CPreGame.cpp 122 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CDefHandler.h"
  11. #include "../lib/CGeneralTextHandler.h"
  12. #include "../lib/CTownHandler.h"
  13. #include "../lib/CHeroHandler.h"
  14. #include "../lib/mapping/CCampaignHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "../lib/JsonNode.h"
  17. #include "CMusicHandler.h"
  18. #include "CVideoHandler.h"
  19. #include "Graphics.h"
  20. #include "../lib/Connection.h"
  21. #include "../lib/VCMIDirs.h"
  22. #include "../lib/mapping/CMap.h"
  23. #include "windows/GUIClasses.h"
  24. #include "CPlayerInterface.h"
  25. #include "../CCallback.h"
  26. #include "CMessage.h"
  27. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  28. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  29. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  30. #include "CBitmapHandler.h"
  31. #include "Client.h"
  32. #include "../lib/NetPacks.h"
  33. #include "../lib/registerTypes//RegisterTypes.h"
  34. #include "../lib/CThreadHelper.h"
  35. #include "../lib/CConfigHandler.h"
  36. #include "../lib/GameConstants.h"
  37. #include "gui/CGuiHandler.h"
  38. #include "gui/CAnimation.h"
  39. #include "widgets/CComponent.h"
  40. #include "widgets/Buttons.h"
  41. #include "widgets/MiscWidgets.h"
  42. #include "widgets/ObjectLists.h"
  43. #include "widgets/TextControls.h"
  44. #include "windows/InfoWindows.h"
  45. #include "../lib/mapping/CMapService.h"
  46. #include "../lib/mapping/CMap.h"
  47. #include "../lib/CRandomGenerator.h"
  48. /*
  49. * CPreGame.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. namespace fs = boost::filesystem;
  58. void startGame(StartInfo * options, CConnection *serv = nullptr);
  59. void endGame();
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static PlayerColor playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = nullptr;
  86. sInfo = nullptr;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. auto ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = PlayerColor::NEUTRAL;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  142. pset.color = PlayerColor(i);
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. {
  145. setPlayer(pset, namesIt++->first, playerNames);
  146. }
  147. else
  148. {
  149. setPlayer(pset, 0, playerNames);
  150. if(!pinfo.canHumanPlay)
  151. {
  152. pset.compOnly = true;
  153. }
  154. }
  155. pset.castle = pinfo.defaultCastle();
  156. pset.hero = pinfo.defaultHero();
  157. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  158. {
  159. pset.hero = pinfo.mainCustomHeroId;
  160. pset.heroName = pinfo.mainCustomHeroName;
  161. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  162. }
  163. pset.handicap = PlayerSettings::NO_HANDICAP;
  164. }
  165. }
  166. template <typename T> class CApplyOnPG;
  167. class CBaseForPGApply
  168. {
  169. public:
  170. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  171. virtual ~CBaseForPGApply(){};
  172. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  173. {
  174. return new CApplyOnPG<U>;
  175. }
  176. };
  177. template <typename T> class CApplyOnPG : public CBaseForPGApply
  178. {
  179. public:
  180. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  181. {
  182. T *ptr = static_cast<T*>(pack);
  183. ptr->apply(selScr);
  184. }
  185. };
  186. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  187. {
  188. public:
  189. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  190. {
  191. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  192. assert(0);
  193. }
  194. };
  195. static CApplier<CBaseForPGApply> *applier = nullptr;
  196. static CPicture* createPicture(const JsonNode& config)
  197. {
  198. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  199. }
  200. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  201. config(configNode)
  202. {
  203. OBJ_CONSTRUCTION_CAPTURING_ALL;
  204. background = new CPicture(config["background"].String());
  205. if (config["scalable"].Bool())
  206. {
  207. if (background->bg->format->palette)
  208. background->convertToScreenBPP();
  209. background->scaleTo(Point(screen->w, screen->h));
  210. }
  211. pos = background->center();
  212. for(const JsonNode& node : config["items"].Vector())
  213. menuNameToEntry.push_back(node["name"].String());
  214. for(const JsonNode& node : config["images"].Vector())
  215. images.push_back(createPicture(node));
  216. //Hardcoded entry
  217. menuNameToEntry.push_back("credits");
  218. tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  219. tabs->type |= REDRAW_PARENT;
  220. }
  221. CIntObject * CMenuScreen::createTab(size_t index)
  222. {
  223. if (config["items"].Vector().size() == index)
  224. return new CreditsScreen();
  225. return new CMenuEntry(this, config["items"].Vector()[index]);
  226. }
  227. void CMenuScreen::showAll(SDL_Surface * to)
  228. {
  229. CIntObject::showAll(to);
  230. if (pos.h != to->h || pos.w != to->w)
  231. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  232. }
  233. void CMenuScreen::show(SDL_Surface * to)
  234. {
  235. if (!config["video"].isNull())
  236. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  237. CIntObject::show(to);
  238. }
  239. void CMenuScreen::activate()
  240. {
  241. CCS->musich->playMusic("Music/MainMenu", true);
  242. if (!config["video"].isNull())
  243. CCS->videoh->open(config["video"]["name"].String());
  244. CIntObject::activate();
  245. }
  246. void CMenuScreen::deactivate()
  247. {
  248. if (!config["video"].isNull())
  249. CCS->videoh->close();
  250. CIntObject::deactivate();
  251. }
  252. void CMenuScreen::switchToTab(size_t index)
  253. {
  254. tabs->setActive(index);
  255. }
  256. //funciton for std::string -> std::function conversion for main menu
  257. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  258. {
  259. static const std::vector<std::string> commandType =
  260. {"to", "campaigns", "start", "load", "exit", "highscores"};
  261. static const std::vector<std::string> gameType =
  262. {"single", "multi", "campaign", "tutorial"};
  263. std::list<std::string> commands;
  264. boost::split(commands, string, boost::is_any_of("\t "));
  265. if (!commands.empty())
  266. {
  267. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  268. commands.pop_front();
  269. if (index > 3 || !commands.empty())
  270. {
  271. switch (index)
  272. {
  273. break; case 0://to - switch to another tab, if such tab exists
  274. {
  275. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  276. if ( index2 != menuType.size())
  277. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  278. }
  279. break; case 1://open campaign selection window
  280. {
  281. return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  282. }
  283. break; case 2://start
  284. {
  285. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  286. {
  287. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  288. case 1: return &pushIntT<CMultiMode>;
  289. case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  290. //TODO: start tutorial
  291. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  292. }
  293. }
  294. break; case 3://load
  295. {
  296. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  297. {
  298. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  299. case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  300. //TODO: load campaign
  301. case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  302. //TODO: load tutorial
  303. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  304. }
  305. }
  306. break; case 4://exit
  307. {
  308. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  309. }
  310. break; case 5://highscores
  311. {
  312. //TODO: high scores
  313. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  314. }
  315. }
  316. }
  317. }
  318. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  319. return std::function<void()>();
  320. }
  321. CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  322. {
  323. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  324. std::pair<std::string, std::string> help;
  325. if (!button["help"].isNull() && button["help"].Float() > 0)
  326. help = CGI->generaltexth->zelp[button["help"].Float()];
  327. int posx = button["x"].Float();
  328. if (posx < 0)
  329. posx = pos.w + posx;
  330. int posy = button["y"].Float();
  331. if (posy < 0)
  332. posy = pos.h + posy;
  333. return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  334. }
  335. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  336. {
  337. OBJ_CONSTRUCTION_CAPTURING_ALL;
  338. type |= REDRAW_PARENT;
  339. pos = parent->pos;
  340. for(const JsonNode& node : config["images"].Vector())
  341. images.push_back(createPicture(node));
  342. for(const JsonNode& node : config["buttons"].Vector())
  343. {
  344. buttons.push_back(createButton(parent, node));
  345. buttons.back()->hoverable = true;
  346. buttons.back()->type |= REDRAW_PARENT;
  347. }
  348. }
  349. CreditsScreen::CreditsScreen():
  350. positionCounter(0)
  351. {
  352. addUsedEvents(LCLICK | RCLICK);
  353. type |= REDRAW_PARENT;
  354. OBJ_CONSTRUCTION_CAPTURING_ALL;
  355. pos.w = CGP->menu->pos.w;
  356. pos.h = CGP->menu->pos.h;
  357. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  358. std::string text((char*)textFile.first.get(), textFile.second);
  359. size_t firstQuote = text.find('\"')+1;
  360. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  361. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  362. credits->scrollTextTo(-600); // move all text below the screen
  363. }
  364. void CreditsScreen::show(SDL_Surface * to)
  365. {
  366. CIntObject::show(to);
  367. positionCounter++;
  368. if (positionCounter % 2 == 0)
  369. credits->scrollTextBy(1);
  370. //end of credits, close this screen
  371. if (credits->textSize.y + 600 < positionCounter / 2)
  372. clickRight(false, false);
  373. }
  374. void CreditsScreen::clickLeft(tribool down, bool previousState)
  375. {
  376. clickRight(down, previousState);
  377. }
  378. void CreditsScreen::clickRight(tribool down, bool previousState)
  379. {
  380. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  381. assert(menu);
  382. menu->setActive(0);
  383. }
  384. CGPreGameConfig & CGPreGameConfig::get()
  385. {
  386. static CGPreGameConfig config;
  387. return config;
  388. }
  389. const JsonNode & CGPreGameConfig::getConfig() const
  390. {
  391. return config;
  392. }
  393. const JsonNode & CGPreGameConfig::getCampaigns() const
  394. {
  395. return campaignSets;
  396. }
  397. CGPreGameConfig::CGPreGameConfig() :
  398. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  399. config(JsonNode(ResourceID("config/mainmenu.json")))
  400. {
  401. }
  402. CGPreGame::CGPreGame()
  403. {
  404. pos.w = screen->w;
  405. pos.h = screen->h;
  406. GH.defActionsDef = 63;
  407. CGP = this;
  408. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  409. loadGraphics();
  410. }
  411. CGPreGame::~CGPreGame()
  412. {
  413. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  414. disposeGraphics();
  415. if(CGP == this)
  416. CGP = nullptr;
  417. if(GH.curInt == this)
  418. GH.curInt = nullptr;
  419. }
  420. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  421. {
  422. GH.pushInt(new CSelectionScreen(screenType, multi));
  423. }
  424. void CGPreGame::loadGraphics()
  425. {
  426. OBJ_CONSTRUCTION_CAPTURING_ALL;
  427. new CFilledTexture("DIBOXBCK", pos);
  428. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  429. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  430. }
  431. void CGPreGame::disposeGraphics()
  432. {
  433. delete victory;
  434. delete loss;
  435. }
  436. void CGPreGame::update()
  437. {
  438. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  439. if(CGP != this) //don't update if you are not a main interface
  440. return;
  441. if (GH.listInt.empty())
  442. {
  443. GH.pushInt(this);
  444. GH.pushInt(menu);
  445. menu->switchToTab(0);
  446. }
  447. if(SEL)
  448. SEL->update();
  449. // Handles mouse and key input
  450. GH.updateTime();
  451. GH.handleEvents();
  452. // check for null othervice crash on finishing a campaign
  453. // /FIXME: find out why GH.listInt is empty to begin with
  454. if (GH.topInt() != nullptr)
  455. GH.topInt()->show(screen);
  456. if (settings["general"]["showfps"].Bool())
  457. GH.drawFPSCounter();
  458. }
  459. void CGPreGame::runLocked(std::function<void(IUpdateable * )> cb)
  460. {
  461. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  462. cb(this);
  463. }
  464. void CGPreGame::openCampaignScreen(std::string name)
  465. {
  466. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  467. {
  468. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  469. return;
  470. }
  471. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  472. }
  473. CGPreGame *CGPreGame::create()
  474. {
  475. if(!CGP)
  476. CGP = new CGPreGame();
  477. return CGP;
  478. }
  479. void CGPreGame::removeFromGui()
  480. {
  481. //remove everything but main menu and background
