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- /*
- * CRmgTemplateZone.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CRmgTemplateZone.h"
- #include "../mapping/CMapEditManager.h"
- #include "../mapping/CMap.h"
- #include "../VCMI_Lib.h"
- #include "../CTownHandler.h"
- class CMap;
- class CMapEditManager;
- CRmgTemplateZone::CTownInfo::CTownInfo() : townCount(0), castleCount(0), townDensity(0), castleDensity(0)
- {
- }
- int CRmgTemplateZone::CTownInfo::getTownCount() const
- {
- return townCount;
- }
- void CRmgTemplateZone::CTownInfo::setTownCount(int value)
- {
- if(value < 0)
- throw rmgException("Negative value for town count not allowed.");
- townCount = value;
- }
- int CRmgTemplateZone::CTownInfo::getCastleCount() const
- {
- return castleCount;
- }
- void CRmgTemplateZone::CTownInfo::setCastleCount(int value)
- {
- if(value < 0)
- throw rmgException("Negative value for castle count not allowed.");
- castleCount = value;
- }
- int CRmgTemplateZone::CTownInfo::getTownDensity() const
- {
- return townDensity;
- }
- void CRmgTemplateZone::CTownInfo::setTownDensity(int value)
- {
- if(value < 0)
- throw rmgException("Negative value for town density not allowed.");
- townDensity = value;
- }
- int CRmgTemplateZone::CTownInfo::getCastleDensity() const
- {
- return castleDensity;
- }
- void CRmgTemplateZone::CTownInfo::setCastleDensity(int value)
- {
- if(value < 0)
- throw rmgException("Negative value for castle density not allowed.");
- castleDensity = value;
- }
- CTileInfo::CTileInfo():nearestObjectDistance(INT_MAX), terrain(ETerrainType::WRONG)
- {
- occupied = ETileType::POSSIBLE; //all tiles are initially possible to place objects or passages
- }
- int CTileInfo::getNearestObjectDistance() const
- {
- return nearestObjectDistance;
- }
- void CTileInfo::setNearestObjectDistance(int value)
- {
- nearestObjectDistance = std::max(0, value); //never negative (or unitialized)
- }
- bool CTileInfo::shouldBeBlocked() const
- {
- return occupied == ETileType::BLOCKED;
- }
- bool CTileInfo::isBlocked() const
- {
- return occupied == ETileType::BLOCKED || occupied == ETileType::USED;
- }
- bool CTileInfo::isPossible() const
- {
- return occupied == ETileType::POSSIBLE;
- }
- bool CTileInfo::isFree() const
- {
- return occupied == ETileType::FREE;
- }
- void CTileInfo::setOccupied(ETileType::ETileType value)
- {
- occupied = value;
- }
- ETerrainType CTileInfo::getTerrainType() const
- {
- return terrain;
- }
- void CTileInfo::setTerrainType(ETerrainType value)
- {
- terrain = value;
- }
- CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
- townsAreSameType(false), matchTerrainToTown(true)
- {
- townTypes = getDefaultTownTypes();
- terrainTypes = getDefaultTerrainTypes();
- }
- TRmgTemplateZoneId CRmgTemplateZone::getId() const
- {
- return id;
- }
- void CRmgTemplateZone::setId(TRmgTemplateZoneId value)
- {
- if(value <= 0)
- throw rmgException(boost::to_string(boost::format("Zone %d id should be greater than 0.") %id));
- id = value;
- }
- ETemplateZoneType::ETemplateZoneType CRmgTemplateZone::getType() const
- {
- return type;
- }
- void CRmgTemplateZone::setType(ETemplateZoneType::ETemplateZoneType value)
- {
- type = value;
- }
- int CRmgTemplateZone::getSize() const
- {
- return size;
- }
- void CRmgTemplateZone::setSize(int value)
- {
- if(value <= 0)
- throw rmgException(boost::to_string(boost::format("Zone %d size needs to be greater than 0.") % id));
- size = value;
- }
- boost::optional<int> CRmgTemplateZone::getOwner() const
- {
- return owner;
- }
- void CRmgTemplateZone::setOwner(boost::optional<int> value)
- {
