AlexVinS 9e0fd70208 Move isCastableBy logic back to CGHeroInstance - it is Hero-specific %!s(int64=10) %!d(string=hai) anos
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AdventureSpellMechanics.cpp b347fe5457 fix mantiss 0002147 %!s(int64=10) %!d(string=hai) anos
AdventureSpellMechanics.h 11b3426bea Fix 0001331 %!s(int64=10) %!d(string=hai) anos
BattleSpellMechanics.cpp 080244f30e MAXED_SPELL bonus should only affect spell effects %!s(int64=10) %!d(string=hai) anos
BattleSpellMechanics.h 2d8288d95a Fix mantiss 0002167 %!s(int64=10) %!d(string=hai) anos
CDefaultSpellMechanics.cpp 080244f30e MAXED_SPELL bonus should only affect spell effects %!s(int64=10) %!d(string=hai) anos
CDefaultSpellMechanics.h 832d69ec11 Hide battle log algorithm in spell classes. %!s(int64=10) %!d(string=hai) anos
CSpellHandler.cpp 9e0fd70208 Move isCastableBy logic back to CGHeroInstance - it is Hero-specific %!s(int64=10) %!d(string=hai) anos
CSpellHandler.h 9e0fd70208 Move isCastableBy logic back to CGHeroInstance - it is Hero-specific %!s(int64=10) %!d(string=hai) anos
CreatureSpellMechanics.cpp 0134266fa1 Extract general dispell logic %!s(int64=10) %!d(string=hai) anos
CreatureSpellMechanics.h f7b5ecf642 Something that compiles. %!s(int64=10) %!d(string=hai) anos
ISpellMechanics.cpp 2d8288d95a Fix mantiss 0002167 %!s(int64=10) %!d(string=hai) anos
ISpellMechanics.h 832d69ec11 Hide battle log algorithm in spell classes. %!s(int64=10) %!d(string=hai) anos
Magic.h fb5903d610 Initial experiments on hero & creature casting unification %!s(int64=10) %!d(string=hai) anos
SpellMechanics.h b5c270082b Added missing files. %!s(int64=10) %!d(string=hai) anos
ViewSpellInt.cpp 5fda2aac9a formatting %!s(int64=10) %!d(string=hai) anos
ViewSpellInt.h 5fda2aac9a formatting %!s(int64=10) %!d(string=hai) anos