Ivan Savenko ae8579558d Merge pull request #2282 from IvanSavenko/adventure_map_fixes %!s(int64=2) %!d(string=hai) anos
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adventureMap 85655d5534 Block map level toggle on maps without underground %!s(int64=2) %!d(string=hai) anos
battle 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
eventsSDL 07d9674828 Mouse click that activates a window will also trigger mouse event %!s(int64=2) %!d(string=hai) anos
gui 1dff721747 Fix infobox resetting to current hero during enemy turn %!s(int64=2) %!d(string=hai) anos
icons d64106b700 Update generate_icns.py %!s(int64=2) %!d(string=hai) anos
ios aacef72125 Attempt to remove native pinch handling from ios %!s(int64=2) %!d(string=hai) anos
lobby b775385179 Fix usage of left/right button to select amounts, e.g. in recruit screen %!s(int64=2) %!d(string=hai) anos
mainmenu 8b61c0d59b Replaced CIntObject::type bitfield with bool's. Added input blocking. %!s(int64=2) %!d(string=hai) anos
mapView a9d25b0109 Fix map grid visibility on game load %!s(int64=2) %!d(string=hai) anos
render 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
renderSDL 0ee1866f73 Added SDLImage::doubleFlip() %!s(int64=2) %!d(string=hai) anos
widgets 41755c9d87 Fix slider scroll via UI buttons %!s(int64=2) %!d(string=hai) anos
windows ae8579558d Merge pull request #2282 from IvanSavenko/adventure_map_fixes %!s(int64=2) %!d(string=hai) anos
CFocusableHelper.cpp 44d0e19c71 remove focus from active text input after keyboard is closed %!s(int64=3) %!d(string=hai) anos
CFocusableHelper.h 44d0e19c71 remove focus from active text input after keyboard is closed %!s(int64=3) %!d(string=hai) anos
CGameInfo.cpp 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
CGameInfo.h 383387ef29 Integrated defaultMods into mod system %!s(int64=2) %!d(string=hai) anos
CMT.cpp 0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors %!s(int64=2) %!d(string=hai) anos
CMT.h ee7a573cb8 Refactoring of SDL API usage: %!s(int64=2) %!d(string=hai) anos
CMakeLists.txt 0f8d53e978 Replaced SDL user events list with dispatching of arbitrary functors %!s(int64=2) %!d(string=hai) anos
CMusicHandler.cpp 9eac3eaafa Merged "music" resource type into "sound", enables ogg's use as sounds %!s(int64=2) %!d(string=hai) anos
CMusicHandler.h 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
CPlayerInterface.cpp 1cbc6457ce Fix possible assertion failure on removing non-owned town %!s(int64=2) %!d(string=hai) anos
CPlayerInterface.h 1cbc6457ce Fix possible assertion failure on removing non-owned town %!s(int64=2) %!d(string=hai) anos
CServerHandler.cpp 88566cb1ef Fix another unprotected UI access %!s(int64=2) %!d(string=hai) anos
CServerHandler.h d1e5a347ff Refactoring of campaign handler: rename types and use strong typing %!s(int64=2) %!d(string=hai) anos
CVideoHandler.cpp c77f8482e3 Replaced event handling break system with key capturing %!s(int64=2) %!d(string=hai) anos
CVideoHandler.h a9fefffc65 Video playback is now time-based, using video file timings %!s(int64=2) %!d(string=hai) anos
Client.cpp 8efa7911b7 Implemented "Allied Adventure Map AI" option %!s(int64=2) %!d(string=hai) anos
Client.h 8efa7911b7 Implemented "Allied Adventure Map AI" option %!s(int64=2) %!d(string=hai) anos
ClientCommandManager.cpp 8efa7911b7 Implemented "Allied Adventure Map AI" option %!s(int64=2) %!d(string=hai) anos
ClientCommandManager.h 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
ClientNetPackVisitors.h 1cbc6457ce Fix possible assertion failure on removing non-owned town %!s(int64=2) %!d(string=hai) anos
LobbyClientNetPackVisitors.h 84af64ce6b Removed magical initialization of registry via static variables %!s(int64=2) %!d(string=hai) anos
NetPacksClient.cpp 1cbc6457ce Fix possible assertion failure on removing non-owned town %!s(int64=2) %!d(string=hai) anos
NetPacksLobbyClient.cpp e2ef136003 Renamed "Int" -> "Window" in WindowHandler API %!s(int64=2) %!d(string=hai) anos
PlayerLocalState.cpp 08cfbe79cf Added encapsulation for movement points access %!s(int64=2) %!d(string=hai) anos
PlayerLocalState.h bb08a0afc8 Moved selection logic to player state %!s(int64=2) %!d(string=hai) anos
StdInc.cpp cce814c41b * Final commit %!s(int64=14) %!d(string=hai) anos
StdInc.h 9c3030603d Removed most SDL includes from headers, removed SDL int's %!s(int64=2) %!d(string=hai) anos
VCMI_client.cbp ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=4) %!d(string=hai) anos
VCMI_client.rc ab5e1f9109 don't use separate .rc files for MSVC and MinGW %!s(int64=11) %!d(string=hai) anos
VCMI_client.vcxproj 54550b50de Update VS files to 2019, partially fix test project %!s(int64=6) %!d(string=hai) anos
VCMI_client.vcxproj.filters 260981d586 Update project files to match vcmi code changes %!s(int64=7) %!d(string=hai) anos
resource.h 3d4db35df0 Added icon to the MSVC project, minor fixes, version bumped to 0.74. %!s(int64=16) %!d(string=hai) anos
vcmi.ico 6e22663121 new icons %!s(int64=2) %!d(string=hai) anos