CRmgTemplateZone.h 9.2 KB

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  1. /*
  2. * CRmgTemplateZone.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "CMapGenerator.h"
  13. #include "float3.h"
  14. #include "../int3.h"
  15. #include "../ResourceSet.h" //for TResource (?)
  16. #include "../mapObjects/ObjectTemplate.h"
  17. class CMapGenerator;
  18. class CTileInfo;
  19. class int3;
  20. class CGObjectInstance;
  21. class ObjectTemplate;
  22. namespace ETemplateZoneType
  23. {
  24. enum ETemplateZoneType
  25. {
  26. PLAYER_START,
  27. CPU_START,
  28. TREASURE,
  29. JUNCTION
  30. };
  31. }
  32. namespace EObjectPlacingResult
  33. {
  34. enum EObjectPlacingResult
  35. {
  36. SUCCESS,
  37. CANNOT_FIT,
  38. SEALED_OFF
  39. };
  40. }
  41. class DLL_LINKAGE CTileInfo
  42. {
  43. public:
  44. CTileInfo();
  45. float getNearestObjectDistance() const;
  46. void setNearestObjectDistance(float value);
  47. bool isBlocked() const;
  48. bool shouldBeBlocked() const;
  49. bool isPossible() const;
  50. bool isFree() const;
  51. bool isUsed() const;
  52. bool isRoad() const;
  53. void setOccupied(ETileType::ETileType value);
  54. ETerrainType getTerrainType() const;
  55. ETileType::ETileType getTileType() const;
  56. void setTerrainType(ETerrainType value);
  57. void setRoadType(ERoadType::ERoadType value);
  58. private:
  59. float nearestObjectDistance;
  60. ETileType::ETileType occupied;
  61. ETerrainType terrain;
  62. ERoadType::ERoadType roadType;
  63. };
  64. class DLL_LINKAGE CTreasureInfo
  65. {
  66. public:
  67. ui32 min;
  68. ui32 max;
  69. ui16 density;
  70. };
  71. struct DLL_LINKAGE ObjectInfo
  72. {
  73. ObjectTemplate templ;
  74. ui32 value;
  75. ui16 probability;
  76. ui32 maxPerZone;
  77. ui32 maxPerMap;
  78. std::function<CGObjectInstance *()> generateObject;
  79. void setTemplate (si32 type, si32 subtype, ETerrainType terrain);
  80. bool operator==(const ObjectInfo& oi) const { return (templ == oi.templ); }
  81. };
  82. struct DLL_LINKAGE CTreasurePileInfo
  83. {
  84. std::set<int3> visitableFromBottomPositions; //can be visited only from bottom or side
  85. std::set<int3> visitableFromTopPositions; //they can be visited from any direction
  86. std::set<int3> blockedPositions;
  87. std::set<int3> occupiedPositions; //blocked + visitable
  88. int3 nextTreasurePos;
  89. };
  90. /// The CRmgTemplateZone describes a zone in a template.
  91. class DLL_LINKAGE CRmgTemplateZone
  92. {
  93. public:
  94. class DLL_LINKAGE CTownInfo
  95. {
  96. public:
  97. CTownInfo();
  98. int getTownCount() const; /// Default: 0
  99. void setTownCount(int value);
  100. int getCastleCount() const; /// Default: 0
  101. void setCastleCount(int value);
  102. int getTownDensity() const; /// Default: 0
  103. void setTownDensity(int value);
  104. int getCastleDensity() const; /// Default: 0
  105. void setCastleDensity(int value);
  106. private:
  107. int townCount, castleCount, townDensity, castleDensity;
  108. };
  109. CRmgTemplateZone();
  110. TRmgTemplateZoneId getId() const; /// Default: 0
  111. void setId(TRmgTemplateZoneId value);
  112. ETemplateZoneType::ETemplateZoneType getType() const; /// Default: ETemplateZoneType::PLAYER_START
  113. void setType(ETemplateZoneType::ETemplateZoneType value);
  114. int getSize() const; /// Default: 1
  115. void setSize(int value);
  116. boost::optional<int> getOwner() const;
  117. void setOwner(boost::optional<int> value);
  118. const CTownInfo & getPlayerTowns() const;
  119. void setPlayerTowns(const CTownInfo & value);
  120. const CTownInfo & getNeutralTowns() const;
  121. void setNeutralTowns(const CTownInfo & value);
  122. bool getTownsAreSameType() const; /// Default: false
  123. void setTownsAreSameType(bool value);
  124. const std::set<TFaction> & getTownTypes() const; /// Default: all
  125. void setTownTypes(const std::set<TFaction> & value);
  126. void setMonsterTypes(const std::set<TFaction> & value);
  127. std::set<TFaction> getDefaultTownTypes() const;
  128. bool getMatchTerrainToTown() const; /// Default: true
  129. void setMatchTerrainToTown(bool value);
  130. const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
  131. void setTerrainTypes(const std::set<ETerrainType> & value);
  132. std::set<ETerrainType> getDefaultTerrainTypes() const;
  133. void setMinesAmount (TResource res, ui16 amount);
  134. std::map<TResource, ui16> getMinesInfo() const;
  135. void setMonsterStrength (EMonsterStrength::EMonsterStrength val);
  136. float3 getCenter() const;
  137. void setCenter(const float3 &f);
  138. int3 getPos() const;
  139. void setPos(const int3 &pos);
  140. bool isAccessibleFromAnywhere(CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile) const;
  141. int3 getAccessibleOffset(CMapGenerator* gen, ObjectTemplate &appearance, int3 &tile) const;
  142. void addTile (const int3 &pos);
  143. void initFreeTiles (CMapGenerator* gen);
  144. std::set<int3> getTileInfo () const;
  145. void discardDistantTiles (CMapGenerator* gen, float distance);