  482. GH.popInts(GH.listInt.size() - 2);
  483. GH.popInt(GH.topInt()); //remove main menu
  484. GH.popInt(GH.topInt()); //remove background
  485. }
  486. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  487. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  488. serv(nullptr), ongoingClosing(false), myNameID(255)
  489. {
  490. CGPreGame::create(); //we depend on its graphics
  491. screenType = Type;
  492. multiPlayer = MultiPlayer;
  493. OBJ_CONSTRUCTION_CAPTURING_ALL;
  494. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  495. CServerHandler *sh = nullptr;
  496. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  497. {
  498. sh = new CServerHandler;
  499. sh->startServer();
  500. }
  501. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  502. pos.w = 762;
  503. pos.h = 584;
  504. if(Type == CMenuScreen::saveGame)
  505. {
  506. bordered = false;
  507. center(pos);
  508. }
  509. else if(Type == CMenuScreen::campaignList)
  510. {
  511. bordered = false;
  512. bg = new CPicture("CamCust.bmp", 0, 0);
  513. pos = bg->center();
  514. }
  515. else
  516. {
  517. bordered = true;
  518. //load random background
  519. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  520. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  521. pos = bg->center();
  522. }
  523. sInfo.difficulty = 1;
  524. current = nullptr;
  525. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  526. sInfo.turnTime = 0;
  527. curTab = nullptr;
  528. card = new InfoCard(network); //right info card
  529. if (screenType == CMenuScreen::campaignList)
  530. {
  531. opt = nullptr;
  532. }
  533. else
  534. {
  535. opt = new OptionsTab(); //scenario options tab
  536. opt->recActions = DISPOSE;
  537. randMapTab = new CRandomMapTab();
  538. randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
  539. randMapTab->recActions = DISPOSE;
  540. }
  541. sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  542. sel->recActions = DISPOSE;
  543. switch(screenType)
  544. {
  545. case CMenuScreen::newGame:
  546. {
  547. SDL_Color orange = {232, 184, 32, 0};
  548. SDL_Color overlayColor = multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST ? orange : Colors::WHITE;
  549. card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
  550. card->difficulty->setSelected(1);
  551. CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
  552. select->addCallback([&]()
  553. {
  554. toggleTab(sel);
  555. changeSelection(sel->getSelectedMapInfo());
  556. });
  557. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
  558. CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
  559. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
  560. CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
  561. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
  562. randomBtn->addCallback([&]()
  563. {
  564. toggleTab(randMapTab);
  565. changeSelection(randMapTab->getMapInfo());
  566. });
  567. start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
  568. if(network)
  569. {
  570. CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
  571. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  572. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  573. {
  574. select->block(true);
  575. opts->block(true);
  576. randomBtn->block(true);
  577. start->block(true);
  578. }
  579. }
  580. }
  581. break;
  582. case CMenuScreen::loadGame:
  583. sel->recActions = 255;
  584. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
  585. break;
  586. case CMenuScreen::saveGame:
  587. sel->recActions = 255;
  588. start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
  589. break;
  590. case CMenuScreen::campaignList:
  591. sel->recActions = 255;
  592. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
  593. break;
  594. }
  595. start->assignedKeys.insert(SDLK_RETURN);
  596. back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  597. if(network)
  598. {
  599. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  600. {
  601. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  602. serv = sh->connectToServer();
  603. *serv << (ui8) 4;
  604. myNameID = 1;
  605. }
  606. else
  607. {
  608. serv = CServerHandler::justConnectToServer(Address, Port);
  609. }
  610. serv->enterPregameConnectionMode();
  611. *serv << playerNames.begin()->second;
  612. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  613. {
  614. const CMapInfo *map;
  615. *serv >> myNameID >> map;
  616. serv->connectionID = myNameID;
  617. changeSelection(map);
  618. }
  619. else //host
  620. {
  621. if(current)
  622. {
  623. SelectMap sm(*current);
  624. *serv << &sm;
  625. UpdateStartOptions uso(sInfo);
  626. *serv << &uso;
  627. }
  628. }
  629. applier = new CApplier<CBaseForPGApply>;
  630. registerTypesPregamePacks(*applier);
  631. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  632. }
  633. delete sh;
  634. }
  635. CSelectionScreen::~CSelectionScreen()
  636. {
  637. ongoingClosing = true;
  638. if(serv)
  639. {
  640. assert(serverHandlingThread);
  641. QuitMenuWithoutStarting qmws;
  642. *serv << &qmws;
  643. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  644. // processPacks();
  645. serverHandlingThread->join();
  646. delete serverHandlingThread;
  647. }
  648. playerColor = PlayerColor::CANNOT_DETERMINE;
  649. playerNames.clear();
  650. assert(!serv);
  651. vstd::clear_pointer(applier);
  652. delete mx;
  653. }
  654. void CSelectionScreen::toggleTab(CIntObject *tab)
  655. {
  656. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  657. {
  658. PregameGuiAction pga;
  659. if(tab == curTab)
  660. pga.action = PregameGuiAction::NO_TAB;
  661. else if(tab == opt)
  662. pga.action = PregameGuiAction::OPEN_OPTIONS;
  663. else if(tab == sel)
  664. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  665. else if(tab == randMapTab)
  666. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  667. *serv << &pga;
  668. }
  669. if(curTab && curTab->active)
  670. {
  671. curTab->deactivate();
  672. curTab->recActions = DISPOSE;
  673. }
  674. if(curTab != tab)
  675. {
  676. tab->recActions = 255;
  677. tab->activate();
  678. curTab = tab;
  679. }
  680. else
  681. {
  682. curTab = nullptr;
  683. };
  684. GH.totalRedraw();
  685. }
  686. void CSelectionScreen::changeSelection(const CMapInfo * to)
  687. {
  688. if(current == to) return;
  689. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  690. {
  691. vstd::clear_pointer(current);
  692. }
  693. current = to;
  694. if(to && (screenType == CMenuScreen::loadGame ||
  695. screenType == CMenuScreen::saveGame))
  696. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  697. if(screenType != CMenuScreen::campaignList)
  698. {
  699. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  700. if(screenType == CMenuScreen::newGame)
  701. {
  702. if(to && to->isRandomMap)
  703. {
  704. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  705. }
  706. else
  707. {
  708. sInfo.mapGenOptions.reset();
  709. }
  710. }
  711. }
  712. card->changeSelection(to);
  713. if(screenType != CMenuScreen::campaignList)
  714. {
  715. opt->recreate();
  716. }
  717. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  718. {
  719. SelectMap sm(*to);
  720. *serv << &sm;
  721. UpdateStartOptions uso(sInfo);
  722. *serv << &uso;
  723. }
  724. }
  725. void CSelectionScreen::startCampaign()
  726. {
  727. if (SEL->current)
  728. {
  729. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  730. }
  731. }
  732. void CSelectionScreen::startScenario()
  733. {
  734. if(screenType == CMenuScreen::newGame)
  735. {
  736. //there must be at least one human player before game can be started
  737. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  738. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  739. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  740. break;
  741. if(i == SEL->sInfo.playerInfos.cend())
  742. {
  743. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  744. return;
  745. }
  746. }
  747. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  748. {
  749. start->block(true);
  750. StartWithCurrentSettings swcs;
  751. *serv << &swcs;
  752. ongoingClosing = true;
  753. return;
  754. }
  755. if(screenType != CMenuScreen::saveGame)
  756. {
  757. if(!current)
  758. return;
  759. if(sInfo.mapGenOptions)
  760. {
  761. //copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
  762. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  763. // Update player settings for RMG
  764. for(const auto & psetPair : sInfo.playerInfos)
  765. {
  766. const auto & pset = psetPair.second;
  767. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  768. if(pset.playerID != PlayerSettings::PLAYER_AI)
  769. {
  770. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  771. }
  772. }
  773. if(!sInfo.mapGenOptions->checkOptions())
  774. {
  775. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  776. return;
  777. }
  778. }
  779. saveGameName.clear();
  780. if(screenType == CMenuScreen::loadGame)
  781. {
  782. saveGameName = sInfo.mapname;
  783. }
  784. auto si = new StartInfo(sInfo);
  785. CGP->removeFromGui();
  786. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  787. }
  788. else
  789. {
  790. if(!(sel && sel->txt && sel->txt->text.size()))
  791. return;
  792. saveGameName = "Saves/" + sel->txt->text;
  793. CFunctionList<void()> overWrite;
  794. overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  795. overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
  796. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  797. {
  798. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  799. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  800. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  801. }
  802. else
  803. overWrite();
  804. }
  805. }
  806. void CSelectionScreen::difficultyChange( int to )
  807. {
  808. assert(screenType == CMenuScreen::newGame);
  809. sInfo.difficulty = to;
  810. propagateOptions();
  811. redraw();
  812. }
  813. void CSelectionScreen::handleConnection()
  814. {
  815. setThreadName("CSelectionScreen::handleConnection");
  816. try
  817. {
  818. assert(serv);
  819. while(serv)
  820. {
  821. CPackForSelectionScreen *pack = nullptr;
  822. *serv >> pack;
  823. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  824. assert(pack);
  825. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  826. {
  827. endingPack->apply(this);
  828. }
  829. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  830. {
  831. endingPack->apply(this);
  832. }
  833. else
  834. {
  835. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  836. upcomingPacks.push_back(pack);
  837. }
  838. }
  839. } HANDLE_EXCEPTION
  840. catch(int i)
  841. {
  842. if(i != 666)
  843. throw;
  844. }
  845. }
  846. void CSelectionScreen::setSInfo(const StartInfo &si)
  847. {
  848. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  849. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  850. {
  851. if(i->second.playerID == myNameID)
  852. {
  853. playerColor = i->first;
  854. break;
  855. }
  856. }
  857. if(i == si.playerInfos.cend()) //not found
  858. playerColor = PlayerColor::CANNOT_DETERMINE;
  859. sInfo = si;
  860. if(current)
  861. opt->recreate(); //will force to recreate using current sInfo
  862. card->difficulty->setSelected(si.difficulty);
  863. GH.totalRedraw();
  864. }
  865. void CSelectionScreen::processPacks()
  866. {
  867. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  868. while(!upcomingPacks.empty())
  869. {
  870. CPackForSelectionScreen *pack = upcomingPacks.front();
  871. upcomingPacks.pop_front();
  872. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  873. apply->applyOnPG(this, pack);
  874. delete pack;
  875. }
  876. }
  877. void CSelectionScreen::update()
  878. {
  879. if(serverHandlingThread)
  880. processPacks();
  881. }
  882. void CSelectionScreen::propagateOptions()
  883. {
  884. if(isHost() && serv)
  885. {
  886. UpdateStartOptions ups(sInfo);
  887. *serv << &ups;
  888. }
  889. }
  890. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  891. {
  892. if(!isGuest() || !serv)
  893. return;
  894. RequestOptionsChange roc(what, dir, myNameID);
  895. *serv << &roc;
  896. }
  897. void CSelectionScreen::postChatMessage(const std::string &txt)
  898. {
  899. assert(serv);
  900. ChatMessage cm;
  901. cm.message = txt;
  902. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  903. *serv << &cm;
  904. }
  905. void CSelectionScreen::propagateNames()
  906. {
  907. PlayersNames pn;
  908. pn.playerNames = playerNames;
  909. *serv << &pn;
  910. }
  911. void CSelectionScreen::showAll(SDL_Surface *to)
  912. {
  913. CIntObject::showAll(to);
  914. if (bordered && (pos.h != to->h || pos.w != to->w))
  915. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  916. }
  917. // A new size filter (Small, Medium, ...) has been selected. Populate
  918. // selMaps with the relevant data.
