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- #include "SDL_Extensions.h"
- #include <cassert>
- #include <boost/thread/locks.hpp>
- #include "GUIBase.h"
- #include <boost/thread/mutex.hpp>
- #include <queue>
- #include "CGameInfo.h"
- #include "CCursorHandler.h"
- #include "CBitmapHandler.h"
- #include "Graphics.h"
- #include "../CThreadHelper.h"
- /*
- * GUIBase.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- extern std::queue<SDL_Event*> events;
- extern boost::mutex eventsM;
- void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(vstd::contains(assignedKeys,key.keysym.sym))
- {
- bool prev = pressedL;
- if(key.state == SDL_PRESSED)
- {
- pressedL = true;
- clickLeft(true, prev);
- }
- else
- {
- pressedL = false;
- clickLeft(false, prev);
- }
- }
- }
- void CGuiHandler::popInt( IShowActivable *top )
- {
- assert(listInt.front() == top);
- top->deactivate();
- listInt.pop_front();
- objsToBlit -= top;
- if(listInt.size())
- listInt.front()->activate();
- totalRedraw();
- fakeMouseMove();
- }
- void CGuiHandler::popIntTotally( IShowActivable *top )
- {
- assert(listInt.front() == top);
- popInt(top);
- delete top;
- }
- void CGuiHandler::pushInt( IShowActivable *newInt )
- {
- //a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
- screenBuf = screen2;
- if(listInt.size())
- listInt.front()->deactivate();
- listInt.push_front(newInt);
- newInt->activate();
- objsToBlit.push_back(newInt);
- totalRedraw();
- }
- void CGuiHandler::popInts( int howMany )
- {
- if(!howMany) return; //senseless but who knows...
- assert(listInt.size() >= howMany);
- listInt.front()->deactivate();
- for(int i=0; i < howMany; i++)
- {
- objsToBlit -= listInt.front();
- delete listInt.front();
- listInt.pop_front();
- }
- if(listInt.size())
- {
- listInt.front()->activate();
- totalRedraw();
- }
- }
- IShowActivable * CGuiHandler::topInt()
- {
- if(!listInt.size())
- return NULL;
- else
- return listInt.front();
- }
- void CGuiHandler::totalRedraw()
- {
- for(int i=0;i<objsToBlit.size();i++)
- objsToBlit[i]->showAll(screen2);
- blitAt(screen2,0,0,screen);
- if(objsToBlit.size())
- objsToBlit.back()->showAll(screen);
- }
- void CGuiHandler::updateTime()
- {
- int tv = th.getDif();
- std::list<CIntObject*> hlp = timeinterested;
- for (std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
- {
- if(!vstd::contains(timeinterested,*i)) continue;
- if ((*i)->toNextTick>=0)
- (*i)->toNextTick-=tv;
- if ((*i)->toNextTick<0)
- (*i)->tick();
- }
- }
- void CGuiHandler::handleEvents()
- {
- while(true)
- {
- SDL_Event *ev = NULL;
- boost::unique_lock<boost::mutex> lock(eventsM);
- if(!events.size())
- {
- return;
- }
- else
- {
- ev = events.front();
- events.pop();
- }
- handleEvent(ev);
- delete ev;
- }
- }
- void CGuiHandler::handleEvent(SDL_Event *sEvent)
- {
- current = sEvent;
- bool prev;
- if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
- {
- SDL_KeyboardEvent key = sEvent->key;
- //translate numpad keys
- if(key.keysym.sym == SDLK_KP_ENTER)
- {
- key.keysym.sym = (SDLKey)SDLK_RETURN;
- }
- bool keysCaptured = false;
- for(std::list<CIntObject*>::iterator i=keyinterested.begin(); i != keyinterested.end() && current; i++)
- {
- if((*i)->captureAllKeys)
- {
- keysCaptured = true;
- break;
- }
- }
- std::list<CIntObject*> miCopy = keyinterested;
- for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end() && current; i++)
- if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
- (**i).keyPressed(key);
- }
- else if(sEvent->type==SDL_MOUSEMOTION)
- {
- CCS->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
- handleMouseMotion(sEvent);
- }
- else if (sEvent->type==SDL_MOUSEBUTTONDOWN)
