Ivan Savenko c6408f5b4b - Full support for Mystic Pond (Rampart) 16 anni fa
..
vcmi_lib d0d60175d7 break, fix and break and fix - now its fine :) 17 anni fa
BattleAction.h cc631b1362 * next ubuntux's patch 16 anni fa
CGameState.cpp c6408f5b4b - Full support for Mystic Pond (Rampart) 16 anni fa
CGameState.h 711094da82 Fixed bugs 275 & 324 16 anni fa
CondSh.h de1ed92379 * version set 0.73b 16 anni fa
Connection.cpp 5d74e61e3e Hopefully fixed compilation. Unified line endings. 16 anni fa
Connection.h 5be449b6ca Fixed crash on closing. Fixed #326. Max movement points values follow H3 more closely. Minor fixes. 16 anni fa
HeroBonus.h 7a45f707a0 * Giants/Titans now immune to Blind. 16 anni fa
IGameCallback.cpp e1c793068d 1.Support for Skyship - revealing entire map 16 anni fa
IGameCallback.h 60a401384f * please don't include headers in headers if not necessary 16 anni fa
Interprocess.h b5ae7d5cbe * refactorings and comment coverage improvements 16 anni fa
Makefile.am 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 16 anni fa
Makefile.in 3ec6cfd115 (linux) Meved version to 0.75 (at last) and regenerated the makefiles. 16 anni fa
NetPacks.h 01831e912a Fixes for adventure AI: battles where AI is the attacker should work, fixed drawing AI heroes under FoW. 16 anni fa
NetPacksLib.cpp 7f97a56a28 Fixed crash on casting spell. Fixed giving resources from towns. Version set to 0.74c. Incremented save format version. 16 anni fa
RegisterTypes.cpp 0a96decf87 * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 16 anni fa
RegisterTypes.h f9ae91d88c * further changes towards support for ranged spells 16 anni fa
StackFeature.h ef8f2e695f * support for HP regeneration 16 anni fa
VCMIDirs.h f99c4d3c66 Fixed #110. 16 anni fa
VCMI_Lib.cpp 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 16 anni fa
VCMI_Lib.h 9ff6501ba3 Mostly done .BIK video handling (WIN only). 16 anni fa
VCMI_lib.cbp a113a8d289 * patch update from Dikamilo 17 anni fa
VCMI_lib.vcproj f5b5da348b Reverted r1416 - doesn't resolve anything, probably wrong file got committed. 16 anni fa
map.cpp 58d1ec7ac5 16 anni fa
map.h 6c4b4f21bc * Implemented rivers animation. Thanks to GrayFace for giving range of colors in palette to be shifted. 16 anni fa