  919. void SelectionTab::filter( int size, bool selectFirst )
  920. {
  921. curItems.clear();
  922. if(tabType == CMenuScreen::campaignList)
  923. {
  924. for (auto & elem : allItems)
  925. curItems.push_back(&elem);
  926. }
  927. else
  928. {
  929. for (auto & elem : allItems)
  930. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  931. curItems.push_back(&elem);
  932. }
  933. if(curItems.size())
  934. {
  935. slider->block(false);
  936. slider->setAmount(curItems.size());
  937. sort();
  938. if(selectFirst)
  939. {
  940. slider->moveTo(0);
  941. onSelect(curItems[0]);
  942. }
  943. selectAbs(0);
  944. }
  945. else
  946. {
  947. slider->block(true);
  948. onSelect(nullptr);
  949. }
  950. }
  951. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  952. {
  953. boost::to_upper(dirURI);
  954. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  955. {
  956. return ident.getType() == resType
  957. && boost::algorithm::starts_with(ident.getName(), dirURI);
  958. });
  959. return ret;
  960. }
  961. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  962. {
  963. allItems.clear();
  964. for(auto & file : files)
  965. {
  966. try
  967. {
  968. CMapInfo mapInfo;
  969. mapInfo.mapInit(file.getName());
  970. // ignore unsupported map versions (e.g. WoG maps without WoG
  971. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  972. allItems.push_back(std::move(mapInfo));
  973. }
  974. catch(std::exception & e)
  975. {
  976. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  977. }
  978. }
  979. }
  980. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  981. {
  982. for(auto & file : files)
  983. {
  984. try
  985. {
  986. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  987. lf.checkMagicBytes(SAVEGAME_MAGIC);
  988. // ui8 sign[8];
  989. // lf >> sign;
  990. // if(std::memcmp(sign,"VCMISVG",7))
  991. // {
  992. // throw std::runtime_error("not a correct savefile!");
  993. // }
  994. // Create the map info object
  995. CMapInfo mapInfo;
  996. mapInfo.mapHeader = make_unique<CMapHeader>();
  997. mapInfo.scenarioOpts = new StartInfo;
  998. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  999. mapInfo.fileURI = file.getName();
  1000. mapInfo.countPlayers();
  1001. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  1002. mapInfo.date = std::asctime(std::localtime(&time));
  1003. // If multi mode then only multi games, otherwise single
  1004. if((mapInfo.actualHumanPlayers > 1) != multi)
  1005. {
  1006. mapInfo.mapHeader.reset();
  1007. }
  1008. allItems.push_back(std::move(mapInfo));
  1009. }
  1010. catch(const std::exception & e)
  1011. {
  1012. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1013. }
  1014. }
  1015. }
  1016. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1017. {
  1018. allItems.reserve(files.size());
  1019. for (auto & file : files)
  1020. {
  1021. CMapInfo info;
  1022. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1023. info.fileURI = file.getName();
  1024. info.campaignInit();
  1025. allItems.push_back(std::move(info));
  1026. }
  1027. }
  1028. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1029. :bg(nullptr), onSelect(OnSelect)
  1030. {
  1031. OBJ_CONSTRUCTION;
  1032. selectionPos = 0;
  1033. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1034. slider = nullptr;
  1035. txt = nullptr;
  1036. tabType = Type;
  1037. if (Type != CMenuScreen::campaignList)
  1038. {
  1039. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1040. pos = bg->pos;
  1041. }
  1042. else
  1043. {
  1044. bg = nullptr; //use background from parent
  1045. pos.w = parent->pos.w;
  1046. pos.h = parent->pos.h;
  1047. pos.x += 3; pos.y += 6;
  1048. }
  1049. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1050. {
  1051. positions = 18;
  1052. }
  1053. else
  1054. {
  1055. switch(tabType)
  1056. {
  1057. case CMenuScreen::newGame:
  1058. parseMaps(getFiles("Maps/", EResType::MAP));
  1059. positions = 18;
  1060. break;
  1061. case CMenuScreen::loadGame:
  1062. case CMenuScreen::saveGame:
  1063. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1064. if(tabType == CMenuScreen::loadGame)
  1065. {
  1066. positions = 18;
  1067. }
  1068. else
  1069. {
  1070. positions = 16;
  1071. }
  1072. if(tabType == CMenuScreen::saveGame)
  1073. {
  1074. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1075. txt->filters += CTextInput::filenameFilter;
  1076. }
  1077. break;
  1078. case CMenuScreen::campaignList:
  1079. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1080. positions = 18;
  1081. break;
  1082. default:
  1083. assert(0);
  1084. break;
  1085. }
  1086. }
  1087. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1088. if (tabType != CMenuScreen::campaignList)
  1089. {
  1090. //size filter buttons
  1091. {
  1092. int sizes[] = {36, 72, 108, 144, 0};
  1093. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1094. for(int i = 0; i < 5; i++)
  1095. new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
  1096. }
  1097. //sort buttons buttons
  1098. {
  1099. int xpos[] = {23, 55, 88, 121, 306, 339};
  1100. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1101. for(int i = 0; i < 6; i++)
  1102. {
  1103. ESortBy criteria = (ESortBy)i;
  1104. if(criteria == _name)
  1105. criteria = generalSortingBy;
  1106. new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
  1107. }
  1108. }
  1109. }
  1110. else
  1111. {
  1112. //sort by buttons
  1113. new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
  1114. new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
  1115. }
  1116. slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
  1117. slider->addUsedEvents(WHEEL);
  1118. format = CDefHandler::giveDef("SCSELC.DEF");
  1119. sortingBy = _format;
  1120. ascending = true;
  1121. filter(0);
  1122. //select(0);
  1123. switch(tabType)
  1124. {
  1125. case CMenuScreen::newGame:
  1126. selectFName("Maps/Arrogance");
  1127. break;
  1128. case CMenuScreen::loadGame:
  1129. case CMenuScreen::campaignList:
  1130. select(0);
  1131. break;
  1132. case CMenuScreen::saveGame:;
  1133. if(saveGameName.empty())
  1134. {
  1135. txt->setText("NEWGAME");
  1136. }
  1137. else
  1138. {
  1139. selectFName(saveGameName);
  1140. }
  1141. }
  1142. }
  1143. SelectionTab::~SelectionTab()
  1144. {
  1145. delete format;
  1146. }
  1147. void SelectionTab::sortBy( int criteria )
  1148. {
  1149. if(criteria == sortingBy)
  1150. {
  1151. ascending = !ascending;
  1152. }
  1153. else
  1154. {
  1155. sortingBy = (ESortBy)criteria;
  1156. ascending = true;
  1157. }
  1158. sort();
  1159. selectAbs(0);
  1160. }
  1161. void SelectionTab::sort()
  1162. {
  1163. if(sortingBy != generalSortingBy)
  1164. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1165. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1166. if(!ascending)
  1167. std::reverse(curItems.begin(), curItems.end());
  1168. redraw();
  1169. }
  1170. void SelectionTab::select( int position )
  1171. {
  1172. if(!curItems.size()) return;
  1173. // New selection. py is the index in curItems.
  1174. int py = position + slider->getValue();
  1175. vstd::amax(py, 0);
  1176. vstd::amin(py, curItems.size()-1);
  1177. selectionPos = py;
  1178. if(position < 0)
  1179. slider->moveBy(position);
  1180. else if(position >= positions)
  1181. slider->moveBy(position - positions + 1);
  1182. if(txt)
  1183. {
  1184. std::string filename = *CResourceHandler::get("local")->getResourceName(
  1185. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1186. txt->setText(CFileInfo(filename).getBaseName());
  1187. }
  1188. onSelect(curItems[py]);
  1189. }
  1190. void SelectionTab::selectAbs( int position )
  1191. {
  1192. select(position - slider->getValue());
  1193. }
  1194. int SelectionTab::getPosition( int x, int y )
  1195. {
  1196. return -1;
  1197. }
  1198. void SelectionTab::sliderMove( int slidPos )
  1199. {
  1200. if(!slider) return; //ignore spurious call when slider is being created
  1201. redraw();
  1202. }
  1203. // Display the tab with the scenario names
  1204. //
  1205. // elemIdx is the index of the maps or saved game to display on line 0
  1206. // slider->capacity contains the number of available screen lines
  1207. // slider->positionsAmnt is the number of elements after filtering
  1208. void SelectionTab::printMaps(SDL_Surface *to)
  1209. {
  1210. int elemIdx = slider->getValue();
  1211. // Display all elements if there's enough space
  1212. //if(slider->amount < slider->capacity)
  1213. // elemIdx = 0;
  1214. SDL_Color itemColor;
  1215. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1216. {
  1217. CMapInfo *currentItem = curItems[elemIdx];
  1218. if (elemIdx == selectionPos)
  1219. itemColor=Colors::YELLOW;
  1220. else
  1221. itemColor=Colors::WHITE;
  1222. if(tabType != CMenuScreen::campaignList)
  1223. {
  1224. //amount of players
  1225. std::ostringstream ostr(std::ostringstream::out);
  1226. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1227. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1228. //map size
  1229. std::string temp2 = "C";
  1230. switch (currentItem->mapHeader->width)
  1231. {
  1232. case 36:
  1233. temp2="S";
  1234. break;
  1235. case 72:
  1236. temp2="M";
  1237. break;
  1238. case 108:
  1239. temp2="L";
  1240. break;
  1241. case 144:
  1242. temp2="XL";
  1243. break;
  1244. }
  1245. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1246. int temp=-1;
  1247. switch (currentItem->mapHeader->version)
  1248. {
  1249. case EMapFormat::ROE:
  1250. temp=0;
  1251. break;
  1252. case EMapFormat::AB:
  1253. temp=1;
  1254. break;
  1255. case EMapFormat::SOD:
  1256. temp=2;
  1257. break;
  1258. case EMapFormat::WOG:
  1259. temp=3;
  1260. break;
  1261. default:
  1262. // Unknown version. Be safe and ignore that map
  1263. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1264. continue;
  1265. }
  1266. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1267. //victory conditions
  1268. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1269. //loss conditions
  1270. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1271. }
  1272. else //if campaign
  1273. {
  1274. //number of maps in campaign
  1275. std::ostringstream ostr(std::ostringstream::out);
  1276. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1277. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1278. }
  1279. std::string name;
  1280. if(tabType == CMenuScreen::newGame)
  1281. {
  1282. if (!currentItem->mapHeader->name.length())
  1283. currentItem->mapHeader->name = "Unnamed";
  1284. name = currentItem->mapHeader->name;
  1285. }
  1286. else if(tabType == CMenuScreen::campaignList)
  1287. {
  1288. name = currentItem->campaignHeader->name;
  1289. }
  1290. else
  1291. {
  1292. name = CFileInfo(*CResourceHandler::get("local")->getResourceName(
  1293. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1294. }
  1295. //print name
  1296. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1297. }
  1298. }
  1299. void SelectionTab::showAll(SDL_Surface * to)
  1300. {
  1301. CIntObject::showAll(to);
  1302. printMaps(to);
  1303. std::string title;
  1304. switch(tabType) {
  1305. case CMenuScreen::newGame:
  1306. title = CGI->generaltexth->arraytxt[229];
  1307. break;
  1308. case CMenuScreen::loadGame:
  1309. title = CGI->generaltexth->arraytxt[230];
  1310. break;
  1311. case CMenuScreen::saveGame:
  1312. title = CGI->generaltexth->arraytxt[231];
  1313. break;
  1314. case CMenuScreen::campaignList:
  1315. title = CGI->generaltexth->allTexts[726];
  1316. break;
  1317. }
  1318. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1319. if(tabType != CMenuScreen::campaignList)
  1320. {
  1321. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1322. }
  1323. }
  1324. void SelectionTab::clickLeft( tribool down, bool previousState )
  1325. {
  1326. if(down)
  1327. {
  1328. int line = getLine();
  1329. if(line != -1)
  1330. select(line);
  1331. }
  1332. }
  1333. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1334. {
  1335. if(key.state != SDL_PRESSED) return;
  1336. int moveBy = 0;
  1337. switch(key.keysym.sym)
  1338. {
  1339. case SDLK_UP:
  1340. moveBy = -1;
  1341. break;
  1342. case SDLK_DOWN:
  1343. moveBy = +1;
  1344. break;
  1345. case SDLK_PAGEUP:
  1346. moveBy = -positions+1;
  1347. break;
  1348. case SDLK_PAGEDOWN:
  1349. moveBy = +positions-1;
  1350. break;
  1351. case SDLK_HOME:
  1352. select(-slider->getValue());
  1353. return;
  1354. case SDLK_END:
  1355. select(curItems.size() - slider->getValue());
  1356. return;
  1357. default:
  1358. return;
  1359. }
  1360. select(selectionPos - slider->getValue() + moveBy);
  1361. }
  1362. void SelectionTab::onDoubleClick()
  1363. {
  1364. if(getLine() != -1) //double clicked scenarios list
  1365. {
  1366. //act as if start button was pressed
  1367. (static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
  1368. }
  1369. }
  1370. int SelectionTab::getLine()
  1371. {
  1372. int line = -1;
  1373. Point clickPos(GH.current->button.x, GH.current->button.y);
  1374. clickPos = clickPos - pos.topLeft();
  1375. // Ignore clicks on save name area
  1376. int maxPosY;
  1377. if(tabType == CMenuScreen::saveGame)
  1378. maxPosY = 516;
  1379. else
  1380. maxPosY = 564;
  1381. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  1382. {
  1383. line = (clickPos.y-115) / 25; //which line
  1384. }
  1385. return line;
  1386. }
  1387. void SelectionTab::selectFName( std::string fname )
  1388. {
  1389. boost::to_upper(fname);
  1390. for(int i = curItems.size() - 1; i >= 0; i--)
  1391. {
  1392. if(curItems[i]->fileURI == fname)
  1393. {
  1394. slider->moveTo(i);
  1395. selectAbs(i);
  1396. return;
  1397. }
  1398. }
  1399. selectAbs(0);
  1400. }
  1401. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1402. {
  1403. return curItems.empty() ? nullptr : curItems[selectionPos];
  1404. }
  1405. CRandomMapTab::CRandomMapTab()
  1406. {
  1407. OBJ_CONSTRUCTION;
  1408. bg = new CPicture("RANMAPBK", 0, 6);
  1409. // Map Size
  1410. mapSizeBtnGroup = new CToggleGroup(0);
  1411. mapSizeBtnGroup->pos.y += 81;
  1412. mapSizeBtnGroup->pos.x += 158;
  1413. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
  1414. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1415. mapSizeBtnGroup->setSelected(1);
  1416. mapSizeBtnGroup->addCallback([&](int btnId)
  1417. {
  1418. const std::vector<int> mapSizeVal = {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
  1419. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1420. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1421. updateMapInfo();
  1422. });
  1423. // Two levels
  1424. twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  1425. //twoLevelsBtn->select(true); for now, deactivated