- {
- if(sEvent->button.button == SDL_BUTTON_LEFT)
- {
-
- if(lastClick == sEvent->motion && (SDL_GetTicks() - lastClickTime) < 300)
- {
- std::list<CIntObject*> hlp = doubleClickInterested;
- for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
- {
- if(!vstd::contains(doubleClickInterested,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->onDoubleClick();
- }
- }
- }
- lastClick = sEvent->motion;
- lastClickTime = SDL_GetTicks();
- std::list<CIntObject*> hlp = lclickable;
- for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
- {
- if(!vstd::contains(lclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- prev = (*i)->pressedL;
- (*i)->pressedL = true;
- (*i)->clickLeft(true, prev);
- }
- }
- }
- else if (sEvent->button.button == SDL_BUTTON_RIGHT)
- {
- std::list<CIntObject*> hlp = rclickable;
- for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
- {
- if(!vstd::contains(rclickable,*i)) continue;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- prev = (*i)->pressedR;
- (*i)->pressedR = true;
- (*i)->clickRight(true, prev);
- }
- }
- }
- else if(sEvent->button.button == SDL_BUTTON_WHEELDOWN || sEvent->button.button == SDL_BUTTON_WHEELUP)
- {
- std::list<CIntObject*> hlp = wheelInterested;
- for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
- {
- if(!vstd::contains(wheelInterested,*i)) continue;
- (*i)->wheelScrolled(sEvent->button.button == SDL_BUTTON_WHEELDOWN, isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y));
- }
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
- {
- std::list<CIntObject*> hlp = lclickable;
- for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
- {
- if(!vstd::contains(lclickable,*i)) continue;
- prev = (*i)->pressedL;
- (*i)->pressedL = false;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickLeft(false, prev);
- }
- else
- (*i)->clickLeft(boost::logic::indeterminate, prev);
- }
- }
- else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
- {
- std::list<CIntObject*> hlp = rclickable;
- for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
- {
- if(!vstd::contains(rclickable,*i)) continue;
- prev = (*i)->pressedR;
- (*i)->pressedR = false;
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- (*i)->clickRight(false, prev);
- }
- else
- (*i)->clickRight(boost::logic::indeterminate, prev);
- }
- }
- current = NULL;
- } //event end
- void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
- {
- //sending active, hovered hoverable objects hover() call
- std::vector<CIntObject*> hlp;
- for(std::list<CIntObject*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
- {
- if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
- {
- if (!(*i)->hovered)
- hlp.push_back((*i));
- }
- else if ((*i)->hovered)
- {
- (*i)->hover(false);
- (*i)->hovered = false;
- }
- }
- for(int i=0; i<hlp.size();i++)
- {
- hlp[i]->hover(true);
- hlp[i]->hovered = true;
- }
- handleMoveInterested(sEvent->motion);
- }
- void CGuiHandler::simpleRedraw()
- {
- //update only top interface and draw background
- if(objsToBlit.size() > 1)
- blitAt(screen2,0,0,screen); //blit background
- objsToBlit.back()->show(screen); //blit active interface/window
- }
- void CGuiHandler::handleMoveInterested( const SDL_MouseMotionEvent & motion )
- {
- //sending active, MotionInterested objects mouseMoved() call
- std::list<CIntObject*> miCopy = motioninterested;
- for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
- {
- if ((*i)->strongInterest || isItIn(&(*i)->pos, motion.x, motion.y))
- {
- (*i)->mouseMoved(motion);
- }
- }
- }
- void CGuiHandler::fakeMouseMove()
- {
- SDL_Event evnt;
