CBuildingHandler.cpp 13 KB

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  1. #include "stdafx.h"
  2. #include "CBuildingHandler.h"
  3. void CBuildingHandler::loadBuildings()
  4. {
  5. std::ifstream inp("H3bitmap.lod\\BUILDING.TXT", std::ios::in | std::ios::binary);
  6. inp.seekg(0,std::ios::end); // na koniec
  7. int andame = inp.tellg(); // read length
  8. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  9. char * bufor = new char[andame]; // allocate memory
  10. inp.read((char*)bufor, andame); // read map file to buffer
  11. std::string buf = std::string(bufor);
  12. delete [andame] bufor;
  13. int i=0; //buf iterator
  14. int hmcr=0;
  15. for(i; i<andame; ++i) //omitting rubbish
  16. {
  17. if(buf[i]=='\r')
  18. ++hmcr;
  19. if(hmcr==3)
  20. break;
  21. }
  22. i+=2;
  23. EbuildingType currType; //current type of building
  24. bool currDwel = false; //true, if we are reading dwellings
  25. while(!inp.eof())
  26. {
  27. CBuilding nbu; //currently read building
  28. if(buildings.size()>200 && buf.substr(i, buf.size()-i).find('\r')==std::string::npos)
  29. break;
  30. std::string firstStr;
  31. int befi=i;
  32. for(i; i<andame; ++i)
  33. {
  34. if(buf[i]=='\t')
  35. break;
  36. }
  37. firstStr = buf.substr(befi, i-befi);
  38. ++i;
  39. if(firstStr == std::string(""))
  40. {
  41. for(i; i<andame; ++i) //omitting rubbish
  42. {
  43. if(buf[i]=='\r')
  44. break;
  45. }
  46. i+=2;
  47. continue;
  48. }
  49. if(firstStr == std::string("Castle"))
  50. {
  51. currType = CASTLE;
  52. for(i; i<andame; ++i) //omitting rubbish
  53. {
  54. if(buf[i]=='\r')
  55. break;
  56. }
  57. i+=2;
  58. continue;
  59. }
  60. else if(firstStr == std::string("Rampart"))
  61. {
  62. currType = RAMPART;
  63. for(i; i<andame; ++i) //omitting rubbish
  64. {
  65. if(buf[i]=='\r')
  66. break;
  67. }
  68. i+=2;
  69. continue;
  70. }
  71. else if(firstStr == std::string("Tower"))
  72. {
  73. currType = TOWER;
  74. for(i; i<andame; ++i) //omitting rubbish
  75. {
  76. if(buf[i]=='\r')
  77. break;
  78. }
  79. i+=2;
  80. continue;
  81. }
  82. else if(firstStr == std::string("Inferno"))
  83. {
  84. currType = INFERNO;
  85. for(i; i<andame; ++i) //omitting rubbish
  86. {
  87. if(buf[i]=='\r')
  88. break;
  89. }
  90. i+=2;
  91. continue;
  92. }
  93. else if(firstStr == std::string("Necropolis"))
  94. {
  95. currType = NECROPOLIS;
  96. for(i; i<andame; ++i) //omitting rubbish
  97. {
  98. if(buf[i]=='\r')
  99. break;
  100. }
  101. i+=2;
  102. continue;
  103. }
  104. else if(firstStr == std::string("Dungeon"))
  105. {
  106. currType = DUNGEON;
  107. for(i; i<andame; ++i) //omitting rubbish
  108. {
  109. if(buf[i]=='\r')
  110. break;
  111. }
  112. i+=2;
  113. continue;
  114. }
  115. else if(firstStr == std::string("Stronghold"))
  116. {
  117. currType = STRONGHOLD;
  118. for(i; i<andame; ++i) //omitting rubbish
  119. {
  120. if(buf[i]=='\r')
  121. break;
  122. }
  123. i+=2;
  124. continue;
  125. }