  1426. twoLevelsBtn->addCallback([&](bool on) { mapGenOptions.setHasTwoLevels(on); updateMapInfo(); });
  1427. // Create number defs list
  1428. std::vector<std::string> numberDefs;
  1429. for(int i = 0; i <= 8; ++i)
  1430. {
  1431. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1432. }
  1433. const int NUMBERS_WIDTH = 32;
  1434. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1435. // Amount of players
  1436. playersCntGroup = new CToggleGroup(0);
  1437. playersCntGroup->pos.y += 153;
  1438. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1439. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1440. playersCntGroup->addCallback([&](int btnId)
  1441. {
  1442. mapGenOptions.setPlayerCount(btnId);
  1443. deactivateButtonsFrom(teamsCntGroup, btnId);
  1444. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1445. validatePlayersCnt(btnId);
  1446. updateMapInfo();
  1447. });
  1448. // Amount of teams
  1449. teamsCntGroup = new CToggleGroup(0);
  1450. teamsCntGroup->pos.y += 219;
  1451. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1452. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1453. teamsCntGroup->addCallback([&](int btnId)
  1454. {
  1455. mapGenOptions.setTeamCount(btnId);
  1456. updateMapInfo();
  1457. });
  1458. // Computer only players
  1459. compOnlyPlayersCntGroup = new CToggleGroup(0);
  1460. compOnlyPlayersCntGroup->pos.y += 285;
  1461. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1462. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1463. compOnlyPlayersCntGroup->setSelected(0);
  1464. compOnlyPlayersCntGroup->addCallback([&](int btnId)
  1465. {
  1466. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1467. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1468. validateCompOnlyPlayersCnt(btnId);
  1469. updateMapInfo();
  1470. });
  1471. // Computer only teams
  1472. compOnlyTeamsCntGroup = new CToggleGroup(0);
  1473. compOnlyTeamsCntGroup->pos.y += 351;
  1474. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1475. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1476. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1477. compOnlyTeamsCntGroup->addCallback([&](int btnId)
  1478. {
  1479. mapGenOptions.setCompOnlyTeamCount(btnId);
  1480. updateMapInfo();
  1481. });
  1482. const int WIDE_BTN_WIDTH = 85;
  1483. // Water content
  1484. waterContentGroup = new CToggleGroup(0);
  1485. waterContentGroup->pos.y += 419;
  1486. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1487. const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
  1488. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1489. waterContentGroup->addCallback([&](int btnId)
  1490. {
  1491. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1492. });
  1493. // Monster strength
  1494. monsterStrengthGroup = new CToggleGroup(0);
  1495. monsterStrengthGroup->pos.y += 485;
  1496. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1497. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
  1498. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1499. monsterStrengthGroup->addCallback([&](int btnId)
  1500. {
  1501. if (btnId < 0)
  1502. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1503. else
  1504. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1505. });
  1506. // Show random maps btn
  1507. showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  1508. // Initialize map info object
  1509. updateMapInfo();
  1510. }
  1511. void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1512. {
  1513. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1514. // Buttons are relative to button group, TODO better solution?
  1515. SObjectConstruction obj__i(group);
  1516. const std::string RANDOM_DEF = "RANRAND";
  1517. group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  1518. group->setSelected(CMapGenOptions::RANDOM_SIZE);
  1519. }
  1520. void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1521. {
  1522. // Buttons are relative to button group, TODO better solution?
  1523. SObjectConstruction obj__i(group);
  1524. int cnt = nEnd - nStart + 1;
  1525. for(int i = 0; i < cnt; ++i)
  1526. {
  1527. auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
  1528. // For blocked state we should use pressed image actually
  1529. button->setImageOrder(0, 1, 1, 3);
  1530. group->addToggle(i + nStart, button);
  1531. }
  1532. }
  1533. void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  1534. {
  1535. logGlobal->infoStream() << "Blocking buttons from " << startId;
  1536. for(auto toggle : group->buttons)
  1537. {
  1538. if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
  1539. {
  1540. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  1541. {
  1542. button->block(false);
  1543. }
  1544. else
  1545. {
  1546. button->block(true);
  1547. }
  1548. }
  1549. }
  1550. }
  1551. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1552. {
  1553. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1554. {
  1555. return;
  1556. }
  1557. if(mapGenOptions.getTeamCount() >= playersCnt)
  1558. {
  1559. mapGenOptions.setTeamCount(playersCnt - 1);
  1560. teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
  1561. }
  1562. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1563. {
  1564. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1565. compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
  1566. }
  1567. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1568. }
  1569. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1570. {
  1571. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1572. {
  1573. return;
  1574. }
  1575. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1576. {
  1577. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1578. compOnlyTeamsCntGroup->setSelected(mapGenOptions.getCompOnlyTeamCount());
  1579. }
  1580. }
  1581. void CRandomMapTab::showAll(SDL_Surface * to)
  1582. {
  1583. CIntObject::showAll(to);
  1584. // Headline
  1585. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1586. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1587. // Map size
  1588. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1589. // Players cnt
  1590. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1591. // Teams cnt
  1592. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1593. // Computer only players cnt
  1594. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1595. // Computer only teams cnt
  1596. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1597. // Water content
  1598. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1599. // Monster strength
  1600. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1601. }
  1602. void CRandomMapTab::updateMapInfo()
  1603. {
  1604. // Generate header info
  1605. mapInfo = make_unique<CMapInfo>();
  1606. mapInfo->isRandomMap = true;
  1607. mapInfo->mapHeader = make_unique<CMapHeader>();
  1608. mapInfo->mapHeader->version = EMapFormat::SOD;
  1609. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1610. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1611. mapInfo->mapHeader->difficulty = 1; // Normal
  1612. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1613. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1614. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1615. // Generate player information
  1616. mapInfo->mapHeader->players.clear();
  1617. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1618. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1619. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1620. mapInfo->mapHeader->howManyTeams = playersToGen;
  1621. for(int i = 0; i < playersToGen; ++i)
  1622. {
  1623. PlayerInfo player;
  1624. player.isFactionRandom = true;
  1625. player.canComputerPlay = true;
  1626. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1627. {
  1628. player.canHumanPlay = false;
  1629. }
  1630. else
  1631. {
  1632. player.canHumanPlay = true;
  1633. }
  1634. player.team = TeamID(i);
  1635. player.hasMainTown = true;
  1636. player.generateHeroAtMainTown = true;
  1637. mapInfo->mapHeader->players.push_back(player);
  1638. }
  1639. mapInfoChanged(mapInfo.get());
  1640. }
  1641. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1642. {
  1643. return mapInfoChanged;
  1644. }
  1645. const CMapInfo * CRandomMapTab::getMapInfo() const
  1646. {
  1647. return mapInfo.get();
  1648. }
  1649. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1650. {
  1651. return mapGenOptions;
  1652. }
  1653. CChatBox::CChatBox(const Rect &rect)
  1654. {
  1655. OBJ_CONSTRUCTION;
  1656. pos += rect;
  1657. addUsedEvents(KEYBOARD | TEXTINPUT);
  1658. captureAllKeys = true;
  1659. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1660. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1661. inputBox->removeUsedEvents(KEYBOARD);
  1662. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1663. chatHistory->label->color = Colors::GREEN;
  1664. }
  1665. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1666. {
  1667. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1668. {
  1669. SEL->postChatMessage(inputBox->text);
  1670. inputBox->setText("");
  1671. }
  1672. else
  1673. inputBox->keyPressed(key);
  1674. }
  1675. void CChatBox::addNewMessage(const std::string &text)
  1676. {
  1677. chatHistory->setText(chatHistory->label->text + text + "\n");
  1678. if(chatHistory->slider)
  1679. chatHistory->slider->moveToMax();
  1680. }
  1681. InfoCard::InfoCard( bool Network )
  1682. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1683. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1684. {
  1685. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1686. CIntObject::type |= REDRAW_PARENT;
  1687. pos.x += 393;
  1688. pos.y += 6;
  1689. addUsedEvents(RCLICK);
  1690. mapDescription = nullptr;
  1691. Rect descriptionRect(26, 149, 320, 115);
  1692. mapDescription = new CTextBox("", descriptionRect, 1);
  1693. if(SEL->screenType == CMenuScreen::campaignList)
  1694. {
  1695. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1696. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1697. }
  1698. else
  1699. {
  1700. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1701. parent->addChild(bg);
  1702. auto it = vstd::find(parent->children, this); //our position among parent children
  1703. parent->children.insert(it, bg); //put BG before us
  1704. parent->children.pop_back();
  1705. pos.w = bg->pos.w;
  1706. pos.h = bg->pos.h;
  1707. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1708. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1709. difficulty = new CToggleGroup(0);
  1710. {
  1711. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1712. for(int i = 0; i < 5; i++)
  1713. {
  1714. auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
  1715. difficulty->addToggle(i, button);
  1716. if(SEL->screenType != CMenuScreen::newGame)
  1717. button->block(true);
  1718. }
  1719. }
  1720. if(network)
  1721. {
  1722. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1723. chat = new CChatBox(descriptionRect);
  1724. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1725. chatOn = true;
  1726. mapDescription->disable();
  1727. }
  1728. }
  1729. }
  1730. InfoCard::~InfoCard()
  1731. {
  1732. delete sizes;
  1733. delete sFlags;
  1734. }
  1735. void InfoCard::showAll(SDL_Surface * to)
  1736. {
  1737. CIntObject::showAll(to);
  1738. //blit texts
  1739. if(SEL->screenType != CMenuScreen::campaignList)
  1740. {
  1741. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1742. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1743. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1744. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1745. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1746. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1747. if(!chatOn)
  1748. {
  1749. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1750. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1751. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1752. }
  1753. else //players list
  1754. {
  1755. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1756. int playerSoFar = 0;
  1757. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1758. {
  1759. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1760. {
  1761. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1762. playerNames.erase(i->second.playerID);
  1763. }
  1764. }
  1765. playerSoFar = 0;
  1766. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1767. {
  1768. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1769. }
  1770. }
  1771. }
  1772. if(SEL->current)
  1773. {
  1774. if(SEL->screenType != CMenuScreen::campaignList)
  1775. {
  1776. int temp = -1;
  1777. if(!chatOn)
  1778. {
  1779. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1780. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1781. CMapHeader * header = SEL->current->mapHeader.get();
  1782. //victory conditions
  1783. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1784. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1785. //loss conditoins
  1786. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1787. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1788. if (!CGP)
  1789. {
  1790. delete loss;
  1791. delete victory;
  1792. }
  1793. }
  1794. //difficulty
  1795. assert(SEL->current->mapHeader->difficulty <= 4);
  1796. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1797. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1798. //selecting size icon
  1799. switch (SEL->current->mapHeader->width)
  1800. {
  1801. case 36:
  1802. temp=0;
  1803. break;
  1804. case 72:
  1805. temp=1;
  1806. break;
  1807. case 108:
  1808. temp=2;
  1809. break;
  1810. case 144:
  1811. temp=3;
  1812. break;
  1813. default:
  1814. temp=4;
  1815. break;
  1816. }
  1817. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1818. if(SEL->screenType == CMenuScreen::loadGame)
  1819. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1820. //print flags
  1821. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1822. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1823. TeamID myT;
  1824. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1825. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1826. else
  1827. myT = TeamID::NO_TEAM;
  1828. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1829. {
  1830. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1831. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1832. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1833. }
  1834. std::string tob;
  1835. switch (SEL->sInfo.difficulty)
  1836. {
  1837. case 0:
  1838. tob="80%";
  1839. break;
  1840. case 1:
  1841. tob="100%";
  1842. break;
  1843. case 2:
  1844. tob="130%";
  1845. break;
  1846. case 3:
  1847. tob="160%";
  1848. break;
