterOwner();
  440. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 135);
  441. env->apply(iw);
  442. return ESpellCastResult::ERROR;
  443. }
  444. return ESpellCastResult::OK;
  445. }
  446. void TownPortalMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  447. {
  448. const int moveCost = movementCost(parameters);
  449. const CGTownInstance * destination = nullptr;
  450. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  451. {
  452. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  453. destination = findNearestTown(env, parameters, pool);
  454. }
  455. else
  456. {
  457. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  458. auto * const topObj = tile.topVisitableObj(false);
  459. destination = dynamic_cast<const CGTownInstance*>(topObj);
  460. }
  461. if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), EMovementMode::TOWN_PORTAL))
  462. {
  463. SetMovePoints smp;
  464. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  465. smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
  466. env->apply(smp);
  467. }
  468. }
  469. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  470. {
  471. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  472. if(!parameters.caster->getHeroCaster())
  473. {
  474. env->complain("Not a hero caster!");
  475. return ESpellCastResult::ERROR;
  476. }
  477. if(towns.empty())
  478. {
  479. InfoWindow iw;
  480. iw.player = parameters.caster->getCasterOwner();
  481. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  482. env->apply(iw);
  483. return ESpellCastResult::CANCEL;
  484. }
  485. const int moveCost = movementCost(parameters);
  486. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  487. {
  488. InfoWindow iw;
  489. iw.player = parameters.caster->getCasterOwner();
  490. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
  491. env->apply(iw);
  492. return ESpellCastResult::CANCEL;
  493. }
  494. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  495. {
  496. auto queryCallback = [=](std::optional<int32_t> reply) -> void
  497. {
  498. if(reply.has_value())
  499. {
  500. ObjectInstanceID townId(*reply);
  501. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  502. if(o == nullptr)
  503. {
  504. env->complain("Invalid object instance selected");
  505. return;
  506. }
  507. if(!dynamic_cast<const CGTownInstance *>(o))
  508. {
  509. env->complain("Object instance is not town");
  510. return;
  511. }
  512. AdventureSpellCastParameters p;
  513. p.caster = parameters.caster;
  514. p.pos = o->visitablePos();
  515. performCast(env, p);
  516. }
  517. };
  518. MapObjectSelectDialog request;
  519. for(const auto * t : towns)
  520. {
  521. if(t->visitingHero == nullptr) //empty town
  522. request.objects.push_back(t->id);
  523. }
  524. if(request.objects.empty())
  525. {
  526. InfoWindow iw;
  527. iw.player = parameters.caster->getCasterOwner();
  528. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  529. env->apply(iw);
  530. return ESpellCastResult::CANCEL;
  531. }
  532. request.player = parameters.caster->getCasterOwner();
  533. request.title.appendLocalString(EMetaText::JK_TXT, 40);
  534. request.description.appendLocalString(EMetaText::JK_TXT, 41);
  535. request.icon = Component(ComponentType::SPELL, owner->id);
  536. env->genericQuery(&request, request.player, queryCallback);
  537. return ESpellCastResult::PENDING;
  538. }
  539. return ESpellCastResult::OK;
  540. }
  541. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  542. {
  543. if(pool.empty())
  544. return nullptr;
  545. if(!parameters.caster->getHeroCaster())
  546. return nullptr;
  547. auto nearest = pool.cbegin(); //nearest town's iterator
  548. si32 dist = (*nearest)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
  549. for(auto i = nearest + 1; i != pool.cend(); ++i)
  550. {
  551. si32 curDist = (*i)->visitablePos().dist2dSQ(parameters.caster->getHeroCaster()->visitablePos());
  552. if(curDist < dist)
  553. {
  554. nearest = i;
  555. dist = curDist;
  556. }
  557. }
  558. return *nearest;
  559. }
  560. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  561. {
  562. std::vector <const CGTownInstance*> ret;
  563. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
  564. for(const auto & color : team->players)
  565. {
  566. for(auto currTown : env->getCb()->getPlayerState(color)->getTowns())
  567. {
  568. ret.push_back(currTown);
  569. }
  570. }
  571. return ret;
  572. }
  573. int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  574. {
  575. if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
  576. return 0;
  577. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  578. }
  579. ///ViewMechanics
  580. ViewMechanics::ViewMechanics(const CSpell * s):
  581. AdventureSpellMechanics(s)
  582. {
  583. }
  584. ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  585. {
  586. ShowWorldViewEx pack;
  587. pack.player = parameters.caster->getCasterOwner();
  588. const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  589. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
  590. for(const CGObjectInstance * obj : env->getMap()->objects)
  591. {
  592. //deleted object remain as empty pointer
  593. if(obj && filterObject(obj, spellLevel))
  594. {
  595. ObjectPosInfo posInfo(obj);
  596. if(fowMap[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
  597. pack.objectPositions.push_back(posInfo);
  598. }
  599. }
  600. pack.showTerrain = showTerrain(spellLevel);
  601. env->apply(pack);
  602. return ESpellCastResult::OK;
  603. }
  604. ///ViewAirMechanics
  605. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  606. ViewMechanics(s)
  607. {
  608. }
  609. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  610. {
  611. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  612. }
  613. bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
  614. {
  615. return false;
  616. }
  617. ///ViewEarthMechanics
  618. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  619. ViewMechanics(s)
  620. {
  621. }
  622. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  623. {
  624. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  625. }
  626. bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
  627. {
  628. return spellLevel > 2;
  629. }
  630. VCMI_LIB_NAMESPACE_END