- SDL_MouseMotionEvent sme = {SDL_MOUSEMOTION, 0, 0, 0, 0, 0, 0};
- int x, y;
- sme.state = SDL_GetMouseState(&x, &y);
- sme.x = x;
- sme.y = y;
- evnt.motion = sme;
- current = &evnt;
- handleMouseMotion(&evnt);
- }
- void CGuiHandler::run()
- {
- setThreadName(-1, "CGuiHandler::run");
- try
- {
- SDL_initFramerate(mainFPSmng);
- while(!terminate)
- {
- if(curInt)
- curInt->update();
- SDL_framerateDelay(mainFPSmng);
- //SDL_Delay(20); //give time for other apps
- }
- } HANDLE_EXCEPTION
- }
- CGuiHandler::CGuiHandler()
- :lastClick(-500, -500)
- {
- curInt = NULL;
- current = NULL;
- terminate = false;
- statusbar = NULL;
- mainFPSmng = new FPSmanager;
- SDL_setFramerate(mainFPSmng, 48);
- }
- CGuiHandler::~CGuiHandler()
- {
- delete mainFPSmng;
- }
- void CGuiHandler::breakEventHandling()
- {
- current = NULL;
- }
- void CIntObject::activateLClick()
- {
- GH.lclickable.push_front(this);
- active |= LCLICK;
- }
- void CIntObject::deactivateLClick()
- {
- std::list<CIntObject*>::iterator hlp = std::find(GH.lclickable.begin(),GH.lclickable.end(),this);
- assert(hlp != GH.lclickable.end());
- GH.lclickable.erase(hlp);
- active &= ~LCLICK;
- }
- void CIntObject::clickLeft(tribool down, bool previousState)
- {
- }
- void CIntObject::activateRClick()
- {
- GH.rclickable.push_front(this);
- active |= RCLICK;
- }
- void CIntObject::deactivateRClick()
- {
- std::list<CIntObject*>::iterator hlp = std::find(GH.rclickable.begin(),GH.rclickable.end(),this);
- assert(hlp != GH.rclickable.end());
- GH.rclickable.erase(hlp);
- active &= ~RCLICK;
- }
- void CIntObject::clickRight(tribool down, bool previousState)
- {
- }
- void CIntObject::activateHover()
- {
- GH.hoverable.push_front(this);
- active |= HOVER;
- }
- void CIntObject::deactivateHover()
- {
- std::list<CIntObject*>::iterator hlp = std::find(GH.hoverable.begin(),GH.hoverable.end(),this);
- assert(hlp != GH.hoverable.end());
- GH.hoverable.erase(hlp);
- active &= ~HOVER;
- }
- void CIntObject::hover( bool on )
- {
- }
- void CIntObject::activateKeys()
- {
- GH.keyinterested.push_front(this);
- active |= KEYBOARD;
- }
- void CIntObject::deactivateKeys()
- {
- std::list<CIntObject*>::iterator hlp = std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this);
- assert(hlp != GH.keyinterested.end());
- GH.keyinterested.erase(hlp);
- active &= ~KEYBOARD;
- }
- void CIntObject::keyPressed( const SDL_KeyboardEvent & key )
- {
- }
- void CIntObject::activateMouseMove()
- {
- GH.motioninterested.push_front(this);
- active |= MOVE;
- }
- void CIntObject::deactivateMouseMove()
- {
- std::list<CIntObject*>::iterator hlp = std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this);
- assert(hlp != GH.motioninterested.end());
- GH.motioninterested.erase(hlp);
- active &= ~MOVE;
- }
- void CIntObject::mouseMoved( const SDL_MouseMotionEvent & sEvent )
- {
- }
- void CIntObject::activateTimer()
- {
- GH.timeinterested.push_back(this);
- active |= TIME;
- }
- void CIntObject::deactivateTimer()
- {
- std::list<CIntObject*>::iterator hlp = std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this);
- assert(hlp != GH.timeinterested.end());
- GH.timeinterested.erase(hlp);
- active &= ~TIME;
- }
- void CIntObject::tick()
- {
- }
- CIntObject::CIntObject()
- {
- pressedL = pressedR = hovered = captureAllKeys = strongInterest = false;
- toNextTick = active = used = 0;
- recActions = defActions = GH.defActionsDef;
- pos.x = 0;
- pos.y = 0;
- pos.w = 0;
- pos.h = 0;
- if(GH.captureChildren)
- {
- assert(GH.createdObj.size());
- parent = GH.createdObj.front();
- parent->children.push_back(this);
- if(parent->defActions & SHARE_POS)
- {
- pos.x = parent->pos.x;
- pos.y = parent->pos.y;