  1849. case 4:
  1850. tob="200%";
  1851. break;
  1852. }
  1853. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1854. }
  1855. //blit description
  1856. std::string name;
  1857. if (SEL->screenType == CMenuScreen::campaignList)
  1858. {
  1859. name = SEL->current->campaignHeader->name;
  1860. }
  1861. else
  1862. {
  1863. name = SEL->current->mapHeader->name;
  1864. }
  1865. //name
  1866. if (name.length())
  1867. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1868. else
  1869. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1870. }
  1871. }
  1872. void InfoCard::changeSelection( const CMapInfo *to )
  1873. {
  1874. if(to && mapDescription)
  1875. {
  1876. if (SEL->screenType == CMenuScreen::campaignList)
  1877. mapDescription->setText(to->campaignHeader->description);
  1878. else
  1879. mapDescription->setText(to->mapHeader->description);
  1880. mapDescription->label->scrollTextTo(0);
  1881. if (mapDescription->slider)
  1882. mapDescription->slider->moveToMin();
  1883. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1884. //difficulty->block(true);
  1885. difficulty->setSelected(SEL->sInfo.difficulty);
  1886. }
  1887. }
  1888. redraw();
  1889. }
  1890. void InfoCard::clickRight( tribool down, bool previousState )
  1891. {
  1892. static const Rect flagArea(19, 397, 335, 23);
  1893. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1894. showTeamsPopup();
  1895. }
  1896. void InfoCard::showTeamsPopup()
  1897. {
  1898. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1899. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1900. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1901. {
  1902. std::vector<ui8> flags;
  1903. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1904. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1905. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1906. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1907. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1908. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1909. flags.push_back(j);
  1910. int curx = 128 - 9*flags.size();
  1911. for(auto & flag : flags)
  1912. {
  1913. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1914. curx += 18;
  1915. }
  1916. }
  1917. GH.pushInt(new CInfoPopup(bmp, true));
  1918. }
  1919. void InfoCard::toggleChat()
  1920. {
  1921. setChat(!chatOn);
  1922. }
  1923. void InfoCard::setChat(bool activateChat)
  1924. {
  1925. if(chatOn == activateChat)
  1926. return;
  1927. assert(active);
  1928. if(activateChat)
  1929. {
  1930. mapDescription->disable();
  1931. chat->enable();
  1932. playerListBg->enable();
  1933. }
  1934. else
  1935. {
  1936. mapDescription->enable();
  1937. chat->disable();
  1938. playerListBg->disable();
  1939. }
  1940. chatOn = activateChat;
  1941. GH.totalRedraw();
  1942. }
  1943. OptionsTab::OptionsTab():
  1944. turnDuration(nullptr)
  1945. {
  1946. OBJ_CONSTRUCTION;
  1947. bg = new CPicture("ADVOPTBK", 0, 6);
  1948. pos = bg->pos;
  1949. if(SEL->screenType == CMenuScreen::newGame)
  1950. turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
  1951. }
  1952. OptionsTab::~OptionsTab()
  1953. {
  1954. }
  1955. void OptionsTab::showAll(SDL_Surface * to)
  1956. {
  1957. CIntObject::showAll(to);
  1958. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1959. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1960. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1961. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1962. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1963. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1964. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1965. if (turnDuration)
  1966. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1967. }
  1968. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1969. {
  1970. if(SEL->isGuest())
  1971. {
  1972. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1973. return;
  1974. }
  1975. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1976. si16 &cur = s.castle;
  1977. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1978. if (cur == PlayerSettings::NONE) //no change
  1979. return;
  1980. if (cur == PlayerSettings::RANDOM) //first/last available
  1981. {
  1982. if (dir > 0)
  1983. cur = *allowed.begin(); //id of first town
  1984. else
  1985. cur = *allowed.rbegin(); //id of last town
  1986. }
  1987. else // next/previous available
  1988. {
  1989. if ( (cur == *allowed.begin() && dir < 0 )
  1990. || (cur == *allowed.rbegin() && dir > 0) )
  1991. cur = -1;
  1992. else
  1993. {
  1994. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1995. auto iter = allowed.find(cur);
  1996. std::advance(iter, dir);
  1997. cur = *iter;
  1998. }
  1999. }
  2000. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  2001. {
  2002. usedHeroes.erase(s.hero);
  2003. s.hero = PlayerSettings::RANDOM;
  2004. }
  2005. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  2006. s.bonus = PlayerSettings::RANDOM;
  2007. entries[player]->selectButtons();
  2008. SEL->propagateOptions();
  2009. entries[player]->update();
  2010. redraw();
  2011. }
  2012. void OptionsTab::nextHero( PlayerColor player, int dir )
  2013. {
  2014. if(SEL->isGuest())
  2015. {
  2016. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2017. return;
  2018. }
  2019. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2020. int old = s.hero;
  2021. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2022. return;
  2023. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2024. {
  2025. int max = CGI->heroh->heroes.size(),
  2026. min = 0;
  2027. s.hero = nextAllowedHero(player, min,max,0,dir);
  2028. }
  2029. else
  2030. {
  2031. if(dir > 0)
  2032. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2033. else
  2034. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir);
  2035. }
  2036. if(old != s.hero)
  2037. {
  2038. usedHeroes.erase(old);
  2039. usedHeroes.insert(s.hero);
  2040. entries[player]->update();
  2041. redraw();
  2042. }
  2043. SEL->propagateOptions();
  2044. }
  2045. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2046. {
  2047. if(dir>0)
  2048. {
  2049. for(int i=min+incl; i<=max-incl; i++)
  2050. if(canUseThisHero(player, i))
  2051. return i;
  2052. }
  2053. else
  2054. {
  2055. for(int i=max-incl; i>=min+incl; i--)
  2056. if(canUseThisHero(player, i))
  2057. return i;
  2058. }
  2059. return -1;
  2060. }
  2061. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2062. {
  2063. return CGI->heroh->heroes.size() > ID
  2064. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2065. && !vstd::contains(usedHeroes, ID)
  2066. && SEL->current->mapHeader->allowedHeroes[ID];
  2067. }
  2068. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2069. {
  2070. if(SEL->isGuest())
  2071. {
  2072. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2073. return;
  2074. }
  2075. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2076. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2077. if (s.hero==PlayerSettings::NONE &&
  2078. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2079. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2080. {
  2081. if (dir<0)
  2082. ret=PlayerSettings::RANDOM;
  2083. else ret=PlayerSettings::GOLD;
  2084. }
  2085. if(ret > PlayerSettings::RESOURCE)
  2086. ret = PlayerSettings::RANDOM;
  2087. if(ret < PlayerSettings::RANDOM)
  2088. ret = PlayerSettings::RESOURCE;
  2089. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2090. {
  2091. if (dir<0)
  2092. ret=PlayerSettings::GOLD;
  2093. else ret=PlayerSettings::RANDOM;
  2094. }
  2095. SEL->propagateOptions();
  2096. entries[player]->update();
  2097. redraw();
  2098. }
  2099. void OptionsTab::recreate()
  2100. {
  2101. for(auto & elem : entries)
  2102. {
  2103. delete elem.second;
  2104. }
  2105. entries.clear();
  2106. usedHeroes.clear();
  2107. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2108. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2109. {
  2110. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2111. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2112. for(auto & heroe : heroes)
  2113. usedHeroes.insert(heroe.heroId);
  2114. }
  2115. }
  2116. void OptionsTab::setTurnLength( int npos )
  2117. {
  2118. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2119. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2120. SEL->sInfo.turnTime = times[npos];
  2121. redraw();
  2122. }
  2123. void OptionsTab::flagPressed( PlayerColor color )
  2124. {
  2125. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2126. PlayerSettings *old = nullptr;
  2127. if(SEL->playerNames.size() == 1) //single player -> just swap
  2128. {
  2129. if(color == playerColor) //that color is already selected, no action needed
  2130. return;
  2131. old = &SEL->sInfo.playerInfos[playerColor];
  2132. swapPlayers(*old, clicked);
  2133. }
  2134. else
  2135. {
  2136. //identify clicked player
  2137. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2138. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2139. {
  2140. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2141. SEL->setPlayer(restPos, playerToRestore.id);
  2142. playerToRestore.reset();
  2143. }
  2144. int newPlayer; //which player will take clicked position
  2145. //who will be put here?
  2146. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2147. {
  2148. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2149. if(!newPlayer) //no "free" player -> get just first one
  2150. newPlayer = SEL->playerNames.begin()->first;
  2151. }
  2152. else //human clicked -> take next
  2153. {
  2154. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2155. i++; //player AFTER clicked one
  2156. if(i != SEL->playerNames.end())
  2157. newPlayer = i->first;
  2158. else
  2159. newPlayer = 0; //AI if we scrolled through all players
  2160. }
  2161. SEL->setPlayer(clicked, newPlayer); //put player
  2162. //if that player was somewhere else, we need to replace him with computer
  2163. if(newPlayer) //not AI
  2164. {
  2165. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2166. {
  2167. int curNameID = i->second.playerID;
  2168. if(i->first != color && curNameID == newPlayer)
  2169. {
  2170. assert(i->second.playerID);
  2171. playerToRestore.color = i->first;
  2172. playerToRestore.id = newPlayer;
  2173. SEL->setPlayer(i->second, 0); //set computer
  2174. old = &i->second;
  2175. break;
  2176. }
  2177. }
  2178. }
  2179. }
  2180. entries[clicked.color]->selectButtons();
  2181. if(old)
  2182. {
  2183. entries[old->color]->selectButtons();
  2184. if(old->hero >= 0)
  2185. usedHeroes.erase(old->hero);
  2186. old->hero = entries[old->color]->pi.defaultHero();
  2187. entries[old->color]->update();
  2188. }
  2189. SEL->propagateOptions();
  2190. GH.totalRedraw();
  2191. }
  2192. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2193. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2194. {
  2195. OBJ_CONSTRUCTION;
  2196. defActions |= SHARE_POS;
  2197. int serial = 0;
  2198. for(int g=0; g < s.color.getNum(); ++g)
  2199. {
  2200. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2201. if( itred.canComputerPlay || itred.canHumanPlay)
  2202. serial++;
  2203. }
  2204. pos.x += 54;
  2205. pos.y += 122 + serial*50;
  2206. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2207. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2208. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2209. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2210. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2211. if(SEL->screenType == CMenuScreen::newGame)
  2212. {
  2213. btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
  2214. btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
  2215. btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
  2216. btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
  2217. btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
  2218. btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
  2219. }
  2220. else
  2221. for(auto & elem : btns)
  2222. elem = nullptr;
  2223. selectButtons();
  2224. assert(SEL->current && SEL->current->mapHeader);
  2225. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2226. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2227. if(p.canHumanPlay && p.canComputerPlay)
  2228. whoCanPlay = HUMAN_OR_CPU;
  2229. else if(p.canComputerPlay)
  2230. whoCanPlay = CPU;
  2231. else
  2232. whoCanPlay = HUMAN;
  2233. if(SEL->screenType != CMenuScreen::scenarioInfo
  2234. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2235. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2236. {
  2237. flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
  2238. flag->hoverable = true;
  2239. }
  2240. else
  2241. flag = nullptr;
  2242. town = new SelectedBox(Point(119, 2), s, TOWN);
  2243. hero = new SelectedBox(Point(195, 2), s, HERO);
  2244. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2245. }
  2246. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2247. {
  2248. CIntObject::showAll(to);
  2249. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2250. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2251. }
  2252. void OptionsTab::PlayerOptionsEntry::update()
  2253. {
  2254. town->update();
  2255. hero->update();
  2256. bonus->update();
  2257. }
  2258. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2259. {
  2260. if(!btns[0])
  2261. return;
  2262. if( (pi.defaultCastle() != -1) //fixed tow
  2263. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2264. {
  2265. btns[0]->disable();
  2266. btns[1]->disable();
  2267. }
  2268. else
  2269. {
  2270. btns[0]->enable();
  2271. btns[1]->enable();
  2272. }
  2273. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2274. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2275. {
  2276. btns[2]->disable();
  2277. btns[3]->disable();
  2278. }
  2279. else
  2280. {
  2281. btns[2]->enable();
  2282. btns[3]->enable();
  2283. }
  2284. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2285. {
  2286. btns[4]->disable();
  2287. btns[5]->disable();
  2288. }
  2289. else
  2290. {
  2291. btns[4]->enable();
  2292. btns[5]->enable();
  2293. }
  2294. }
  2295. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2296. {
  2297. enum EBonusSelection //frames of bonuses file
  2298. {
  2299. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2300. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2301. ARTIFACT = 9, RANDOM = 10,
  2302. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2303. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2304. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2305. };
  2306. switch(type)
  2307. {
  2308. case TOWN:
  2309. switch (settings.castle)
  2310. {
  2311. case PlayerSettings::NONE: return TOWN_NONE;
