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- /*
- * MapIdentifiersH3M.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../GameConstants.h"
- #include "../filesystem/ResourcePath.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- class ObjectTemplate;
- struct ObjectTypeIdentifier
- {
- Obj ID;
- int32_t subID;
- bool operator < (const ObjectTypeIdentifier & other) const
- {
- if (ID != other.ID)
- return ID < other.ID;
- return subID < other.subID;
- }
- };
- class MapIdentifiersH3M
- {
- std::map<BuildingID, BuildingID> mappingBuilding;
- std::map<FactionID, std::map<BuildingID, BuildingID>> mappingFactionBuilding;
- std::map<FactionID, FactionID> mappingFaction;
- std::map<CreatureID, CreatureID> mappingCreature;
- std::map<HeroTypeID, HeroTypeID> mappingHeroType;
- std::map<HeroTypeID, HeroTypeID> mappingHeroPortrait;
- std::map<HeroClassID, HeroClassID> mappingHeroClass;
- std::map<TerrainId, TerrainId> mappingTerrain;
- std::map<ArtifactID, ArtifactID> mappingArtifact;
- std::map<SecondarySkill, SecondarySkill> mappingSecondarySkill;
- std::map<AnimationPath, AnimationPath> mappingObjectTemplate;
- std::map<ObjectTypeIdentifier, ObjectTypeIdentifier> mappingObjectIndex;
- template<typename IdentifierID>
- void loadMapping(std::map<IdentifierID, IdentifierID> & result, const JsonNode & mapping, const std::string & identifierName);
- public:
- void loadMapping(const JsonNode & mapping);
- void remapTemplate(ObjectTemplate & objectTemplate);
- BuildingID remapBuilding(std::optional<FactionID> owner, BuildingID input) const;
- HeroTypeID remapPortrait(HeroTypeID input) const;
- FactionID remap(FactionID input) const;
- CreatureID remap(CreatureID input) const;
- HeroTypeID remap(HeroTypeID input) const;
- HeroClassID remap(HeroClassID input) const;
- TerrainId remap(TerrainId input) const;
- ArtifactID remap(ArtifactID input) const;
- SecondarySkill remap(SecondarySkill input) const;
- };
- VCMI_LIB_NAMESPACE_END
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