- }
- }
- else
- parent = NULL;
- }
- void CIntObject::show( SDL_Surface * to )
- {
- if(defActions & UPDATE)
- for(size_t i = 0; i < children.size(); i++)
- if(children[i]->recActions & UPDATE)
- children[i]->show(to);
- }
- void CIntObject::showAll( SDL_Surface * to )
- {
- if(defActions & SHOWALL)
- {
- for(size_t i = 0; i < children.size(); i++)
- if(children[i]->recActions & SHOWALL)
- children[i]->showAll(to);
- }
- else
- show(to);
- }
- void CIntObject::activate()
- {
- assert(!active);
- active |= GENERAL;
- activate(used);
- if(defActions & ACTIVATE)
- for(size_t i = 0; i < children.size(); i++)
- if(children[i]->recActions & ACTIVATE)
- children[i]->activate();
- }
- void CIntObject::activate(ui16 what)
- {
- if(what & LCLICK)
- activateLClick();
- if(what & RCLICK)
- activateRClick();
- if(what & HOVER)
- activateHover();
- if(what & MOVE)
- activateMouseMove();
- if(what & KEYBOARD)
- activateKeys();
- if(what & TIME)
- activateTimer();
- if(what & WHEEL)
- activateWheel();
- if(what & DOUBLECLICK)
- activateDClick();
- }
- void CIntObject::deactivate()
- {
- assert(active);
- active &= ~ GENERAL;
- deactivate(used);
- assert(!active);
- if(defActions & DEACTIVATE)
- for(size_t i = 0; i < children.size(); i++)
- if(children[i]->recActions & DEACTIVATE)
- children[i]->deactivate();
- }
- void CIntObject::deactivate(ui16 what)
- {
- if(what & LCLICK)
- deactivateLClick();
- if(what & RCLICK)
- deactivateRClick();
- if(what & HOVER)
- deactivateHover();
- if(what & MOVE)
- deactivateMouseMove();
- if(what & KEYBOARD)
- deactivateKeys();
- if(what & TIME) // TIME is special
- deactivateTimer();
- if(what & WHEEL)
- deactivateWheel();
- if(what & DOUBLECLICK)
- deactivateDClick();
- }
- CIntObject::~CIntObject()
- {
- assert(!active); //do not delete active obj
- if(defActions & DISPOSE)
- for(size_t i = 0; i < children.size(); i++)
- if(children[i]->recActions & DISPOSE)
- delete children[i];
- if(parent && GH.createdObj.size()) //temporary object destroyed
- parent->children -= this;
- }
- void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
- {
- CSDL_Ext::printAt(text, pos.x + x, pos.y + y, font, kolor, dst);
- }
- void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/ )
- {
- CSDL_Ext::printAtMiddle(text, pos.x + x, pos.y + y, font, kolor, dst);
- }
- void CIntObject::printAtMiddleLoc(const std::string & text, const Point &p, EFonts font, SDL_Color kolor, SDL_Surface * dst)
- {
- printAtMiddleLoc(text, p.x, p.y, font, kolor, dst);
- }
- void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
- {
- blitAt(src, pos.x + x, pos.y + y, dst);
- }
- void CIntObject::blitAtLoc(SDL_Surface * src, const Point &p, SDL_Surface * dst)
- {
- blitAtLoc(src, p.x, p.y, dst);
- }
- void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst)
- {
- CSDL_Ext::printAtMiddleWB(text, pos.x + x, pos.y + y, font, charpr, kolor, dst);
- }
- void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst )
- {
- CSDL_Ext::printTo(text, pos.x + x, pos.y + y, font, kolor, dst);
- }
- void CIntObject::disable()
- {
- if(active)
- deactivate();
- recActions = DISPOSE;
- }
- void CIntObject::enable(bool activation)
- {
- if(!active && activation)
- activate();
- recActions = 255;
- }
- bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
- {
- return isItIn(&rect, x - pos.x, y - pos.y);
- }
- bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p )
- {
- return isItIn(&rect, p.x - pos.x, p.y - pos.y);
- }
- void CIntObject::activateWheel()
- {
- GH.wheelInterested.push_front(this);
- active |= WHEEL;
- }
- void CIntObject::deactivateWheel()
- {