  2312. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2313. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2314. }
  2315. case HERO:
  2316. switch (settings.hero)
  2317. {
  2318. case PlayerSettings::NONE: return HERO_NONE;
  2319. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2320. default:
  2321. {
  2322. if(settings.heroPortrait >= 0)
  2323. return settings.heroPortrait;
  2324. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2325. }
  2326. }
  2327. case BONUS:
  2328. {
  2329. switch(settings.bonus)
  2330. {
  2331. case PlayerSettings::RANDOM: return RANDOM;
  2332. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2333. case PlayerSettings::GOLD: return GOLD;
  2334. case PlayerSettings::RESOURCE:
  2335. {
  2336. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2337. {
  2338. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2339. case Res::WOOD : return WOOD;
  2340. case Res::MERCURY : return MERCURY;
  2341. case Res::ORE : return ORE;
  2342. case Res::SULFUR : return SULFUR;
  2343. case Res::CRYSTAL : return CRYSTAL;
  2344. case Res::GEMS : return GEM;
  2345. case Res::GOLD : return GOLD;
  2346. case Res::MITHRIL : return MITHRIL;
  2347. }
  2348. }
  2349. }
  2350. }
  2351. }
  2352. return 0;
  2353. }
  2354. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2355. {
  2356. switch(type)
  2357. {
  2358. case OptionsTab::TOWN: return "ITPA";
  2359. case OptionsTab::HERO: return "PortraitsSmall";
  2360. case OptionsTab::BONUS: return "SCNRSTAR";
  2361. }
  2362. return "";
  2363. }
  2364. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2365. {
  2366. switch(type)
  2367. {
  2368. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2369. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2370. case OptionsTab::BONUS:
  2371. {
  2372. switch(settings.bonus)
  2373. {
  2374. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2375. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2376. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2377. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2378. }
  2379. }
  2380. }
  2381. return "";
  2382. }
  2383. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2384. {
  2385. switch(type)
  2386. {
  2387. case TOWN:
  2388. {
  2389. switch (settings.castle)
  2390. {
  2391. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2392. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2393. default : return CGI->townh->factions[settings.castle]->name;
  2394. }
  2395. }
  2396. case HERO:
  2397. {
  2398. switch (settings.hero)
  2399. {
  2400. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2401. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2402. default :
  2403. {
  2404. if (!settings.heroName.empty())
  2405. return settings.heroName;
  2406. return CGI->heroh->heroes[settings.hero]->name;
  2407. }
  2408. }
  2409. }
  2410. case BONUS:
  2411. {
  2412. switch (settings.bonus)
  2413. {
  2414. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2415. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2416. }
  2417. }
  2418. }
  2419. return "";
  2420. }
  2421. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2422. {
  2423. switch(type)
  2424. {
  2425. case TOWN: return getName();
  2426. case HERO:
  2427. {
  2428. if (settings.hero >= 0)
  2429. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2430. return getName();
  2431. }
  2432. case BONUS:
  2433. {
  2434. switch(settings.bonus)
  2435. {
  2436. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2437. case PlayerSettings::RESOURCE:
  2438. {
  2439. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2440. {
  2441. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2442. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2443. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2444. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2445. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2446. }
  2447. }
  2448. }
  2449. }
  2450. }
  2451. return "";
  2452. }
  2453. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2454. {
  2455. switch(type)
  2456. {
  2457. case TOWN: return CGI->generaltexth->allTexts[104];
  2458. case HERO: return CGI->generaltexth->allTexts[102];
  2459. case BONUS:
  2460. {
  2461. switch(settings.bonus)
  2462. {
  2463. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2464. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2465. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2466. case PlayerSettings::RESOURCE:
  2467. {
  2468. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2469. {
  2470. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2471. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2472. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2473. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2474. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2475. }
  2476. }
  2477. }
  2478. }
  2479. }
  2480. return "";
  2481. }
  2482. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2483. CWindowObject(BORDERED | RCLICK_POPUP),
  2484. CPlayerSettingsHelper(helper)
  2485. {
  2486. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2487. int value = PlayerSettings::NONE;
  2488. switch(CPlayerSettingsHelper::type)
  2489. {
  2490. break; case TOWN:
  2491. value = settings.castle;
  2492. break; case HERO:
  2493. value = settings.hero;
  2494. break; case BONUS:
  2495. value = settings.bonus;
  2496. }
  2497. if (value == PlayerSettings::RANDOM)
  2498. genBonusWindow();
  2499. else if (CPlayerSettingsHelper::type == BONUS)
  2500. genBonusWindow();
  2501. else if (CPlayerSettingsHelper::type == HERO)
  2502. genHeroWindow();
  2503. else if (CPlayerSettingsHelper::type == TOWN)
  2504. genTownWindow();
  2505. center();
  2506. }
  2507. void OptionsTab::CPregameTooltipBox::genHeader()
  2508. {
  2509. new CFilledTexture("DIBOXBCK", pos);
  2510. updateShadow();
  2511. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2512. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2513. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2514. }
  2515. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2516. {
  2517. pos = Rect(0, 0, 228, 290);
  2518. genHeader();
  2519. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2520. std::vector<CComponent *> components;
  2521. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2522. for (auto & elem : town->creatures)
  2523. {
  2524. if (!elem.empty())
  2525. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2526. }
  2527. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2528. }
  2529. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2530. {
  2531. pos = Rect(0, 0, 292, 226);
  2532. genHeader();
  2533. // specialty
  2534. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2535. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2536. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2537. }
  2538. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2539. {
  2540. pos = Rect(0, 0, 228, 162);
  2541. genHeader();
  2542. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2543. }
  2544. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2545. :CIntObject(RCLICK, position),
  2546. CPlayerSettingsHelper(settings, type)
  2547. {
  2548. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2549. image = new CAnimImage(getImageName(), getImageIndex());
  2550. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2551. pos = image->pos;
  2552. }
  2553. void OptionsTab::SelectedBox::update()
  2554. {
  2555. image->setFrame(getImageIndex());
  2556. subtitle->setText(getName());
  2557. }
  2558. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2559. {
  2560. if (down)
  2561. {
  2562. // cases when we do not need to display a message
  2563. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2564. return;
  2565. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2566. return;
  2567. GH.pushInt(new CPregameTooltipBox(*this));
  2568. }
  2569. }
  2570. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2571. {
  2572. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2573. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2574. {
  2575. if(it->second.playerID)
  2576. {
  2577. playerColor = it->first;
  2578. }
  2579. }
  2580. pos.w = 762;
  2581. pos.h = 584;
  2582. center(pos);
  2583. assert(LOCPLINT);
  2584. sInfo = *LOCPLINT->cb->getStartInfo();
  2585. assert(!SEL->current);
  2586. current = mapInfoFromGame();
  2587. setPlayersFromGame();
  2588. screenType = CMenuScreen::scenarioInfo;
  2589. card = new InfoCard();
  2590. opt = new OptionsTab();
  2591. opt->recreate();
  2592. card->changeSelection(current);
  2593. card->difficulty->setSelected(startInfo->difficulty);
  2594. back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  2595. }
  2596. CScenarioInfo::~CScenarioInfo()
  2597. {
  2598. delete current;
  2599. }
  2600. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2601. {
  2602. const CMapHeader * a = aaa->mapHeader.get(),
  2603. * b = bbb->mapHeader.get();
  2604. if(a && b) //if we are sorting scenarios
  2605. {
  2606. switch (sortBy)
  2607. {
  2608. case _format: //by map format (RoE, WoG, etc)
  2609. return (a->version<b->version);
  2610. break;
  2611. case _loscon: //by loss conditions
  2612. return (a->defeatMessage < b->defeatMessage);
  2613. break;
  2614. case _playerAm: //by player amount
  2615. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2616. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2617. for (int i=0;i<8;i++)
  2618. {
  2619. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2620. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2621. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2622. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2623. }
  2624. if (playerAmntB!=playerAmntA)
  2625. return (playerAmntA<playerAmntB);
  2626. else
  2627. return (humenPlayersA<humenPlayersB);
  2628. break;
  2629. case _size: //by size of map
  2630. return (a->width<b->width);
  2631. break;
  2632. case _viccon: //by victory conditions
  2633. return (a->victoryMessage < b->victoryMessage);
  2634. break;
  2635. case _name: //by name
  2636. return boost::ilexicographical_compare(a->name, b->name);
  2637. case _fileName: //by filename
  2638. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2639. default:
  2640. return boost::ilexicographical_compare(a->name, b->name);
  2641. }
  2642. }
  2643. else //if we are sorting campaigns
  2644. {
  2645. switch(sortBy)
  2646. {
  2647. case _numOfMaps: //by number of maps in campaign
  2648. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2649. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2650. break;
  2651. case _name: //by name
  2652. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2653. default:
  2654. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2655. }
  2656. }
  2657. }
  2658. CMultiMode::CMultiMode()
  2659. {
  2660. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2661. bg = new CPicture("MUPOPUP.bmp");
  2662. bg->convertToScreenBPP(); //so we could draw without problems
  2663. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2664. pos = bg->center(); //center, window has size of bg graphic
  2665. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2666. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2667. txt->setText(settings["general"]["playerName"].String()); //Player
  2668. btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
  2669. btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  2670. btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  2671. btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&] { GH.popIntTotally(this);}, SDLK_ESCAPE);
  2672. }
  2673. void CMultiMode::openHotseat()
  2674. {
  2675. GH.pushInt(new CHotSeatPlayers(txt->text));
  2676. }
  2677. void CMultiMode::hostTCP()
  2678. {
  2679. Settings name = settings.write["general"]["playerName"];
  2680. name->String() = txt->text;
  2681. GH.popIntTotally(this);
  2682. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2683. }
  2684. void CMultiMode::joinTCP()
  2685. {
  2686. Settings name = settings.write["general"]["playerName"];
  2687. name->String() = txt->text;
  2688. GH.pushInt(new CSimpleJoinScreen);
  2689. }
  2690. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2691. {
  2692. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2693. bg = new CPicture("MUHOTSEA.bmp");
  2694. pos = bg->center(); //center, window has size of bg graphic
  2695. std::string text = CGI->generaltexth->allTexts[446];
  2696. boost::replace_all(text, "\t","\n");
  2697. Rect boxRect(25, 20, 315, 50);
  2698. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2699. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2700. {
  2701. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2702. txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
  2703. }
  2704. ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
  2705. cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  2706. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2707. txt[0]->setText(firstPlayer, true);
  2708. txt[0]->giveFocus();
  2709. }
  2710. void CHotSeatPlayers::onChange(std::string newText)
  2711. {
  2712. size_t namesCount = 0;
  2713. for(auto & elem : txt)
  2714. if(!elem->text.empty())
  2715. namesCount++;
  2716. ok->block(namesCount < 2);
  2717. }
  2718. void CHotSeatPlayers::enterSelectionScreen()
  2719. {
  2720. std::map<ui8, std::string> names;
  2721. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2722. if(txt[i]->text.length())
  2723. names[j++] = txt[i]->text;
  2724. Settings name = settings.write["general"]["playerName"];
  2725. name->String() = names.begin()->second;
  2726. GH.popInts(2); //pop MP mode window and this
  2727. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2728. }
  2729. void CBonusSelection::init()
  2730. {
  2731. highlightedRegion = nullptr;
  2732. ourHeader = nullptr;
  2733. diffLb = nullptr;
  2734. diffRb = nullptr;
  2735. bonuses = nullptr;
  2736. selectedMap = 0;
  2737. // Initialize start info
  2738. startInfo.mapname = ourCampaign->camp->header.filename;
  2739. startInfo.mode = StartInfo::CAMPAIGN;
  2740. startInfo.campState = ourCampaign;
  2741. startInfo.turnTime = 0;
  2742. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2743. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2744. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2745. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2746. loadPositionsOfGraphics();
  2747. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2748. pos.h = background->h;
  2749. pos.w = background->w;
  2750. center();
  2751. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2752. blitAt(panel, 456, 6, background);