  126. else if(firstStr == std::string("Fortress"))
  127. {
  128. currType = FORTRESS;
  129. for(i; i<andame; ++i) //omitting rubbish
  130. {
  131. if(buf[i]=='\r')
  132. break;
  133. }
  134. i+=2;
  135. continue;
  136. }
  137. else if(firstStr == std::string("Conflux"))
  138. {
  139. currType = CONFLUX;
  140. for(i; i<andame; ++i) //omitting rubbish
  141. {
  142. if(buf[i]=='\r')
  143. break;
  144. }
  145. i+=2;
  146. continue;
  147. }
  148. else if(firstStr == std::string("Neutral Buildings"))
  149. {
  150. currType = NEUTRAL;
  151. for(i; i<andame; ++i) //omitting rubbish
  152. {
  153. if(buf[i]=='\r')
  154. break;
  155. }
  156. i+=2;
  157. continue;
  158. }
  159. else if(firstStr == std::string("Dwellings"))
  160. {
  161. currDwel = true;
  162. for(i; i<andame; ++i) //omitting rubbish
  163. {
  164. if(buf[i]=='\r')
  165. break;
  166. }
  167. i+=2;
  168. continue;
  169. }
  170. else
  171. {
  172. nbu.wood = atoi(firstStr.c_str());
  173. }
  174. befi=i;
  175. for(i; i<andame; ++i)
  176. {
  177. if(buf[i]=='\t')
  178. break;
  179. }
  180. nbu.mercury = atoi(buf.substr(befi, i-befi).c_str());
  181. ++i;
  182. befi=i;
  183. for(i; i<andame; ++i)
  184. {
  185. if(buf[i]=='\t')
  186. break;
  187. }
  188. nbu.ore = atoi(buf.substr(befi, i-befi).c_str());
  189. ++i;
  190. befi=i;
  191. for(i; i<andame; ++i)
  192. {
  193. if(buf[i]=='\t')
  194. break;
  195. }
  196. nbu.sulfur = atoi(buf.substr(befi, i-befi).c_str());
  197. ++i;
  198. befi=i;
  199. for(i; i<andame; ++i)
  200. {
  201. if(buf[i]=='\t')
  202. break;
  203. }
  204. nbu.crystal = atoi(buf.substr(befi, i-befi).c_str());
  205. ++i;
  206. befi=i;
  207. for(i; i<andame; ++i)
  208. {
  209. if(buf[i]=='\t')
  210. break;
  211. }
  212. nbu.gems = atoi(buf.substr(befi, i-befi).c_str());
  213. ++i;
  214. befi=i;
  215. for(i; i<andame; ++i)
  216. {
  217. if(buf[i]=='\t')
  218. break;
  219. }
  220. nbu.gold = atoi(buf.substr(befi, i-befi).c_str());
  221. ++i;
  222. befi=i;
  223. for(i; i<andame; ++i)
  224. {
  225. if(buf[i]=='\r' || buf[i]=='\t')
  226. break;
  227. }
  228. nbu.refName = buf.substr(befi, i-befi);
  229. i+=2;
  230. nbu.type = currType;
  231. nbu.isDwelling = currDwel;
  232. if(nbu.refName[0]==' ')
  233. nbu.refName = nbu.refName.substr(1, nbu.name.size()-1);
  234. buildings.push_back(nbu);
  235. }
  236. loadNames();
  237. loadNeutNames();
  238. loadDwellingNames();
  239. }
  240. void CBuildingHandler::loadNames()
  241. {
  242. std::ifstream inp("H3bitmap.lod\\BLDGSPEC.TXT", std::ios::in | std::ios::binary);
  243. inp.seekg(0,std::ios::end); // na koniec
  244. int andame = inp.tellg(); // read length
  245. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  246. char * bufor = new char[andame]; // allocate memory
  247. inp.read((char*)bufor, andame); // read map file to buffer
  248. std::string buf = std::string(bufor);
  249. delete [andame] bufor;
  250. int i=0; //buf iterator
  251. for(int ii=0; ii<9; ++ii)
  252. {
  253. for(int q=0; q<11; ++q)
  254. {