- if(!(*value >= 0 && *value <= PlayerColor::PLAYER_LIMIT_I))
- throw rmgException(boost::to_string(boost::format ("Owner of zone %d has to be in range 0 to max player count.") %id));
- owner = value;
- }
- const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getPlayerTowns() const
- {
- return playerTowns;
- }
- void CRmgTemplateZone::setPlayerTowns(const CTownInfo & value)
- {
- playerTowns = value;
- }
- const CRmgTemplateZone::CTownInfo & CRmgTemplateZone::getNeutralTowns() const
- {
- return neutralTowns;
- }
- void CRmgTemplateZone::setNeutralTowns(const CTownInfo & value)
- {
- neutralTowns = value;
- }
- bool CRmgTemplateZone::getTownsAreSameType() const
- {
- return townsAreSameType;
- }
- void CRmgTemplateZone::setTownsAreSameType(bool value)
- {
- townsAreSameType = value;
- }
- const std::set<TFaction> & CRmgTemplateZone::getTownTypes() const
- {
- return townTypes;
- }
- void CRmgTemplateZone::setTownTypes(const std::set<TFaction> & value)
- {
- townTypes = value;
- }
- std::set<TFaction> CRmgTemplateZone::getDefaultTownTypes() const
- {
- std::set<TFaction> defaultTowns;
- auto towns = VLC->townh->getDefaultAllowed();
- for(int i = 0; i < towns.size(); ++i)
- {
- if(towns[i]) defaultTowns.insert(i);
- }
- return defaultTowns;
- }
- bool CRmgTemplateZone::getMatchTerrainToTown() const
- {
- return matchTerrainToTown;
- }
- void CRmgTemplateZone::setMatchTerrainToTown(bool value)
- {
- matchTerrainToTown = value;
- }
- const std::set<ETerrainType> & CRmgTemplateZone::getTerrainTypes() const
- {
- return terrainTypes;
- }
- void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
- {
- assert(value.find(ETerrainType::WRONG) == value.end() && value.find(ETerrainType::BORDER) == value.end() &&
- value.find(ETerrainType::WATER) == value.end() && value.find(ETerrainType::ROCK) == value.end());
- terrainTypes = value;
- }
- std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
- {
- std::set<ETerrainType> terTypes;
- static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
- ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
- for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
- return terTypes;
- }
- boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
- {
- return terrainTypeLikeZone;
- }
- void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
- {
- terrainTypeLikeZone = value;
- }
- boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
- {
- return townTypeLikeZone;
- }
- void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
- {
- townTypeLikeZone = value;
- }
- void CRmgTemplateZone::addConnection(TRmgTemplateZoneId otherZone)
- {
- connections.push_back (otherZone);
- }
- std::vector<TRmgTemplateZoneId> CRmgTemplateZone::getConnections() const
- {
- return connections;
- }
- float3 CRmgTemplateZone::getCenter() const
- {
- return center;
- }
- void CRmgTemplateZone::setCenter(const float3 &f)
- {
- //limit boundaries to (0,1) square
- center = float3 (std::min(std::max(f.x, 0.f), 1.f), std::min(std::max(f.y, 0.f), 1.f), f.z);
- }
- bool CRmgTemplateZone::pointIsIn(int x, int y)
- {
- return true;
- }
- int3 CRmgTemplateZone::getPos() const
- {
- return pos;
- }
- void CRmgTemplateZone::setPos(const int3 &Pos)
- {
- pos = Pos;
- }
- void CRmgTemplateZone::addTile (const int3 &pos)
- {
- tileinfo.insert(pos);
- }
- std::set<int3> CRmgTemplateZone::getTileInfo () const
- {
- return tileinfo;
- }
- void CRmgTemplateZone::createConnections(CMapGenerator* gen)
- {
- //rearrange tiles in random order
- std::vector<int3> tiles(tileinfo.begin(), tileinfo.end());
- //TODO: hwo to use std::shuffle with our generator?