- std::list<CIntObject*>::iterator hlp = std::find(GH.wheelInterested.begin(),GH.wheelInterested.end(),this);
- assert(hlp != GH.wheelInterested.end());
- GH.wheelInterested.erase(hlp);
- active &= ~WHEEL;
- }
- void CIntObject::wheelScrolled(bool down, bool in)
- {
- }
- void CIntObject::activateDClick()
- {
- GH.doubleClickInterested.push_front(this);
- active |= DOUBLECLICK;
- }
- void CIntObject::deactivateDClick()
- {
- std::list<CIntObject*>::iterator hlp = std::find(GH.doubleClickInterested.begin(),GH.doubleClickInterested.end(),this);
- assert(hlp != GH.doubleClickInterested.end());
- GH.doubleClickInterested.erase(hlp);
- active &= ~DOUBLECLICK;
- }
- void CIntObject::onDoubleClick()
- {
- }
- const Rect & CIntObject::center( const Rect &r, bool propagate )
- {
- pos.w = r.w;
- pos.h = r.h;
- return center(Point(screen->w/2, screen->h/2), propagate);
- }
- const Rect & CIntObject::center( bool propagate )
- {
- return center(pos, propagate);
- }
- const Rect & CIntObject::center(const Point &p, bool propagate /*= true*/)
- {
- moveBy(Point(p.x - pos.w/2 - pos.x,
- p.y - pos.h/2 - pos.y),
- propagate);
- return pos;
- }
- void CIntObject::fitToScreen(int borderWidth, bool propagate)
- {
- Point newPos = pos.topLeft();
- amax(newPos.x, borderWidth);
- amax(newPos.y, borderWidth);
- amin(newPos.x, screen->w - borderWidth - pos.w);
- amin(newPos.y, screen->h - borderWidth - pos.h);
- if (newPos != pos.topLeft())
- moveTo(newPos, propagate);
- }
- void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
- {
- pos.x += p.x;
- pos.y += p.y;
- if(propagate)
- for(size_t i = 0; i < children.size(); i++)
- children[i]->moveBy(p, propagate);
- }
- void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ )
- {
- moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
- }
- void CIntObject::delChild(CIntObject *child)
- {
- children -= child;
- delete child;
- }
- void CIntObject::addChild(CIntObject *child, bool adjustPosition /*= false*/)
- {
- assert(!vstd::contains(children, child));
- assert(child->parent == NULL);
- children.push_back(child);
- child->parent = this;
- if(adjustPosition)
- child->pos += pos;
- }
- void CIntObject::removeChild(CIntObject *child, bool adjustPosition /*= false*/)
- {
- assert(vstd::contains(children, child));
- assert(child->parent == this);
- children -= child;
- child->parent = NULL;
- if(adjustPosition)
- child->pos -= pos;
- }
- void CIntObject::changeUsedEvents(ui16 what, bool enable, bool adjust /*= true*/)
- {
- if(enable)
- {
- used |= what;
- if(adjust && active)
- activate(what);
- }
- else
- {
- used &= ~what;
- if(adjust && active)
- deactivate(what);
- }
- }
- CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
- {
- init();
- bg = BG;
- freeSurf = Free;
- pos.x += x;
- pos.y += y;
- pos.w = BG->w;
- pos.h = BG->h;
- }
- CPicture::CPicture( const std::string &bmpname, int x, int y )
- {
- init();
- bg = BitmapHandler::loadBitmap(bmpname);
- freeSurf = true;;
- pos.x += x;
- pos.y += y;
- if(bg)
- {
- pos.w = bg->w;
- pos.h = bg->h;
- }
- else
- {
- pos.w = pos.h = 0;
- }
- }
- CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
- {
- init();
- createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
- }
- CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
- {
- init();
- createSimpleRect(r, screenFormat, color);
- }
- CPicture::CPicture(SDL_Surface *BG, const Rect &SrcRect, int x /*= 0*/, int y /*= 0*/, bool free /*= false*/)
- {
- needRefresh = false;
- srcRect = new Rect(SrcRect);
- pos.x += x;
- pos.y += y;
- bg = BG;
- freeSurf = free;
- }
- CPicture::~CPicture()
- {
- if(freeSurf)
- SDL_FreeSurface(bg);
- delete srcRect;
- }
- void CPicture::init()
