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						CGameHandler.cpp
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					848454d48a
					Check for end-of-battle after opening spells are cast, fixes potentially
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				2 years ago | 
			
		
			
				
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						CGameHandler.h
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					30db38c0fe
					Unified CGameHandler::bulkMoveArtifacts and CGameHandler::bulkSwapArtifacts to one
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				3 years ago | 
			
		
			
				
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						CMakeLists.txt
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					fd97b51183
					Yet another attempt to fix Windows compile:
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				2 years ago | 
			
		
			
				
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						CQuery.cpp
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					ad47a7573c
					Code style. Typo. Code clean up.
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				3 years ago | 
			
		
			
				
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						CQuery.h
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					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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				3 years ago | 
			
		
			
				
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						CVCMIServer.cpp
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					64fb4a744e
					Merge pull request #1269 from vcmi/beta
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				2 years ago | 
			
		
			
				
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						CVCMIServer.h
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					2953b8fe9d
					Fix android build
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				2 years ago | 
			
		
			
				
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						NetPacksLobbyServer.cpp
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					930f03e812
					uuid check
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				3 years ago | 
			
		
			
				
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						NetPacksServer.cpp
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					56bf8ec2c4
					#1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet
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				2 years ago | 
			
		
			
				
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						StdInc.cpp
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					3926920103
					Rename radious -> radius
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				9 years ago | 
			
		
			
				
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						StdInc.h
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					ff635edc0b
					wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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				3 years ago | 
			
		
			
				
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						VCMI_server.cbp
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					ecaa9f5d0b
					Entities redesign and a few ERM features
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				4 years ago | 
			
		
			
				
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						VCMI_server.vcxproj
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					54550b50de
					Update VS files to 2019, partially fix test project
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				6 years ago |