- //std::random_shuffle (tiles.begin(), tiles.end(), &gen->rand.nextInt);
- int i, n;
- n = (tiles.end() - tiles.begin());
- for (i=n-1; i>0; --i)
- {
- std::swap (tiles.begin()[i],tiles.begin()[gen->rand.nextInt(i+1)]);
- }
- for (auto connection : connections)
- {
- if (getId() > connection) //only one connection between each pair
- continue;
- int3 guardPos(-1,-1,-1);
- auto otherZoneTiles = gen->getZones()[connection]->getTileInfo();
- auto otherZoneCenter = gen->getZones()[connection]->getPos();
- for (auto tile : tiles)
- {
- gen->foreach_neighbour (tile, [&guardPos, tile, &otherZoneTiles](int3 &pos)
- {
- if (vstd::contains(otherZoneTiles, pos))
- guardPos = tile;
- });
- if (guardPos.valid())
- {
- gen->setOccupied (guardPos, ETileType::FREE); //TODO: place monster here
- //zones can make paths only in their own area
- this->crunchPath (gen, guardPos, this->getPos(), this->getId()); //make connection towards our zone center
- gen->getZones()[connection]->crunchPath (gen, guardPos, otherZoneCenter, connection); //make connection towards other zone center
- break; //we're done with this connection
- }
- }
- if (!guardPos.valid())
- {
- auto teleport1 = new CGTeleport;
- teleport1->ID = Obj::MONOLITH_TWO_WAY;
- teleport1->subID = gen->getNextMonlithIndex();
- auto teleport2 = new CGTeleport(*teleport1);
- addRequiredObject (teleport1);
- gen->getZones()[connection]->addRequiredObject(teleport2);
- }
- }
- }
- void CRmgTemplateZone::createBorder(CMapGenerator* gen)
- {
- for (auto tile : tileinfo)
- {
- gen->foreach_neighbour (tile, [this, gen](int3 &pos)
- {
- if (!vstd::contains(this->tileinfo, pos))
- {
- gen->foreach_neighbour (pos, [this, gen](int3 &pos)
- {
- if (gen->isPossible(pos))
- gen->setOccupied (pos, ETileType::BLOCKED);
- });
- }
- });
- }
- }
- bool CRmgTemplateZone::crunchPath (CMapGenerator* gen, int3 &src, int3 &dst, TRmgTemplateZoneId zone)
- {
- /*
- make shortest path with free tiles, reachning dst or closest already free tile. Avoid blocks.
- do not leave zone border
- */
- bool result = false;
- bool end = false;
- int3 currentPos = src;
- float distance = currentPos.dist2dSQ (dst);
- while (!end)
- {
- if (currentPos == dst)
- break;
- auto lastDistance = distance;
- gen->foreach_neighbour (currentPos, [this, gen, ¤tPos, dst, &distance, &result, &end](int3 &pos)
- {
- if (!result) //not sure if lambda is worth it...
- {
- if (pos == dst)
- {
- result = true;
- end = true;
- }
- if (pos.dist2dSQ (dst) < distance)
- {
- if (!gen->isBlocked(pos))
- {
- if (vstd::contains (tileinfo, pos))
- {
- if (gen->isPossible(pos))
- {
- gen->setOccupied (pos, ETileType::FREE);
- currentPos = pos;
- distance = currentPos.dist2dSQ (dst);
- }
- else if (gen->isFree(pos))
- {
- end = true;
- result = true;
- }
- else
- throw rmgException(boost::to_string(boost::format("Tile %s of uknown type found on path") % pos()));
- }
- }
- }
- }
- });
- if (!(result || distance < lastDistance)) //we do not advance, use more avdnaced pathfinding algorithm?