- {
- needRefresh = false;
- srcRect = NULL;
- }
- void CPicture::show( SDL_Surface * to )
- {
- if (needRefresh)
- showAll(to);
- }
- void CPicture::showAll( SDL_Surface * to )
- {
- if(bg)
- {
- if(srcRect)
- {
- SDL_Rect srcRectCpy = *srcRect;
- SDL_Rect dstRect = srcRectCpy;
- dstRect.x = pos.x;
- dstRect.y = pos.y;
- CSDL_Ext::blitSurface(bg, &srcRectCpy, to, &dstRect);
- }
- else
- blitAt(bg, pos, to);
- }
- }
- void CPicture::convertToScreenBPP()
- {
- SDL_Surface *hlp = bg;
- bg = SDL_ConvertSurface(hlp,screen->format,0);
- SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
- SDL_FreeSurface(hlp);
- }
- void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
- {
- pos += r;
- pos.w = r.w;
- pos.h = r.h;
- if(screenFormat)
- bg = CSDL_Ext::newSurface(r.w, r.h);
- else
- bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0);
- SDL_FillRect(bg, NULL, color);
- freeSurf = true;
- }
- void CPicture::colorizeAndConvert(int player)
- {
- assert(bg);
- colorize(player);
- convertToScreenBPP();
- }
- void CPicture::colorize(int player)
- {
- assert(bg);
- assert(bg->format->BitsPerPixel == 8);
- graphics->blueToPlayersAdv(bg, player);
- }
- ObjectConstruction::ObjectConstruction( CIntObject *obj )
- :myObj(obj)
- {
- GH.createdObj.push_front(obj);
- GH.captureChildren = true;
- }
- ObjectConstruction::~ObjectConstruction()
- {
- assert(GH.createdObj.size());
- assert(GH.createdObj.front() == myObj);
- GH.createdObj.pop_front();
- GH.captureChildren = GH.createdObj.size();
- }
- SetCaptureState::SetCaptureState(bool allow, ui8 actions)
- {
- previousCapture = GH.captureChildren;
- GH.captureChildren = false;
- prevActions = GH.defActionsDef;
- GH.defActionsDef = actions;
- }
- SetCaptureState::~SetCaptureState()
- {
- GH.captureChildren = previousCapture;
- GH.defActionsDef = prevActions;
- }
- void IShowable::redraw()
- {
- showAll(screenBuf);
- if(screenBuf != screen)
- showAll(screen);
- }
- SDLKey arrowToNum( SDLKey key )
- {
- switch(key)
- {
- case SDLK_DOWN:
- return SDLK_KP2;
- case SDLK_UP:
- return SDLK_KP8;
- case SDLK_LEFT:
- return SDLK_KP4;
- case SDLK_RIGHT:
- return SDLK_KP6;
- default:
- assert(0);
- }
- throw std::string("Wrong key!");
- }
- SDLKey numToDigit( SDLKey key )
- {
- if(key >= SDLK_KP0 && key <= SDLK_KP9)
- return SDLKey(key - SDLK_KP0 + SDLK_0);
- #define REMOVE_KP(keyName) case SDLK_KP_ ## keyName : return SDLK_ ## keyName;
- switch(key)
- {
- REMOVE_KP(PERIOD)
- REMOVE_KP(MINUS)
- REMOVE_KP(PLUS)
- REMOVE_KP(EQUALS)
-
- case SDLK_KP_MULTIPLY:
- return SDLK_ASTERISK;
- case SDLK_KP_DIVIDE:
- return SDLK_SLASH;
- case SDLK_KP_ENTER:
- return SDLK_RETURN;
- default:
- tlog3 << "Illegal numkey conversion!" << std::endl;
- return SDLK_UNKNOWN;
- }
- #undef REMOVE_KP
- }
- bool isNumKey( SDLKey key, bool number )
- {
- if(number)
- return key >= SDLK_KP0 && key <= SDLK_KP9;
- else
- return key >= SDLK_KP0 && key <= SDLK_KP_EQUALS;
- }
- bool isArrowKey( SDLKey key )
- {
- return key >= SDLK_UP && key <= SDLK_LEFT;
- }
- CIntObject * moveChild(CIntObject *obj, CIntObject *from, CIntObject *to, bool adjustPos)
- {
- from->removeChild(obj, adjustPos);
- to->addChild(obj, adjustPos);
- return obj;
- }
- Rect Rect::createCentered( int w, int h )
- {
- return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h);
- }
- Rect Rect::around(const Rect &r, int width /*= 1*/) /*creates rect around another */
- {
- return Rect(r.x - width, r.y - width, r.w + width * 2, r.h + width * 2);
- }
- Rect Rect::centerIn(const Rect &r)
- {
- return Rect(r.x + (r.w - w) / 2, r.y + (r.h - h) / 2, w, h);
- }
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