PacksForLobby.h 7.4 KB

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  1. /*
  2. * PacksForLobby.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "StartInfo.h"
  12. #include "NetPacksBase.h"
  13. class CServerHandler;
  14. class CVCMIServer;
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. class CampaignState;
  17. class CMapInfo;
  18. struct StartInfo;
  19. class CMapGenOptions;
  20. struct ClientPlayer;
  21. struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
  22. {
  23. };
  24. struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
  25. {
  26. virtual bool isForServer() const override;
  27. };
  28. struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
  29. {
  30. // Set by client before sending pack to server
  31. std::string uuid;
  32. std::vector<std::string> names;
  33. StartInfo::EMode mode = StartInfo::INVALID;
  34. // Changed by server before announcing pack
  35. int clientId = -1;
  36. int hostClientId = -1;
  37. void visitTyped(ICPackVisitor & visitor) override;
  38. template <typename Handler> void serialize(Handler & h, const int version)
  39. {
  40. h & uuid;
  41. h & names;
  42. h & mode;
  43. h & clientId;
  44. h & hostClientId;
  45. }
  46. };
  47. struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
  48. {
  49. int clientId;
  50. bool shutdownServer = false;
  51. void visitTyped(ICPackVisitor & visitor) override;
  52. template <typename Handler> void serialize(Handler &h, const int version)
  53. {
  54. h & clientId;
  55. h & shutdownServer;
  56. }
  57. };
  58. struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
  59. {
  60. std::string playerName, message;
  61. void visitTyped(ICPackVisitor & visitor) override;
  62. template <typename Handler> void serialize(Handler &h, const int version)
  63. {
  64. h & playerName;
  65. h & message;
  66. }
  67. };
  68. struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
  69. {
  70. enum EAction : ui8 {
  71. NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS, OPEN_TURN_OPTIONS, OPEN_EXTRA_OPTIONS
  72. } action = NONE;
  73. void visitTyped(ICPackVisitor & visitor) override;
  74. template <typename Handler> void serialize(Handler &h, const int version)
  75. {
  76. h & action;
  77. }
  78. };
  79. struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
  80. {
  81. unsigned char progress;
  82. void visitTyped(ICPackVisitor & visitor) override;
  83. template <typename Handler> void serialize(Handler &h, const int version)
  84. {
  85. h & progress;
  86. }
  87. };
  88. struct DLL_LINKAGE LobbyEndGame : public CLobbyPackToPropagate
  89. {
  90. bool closeConnection = false, restart = false;
  91. void visitTyped(ICPackVisitor & visitor) override;
  92. template <typename Handler> void serialize(Handler &h, const int version)
  93. {
  94. h & closeConnection;
  95. h & restart;
  96. }
  97. };
  98. struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
  99. {
  100. // Set by server
  101. std::shared_ptr<StartInfo> initializedStartInfo = nullptr;
  102. CGameState * initializedGameState = nullptr;
  103. int clientId = -1; //-1 means to all clients
  104. void visitTyped(ICPackVisitor & visitor) override;
  105. template <typename Handler> void serialize(Handler &h, const int version)
  106. {
  107. h & clientId;
  108. h & initializedStartInfo;
  109. bool sps = h.smartPointerSerialization;
  110. h.smartPointerSerialization = true;
  111. h & initializedGameState;
  112. h.smartPointerSerialization = sps;
  113. }
  114. };
  115. struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
  116. {
  117. int newHostConnectionId = -1;
  118. void visitTyped(ICPackVisitor & visitor) override;
  119. template <typename Handler> void serialize(Handler & h, const int version)
  120. {
  121. h & newHostConnectionId;
  122. }
  123. };
  124. struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
  125. {
  126. LobbyState state;
  127. bool hostChanged = false; // Used on client-side only
  128. void visitTyped(ICPackVisitor & visitor) override;
  129. template <typename Handler> void serialize(Handler &h, const int version)
  130. {
  131. h & state;
  132. }
  133. };
  134. struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
  135. {
  136. std::shared_ptr<CMapInfo> mapInfo;