  255. if (q<9) //normal building names and descriptions
  256. {
  257. int befi=i;
  258. for(i; i<andame; ++i)
  259. {
  260. if(buf[i]=='\t')
  261. break;
  262. }
  263. buildings[ii*9+q].name = buf.substr(befi, i-befi);
  264. ++i;
  265. befi=i;
  266. for(i; i<andame; ++i)
  267. {
  268. if(buf[i]=='\r')
  269. break;
  270. }
  271. buildings[ii*9+q].description = buf.substr(befi, i-befi);
  272. i+=2;
  273. }
  274. else if (q==9) //for graal buildings
  275. {
  276. CBuilding graal;
  277. int befi=i;
  278. for(i; i<andame; ++i)
  279. {
  280. if(buf[i]=='\t')
  281. break;
  282. }
  283. graal.name = buf.substr(befi, i-befi);
  284. ++i;
  285. befi=i;
  286. for(i; i<andame; ++i)
  287. {
  288. if(buf[i]=='\r')
  289. break;
  290. }
  291. graal.description = buf.substr(befi, i-befi);
  292. i+=2;
  293. graal.type = EbuildingType(ii+1);
  294. graal.wood = graal.mercury = graal.ore = graal.sulfur = graal.crystal = graal.gems = graal.gold = 0;
  295. graal.isDwelling = false;
  296. grails.push_back(graal);
  297. }
  298. else //for resource silos
  299. {
  300. CBuilding graal;
  301. int befi=i;
  302. for(i; i<andame; ++i)
  303. {
  304. if(buf[i]=='\t')
  305. break;
  306. }
  307. graal.name = buf.substr(befi, i-befi);
  308. ++i;
  309. befi=i;
  310. for(i; i<andame; ++i)
  311. {
  312. if(buf[i]=='\r')
  313. break;
  314. }
  315. graal.description = buf.substr(befi, i-befi);
  316. i+=2;
  317. graal.type = EbuildingType(ii+1);
  318. graal.wood = graal.mercury = graal.ore = graal.sulfur = graal.crystal = graal.gems = graal.gold = 0;
  319. graal.isDwelling = false;
  320. resourceSilos.push_back(graal);
  321. }
  322. }
  323. }
  324. ///////////////reading artifact merchant
  325. int befi=i;
  326. for(i; i<andame; ++i)
  327. {
  328. if(buf[i]=='\t')
  329. break;
  330. }
  331. artMerchant.name = buf.substr(befi, i-befi);
  332. ++i;
  333. befi=i;
  334. for(i; i<andame; ++i)
  335. {
  336. if(buf[i]=='\r')
  337. break;
  338. }
  339. artMerchant.description = buf.substr(befi, i-befi);
  340. i+=2;
  341. //////////////////////reading level1 creature horde
  342. befi=i;
  343. for(i; i<andame; ++i)
  344. {
  345. if(buf[i]=='\t')
  346. break;
  347. }
  348. l1horde.name = buf.substr(befi, i-befi);
  349. ++i;
  350. befi=i;
  351. for(i; i<andame; ++i)
  352. {
  353. if(buf[i]=='\r')
  354. break;
  355. }
  356. l1horde.description = buf.substr(befi, i-befi);
  357. i+=2;
  358. //////////////////////reading level2 creature horde
  359. befi=i;
  360. for(i; i<andame; ++i)
  361. {
  362. if(buf[i]=='\t')
  363. break;
  364. }
  365. l2horde.name = buf.substr(befi, i-befi);
  366. ++i;
  367. befi=i;
  368. for(i; i<andame; ++i)
  369. {
  370. if(buf[i]=='\r')
  371. break;
  372. }
  373. l2horde.description = buf.substr(befi, i-befi);
  374. i+=2;
  375. //////////////////////reading shipyard
  376. befi=i;
  377. for(i; i<andame; ++i)
  378. {
  379. if(buf[i]=='\t')
  380. break;
  381. }
  382. shipyard.name = buf.substr(befi, i-befi);
  383. ++i;
