| 123456789101112131415161718192021222324252627282930313233 |
- /*
- * BattleAction.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "SpecialAction.h"
- #include "../../../../lib/CGameState.h"
- namespace AIPathfinding
- {
- class BattleAction : public SpecialAction
- {
- private:
- const int3 targetTile;
- public:
- BattleAction(const int3 targetTile)
- :targetTile(targetTile)
- {
- }
- virtual void execute(const CGHeroInstance * hero) const override;
- virtual std::string toString() const override;
- };
- }
|