Commit History

Author SHA1 Message Date
  DjWarmonger aee748d8d6 - Added monoliths between remote zones 11 years ago
  DjWarmonger e97933035c Randomized connections placement (?) 11 years ago
  DjWarmonger 3c6a1fb715 Large objects will not spawn at blocked tiles. 11 years ago
  DjWarmonger 8e8b27087a Ground connections between adjacent zones. 11 years ago
  DjWarmonger 8ab2a8df86 Zone borders. 11 years ago
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. 11 years ago
  Ivan Savenko 1d17d60449 gcc update: 11 years ago
  AlexVinS c40c79fa94 Make gcc happy 11 years ago
  DjWarmonger b9de3875d9 - Attempt to move zones away from map boundaries 11 years ago
  DjWarmonger 021c6b9af3 All zones will be painted with terrain. Removed unused code. 11 years ago
  DjWarmonger d2fd71d087 Zone shapes & terrains work nicely. 11 years ago
  DjWarmonger 27dcf70b1a Randomized center positions of zones. 11 years ago
  DjWarmonger 3a6f748fb5 Paint native terrain in zones. 11 years ago
  DjWarmonger 75cea9206d - Fixed uninitialized guarding creature positions 11 years ago
  DjWarmonger 35d6215b7b jfhs patch integration is now complete: 11 years ago
  DjWarmonger 4ea9810831 First version that works: 11 years ago
  DjWarmonger 5b0b152aa3 Trying to restore recent type of mapGenOptions. 11 years ago
  DjWarmonger 1e1dce20a8 Something that compiles, but crashes when launching RMG map. 11 years ago
  beegee1 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses 12 years ago