BattleOptionsTab.cpp 6.8 KB

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  1. /*
  2. * BattleOptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleOptionsTab.h"
  12. #include "../../battle/BattleInterface.h"
  13. #include "../../gui/CGuiHandler.h"
  14. #include "../../../lib/CConfigHandler.h"
  15. #include "../../../lib/filesystem/ResourceID.h"
  16. #include "../../../lib/CGeneralTextHandler.h"
  17. #include "../../widgets/Buttons.h"
  18. #include "../../widgets/TextControls.h"
  19. BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
  20. {
  21. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  22. setRedrawParent(true);
  23. const JsonNode config(ResourceID("config/widgets/settings/battleOptionsTab.json"));
  24. addCallback("viewGridChanged", [this, owner](bool value)
  25. {
  26. viewGridChangedCallback(value, owner);
  27. });
  28. addCallback("movementShadowChanged", [this, owner](bool value)
  29. {
  30. movementShadowChangedCallback(value, owner);
  31. });
  32. addCallback("movementHighlightOnHoverChanged", [this, owner](bool value)
  33. {
  34. movementHighlightOnHoverChangedCallback(value, owner);
  35. });
  36. addCallback("rangeLimitHighlightOnHoverChanged", [this, owner](bool value)
  37. {
  38. rangeLimitHighlightOnHoverChangedCallback(value, owner);
  39. });
  40. addCallback("mouseShadowChanged", [this](bool value)
  41. {
  42. mouseShadowChangedCallback(value);
  43. });
  44. addCallback("animationSpeedChanged", [this](int value)
  45. {
  46. animationSpeedChangedCallback(value);
  47. });
  48. addCallback("showQueueChanged", [this, owner](bool value)
  49. {
  50. showQueueChangedCallback(value, owner);
  51. });
  52. addCallback("queueSizeChanged", [this, owner](int value)
  53. {
  54. queueSizeChangedCallback(value, owner);
  55. });
  56. addCallback("skipBattleIntroMusicChanged", [this](bool value)
  57. {
  58. skipBattleIntroMusicChangedCallback(value);
  59. });
  60. build(config);
  61. std::shared_ptr<CToggleGroup> animationSpeedToggle = widget<CToggleGroup>("animationSpeedPicker");
  62. animationSpeedToggle->setSelected(getAnimSpeed());
  63. std::shared_ptr<CToggleGroup> queueSizeToggle = widget<CToggleGroup>("queueSizePicker");
  64. queueSizeToggle->setSelected(getQueueSizeId());
  65. std::shared_ptr<CToggleButton> viewGridCheckbox = widget<CToggleButton>("viewGridCheckbox");
  66. viewGridCheckbox->setSelected(settings["battle"]["cellBorders"].Bool());
  67. std::shared_ptr<CToggleButton> movementShadowCheckbox = widget<CToggleButton>("movementShadowCheckbox");
  68. movementShadowCheckbox->setSelected(settings["battle"]["stackRange"].Bool());
  69. std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
  70. movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
  71. std::shared_ptr<CToggleButton> rangeLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangeLimitHighlightOnHoverCheckbox");
  72. rangeLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangeLimitHighlightOnHover"].Bool());
  73. std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
  74. mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
  75. std::shared_ptr<CToggleButton> skipBattleIntroMusicCheckbox = widget<CToggleButton>("skipBattleIntroMusicCheckbox");
  76. skipBattleIntroMusicCheckbox->setSelected(settings["gameTweaks"]["skipBattleIntroMusic"].Bool());
  77. }
  78. int BattleOptionsTab::getAnimSpeed() const
  79. {
  80. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-battle-speed"].isNull())
  81. return static_cast<int>(std::round(settings["session"]["spectate-battle-speed"].Float()));
  82. return static_cast<int>(std::round(settings["battle"]["speedFactor"].Float()));
  83. }
  84. int BattleOptionsTab::getQueueSizeId() const
  85. {
  86. std::string sizeText = settings["battle"]["queueSize"].String();
  87. bool visible = settings["battle"]["showQueue"].Bool();
  88. if(!visible)
  89. return -1;
  90. if(sizeText == "none")
  91. return -1;
  92. if(sizeText == "auto")
  93. return 0;
  94. if(sizeText == "small")
  95. return 1;
  96. if(sizeText == "big")
  97. return 2;
  98. return 0;
  99. }
  100. std::string BattleOptionsTab::getQueueSizeStringFromId(int value) const
  101. {
  102. switch(value)
  103. {
  104. case -1:
  105. return "none";
  106. case 0:
  107. return "auto";
  108. case 1:
  109. return "small";
  110. case 2:
  111. return "big";
  112. default:
  113. return "auto";
  114. }
  115. }
  116. void BattleOptionsTab::viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface)
  117. {
  118. Settings cellBorders = settings.write["battle"]["cellBorders"];
  119. cellBorders->Bool() = value;
  120. if(parentBattleInterface)
  121. parentBattleInterface->redrawBattlefield();
  122. }
  123. void BattleOptionsTab::movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface)
  124. {
  125. Settings stackRange = settings.write["battle"]["stackRange"];
  126. stackRange->Bool() = value;
  127. if(parentBattleInterface)
  128. parentBattleInterface->redrawBattlefield();
  129. }
  130. void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  131. {
  132. Settings stackRange = settings.write["battle"]["movementHighlightOnHover"];
  133. stackRange->Bool() = value;
  134. if(parentBattleInterface)
  135. parentBattleInterface->redrawBattlefield();
  136. }
  137. void BattleOptionsTab::rangeLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
  138. {
  139. Settings stackRange = settings.write["battle"]["rangeLimitHighlightOnHover"];
  140. stackRange->Bool() = value;
  141. if(parentBattleInterface)
  142. parentBattleInterface->redrawBattlefield();
  143. }
  144. void BattleOptionsTab::mouseShadowChangedCallback(bool value)
  145. {
  146. Settings shadow = settings.write["battle"]["mouseShadow"];
  147. shadow->Bool() = value;
  148. }
  149. void BattleOptionsTab::animationSpeedChangedCallback(int value)
  150. {
  151. Settings speed = settings.write["battle"]["speedFactor"];
  152. speed->Float() = static_cast<float>(value);
  153. auto targetLabel = widget<CLabel>("animationSpeedValueLabel");
  154. int valuePercentage = value * 100 / 3; // H3 max value is "3", displaying it to be 100%
  155. if (targetLabel)
  156. targetLabel->setText(std::to_string(valuePercentage) + "%");
  157. }
  158. void BattleOptionsTab::showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface)
  159. {
  160. if(!parentBattleInterface)
  161. {
  162. Settings showQueue = settings.write["battle"]["showQueue"];
  163. showQueue->Bool() = value;
  164. }
  165. else
  166. {
  167. parentBattleInterface->setBattleQueueVisibility(value);
  168. }
  169. }
  170. void BattleOptionsTab::queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface)
  171. {
  172. if (value == -1)
  173. {
  174. showQueueChangedCallback(false, parentBattleInterface);
  175. return;
  176. }
  177. std::string stringifiedValue = getQueueSizeStringFromId(value);
  178. Settings size = settings.write["battle"]["queueSize"];
  179. size->String() = stringifiedValue;
  180. showQueueChangedCallback(true, parentBattleInterface);
  181. }
  182. void BattleOptionsTab::skipBattleIntroMusicChangedCallback(bool value)
  183. {
  184. Settings musicSkipSettingValue = settings.write["gameTweaks"]["skipBattleIntroMusic"];
  185. musicSkipSettingValue->Bool() = value;
  186. }