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							- /*
 
-  * HeroPoolProcessor.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- enum class TavernHeroSlot : int8_t;
 
- enum class TavernSlotRole : int8_t;
 
- class PlayerColor;
 
- class CGHeroInstance;
 
- class HeroTypeID;
 
- class ObjectInstanceID;
 
- class CRandomGenerator;
 
- class CHeroClass;
 
- VCMI_LIB_NAMESPACE_END
 
- class CGameHandler;
 
- class HeroPoolProcessor : boost::noncopyable
 
- {
 
- 	/// per-player random generators
 
- 	std::map<PlayerColor, std::unique_ptr<CRandomGenerator>> playerSeed;
 
- 	void clearHeroFromSlot(const PlayerColor & color, TavernHeroSlot slot);
 
- 	void selectNewHeroForSlot(const PlayerColor & color, TavernHeroSlot slot, bool needNativeHero, bool giveStartingArmy);
 
- 	std::vector<const CHeroClass *> findAvailableClassesFor(const PlayerColor & player) const;
 
- 	std::vector<CGHeroInstance *> findAvailableHeroesFor(const PlayerColor & player, const CHeroClass * heroClass) const;
 
- 	const CHeroClass * pickClassFor(bool isNative, const PlayerColor & player);
 
- 	CGHeroInstance * pickHeroFor(bool isNative, const PlayerColor & player);
 
- 	CRandomGenerator & getRandomGenerator(const PlayerColor & player);
 
- 	TavernHeroSlot selectSlotForRole(const PlayerColor & player, TavernSlotRole roleID);
 
- 	bool playerEndedTurn(const PlayerColor & player);
 
- public:
 
- 	CGameHandler * gameHandler;
 
- 	HeroPoolProcessor();
 
- 	HeroPoolProcessor(CGameHandler * gameHandler);
 
- 	void onHeroSurrendered(const PlayerColor & color, const CGHeroInstance * hero);
 
- 	void onHeroEscaped(const PlayerColor & color, const CGHeroInstance * hero);
 
- 	void onNewWeek(const PlayerColor & color);
 
- 	/// Incoming net pack handling
 
- 	bool hireHero(const ObjectInstanceID & objectID, const HeroTypeID & hid, const PlayerColor & player);
 
- 	template <typename Handler> void serialize(Handler &h, const int version)
 
- 	{
 
- 		// h & gameHandler; // FIXME: make this work instead of using deserializationFix in gameHandler
 
- 		h & playerSeed;
 
- 	}
 
- };
 
 
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