  384. befi=i;
  385. for(i; i<andame; ++i)
  386. {
  387. if(buf[i]=='\r')
  388. break;
  389. }
  390. shipyard.description = buf.substr(befi, i-befi);
  391. i+=2;
  392. //////////////////////omitting rubbish
  393. int hmcr = 0;
  394. for(i; i<andame; ++i) //omitting rubbish
  395. {
  396. if(buf[i]=='\r')
  397. ++hmcr;
  398. if(hmcr==2)
  399. break;
  400. }
  401. i+=2;
  402. //////////////////////reading level3 creature horde
  403. befi=i;
  404. for(i; i<andame; ++i)
  405. {
  406. if(buf[i]=='\t')
  407. break;
  408. }
  409. l3horde.name = buf.substr(befi, i-befi);
  410. ++i;
  411. befi=i;
  412. for(i; i<andame; ++i)
  413. {
  414. if(buf[i]=='\r')
  415. break;
  416. }
  417. l3horde.description = buf.substr(befi, i-befi);
  418. i+=2;
  419. //////////////////////reading level4 creature horde
  420. befi=i;
  421. for(i; i<andame; ++i)
  422. {
  423. if(buf[i]=='\t')
  424. break;
  425. }
  426. l4horde.name = buf.substr(befi, i-befi);
  427. ++i;
  428. befi=i;
  429. for(i; i<andame; ++i)
  430. {
  431. if(buf[i]=='\r')
  432. break;
  433. }
  434. l4horde.description = buf.substr(befi, i-befi);
  435. i+=2;
  436. //////////////////////reading level5 creature horde
  437. befi=i;
  438. for(i; i<andame; ++i)
  439. {
  440. if(buf[i]=='\t')
  441. break;
  442. }
  443. l5horde.name = buf.substr(befi, i-befi);
  444. ++i;
  445. befi=i;
  446. for(i; i<andame; ++i)
  447. {
  448. if(buf[i]=='\r')
  449. break;
  450. }
  451. l5horde.description = buf.substr(befi, i-befi);
  452. i+=2;
  453. //////////////////////reading grail
  454. befi=i;
  455. for(i; i<andame; ++i)
  456. {
  457. if(buf[i]=='\t')
  458. break;
  459. }
  460. grail.name = buf.substr(befi, i-befi);
  461. ++i;
  462. befi=i;
  463. for(i; i<andame; ++i)
  464. {
  465. if(buf[i]=='\r')
  466. break;
  467. }
  468. grail.description = buf.substr(befi, i-befi);
  469. i+=2;
  470. //////////////////////reading resource silo
  471. befi=i;
  472. for(i; i<andame; ++i)
  473. {
  474. if(buf[i]=='\t')
  475. break;
  476. }
  477. resSilo.name = buf.substr(befi, i-befi);
  478. ++i;
  479. befi=i;
  480. for(i; i<andame; ++i)
  481. {
  482. if(buf[i]=='\r')
  483. break;
  484. }
  485. resSilo.description = buf.substr(befi, i-befi);
  486. i+=2;
  487. }
  488. void CBuildingHandler::loadNeutNames()
  489. {
  490. std::ifstream inp("H3bitmap.lod\\BLDGNEUT.TXT", std::ios::in | std::ios::binary);
  491. inp.seekg(0,std::ios::end); // na koniec
  492. int andame = inp.tellg(); // read length
  493. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  494. char * bufor = new char[andame]; // allocate memory
  495. inp.read((char*)bufor, andame); // read map file to buffer
  496. std::string buf = std::string(bufor);
  497. delete [andame] bufor;
  498. int i=0; //buf iterator
  499. for(int q=0; q<15; ++q)
  500. {
  501. int befi=i;
  502. for(i; i<andame; ++i)
  503. {
  504. if(buf[i]=='\t')
  505. break;
  506. }
  507. buildings[81+q].name = buf.substr(befi, i-befi);
  508. ++i;
  509. befi=i;