- {
- logGlobal->warnStream() << boost::format ("No tile closer than %s found on path from %s to %s") %currentPos %src %dst;
- break;
- }
- }
- return result;
- }
- void CRmgTemplateZone::addRequiredObject(CGObjectInstance * obj)
- {
- requiredObjects.push_back(obj);
- }
- bool CRmgTemplateZone::fill(CMapGenerator* gen)
- {
- int townId = 0;
- if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
- {
- logGlobal->infoStream() << "Preparing playing zone";
- int player_id = *owner - 1;
- auto & playerInfo = gen->map->players[player_id];
- if (playerInfo.canAnyonePlay())
- {
- PlayerColor player(player_id);
- auto town = new CGTownInstance();
- town->ID = Obj::TOWN;
- townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
- if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
- townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral
- town->subID = townId;
- town->tempOwner = player;
- town->builtBuildings.insert(BuildingID::FORT);
- town->builtBuildings.insert(BuildingID::DEFAULT);
-
- placeObject(gen, town, getPos());
- logGlobal->traceStream() << "Placed object";
- logGlobal->traceStream() << "Fill player info " << player_id;
- auto & playerInfo = gen->map->players[player_id];
- // Update player info
- playerInfo.allowedFactions.clear();
- playerInfo.allowedFactions.insert(town->subID);
- playerInfo.hasMainTown = true;
- playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
- playerInfo.generateHeroAtMainTown = true;
- //requiredObjects.push_back(town);
- std::vector<Res::ERes> required_mines;
- required_mines.push_back(Res::ERes::WOOD);
- required_mines.push_back(Res::ERes::ORE);
- for(const auto res : required_mines)
- {
- auto mine = new CGMine();
- mine->ID = Obj::MINE;
- mine->subID = static_cast<si32>(res);
- mine->producedResource = res;
- mine->producedQuantity = mine->defaultResProduction();
- requiredObjects.push_back(mine);
- }
- }
- else
- {
- type = ETemplateZoneType::TREASURE;
- townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
- logGlobal->infoStream() << "Skipping this zone cause no player";
- }
- }
- else //no player
- {
- townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
- }
- //paint zone with matching terrain
- std::vector<int3> tiles;
- for (auto tile : tileinfo)
- {
- tiles.push_back (tile);
- }
- gen->editManager->getTerrainSelection().setSelection(tiles);
- gen->editManager->drawTerrain(VLC->townh->factions[townId]->nativeTerrain, &gen->rand);
- logGlobal->infoStream() << "Creating required objects";
- for(const auto &obj : requiredObjects)
- {
- int3 pos;
- logGlobal->traceStream() << "Looking for place";
- if ( ! findPlaceForObject(gen, obj, 3, pos))
- {
- logGlobal->errorStream() << boost::format("Failed to fill zone %d due to lack of space") %id;
- //TODO CLEANUP!
- return false;
- }
- logGlobal->traceStream() << "Place found";
- placeObject(gen, obj, pos);
- }
- std::vector<CGObjectInstance*> guarded_objects;
- static auto res_gen = gen->rand.getIntRange(Res::ERes::WOOD, Res::ERes::GOLD);
- const double res_mindist = 5;
- do {
- auto obj = new CGResource();
- auto restype = static_cast<Res::ERes>(res_gen());
- obj->ID = Obj::RESOURCE;
- obj->subID = static_cast<si32>(restype);
- obj->amount = 0;
-
- int3 pos;
- if ( ! findPlaceForObject(gen, obj, res_mindist, pos))
- {
- delete obj;
- break;
- }
- placeObject(gen, obj, pos);
- if ((restype != Res::ERes::WOOD) && (restype != Res::ERes::ORE))
- {
- guarded_objects.push_back(obj);
- }
- } while(true);
- for(const auto &obj : guarded_objects)
- {
- if ( ! guardObject(gen, obj, 500))
- {
- //TODO, DEL obj from map
- }
- }
- auto sel = gen->editManager->getTerrainSelection();
- sel.clearSelection();
- for (auto tile : tileinfo)
- {
- //test code - block all the map to show paths clearly
- //if (gen->isPossible(tile))
- // gen->setOccupied(tile, ETileType::BLOCKED);
- if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles
- {
- auto obj = new CGObjectInstance();
- obj->ID = static_cast<Obj>(130);
- obj->subID = 0;
- placeObject(gen, obj, tile);
- }
- }
- //logGlobal->infoStream() << boost::format("Filling %d with ROCK") % sel.getSelectedItems().size();
- //gen->editManager->drawTerrain(ETerrainType::ROCK, &gen->gen);
- logGlobal->infoStream() << boost::format ("Zone %d filled successfully") %id;
- return true;
- }
- bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
- {
- //we need object apperance to deduce free tiles