  137. std::shared_ptr<CMapGenOptions> mapGenOpts;
  138. LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
  139. void visitTyped(ICPackVisitor & visitor) override;
  140. template <typename Handler> void serialize(Handler &h, const int version)
  141. {
  142. h & mapInfo;
  143. h & mapGenOpts;
  144. }
  145. };
  146. struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
  147. {
  148. std::shared_ptr<CampaignState> ourCampaign;
  149. void visitTyped(ICPackVisitor & visitor) override;
  150. template <typename Handler> void serialize(Handler &h, const int version)
  151. {
  152. h & ourCampaign;
  153. }
  154. };
  155. struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
  156. {
  157. CampaignScenarioID mapId = CampaignScenarioID::NONE;
  158. void visitTyped(ICPackVisitor & visitor) override;
  159. template <typename Handler> void serialize(Handler &h, const int version)
  160. {
  161. h & mapId;
  162. }
  163. };
  164. struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
  165. {
  166. int bonusId = -1;
  167. void visitTyped(ICPackVisitor & visitor) override;
  168. template <typename Handler> void serialize(Handler &h, const int version)
  169. {
  170. h & bonusId;
  171. }
  172. };
  173. struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
  174. {
  175. enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
  176. ui8 what = UNKNOWN;
  177. int32_t value = 0;
  178. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  179. void visitTyped(ICPackVisitor & visitor) override;
  180. template <typename Handler> void serialize(Handler &h, const int version)
  181. {
  182. h & what;
  183. h & value;
  184. h & color;
  185. }
  186. };
  187. struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
  188. {
  189. PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
  190. void visitTyped(ICPackVisitor & visitor) override;
  191. template <typename Handler> void serialize(Handler &h, const int version)
  192. {
  193. h & clickedColor;
  194. }
  195. };
  196. struct DLL_LINKAGE LobbySetPlayerName : public CLobbyPackToServer
  197. {
  198. PlayerColor color = PlayerColor::CANNOT_DETERMINE;
  199. std::string name = "";
  200. void visitTyped(ICPackVisitor & visitor) override;
  201. template <typename Handler> void serialize(Handler &h, const int version)
  202. {
  203. h & color;
  204. h & name;
  205. }
  206. };
  207. struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
  208. {
  209. SimturnsInfo simturnsInfo;
  210. void visitTyped(ICPackVisitor & visitor) override;
  211. template <typename Handler> void serialize(Handler &h, const int version)
  212. {
  213. h & simturnsInfo;
  214. }
  215. };
  216. struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
  217. {
  218. TurnTimerInfo turnTimerInfo;
  219. void visitTyped(ICPackVisitor & visitor) override;
  220. template <typename Handler> void serialize(Handler &h, const int version)
  221. {
  222. h & turnTimerInfo;
  223. }
  224. };
  225. struct DLL_LINKAGE LobbySetExtraOptions : public CLobbyPackToServer
  226. {
  227. ExtraOptionsInfo extraOptionsInfo;
  228. void visitTyped(ICPackVisitor & visitor) override;
  229. template <typename Handler> void serialize(Handler &h, const int version)
  230. {
  231. h & extraOptionsInfo;
  232. }
  233. };
  234. struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
  235. {
  236. ui8 difficulty = 0;
  237. void visitTyped(ICPackVisitor & visitor) override;
  238. template <typename Handler> void serialize(Handler &h, const int version)
  239. {
  240. h & difficulty;
  241. }
  242. };
  243. struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
  244. {
  245. ui8 targetConnectedPlayer = -1;
  246. PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
  247. void visitTyped(ICPackVisitor & visitor) override;
  248. template <typename Handler> void serialize(Handler & h, const int version)
  249. {
  250. h & targetConnectedPlayer;
  251. h & targetPlayerColor;
  252. }
  253. };
  254. struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
  255. {
  256. std::string message;
  257. void visitTyped(ICPackVisitor & visitor) override;
  258. template <typename Handler> void serialize(Handler & h, const int version)
  259. {
  260. h & message;
  261. }
  262. };
  263. VCMI_LIB_NAMESPACE_END