| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584 | /* * CQuery.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CQuery.h"#include "CGameHandler.h"#include "../lib/battle/BattleInfo.h"#include "../lib/mapObjects/MiscObjects.h"#include "../lib/serializer/Cast.h"boost::mutex Queries::mx;template <typename Container>std::string formatContainer(const Container & c, std::string delimeter = ", ", std::string opener = "(", std::string closer=")"){	std::string ret = opener;	auto itr = std::begin(c);	if(itr != std::end(c))	{		ret += std::to_string(*itr);		while(++itr != std::end(c))		{			ret += delimeter;			ret += std::to_string(*itr);		}	}	ret += closer;	return ret;}std::ostream & operator<<(std::ostream & out, const CQuery & query){	return out << query.toString();}std::ostream & operator<<(std::ostream & out, QueryPtr query){	return out << "[" << query.get() << "] " << query->toString();}CQuery::CQuery(Queries * Owner):	owner(Owner){	boost::unique_lock<boost::mutex> l(Queries::mx);	static QueryID QID = QueryID(0);	queryID = ++QID;	logGlobal->trace("Created a new query with id %d", queryID);}CQuery::~CQuery(){	logGlobal->trace("Destructed the query with id %d", queryID);}void CQuery::addPlayer(PlayerColor color){	if(color.isValidPlayer())		players.push_back(color);}std::string CQuery::toString() const{	const auto size = players.size();	const std::string plural = size > 1 ? "s" : "";	std::string names;	for(size_t i = 0; i < size; i++)	{		names += boost::to_upper_copy<std::string>(players[i].getStr());		if(i < size - 2)			names += ", ";		else if(size > 1 && i == size - 2)			names += " and ";	}	std::string ret = boost::str(boost::format("A query of type '%s' and qid = %d affecting player%s %s")		% typeid(*this).name()		% queryID 		% plural		% names	);	return ret;}bool CQuery::endsByPlayerAnswer() const{	return false;}void CQuery::onRemoval(PlayerColor color){}bool CQuery::blocksPack(const CPack * pack) const{	return false;}void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const{}void CQuery::onExposure(QueryPtr topQuery){	logGlobal->trace("Exposed query with id %d", queryID);	owner->popQuery(*this);}void CQuery::onAdding(PlayerColor color){}void CQuery::onAdded(PlayerColor color){}void CQuery::setReply(const JsonNode & reply){}bool CQuery::blockAllButReply(const CPack * pack) const{	//We accept only query replies from correct player	if(auto reply = dynamic_ptr_cast<QueryReply>(pack))		return !vstd::contains(players, reply->player);	return true;}CGhQuery::CGhQuery(CGameHandler * owner):	CQuery(&owner->queries), gh(owner){}CObjectVisitQuery::CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance * Obj, const CGHeroInstance * Hero, int3 Tile):	CGhQuery(owner), visitedObject(Obj), visitingHero(Hero), tile(Tile), removeObjectAfterVisit(false){	addPlayer(Hero->tempOwner);}bool CObjectVisitQuery::blocksPack(const CPack *pack) const{	//During the visit itself ALL actions are blocked.	//(However, the visit may trigger a query above that'll pass some.)	return true;}void CObjectVisitQuery::onRemoval(PlayerColor color){	gh->objectVisitEnded(*this);	//TODO or should it be destructor?	//Can object visit affect 2 players and what would be desired behavior?	if(removeObjectAfterVisit)		gh->removeObject(visitedObject);}void CObjectVisitQuery::onExposure(QueryPtr topQuery){	//Object may have been removed and deleted.	if(gh->isValidObject(visitedObject))		topQuery->notifyObjectAboutRemoval(*this);	owner->popIfTop(*this);}void Queries::popQuery(PlayerColor player, QueryPtr query){	LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);	if(topQuery(player) != query)	{		logGlobal->trace("Cannot remove, not a top!");		return;	}	queries[player] -= query;	auto nextQuery = topQuery(player);	query->onRemoval(player);	//Exposure on query below happens only if removal didn't trigger any new query	if(nextQuery && nextQuery == topQuery(player))		nextQuery->onExposure(query);}void Queries::popQuery(const CQuery &query){	LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);	assert(query.players.size());	for(auto player : query.players)	{		auto top = topQuery(player);		if(top.get() == &query)			popQuery(top);		else		{			logGlobal->trace("Cannot remove query %s", query.toString());			logGlobal->trace("Queries found:");			for(auto q : queries[player])			{				logGlobal->trace(q->toString());			}		}	}}void Queries::popQuery(QueryPtr query){	for(auto player : query->players)		