- if (obj->appearance.id == Obj::NO_OBJ)
- {
- auto templates = VLC->dobjinfo->pickCandidates(obj->ID, obj->subID, gen->map->getTile(getPos()).terType);
- if (templates.empty())
- throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %obj->ID %obj->subID %pos));
-
- obj->appearance = templates.front();
- }
- //si32 min_dist = sqrt(tileinfo.size()/density);
- int best_distance = 0;
- bool result = false;
- si32 w = gen->map->width;
- si32 h = gen->map->height;
- auto ow = obj->getWidth();
- auto oh = obj->getHeight();
- //logGlobal->infoStream() << boost::format("Min dist for density %f is %d") % density % min_dist;
- for(auto tile : tileinfo)
- {
- auto &ti = gen->getTile(tile);
- auto dist = ti.getNearestObjectDistance();
- //avoid borders
- if ((tile.x < 3) || (w - tile.x < 3) || (tile.y < 3) || (h - tile.y < 3))
- continue;
- if (gen->isPossible(tile) && (dist >= min_dist) && (dist > best_distance))
- {
- bool allTilesAvailable = true;
- for (auto blockingTile : obj->getBlockedOffsets())
- {
- int3 t = tile + blockingTile;
- if (!gen->map->isInTheMap(t) || !gen->isPossible(t))
- {
- allTilesAvailable = false; //if at least one tile is not possible, object can't be placed here
- break;
- }
- }
- if (allTilesAvailable)
- {
- best_distance = dist;
- pos = tile;
- result = true;
- }
- }
- }
- if (result)
- {
- gen->setOccupied(pos, ETileType::BLOCKED); //block that tile
- }
- return result;
- }
- void CRmgTemplateZone::checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
- {
- if (!gen->map->isInTheMap(pos))
- throw rmgException(boost::to_string(boost::format("Position of object %d at %s is outside the map") % object->id % object->pos()));
- object->pos = pos;
- if (object->isVisitable() && !gen->map->isInTheMap(object->visitablePos()))
- throw rmgException(boost::to_string(boost::format("Visitable tile %s of object %d at %s is outside the map") % object->visitablePos() % object->id % object->pos()));
- for (auto tile : object->getBlockedPos())
- {
- if (!gen->map->isInTheMap(tile))
- throw rmgException(boost::to_string(boost::format("Tile %s of object %d at %s is outside the map") % tile() % object->id % object->pos()));
- }
- if (object->appearance.id == Obj::NO_OBJ)
- {
- auto templates = VLC->dobjinfo->pickCandidates(object->ID, object->subID, gen->map->getTile(pos).terType);
- if (templates.empty())
- throw rmgException(boost::to_string(boost::format("Did not find graphics for object (%d,%d) at %s") %object->ID %object->subID %pos));
-
- object->appearance = templates.front();
- }
- gen->map->addBlockVisTiles(object);
- gen->editManager->insertObject(object, pos);
- logGlobal->traceStream() << boost::format ("Successfully inserted object (%d,%d) at pos %s") %object->ID %object->subID %pos();
- }
- void CRmgTemplateZone::placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos)
- {
- logGlobal->traceStream() << boost::format("Inserting object at %d %d") % pos.x % pos.y;
- checkAndPlaceObject (gen, object, pos);
- auto points = object->getBlockedPos();
- if (object->isVisitable())
- points.insert(pos + object->getVisitableOffset());
- points.insert(pos);
- for(auto const &p : points)
- {
- if (vstd::contains(tileinfo, pos + p))
- {
- gen->setOccupied(pos + p, ETileType::USED);
- }
- }
- for(auto tile : tileinfo)
- {
- si32 d = pos.dist2d(tile);
- gen->setNearestObjectDistance(tile, std::min(d, gen->getNearestObjectDistance(tile)));
- }
- }
- bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str)
- {
-
- logGlobal->traceStream() << boost::format("Guard object at %d %d") % object->pos.x % object->pos.y;
- int3 visitable = object->visitablePos();
- std::vector<int3> tiles;
- gen->foreach_neighbour(visitable, [&](int3& pos)
- {
- logGlobal->traceStream() << boost::format("Block at %d %d") % pos.x % pos.y;
- if (gen->isPossible(pos))
- {
- tiles.push_back(pos);
- gen->setOccupied(pos, ETileType::BLOCKED);
- };
- });
- if ( ! tiles.size())
- {
- logGlobal->infoStream() << "Failed";
- return false;
- }
- auto guard_tile = *RandomGeneratorUtil::nextItem(tiles, gen->rand);
- gen->setOccupied (guard_tile, ETileType::USED);
- auto guard = new CGCreature();
- guard->ID = Obj::RANDOM_MONSTER;
- guard->subID = 0;
- auto hlp = new CStackInstance();
- hlp->count = 10;
- //type will be set during initialization
- guard->putStack(SlotID(0), hlp);
- checkAndPlaceObject(gen, guard, guard_tile);
- return true;
- }
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