AccessibilityInfo.cpp 1.2 KB

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  1. /*
  2. * AccessibilityInfo.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AccessibilityInfo.h"
  12. #include "Unit.h"
  13. #include "../GameConstants.h"
  14. bool AccessibilityInfo::accessible(BattleHex tile, const battle::Unit * stack) const
  15. {
  16. return accessible(tile, stack->doubleWide(), stack->unitSide());
  17. }
  18. bool AccessibilityInfo::accessible(BattleHex tile, bool doubleWide, ui8 side) const
  19. {
  20. // All hexes that stack would cover if standing on tile have to be accessible.
  21. //do not use getHexes for speed reasons
  22. if(!tile.isValid())
  23. return false;
  24. if(at(tile) != EAccessibility::ACCESSIBLE && !(at(tile) == EAccessibility::GATE && side == BattleSide::DEFENDER))
  25. return false;
  26. if(doubleWide)
  27. {
  28. auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side);
  29. if(!otherHex.isValid())
  30. return false;
  31. if(at(otherHex) != EAccessibility::ACCESSIBLE && !(at(otherHex) == EAccessibility::GATE && side == BattleSide::DEFENDER))
  32. return false;
  33. }
  34. return true;
  35. }