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- #pragma once
- #include "IGameEventsReceiver.h"
- /*
- * CScriptingModule.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- class IGameEventRealizer;
- class CPrivilagedInfoCallback;
- class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
- {
- public:
- virtual void executeUserCommand(const std::string &cmd){};
- virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
- virtual void giveActionCB(IGameEventRealizer *cb){};
- virtual void giveInfoCB(CPrivilagedInfoCallback *cb){};
- CScriptingModule(){}
- virtual ~CScriptingModule(){}
- };
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