| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673 |
- #include "stdafx.h"
- #include "CBuildingHandler.h"
- void CBuildingHandler::loadBuildings()
- {
- std::ifstream inp("H3bitmap.lod\\BUILDING.TXT", std::ios::in | std::ios::binary);
- inp.seekg(0,std::ios::end); // na koniec
- int andame = inp.tellg(); // read length
- inp.seekg(0,std::ios::beg); // wracamy na poczatek
- char * bufor = new char[andame]; // allocate memory
- inp.read((char*)bufor, andame); // read map file to buffer
- std::string buf = std::string(bufor);
- delete [andame] bufor;
- int i=0; //buf iterator
- int hmcr=0;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==3)
- break;
- }
- i+=2;
- EbuildingType currType; //current type of building
- bool currDwel = false; //true, if we are reading dwellings
- while(!inp.eof())
- {
- CBuilding nbu; //currently read building
- if(buildings.size()>200 && buf.substr(i, buf.size()-i).find('\r')==std::string::npos)
- break;
- std::string firstStr;
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- firstStr = buf.substr(befi, i-befi);
- ++i;
- if(firstStr == std::string(""))
- {
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- if(firstStr == std::string("Castle"))
- {
- currType = CASTLE;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else if(firstStr == std::string("Rampart"))
- {
- currType = RAMPART;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else if(firstStr == std::string("Tower"))
- {
- currType = TOWER;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else if(firstStr == std::string("Inferno"))
- {
- currType = INFERNO;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else if(firstStr == std::string("Necropolis"))
- {
- currType = NECROPOLIS;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else if(firstStr == std::string("Dungeon"))
- {
- currType = DUNGEON;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else if(firstStr == std::string("Stronghold"))
- {
- currType = STRONGHOLD;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else if(firstStr == std::string("Fortress"))
- {
- currType = FORTRESS;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else if(firstStr == std::string("Conflux"))
- {
- currType = CONFLUX;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else if(firstStr == std::string("Neutral Buildings"))
- {
- currType = NEUTRAL;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else if(firstStr == std::string("Dwellings"))
- {
- currDwel = true;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- continue;
- }
- else
- {
- nbu.wood = atoi(firstStr.c_str());
- }
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- nbu.mercury = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- nbu.ore = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- nbu.sulfur = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- nbu.crystal = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- nbu.gems = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- nbu.gold = atoi(buf.substr(befi, i-befi).c_str());
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r' || buf[i]=='\t')
- break;
- }
- nbu.refName = buf.substr(befi, i-befi);
- i+=2;
- nbu.type = currType;
- nbu.isDwelling = currDwel;
- if(nbu.refName[0]==' ')
- nbu.refName = nbu.refName.substr(1, nbu.name.size()-1);
- buildings.push_back(nbu);
- }
- loadNames();
- loadNeutNames();
- loadDwellingNames();
- }
- void CBuildingHandler::loadNames()
- {
- std::ifstream inp("H3bitmap.lod\\BLDGSPEC.TXT", std::ios::in | std::ios::binary);
- inp.seekg(0,std::ios::end); // na koniec
- int andame = inp.tellg(); // read length
- inp.seekg(0,std::ios::beg); // wracamy na poczatek
- char * bufor = new char[andame]; // allocate memory
- inp.read((char*)bufor, andame); // read map file to buffer
- std::string buf = std::string(bufor);
- delete [andame] bufor;
- int i=0; //buf iterator
- for(int ii=0; ii<9; ++ii)
- {
- for(int q=0; q<11; ++q)
- {
- if (q<9) //normal building names and descriptions
- {
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- buildings[ii*9+q].name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- buildings[ii*9+q].description = buf.substr(befi, i-befi);
- i+=2;
- }
- else if (q==9) //for graal buildings
- {
- CBuilding graal;
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- graal.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- graal.description = buf.substr(befi, i-befi);
- i+=2;
- graal.type = EbuildingType(ii+1);
- graal.wood = graal.mercury = graal.ore = graal.sulfur = graal.crystal = graal.gems = graal.gold = 0;
- graal.isDwelling = false;
- grails.push_back(graal);
- }
- else //for resource silos
- {
- CBuilding graal;
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- graal.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- graal.description = buf.substr(befi, i-befi);
- i+=2;
- graal.type = EbuildingType(ii+1);
- graal.wood = graal.mercury = graal.ore = graal.sulfur = graal.crystal = graal.gems = graal.gold = 0;