  146. void clearTiles();
  147. void addRequiredObject(CGObjectInstance * obj, si32 guardStrength=0);
  148. void addCloseObject(CGObjectInstance * obj, si32 guardStrength = 0);
  149. void addToConnectLater(const int3& src);
  150. bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength, bool clearSurroundingTiles = true, bool zoneGuard = false);
  151. bool createTreasurePile(CMapGenerator* gen, int3 &pos, float minDistance, const CTreasureInfo& treasureInfo);
  152. bool fill (CMapGenerator* gen);
  153. bool placeMines (CMapGenerator* gen);
  154. void initTownType (CMapGenerator* gen);
  155. void paintZoneTerrain (CMapGenerator* gen, ETerrainType terrainType);
  156. void randomizeTownType(CMapGenerator* gen); //helper function
  157. void initTerrainType (CMapGenerator* gen);
  158. void createBorder(CMapGenerator* gen);
  159. void fractalize(CMapGenerator* gen);
  160. void connectLater(CMapGenerator* gen);
  161. EObjectPlacingResult::EObjectPlacingResult tryToPlaceObjectAndConnectToPath(CMapGenerator* gen, CGObjectInstance *obj, int3 &pos); //return true if the position cna be connected
  162. bool createRequiredObjects(CMapGenerator* gen);
  163. void createTreasures(CMapGenerator* gen);
  164. void createObstacles1(CMapGenerator* gen);
  165. void createObstacles2(CMapGenerator* gen);
  166. bool crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, bool onlyStraight, std::set<int3>* clearedTiles = nullptr);
  167. bool connectPath(CMapGenerator* gen, const int3& src, bool onlyStraight);
  168. bool connectWithCenter(CMapGenerator* gen, const int3& src, bool onlyStraight);
  169. std::vector<int3> getAccessibleOffsets (CMapGenerator* gen, CGObjectInstance* object);
  170. void addConnection(TRmgTemplateZoneId otherZone);
  171. void setQuestArtZone(CRmgTemplateZone * otherZone);
  172. std::vector<TRmgTemplateZoneId> getConnections() const;
  173. void addTreasureInfo(CTreasureInfo & info);
  174. std::vector<CTreasureInfo> getTreasureInfo();
  175. std::set<int3>* getFreePaths();
  176. ObjectInfo getRandomObject (CMapGenerator* gen, CTreasurePileInfo &info, ui32 desiredValue, ui32 maxValue, ui32 currentValue);
  177. void placeSubterraneanGate(CMapGenerator* gen, int3 pos, si32 guardStrength);
  178. void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, bool updateDistance = true);
  179. bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str, bool zoneGuard = false, bool addToFreePaths = false);
  180. void placeAndGuardObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos, si32 str, bool zoneGuard = false);
  181. void addRoadNode(const int3 & node);
  182. void connectRoads(CMapGenerator * gen); //fills "roads" according to "roadNodes"
  183. private:
  184. //template info
  185. TRmgTemplateZoneId id;
  186. ETemplateZoneType::ETemplateZoneType type;
  187. int size;
  188. boost::optional<int> owner;
  189. CTownInfo playerTowns, neutralTowns;
  190. bool townsAreSameType;
  191. std::set<TFaction> townTypes;
  192. std::set<TFaction> monsterTypes;
  193. bool matchTerrainToTown;
  194. std::set<ETerrainType> terrainTypes;
  195. std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
  196. si32 townType;
  197. ETerrainType terrainType;
  198. CRmgTemplateZone * questArtZone; //artifacts required for Seer Huts will be placed here - or not if null
  199. EMonsterStrength::EMonsterStrength zoneMonsterStrength;
  200. std::vector<CTreasureInfo> treasureInfo;
  201. std::vector<ObjectInfo> possibleObjects;
  202. int minGuardedValue;
  203. //content info
  204. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  205. std::vector<std::pair<CGObjectInstance*, ui32>> closeObjects;
  206. std::vector<CGObjectInstance*> objects;
  207. //placement info
  208. int3 pos;
  209. float3 center;
  210. std::set<int3> tileinfo; //irregular area assined to zone
  211. std::set<int3> possibleTiles; //optimization purposes for treasure generation
  212. std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
  213. std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
  214. std::set<int3> roadNodes; //tiles to be connected with roads
  215. std::set<int3> roads; //all tiles with roads
  216. std::set<int3> tilesToConnectLater; //will be connected after paths are fractalized
  217. bool createRoad(CMapGenerator* gen, const int3 &src, const int3 &dst);
  218. void drawRoads(CMapGenerator * gen); //actually updates tiles
  219. bool pointIsIn(int x, int y);
  220. void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
  221. bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
  222. bool findPlaceForTreasurePile(CMapGenerator* gen, float min_dist, int3 &pos, int value);
  223. bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
  224. void setTemplateForObject(CMapGenerator* gen, CGObjectInstance* obj);
  225. bool areAllTilesAvailable(CMapGenerator* gen, CGObjectInstance* obj, int3& tile, std::set<int3>& tilesBlockedByObject) const;
  226. void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
  227. };