popQuery(player, query);}void Queries::addQuery(QueryPtr query){	for(auto player : query->players)		addQuery(player, query);	for(auto player : query->players)		query->onAdded(player);}void Queries::addQuery(PlayerColor player, QueryPtr query){	LOG_TRACE_PARAMS(logGlobal, "player='%d', query='%s'", player.getNum() % query);	query->onAdding(player);	queries[player].push_back(query);}QueryPtr Queries::topQuery(PlayerColor player){	return vstd::backOrNull(queries[player]);}void Queries::popIfTop(QueryPtr query){	LOG_TRACE_PARAMS(logGlobal, "query='%d'", query);	if(!query)		logGlobal->error("The query is nullptr! Ignoring.");	popIfTop(*query);}void Queries::popIfTop(const CQuery & query){	for(PlayerColor color : query.players)		if(topQuery(color).get() == &query)			popQuery(color, topQuery(color));}std::vector<std::shared_ptr<const CQuery>> Queries::allQueries() const{	std::vector<std::shared_ptr<const CQuery>> ret;	for(auto & playerQueries : queries)		for(auto & query : playerQueries.second)			ret.push_back(query);	return ret;}std::vector<QueryPtr> Queries::allQueries(){	//TODO code duplication with const function :(	std::vector<QueryPtr> ret;	for(auto & playerQueries : queries)		for(auto & query : playerQueries.second)			ret.push_back(query);	return ret;}QueryPtr Queries::getQuery(QueryID queryID){	for(auto & playerQueries : queries)		for(auto & query : playerQueries.second)			if(query->queryID == queryID)				return query;	return nullptr;}void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const{	if(result)		objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);}CBattleQuery::CBattleQuery(CGameHandler * owner, const BattleInfo * Bi):	CGhQuery(owner){	belligerents[0] = Bi->sides[0].armyObject;	belligerents[1] = Bi->sides[1].armyObject;	bi = Bi;	for(auto & side : bi->sides)		addPlayer(side.color);}CBattleQuery::CBattleQuery(CGameHandler * owner):	CGhQuery(owner), bi(nullptr){	belligerents[0] = belligerents[1] = nullptr;}bool CBattleQuery::blocksPack(const CPack * pack) const{	const char * name = typeid(*pack).name();	return strcmp(name, typeid(MakeAction).name()) && strcmp(name, typeid(MakeCustomAction).name());}void CBattleQuery::onRemoval(PlayerColor color){	if(result)		gh->battleAfterLevelUp(*result);}void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const{	objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);}CGarrisonDialogQuery::CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance * up, const CArmedInstance * down):	CDialogQuery(owner){	exchangingArmies[0] = up;	exchangingArmies[1] = down;	addPlayer(up->tempOwner);	addPlayer(down->tempOwner);}bool CGarrisonDialogQuery::blocksPack(const CPack * pack) const{	std::set<ObjectInstanceID> ourIds;	ourIds.insert(this->exchangingArmies[0]->id);	ourIds.insert(this->exchangingArmies[1]->id);	if(auto stacks = dynamic_ptr_cast<ArrangeStacks>(pack))		return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);	if(auto stacks = dynamic_ptr_cast<BulkSplitStack>(pack))		return !vstd::contains(ourIds, stacks->srcOwner);	if(auto stacks = dynamic_ptr_cast<BulkMergeStacks>(pack))		return !vstd::contains(ourIds, stacks->srcOwner);	if(auto stacks = dynamic_ptr_cast<BulkSmartSplitStack>(pack))		return !vstd::contains(ourIds, stacks->srcOwner);	if(auto stacks = dynamic_ptr_cast<BulkMoveArmy>(pack))		return !vstd::contains(ourIds, stacks->srcArmy) || !vstd::contains(ourIds, stacks->destArmy);	if(auto arts = dynamic_ptr_cast<ExchangeArtifacts>(pack))	{		if(auto id1 = std::visit(GetEngagedHeroIds(), arts->src.artHolder))			if(!vstd::contains(ourIds, *id1))				return true;		if(auto id2 = std::visit(GetEngagedHeroIds(), arts->dst.artHolder))			if(!vstd::contains(ourIds, *id2))				return true;		return false;	}	if(auto dismiss = dynamic_ptr_cast<DisbandCreature>(pack))		return !vstd::contains(ourIds, dismiss->id);		if(auto arts = dynamic_ptr_cast<BulkExchangeArtifacts>(pack))		return !vstd::contains(ourIds, arts->srcHero) || !vstd::contains(ourIds, arts->dstHero);	if(auto art = dynamic_ptr_cast<EraseArtifactByClient>(pack))	{		if (auto id = std::visit(GetEngagedHeroIds(), art->al.artHolder))			return !vstd::contains(ourIds, *id);	}	if(auto dismiss = dynamic_ptr_cast<AssembleArtifacts>(pack))		return !vstd::contains(ourIds, dismiss->heroID);	if(auto upgrade = dynamic_ptr_cast<UpgradeCreature>(pack))		return !vstd::contains(ourIds, upgrade->id);	if(auto formation = dynamic_ptr_cast<SetFormation>(pack))		return !vstd::contains(ourIds, formation->hid);	return CDialogQuery::blocksPack(pack);}	CBattleDialogQuery::CBattleDialogQuery(CGameHandler * owner, const BattleInfo * Bi):	CDialogQuery(owner){	bi = Bi;		for(auto & side : bi->sides)		addPlayer(side.color);}void CBattleDialogQuery::onRemoval(PlayerColor color){	assert(answer);	if(*answer == 1)	{		gh->startBattlePrimary(bi->sides[0].armyObject, bi->sides[1].armyObject, bi->tile, bi->sides[0].hero, bi->sides[1].hero, bi->creatureBank, bi->town);	}	else	{		gh->endBattleConfirm(bi);	}}void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const{	assert(answer);	objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);}CBlockingDialogQuery::CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog & bd):	CDialogQuery(owner){	this->bd = bd;	addPlayer(bd.player);}void CTeleportDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const{	// do not change to dynamic_ptr_cast - SIGSEGV!	auto obj = dynamic_cast<const CGTeleport*>(objectVisit.visitedObject);	if(obj)		obj->teleportDialogAnswered(objectVisit.visitingHero, *answer, td.exits);	else		logGlobal->error("Invalid instance in teleport query");}CTeleportDialogQuery::CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog & td):	CDialogQuery(owner){	this->td = td;	addPlayer(td.player);}CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp & Hlu, const CGHeroInstance * Hero):	CDialogQuery(owner), hero(Hero){	hlu = Hlu;	addPlayer(hero->tempOwner);}void CHeroLevelUpDialogQuery::onRemoval(PlayerColor color){	assert(answer);	logGlobal->trace("Completing hero level-up query. %s gains skill %d", hero->getObjectName(), answer.value());	gh->levelUpHero(hero, hlu.skills[*answer]);}void CHeroLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const{	objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);}CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp & Clu, const CGHeroInstance * Hero):	CDialogQuery(owner), hero(Hero){	clu = Clu;	addPlayer(hero->tempOwner);}void CCommanderLevelUpDialogQuery::onRemoval(PlayerColor color){	assert(answer);	logGlobal->trace("Completing commander level-up query. Commander of hero %s gains skill %s", hero->getObjectName(), answer.value());	gh->levelUpCommander(hero->commander, clu.skills[*answer]);}void CCommanderLevelUpDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery & objectVisit) const{	objectVisit.visitedObject->heroLevelUpDone(objectVisit.visitingHero);}CDialogQuery::CDialogQuery(CGameHandler * owner):	CGhQuery(owner){}bool CDialogQuery::endsByPlayerAnswer() const{	return true;}bool CDialogQuery::blocksPack(const CPack * pack) const{	return blockAllButReply(pack);}void CDialogQuery::setReply(const JsonNode & reply){	if(reply.getType() == JsonNode::JsonType::DATA_INTEGER)		answer = reply.Integer();}CHeroMovementQuery::CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory):	CGhQuery(owner), tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero){	players.push_back(hero->tempOwner);}void CHeroMovementQuery::onExposure(QueryPtr topQuery){	assert(players.size() == 1);	if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard		//TODO what if there were H4-like escape? we should also check pos	{		logGlobal->trace("Hero %s after victory over guard finishes visit to %s", hero->getNameTranslated(), tmh.end.toString());		//finish movement		visitDestAfterVictory = false;		gh->visitObjectOnTile(*gh->getTile(hero->convertToVisitablePos(tmh.end)), hero);	}	owner->popIfTop(*this);}void CHeroMovementQuery::onRemoval(PlayerColor color){	PlayerBlocked pb;	pb.player = color;	pb.reason = PlayerBlocked::ONGOING_MOVEMENT;	pb.startOrEnd = PlayerBlocked::BLOCKADE_ENDED;	gh->sendAndApply(&pb);}void CHeroMovementQuery::onAdding(PlayerColor color){	PlayerBlocked pb;	pb.player = color;	pb.reason = PlayerBlocked::ONGOING_MOVEMENT;	pb.startOrEnd = PlayerBlocked::BLOCKADE_STARTED;	gh->sendAndApply(&pb);}CGenericQuery::CGenericQuery(Queries * Owner, PlayerColor color, std::function<void(const JsonNode &)> Callback):	CQuery(Owner), callback(Callback){	addPlayer(color);}bool CGenericQuery::blocksPack(const CPack * pack) const{	return blockAllButReply(pack);}bool CGenericQuery::endsByPlayerAnswer() const{	return true;}void CGenericQuery::onExposure(QueryPtr topQuery){	//do nothing}void CGenericQuery::setReply(const JsonNode & reply){	this->reply = reply;}void CGenericQuery::onRemoval(PlayerColor color){	callback(reply);}
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