DjWarmonger
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aee748d8d6
- Added monoliths between remote zones
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11 years ago |
DjWarmonger
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e97933035c
Randomized connections placement (?)
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11 years ago |
DjWarmonger
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3c6a1fb715
Large objects will not spawn at blocked tiles.
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11 years ago |
DjWarmonger
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8e8b27087a
Ground connections between adjacent zones.
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11 years ago |
DjWarmonger
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8ab2a8df86
Zone borders.
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11 years ago |
DjWarmonger
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8c24ea0bfb
Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring.
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11 years ago |
Ivan Savenko
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1d17d60449
gcc update:
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11 years ago |
AlexVinS
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c40c79fa94
Make gcc happy
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11 years ago |
DjWarmonger
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b9de3875d9
- Attempt to move zones away from map boundaries
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11 years ago |
DjWarmonger
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021c6b9af3
All zones will be painted with terrain. Removed unused code.
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11 years ago |
DjWarmonger
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d2fd71d087
Zone shapes & terrains work nicely.
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11 years ago |
DjWarmonger
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27dcf70b1a
Randomized center positions of zones.
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11 years ago |
DjWarmonger
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3a6f748fb5
Paint native terrain in zones.
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11 years ago |
DjWarmonger
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75cea9206d
- Fixed uninitialized guarding creature positions
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11 years ago |
DjWarmonger
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35d6215b7b
jfhs patch integration is now complete:
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11 years ago |
DjWarmonger
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4ea9810831
First version that works:
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11 years ago |
DjWarmonger
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5b0b152aa3
Trying to restore recent type of mapGenOptions.
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11 years ago |
DjWarmonger
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1e1dce20a8
Something that compiles, but crashes when launching RMG map.
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11 years ago |
beegee1
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1ac328635a
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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12 years ago |