  2753. startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  2754. restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  2755. backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  2756. //campaign name
  2757. if (ourCampaign->camp->header.name.length())
  2758. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2759. else
  2760. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2761. //map size icon
  2762. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2763. //campaign description
  2764. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2765. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2766. //campaignDescription->showAll(background);
  2767. //map description
  2768. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2769. //bonus choosing
  2770. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2771. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  2772. //set left part of window
  2773. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2774. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2775. {
  2776. if(ourCampaign->camp->conquerable(g))
  2777. {
  2778. regions.push_back(new CRegion(this, true, true, g));
  2779. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2780. if(highlightedRegion == nullptr)
  2781. {
  2782. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2783. {
  2784. highlightedRegion = regions.back();
  2785. selectMap(g, true);
  2786. }
  2787. }
  2788. }
  2789. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2790. {
  2791. regions.push_back(new CRegion(this, false, false, g));
  2792. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2793. }
  2794. }
  2795. //allies / enemies
  2796. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2797. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2798. SDL_FreeSurface(panel);
  2799. //difficulty
  2800. std::vector<std::string> difficulty;
  2801. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2802. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2803. //difficulty pics
  2804. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2805. {
  2806. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2807. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2808. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2809. surfToDuplicate->flags);
  2810. delete cde;
  2811. }
  2812. //difficulty selection buttons
  2813. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2814. {
  2815. diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  2816. diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  2817. }
  2818. //load miniflags
  2819. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2820. }
  2821. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2822. {
  2823. init();
  2824. }
  2825. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2826. {
  2827. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2828. init();
  2829. }
  2830. CBonusSelection::~CBonusSelection()
  2831. {
  2832. SDL_FreeSurface(background);
  2833. delete sizes;
  2834. delete ourHeader;
  2835. delete sFlags;
  2836. for (auto & elem : diffPics)
  2837. {
  2838. SDL_FreeSurface(elem);
  2839. }
  2840. }
  2841. void CBonusSelection::goBack()
  2842. {
  2843. GH.popIntTotally(this);
  2844. }
  2845. void CBonusSelection::showAll(SDL_Surface * to)
  2846. {
  2847. blitAt(background, pos.x, pos.y, to);
  2848. CIntObject::showAll(to);
  2849. show(to);
  2850. if (pos.h != to->h || pos.w != to->w)
  2851. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2852. }
  2853. void CBonusSelection::loadPositionsOfGraphics()
  2854. {
  2855. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2856. int idx = 0;
  2857. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2858. {
  2859. SCampPositions sc;
  2860. sc.campPrefix = campaign["prefix"].String();
  2861. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2862. for(const JsonNode &desc : campaign["desc"].Vector())
  2863. {
  2864. SCampPositions::SRegionDesc rd;
  2865. rd.infix = desc["infix"].String();
  2866. rd.xpos = desc["x"].Float();
  2867. rd.ypos = desc["y"].Float();
  2868. sc.regions.push_back(rd);
  2869. }
  2870. campDescriptions.push_back(sc);
  2871. idx++;
  2872. }
  2873. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2874. }
  2875. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2876. {
  2877. if(initialSelect || selectedMap != mapNr)
  2878. {
  2879. // initialize restart / start button
  2880. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2881. {
  2882. // draw start button
  2883. restartB->disable();
  2884. startB->enable();
  2885. if (!ourCampaign->mapsConquered.empty())
  2886. backB->block(true);
  2887. else
  2888. backB->block(false);
  2889. }
  2890. else
  2891. {
  2892. // draw restart button
  2893. startB->disable();
  2894. restartB->enable();
  2895. backB->block(false);
  2896. }
  2897. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2898. selectedMap = mapNr;
  2899. selectedBonus = boost::none;
  2900. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2901. boost::to_lower(scenarioName);
  2902. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2903. //get header
  2904. delete ourHeader;
  2905. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2906. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2907. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2908. std::map<ui8, std::string> names;
  2909. names[1] = settings["general"]["playerName"].String();
  2910. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2911. mapDescription->setText(ourHeader->description);
  2912. updateBonusSelection();
  2913. GH.totalRedraw();
  2914. }
  2915. }
  2916. void CBonusSelection::show(SDL_Surface * to)
  2917. {
  2918. //blitAt(background, pos.x, pos.y, to);
  2919. //map name
  2920. std::string mapName = ourHeader->name;
  2921. if (mapName.length())
  2922. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2923. else
  2924. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2925. //map description
  2926. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2927. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2928. //map size icon
  2929. int temp;
  2930. switch (ourHeader->width)
  2931. {
  2932. case 36:
  2933. temp=0;
  2934. break;
  2935. case 72:
  2936. temp=1;
  2937. break;
  2938. case 108:
  2939. temp=2;
  2940. break;
  2941. case 144:
  2942. temp=3;
  2943. break;
  2944. default:
  2945. temp=4;
  2946. break;
  2947. }
  2948. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2949. //flags
  2950. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2951. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2952. TeamID myT;
  2953. myT = ourHeader->players[playerColor.getNum()].team;
  2954. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2955. {
  2956. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2957. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2958. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2959. }
  2960. //difficulty
  2961. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2962. CIntObject::show(to);
  2963. }
  2964. void CBonusSelection::updateBonusSelection()
  2965. {
  2966. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2967. //graphics:
  2968. //spell - SPELLBON.DEF
  2969. //monster - TWCRPORT.DEF
  2970. //building - BO*.BMP graphics
  2971. //artifact - ARTIFBON.DEF
  2972. //spell scroll - SPELLBON.DEF
  2973. //prim skill - PSKILBON.DEF
  2974. //sec skill - SSKILBON.DEF
  2975. //resource - BORES.DEF
  2976. //player - CREST58.DEF
  2977. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2978. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2979. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2980. updateStartButtonState(-1);
  2981. delete bonuses;
  2982. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  2983. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2984. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2985. for(int i = 0; i < bonDescs.size(); i++)
  2986. {
  2987. std::string picName=bonusPics[bonDescs[i].type];
  2988. size_t picNumber=bonDescs[i].info2;
  2989. std::string desc;
  2990. switch(bonDescs[i].type)
  2991. {
  2992. case CScenarioTravel::STravelBonus::SPELL:
  2993. desc = CGI->generaltexth->allTexts[715];
  2994. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  2995. break;
  2996. case CScenarioTravel::STravelBonus::MONSTER:
  2997. picNumber = bonDescs[i].info2 + 2;
  2998. desc = CGI->generaltexth->allTexts[717];
  2999. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  3000. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  3001. break;
  3002. case CScenarioTravel::STravelBonus::BUILDING:
  3003. {
  3004. int faction = -1;
  3005. for(auto & elem : startInfo.playerInfos)
  3006. {
  3007. if (elem.second.playerID)
  3008. {
  3009. faction = elem.second.castle;
  3010. break;
  3011. }
  3012. }
  3013. assert(faction != -1);
  3014. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3015. picName = graphics->ERMUtoPicture[faction][buildID];
  3016. picNumber = -1;
  3017. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3018. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3019. }
  3020. break;
  3021. case CScenarioTravel::STravelBonus::ARTIFACT:
  3022. desc = CGI->generaltexth->allTexts[715];
  3023. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3024. break;
  3025. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3026. desc = CGI->generaltexth->allTexts[716];
  3027. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3028. break;
  3029. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3030. {
  3031. int leadingSkill = -1;
  3032. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3033. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3034. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3035. {
  3036. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3037. {
  3038. leadingSkill = g;
  3039. }
  3040. if (ptr[g] != 0)
  3041. {
  3042. toPrint.push_back(std::make_pair(g, ptr[g]));
  3043. }
  3044. }
  3045. picNumber = leadingSkill;
  3046. desc = CGI->generaltexth->allTexts[715];
  3047. std::string substitute; //text to be printed instead of %s
  3048. for (int v=0; v<toPrint.size(); ++v)
  3049. {
  3050. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3051. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3052. if(v != toPrint.size() - 1)
  3053. {
  3054. substitute += ", ";
  3055. }
  3056. }
  3057. boost::algorithm::replace_first(desc, "%s", substitute);
  3058. break;
  3059. }
  3060. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3061. desc = CGI->generaltexth->allTexts[718];
  3062. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3063. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3064. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3065. break;
  3066. case CScenarioTravel::STravelBonus::RESOURCE:
  3067. {
  3068. int serialResID = 0;
  3069. switch(bonDescs[i].info1)
  3070. {
  3071. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3072. serialResID = bonDescs[i].info1;
  3073. break;
  3074. case 0xFD: //wood + ore
  3075. serialResID = 7;
  3076. break;
  3077. case 0xFE: //rare resources
  3078. serialResID = 8;
  3079. break;
  3080. }
  3081. picNumber = serialResID;
  3082. desc = CGI->generaltexth->allTexts[717];
  3083. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3084. std::string replacement;
  3085. if (serialResID <= 6)
  3086. {
  3087. replacement = CGI->generaltexth->restypes[serialResID];
  3088. }
  3089. else
  3090. {
  3091. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3092. }
  3093. boost::algorithm::replace_first(desc, "%s", replacement);
  3094. }
  3095. break;
  3096. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3097. {
  3098. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3099. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
  3100. picNumber = superhero ? superhero->portrait : 0;
  3101. desc = CGI->generaltexth->allTexts[719];
  3102. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3103. }
  3104. break;
  3105. case CScenarioTravel::STravelBonus::HERO:
  3106. desc = CGI->generaltexth->allTexts[718];
  3107. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3108. if (bonDescs[i].info2 == 0xFFFF)
  3109. {
  3110. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3111. picNumber = -1;
  3112. picName = "CBONN1A3.BMP";
  3113. }
  3114. else
  3115. {
  3116. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3117. }
  3118. break;
  3119. }
  3120. CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
  3121. if (picNumber != -1)
  3122. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3123. auto anim = new CAnimation();
  3124. anim->setCustom(picName, 0);
  3125. bonusButton->setImage(anim);
  3126. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3127. bonusButton->borderColor = brightYellow;
  3128. bonuses->addToggle(i, bonusButton);
  3129. }
  3130. // set bonus if already chosen
  3131. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3132. {
  3133. bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
  3134. }
  3135. }
  3136. void CBonusSelection::updateCampaignState()
  3137. {
  3138. ourCampaign->currentMap = selectedMap;
  3139. if (selectedBonus)
  3140. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3141. }
  3142. void CBonusSelection::startMap()
  3143. {
  3144. auto si = new StartInfo(startInfo);
  3145. auto showPrologVideo = [=]()
  3146. {
  3147. auto exitCb = [=]()
  3148. {
  3149. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3150. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  3151. };
  3152. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3153. if (scenario.prolog.hasPrologEpilog)
  3154. {
  3155. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3156. }
  3157. else
  3158. {
  3159. exitCb();
  3160. }
  3161. };
  3162. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3163. {
  3164. GH.popInt(this);
  3165. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3166. {
  3167. updateCampaignState();
  3168. endGame();
  3169. GH.curInt = CGPreGame::create();
  3170. showPrologVideo();
  3171. }, 0);
  3172. }
  3173. else
  3174. {
  3175. updateCampaignState();
  3176. showPrologVideo();
  3177. }
  3178. }
  3179. void CBonusSelection::restartMap()
  3180. {
  3181. GH.popInt(this);
  3182. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3183. {
  3184. updateCampaignState();
  3185. auto si = new StartInfo(startInfo);
  3186. SDL_Event event;
  3187. event.type = SDL_USEREVENT;
  3188. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3189. event.user.data1 = si;
  3190. SDL_PushEvent(&event);
  3191. }, 0);
  3192. }
  3193. void CBonusSelection::selectBonus(int id)
  3194. {
  3195. // Total redraw is needed because the border around the bonus images
  3196. // have to be undrawn/drawn.
