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- #pragma once
- #include "CObjectHandler.h"
- #include "CArmedInstance.h"
- /*
- * CBank.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- struct BankConfig;
- class CBankInstanceConstructor;
- class DLL_LINKAGE CBank : public CArmedInstance
- {
- std::unique_ptr<BankConfig> bc;
- ui32 daycounter;
- ui32 resetDuration;
- void setPropertyDer(ui8 what, ui32 val) override;
- void doVisit(const CGHeroInstance * hero) const;
- public:
- CBank();
- ~CBank();
- void setConfig(const BankConfig & bc);
- void initObj() override;
- std::string getHoverText(PlayerColor player) const override;
- void newTurn() const override;
- bool wasVisited (PlayerColor player) const override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & daycounter & bc & resetDuration;
- }
- friend class CBankInstanceConstructor;
- };
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