  510. for(i; i<andame; ++i)
  511. {
  512. if(buf[i]=='\r')
  513. break;
  514. }
  515. buildings[81+q].description = buf.substr(befi, i-befi);
  516. i+=2;
  517. }
  518. for(i; i<andame; ++i)
  519. {
  520. if(buf[i]=='\r')
  521. break;
  522. }
  523. i+=2;
  524. ////////////////////////////reading blacksmith
  525. int befi=i;
  526. for(i; i<andame; ++i)
  527. {
  528. if(buf[i]=='\t')
  529. break;
  530. }
  531. CBuilding b1;
  532. b1.type = EbuildingType(0);
  533. b1.name = buf.substr(befi, i-befi);
  534. ++i;
  535. befi=i;
  536. for(i; i<andame; ++i)
  537. {
  538. if(buf[i]=='\r')
  539. break;
  540. }
  541. b1.description = buf.substr(befi, i-befi);
  542. i+=2;
  543. blacksmith = b1;
  544. //////////////////////////////reading moat
  545. befi=i;
  546. for(i; i<andame; ++i)
  547. {
  548. if(buf[i]=='\t')
  549. break;
  550. }
  551. b1.name = buf.substr(befi, i-befi);
  552. ++i;
  553. befi=i;
  554. for(i; i<andame; ++i)
  555. {
  556. if(buf[i]=='\r')
  557. break;
  558. }
  559. b1.description = buf.substr(befi, i-befi);
  560. i+=2;
  561. moat = b1;
  562. /////////////////////////reading shipyard with ship
  563. befi=i;
  564. for(i; i<andame; ++i)
  565. {
  566. if(buf[i]=='\t')
  567. break;
  568. }
  569. b1.name = buf.substr(befi, i-befi);
  570. ++i;
  571. befi=i;
  572. for(i; i<andame; ++i)
  573. {
  574. if(buf[i]=='\r')
  575. break;
  576. }
  577. b1.description = buf.substr(befi, i-befi);
  578. i+=2;
  579. shipyardWithShip = b1;
  580. /////////////////////////reading blacksmiths
  581. for(int q=0; q<9; ++q)
  582. {
  583. CBuilding black; //
  584. int befi=i;
  585. for(i; i<andame; ++i)
  586. {
  587. if(buf[i]=='\t')
  588. break;
  589. }
  590. black.name = buf.substr(befi, i-befi);
  591. ++i;
  592. befi=i;
  593. for(i; i<andame; ++i)
  594. {
  595. if(buf[i]=='\r')
  596. break;
  597. }
  598. black.description = buf.substr(befi, i-befi);
  599. i+=2;
  600. black.type = EbuildingType(q+1);
  601. blacksmiths.push_back(black);
  602. }
  603. }
  604. void CBuildingHandler::loadDwellingNames()
  605. {
  606. std::ifstream inp("H3bitmap.lod\\DWELLING.TXT", std::ios::in | std::ios::binary);
  607. inp.seekg(0,std::ios::end); // na koniec
  608. int andame = inp.tellg(); // read length
  609. inp.seekg(0,std::ios::beg); // wracamy na poczatek
  610. char * bufor = new char[andame]; // allocate memory
  611. inp.read((char*)bufor, andame); // read map file to buffer
  612. std::string buf = std::string(bufor);
  613. delete [andame] bufor;
  614. int i = 0; //buf iterator
  615. int whdw = 98; //wchich dwelling we are currently reading
  616. for(whdw; whdw<224; ++whdw)
  617. {
  618. int befi=i;
  619. for(i; i<andame; ++i)
  620. {
  621. if(buf[i]=='\t')
  622. break;
  623. }
  624. buildings[whdw].name = buf.substr(befi, i-befi);
  625. ++i;
  626. befi=i;
  627. for(i; i<andame; ++i)
  628. {
  629. if(buf[i]=='\r')
  630. break;
  631. }
  632. buildings[whdw].description = buf.substr(befi, i-befi);
  633. i+=2;
  634. }
  635. }