  3197. if (!selectedBonus || *selectedBonus != id)
  3198. {
  3199. selectedBonus = id;
  3200. GH.totalRedraw();
  3201. updateStartButtonState(id);
  3202. }
  3203. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3204. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3205. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3206. {
  3207. std::map<ui8, std::string> names;
  3208. names[1] = settings["general"]["playerName"].String();
  3209. for(auto & elem : startInfo.playerInfos)
  3210. {
  3211. if(elem.first == PlayerColor(bonDescs[id].info1))
  3212. ::setPlayer(elem.second, 1, names);
  3213. else
  3214. ::setPlayer(elem.second, 0, names);
  3215. }
  3216. }
  3217. }
  3218. void CBonusSelection::increaseDifficulty()
  3219. {
  3220. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3221. }
  3222. void CBonusSelection::decreaseDifficulty()
  3223. {
  3224. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3225. }
  3226. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3227. {
  3228. if(selected == -1)
  3229. {
  3230. startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
  3231. }
  3232. else if(startB->isBlocked())
  3233. {
  3234. startB->block(false);
  3235. }
  3236. }
  3237. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3238. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3239. {
  3240. OBJ_CONSTRUCTION;
  3241. addUsedEvents(LCLICK | RCLICK);
  3242. static const std::string colors[2][8] = {
  3243. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3244. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3245. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3246. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3247. pos.x += desc.xpos;
  3248. pos.y += desc.ypos;
  3249. //loading of graphics
  3250. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3251. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3252. static const std::string infix [] = {"En", "Se", "Co"};
  3253. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3254. {
  3255. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3256. }
  3257. pos.w = graphics[0]->w;
  3258. pos.h = graphics[0]->h;
  3259. }
  3260. CBonusSelection::CRegion::~CRegion()
  3261. {
  3262. for (auto & elem : graphics)
  3263. {
  3264. SDL_FreeSurface(elem);
  3265. }
  3266. }
  3267. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3268. {
  3269. //select if selectable & clicked inside our graphic
  3270. if ( indeterminate(down) )
  3271. {
  3272. return;
  3273. }
  3274. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3275. {
  3276. owner->selectMap(myNumber, false);
  3277. owner->highlightedRegion = this;
  3278. parent->showAll(screen);
  3279. }
  3280. }
  3281. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3282. {
  3283. //show r-click text
  3284. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3285. rclickText.size() )
  3286. {
  3287. CRClickPopup::createAndPush(rclickText);
  3288. }
  3289. }
  3290. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3291. {
  3292. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3293. if (!accessible)
  3294. {
  3295. //show as striped
  3296. blitAtLoc(graphics[2], 0, 0, to);
  3297. }
  3298. else if (this == owner->highlightedRegion)
  3299. {
  3300. //show as selected
  3301. blitAtLoc(graphics[1], 0, 0, to);
  3302. }
  3303. else
  3304. {
  3305. //show as not selected selected
  3306. blitAtLoc(graphics[0], 0, 0, to);
  3307. }
  3308. }
  3309. CSavingScreen::CSavingScreen(bool hotseat)
  3310. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3311. {
  3312. ourGame = mapInfoFromGame();
  3313. sInfo = *LOCPLINT->cb->getStartInfo();
  3314. setPlayersFromGame();
  3315. }
  3316. CSavingScreen::~CSavingScreen()
  3317. {
  3318. }
  3319. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3320. {
  3321. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3322. assert(!SEL);
  3323. SEL = this;
  3324. current = nullptr;
  3325. if(Names && !Names->empty()) //if have custom set of player names - use it
  3326. playerNames = *Names;
  3327. else
  3328. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3329. }
  3330. ISelectionScreenInfo::~ISelectionScreenInfo()
  3331. {
  3332. assert(SEL == this);
  3333. SEL = nullptr;
  3334. }
  3335. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3336. {
  3337. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3338. }
  3339. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3340. {
  3341. ::setPlayer(pset, player, playerNames);
  3342. }
  3343. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3344. {
  3345. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3346. if(!sInfo.getPlayersSettings(i->first)) //
  3347. return i->first;
  3348. return 0;
  3349. }
  3350. bool ISelectionScreenInfo::isGuest() const
  3351. {
  3352. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3353. }
  3354. bool ISelectionScreenInfo::isHost() const
  3355. {
  3356. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3357. }
  3358. void ChatMessage::apply(CSelectionScreen *selScreen)
  3359. {
  3360. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3361. GH.totalRedraw();
  3362. }
  3363. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3364. {
  3365. if(!selScreen->ongoingClosing)
  3366. {
  3367. *selScreen->serv << this; //resend to confirm
  3368. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3369. }
  3370. vstd::clear_pointer(selScreen->serv);
  3371. }
  3372. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3373. {
  3374. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3375. SEL->playerNames[connectionID] = playerName;
  3376. //put new player in first slot with AI
  3377. for(auto & elem : SEL->sInfo.playerInfos)
  3378. {
  3379. if(!elem.second.playerID)
  3380. {
  3381. selScreen->setPlayer(elem.second, connectionID);
  3382. selScreen->opt->entries[elem.second.color]->selectButtons();
  3383. break;
  3384. }
  3385. }
  3386. selScreen->propagateNames();
  3387. selScreen->propagateOptions();
  3388. GH.totalRedraw();
  3389. }
  3390. void SelectMap::apply(CSelectionScreen *selScreen)
  3391. {
  3392. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3393. {
  3394. free = false;
  3395. selScreen->changeSelection(mapInfo);
  3396. }
  3397. }
  3398. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3399. {
  3400. if(!selScreen->isGuest())
  3401. return;
  3402. selScreen->setSInfo(*options);
  3403. }
  3404. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3405. {
  3406. if(!selScreen->isGuest())
  3407. return;
  3408. switch(action)
  3409. {
  3410. case NO_TAB:
  3411. selScreen->toggleTab(selScreen->curTab);
  3412. break;
  3413. case OPEN_OPTIONS:
  3414. selScreen->toggleTab(selScreen->opt);
  3415. break;
  3416. case OPEN_SCENARIO_LIST:
  3417. selScreen->toggleTab(selScreen->sel);
  3418. break;
  3419. case OPEN_RANDOM_MAP_OPTIONS:
  3420. selScreen->toggleTab(selScreen->randMapTab);
  3421. break;
  3422. }
  3423. }
  3424. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3425. {
  3426. if(!selScreen->isHost())
  3427. return;
  3428. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3429. switch(what)
  3430. {
  3431. case TOWN:
  3432. selScreen->opt->nextCastle(color, direction);
  3433. break;
  3434. case HERO:
  3435. selScreen->opt->nextHero(color, direction);
  3436. break;
  3437. case BONUS:
  3438. selScreen->opt->nextBonus(color, direction);
  3439. break;
  3440. }
  3441. }
  3442. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3443. {
  3444. if(selScreen->isGuest())
  3445. return;
  3446. SEL->playerNames.erase(playerID);
  3447. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3448. {
  3449. selScreen->setPlayer(*s, 0);
  3450. selScreen->opt->entries[s->color]->selectButtons();
  3451. }
  3452. selScreen->propagateNames();
  3453. selScreen->propagateOptions();
  3454. GH.totalRedraw();
  3455. }
  3456. void PlayersNames::apply(CSelectionScreen *selScreen)
  3457. {
  3458. if(selScreen->isGuest())
  3459. selScreen->playerNames = playerNames;
  3460. }
  3461. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3462. {
  3463. startingInfo.reset();
  3464. startingInfo.serv = selScreen->serv;
  3465. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3466. if(!selScreen->ongoingClosing)
  3467. {
  3468. *selScreen->serv << this; //resend to confirm
  3469. }
  3470. selScreen->serv = nullptr; //hide it so it won't be deleted
  3471. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3472. saveGameName.clear();
  3473. CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3474. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3475. }
  3476. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3477. {
  3478. pos.x += config["x"].Float();
  3479. pos.y += config["y"].Float();
  3480. pos.w = 200;
  3481. pos.h = 116;
  3482. campFile = config["file"].String();
  3483. video = config["video"].String();
  3484. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3485. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3486. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3487. hoverText = header.name;
  3488. if (status != CCampaignScreen::DISABLED)
  3489. {
  3490. addUsedEvents(LCLICK | HOVER);
  3491. image = new CPicture(config["image"].String());
  3492. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3493. parent->addChild(hoverLabel);
  3494. }
  3495. if (status == CCampaignScreen::COMPLETED)
  3496. checkMark = new CPicture("CAMPCHK");
  3497. }
  3498. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3499. {
  3500. if (down)
  3501. {
  3502. // Close running video and open the selected campaign
  3503. CCS->videoh->close();
  3504. GH.pushInt( new CBonusSelection(campFile) );
  3505. }
  3506. }
  3507. void CCampaignScreen::CCampaignButton::hover(bool on)
  3508. {
  3509. if (on)
  3510. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3511. else
  3512. hoverLabel->setText(" ");
  3513. }
  3514. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3515. {
  3516. if (status == CCampaignScreen::DISABLED)
  3517. return;
  3518. CIntObject::show(to);
  3519. // Play the campaign button video when the mouse cursor is placed over the button
  3520. if (hovered)
  3521. {
  3522. if (CCS->videoh->fname != video)
  3523. CCS->videoh->open(video);
  3524. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3525. }
  3526. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3527. {
  3528. CCS->videoh->close();
  3529. redraw();
  3530. }
  3531. }
  3532. CButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3533. {
  3534. std::pair<std::string, std::string> help;
  3535. if (!button["help"].isNull() && button["help"].Float() > 0)
  3536. help = CGI->generaltexth->zelp[button["help"].Float()];
  3537. std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
  3538. return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
  3539. }
  3540. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3541. {
  3542. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3543. for(const JsonNode& node : config["images"].Vector())
  3544. images.push_back(createPicture(node));
  3545. if (!images.empty())
  3546. {
  3547. images[0]->center(); // move background to center
  3548. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3549. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3550. pos = images[0]->pos; // fix height\width of this window
  3551. }
  3552. if (!config["exitbutton"].isNull())
  3553. {
  3554. back = createExitButton(config["exitbutton"]);
  3555. back->hoverable = true;
  3556. }
  3557. for(const JsonNode& node : config["items"].Vector())
  3558. campButtons.push_back(new CCampaignButton(node));
  3559. }
  3560. void CCampaignScreen::showAll(SDL_Surface *to)
  3561. {
  3562. CIntObject::showAll(to);
  3563. if (pos.h != to->h || pos.w != to->w)
  3564. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3565. }
  3566. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3567. {
  3568. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3569. CGP->removeFromGui();
  3570. GH.pushInt(new CLoadingScreen(loader));
  3571. }
  3572. std::string CLoadingScreen::getBackground()
  3573. {
  3574. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3575. if(conf.empty())
  3576. {
  3577. return "loadbar";
  3578. }
  3579. else
  3580. {
  3581. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3582. }
  3583. }
  3584. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3585. CWindowObject(BORDERED, getBackground()),
  3586. loadingThread(loader)
  3587. {
  3588. CCS->musich->stopMusic(5000);
  3589. }
  3590. CLoadingScreen::~CLoadingScreen()
  3591. {
  3592. loadingThread.join();
  3593. }
  3594. void CLoadingScreen::showAll(SDL_Surface *to)
  3595. {
  3596. Rect rect(0,0,to->w, to->h);
  3597. SDL_FillRect(to, &rect, 0);
  3598. CWindowObject::showAll(to);
  3599. }
  3600. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3601. CWindowObject(BORDERED),
  3602. spe(_spe),
  3603. positionCounter(0),
  3604. voiceSoundHandle(-1),
  3605. exitCb(callback)
  3606. {
  3607. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3608. addUsedEvents(LCLICK);
  3609. pos = center(Rect(0,0, 800, 600));
  3610. updateShadow();
  3611. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3612. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3613. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3614. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3615. text->scrollTextTo(-100);
  3616. }
  3617. void CPrologEpilogVideo::show( SDL_Surface * to )
  3618. {
  3619. CSDL_Ext::fillRectBlack(to, &pos);
  3620. //BUG: some videos are 800x600 in size while some are 800x400
  3621. //VCMI should center them in the middle of the screen. Possible but needs modification
  3622. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3623. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3624. //move text every 5 calls/frames; seems to be good enough
  3625. ++positionCounter;
  3626. if(positionCounter % 5 == 0)
  3627. {
  3628. text->scrollTextBy(1);
  3629. }
  3630. else
  3631. text->showAll(to);// blit text over video, if needed
  3632. if (text->textSize.y + 100 < positionCounter / 5)
  3633. clickLeft(false, false);
  3634. }
  3635. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3636. {
  3637. GH.popInt(this);
  3638. CCS->soundh->stopSound(voiceSoundHandle);
  3639. exitCb();
  3640. }
  3641. CSimpleJoinScreen::CSimpleJoinScreen()
  3642. {
  3643. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3644. bg = new CPicture("MUDIALOG.bmp"); // address background
  3645. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3646. Rect boxRect(20, 20, 205, 50);
  3647. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3648. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3649. address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3650. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3651. port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3652. port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  3653. ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this), SDLK_RETURN);
  3654. cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  3655. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3656. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3657. address->setText(settings["server"]["server"].String(), true);
  3658. address->giveFocus();
  3659. }
  3660. void CSimpleJoinScreen::enterSelectionScreen()
  3661. {
  3662. std::string textAddress = address->text;
  3663. std::string textPort = port->text;
  3664. GH.popIntTotally(this);
  3665. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3666. }
  3667. void CSimpleJoinScreen::onChange(const std::string & newText)
  3668. {
  3669. ok->block(address->text.empty() || port->text.empty());
  3670. }