CScriptingModule.h 794 B

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  1. #pragma once
  2. #include "IGameEventsReceiver.h"
  3. /*
  4. * CScriptingModule.h, part of VCMI engine
  5. *
  6. * Authors: listed in file AUTHORS in main folder
  7. *
  8. * License: GNU General Public License v2.0 or later
  9. * Full text of license available in license.txt file, in main folder
  10. *
  11. */
  12. class IGameEventRealizer;
  13. class CPrivilagedInfoCallback;
  14. class CScriptingModule : public IGameEventsReceiver, public IBattleEventsReceiver
  15. {
  16. public:
  17. virtual void executeUserCommand(const std::string &cmd){};
  18. virtual void init(){}; //called upon the start of game (after map randomization, before first turn)
  19. virtual void giveActionCB(IGameEventRealizer *cb){};
  20. virtual void giveInfoCB(CPrivilagedInfoCallback *cb){};
  21. CScriptingModule(){}
  22. virtual ~CScriptingModule(){}
  23. };