- graal.isDwelling = false;
- resourceSilos.push_back(graal);
- }
- }
- }
- ///////////////reading artifact merchant
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- artMerchant.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- artMerchant.description = buf.substr(befi, i-befi);
- i+=2;
- //////////////////////reading level1 creature horde
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- l1horde.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- l1horde.description = buf.substr(befi, i-befi);
- i+=2;
- //////////////////////reading level2 creature horde
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- l2horde.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- l2horde.description = buf.substr(befi, i-befi);
- i+=2;
- //////////////////////reading shipyard
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- shipyard.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- shipyard.description = buf.substr(befi, i-befi);
- i+=2;
- //////////////////////omitting rubbish
- int hmcr = 0;
- for(i; i<andame; ++i) //omitting rubbish
- {
- if(buf[i]=='\r')
- ++hmcr;
- if(hmcr==2)
- break;
- }
- i+=2;
- //////////////////////reading level3 creature horde
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- l3horde.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- l3horde.description = buf.substr(befi, i-befi);
- i+=2;
- //////////////////////reading level4 creature horde
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- l4horde.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- l4horde.description = buf.substr(befi, i-befi);
- i+=2;
- //////////////////////reading level5 creature horde
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- l5horde.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- l5horde.description = buf.substr(befi, i-befi);
- i+=2;
- //////////////////////reading grail
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- grail.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- grail.description = buf.substr(befi, i-befi);
- i+=2;
- //////////////////////reading resource silo
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- resSilo.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- resSilo.description = buf.substr(befi, i-befi);
- i+=2;
- }
- void CBuildingHandler::loadNeutNames()
- {
- std::ifstream inp("H3bitmap.lod\\BLDGNEUT.TXT", std::ios::in | std::ios::binary);
- inp.seekg(0,std::ios::end); // na koniec
- int andame = inp.tellg(); // read length
- inp.seekg(0,std::ios::beg); // wracamy na poczatek
- char * bufor = new char[andame]; // allocate memory
- inp.read((char*)bufor, andame); // read map file to buffer
- std::string buf = std::string(bufor);
- delete [andame] bufor;
- int i=0; //buf iterator
- for(int q=0; q<15; ++q)
- {
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- buildings[81+q].name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- buildings[81+q].description = buf.substr(befi, i-befi);
- i+=2;
- }
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- i+=2;
- ////////////////////////////reading blacksmith
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- CBuilding b1;
- b1.type = EbuildingType(0);
- b1.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- b1.description = buf.substr(befi, i-befi);
- i+=2;
- blacksmith = b1;
- //////////////////////////////reading moat
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- b1.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- b1.description = buf.substr(befi, i-befi);
- i+=2;
- moat = b1;
- /////////////////////////reading shipyard with ship
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- b1.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- b1.description = buf.substr(befi, i-befi);
- i+=2;
- shipyardWithShip = b1;
- /////////////////////////reading blacksmiths
- for(int q=0; q<9; ++q)
- {
- CBuilding black; //
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- black.name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- black.description = buf.substr(befi, i-befi);
- i+=2;
- black.type = EbuildingType(q+1);
- blacksmiths.push_back(black);
- }
- }
- void CBuildingHandler::loadDwellingNames()
- {
- std::ifstream inp("H3bitmap.lod\\DWELLING.TXT", std::ios::in | std::ios::binary);
- inp.seekg(0,std::ios::end); // na koniec
- int andame = inp.tellg(); // read length
- inp.seekg(0,std::ios::beg); // wracamy na poczatek
- char * bufor = new char[andame]; // allocate memory
- inp.read((char*)bufor, andame); // read map file to buffer
- std::string buf = std::string(bufor);
- delete [andame] bufor;
- int i = 0; //buf iterator
- int whdw = 98; //wchich dwelling we are currently reading
- for(whdw; whdw<224; ++whdw)
- {
- int befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\t')
- break;
- }
- buildings[whdw].name = buf.substr(befi, i-befi);
- ++i;
- befi=i;
- for(i; i<andame; ++i)
- {
- if(buf[i]=='\r')
- break;
- }
- buildings[whdw].description = buf.substr(befi, i-befi);
- i+=2;
- }
- }
|