Graphics.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487
  1. #include "../stdafx.h"
  2. #include "Graphics.h"
  3. #include "../hch/CDefHandler.h"
  4. #include "../hch/CObjectHandler.h"
  5. #include "../SDL_Extensions.h"
  6. #include <boost/assign/std/vector.hpp>
  7. #include <sstream>
  8. #include <iomanip>
  9. #include <boost/thread.hpp>
  10. #include <boost/function.hpp>
  11. #include <boost/bind.hpp>
  12. #include <boost/assign/std/vector.hpp>
  13. #include "../CThreadHelper.h"
  14. #include "../CGameInfo.h"
  15. #include "../hch/CLodHandler.h"
  16. using namespace boost::assign;
  17. using namespace CSDL_Ext;
  18. #ifdef min
  19. #undef min
  20. #endif
  21. #ifdef max
  22. #undef max
  23. #endif
  24. Graphics * graphics = NULL;
  25. SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
  26. {
  27. char * buf = new char[10];
  28. for (int i=from;i<to;i++)
  29. {
  30. SDL_itoa(curh->primSkills[i],buf,10);
  31. printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
  32. }
  33. delete[] buf;
  34. return ret;
  35. }
  36. SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
  37. {
  38. char * buf = new char[10];
  39. blueToPlayersAdv(hInfo,curh->tempOwner);
  40. SDL_Surface * ret = SDL_DisplayFormat(hInfo);
  41. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  42. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  43. drawPrimarySkill(curh, ret);
  44. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  45. {
  46. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  47. SDL_itoa((*i).second.second,buf,10);
  48. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  49. }
  50. blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
  51. SDL_itoa(curh->mana,buf,10);
  52. printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
  53. delete[] buf;
  54. blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
  55. blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
  56. return ret;
  57. }
  58. SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
  59. {
  60. char * buf = new char[10];
  61. blueToPlayersAdv(tInfo,curh->tempOwner);
  62. SDL_Surface * ret = SDL_DisplayFormat(tInfo);
  63. SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
  64. printAt(curh->name,75,15,GEOR13,zwykly,ret);
  65. int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
  66. blitAt(forts->ourImages[pom].bitmap,115,42,ret);
  67. if((pom=curh->hallLevel())>=0)
  68. blitAt(halls->ourImages[pom].bitmap,77,42,ret);
  69. SDL_itoa(curh->dailyIncome(),buf,10);
  70. printAtMiddle(buf,167,70,GEORM,zwykly,ret);
  71. for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
  72. {
  73. if(!i->second.first)
  74. continue;
  75. blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
  76. SDL_itoa((*i).second.second,buf,10);
  77. printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
  78. }
  79. //blit town icon
  80. pom = curh->subID*2;
  81. if (!curh->hasFort())
  82. pom += F_NUMBER*2;
  83. if(curh->builded >= MAX_BUILDING_PER_TURN)
  84. pom++;
  85. blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
  86. delete[] buf;
  87. return ret;
  88. }
  89. void Graphics::loadPaletteAndColors()
  90. {
  91. std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
  92. playerColorPalette = new SDL_Color[256];
  93. neutralColor = new SDL_Color;
  94. playerColors = new SDL_Color[PLAYER_LIMIT];
  95. int startPoint = 24; //beginning byte; used to read
  96. for(int i=0; i<256; ++i)
  97. {
  98. SDL_Color col;
  99. col.r = pals[startPoint++];
  100. col.g = pals[startPoint++];
  101. col.b = pals[startPoint++];
  102. col.unused = pals[startPoint++];
  103. playerColorPalette[i] = col;
  104. }
  105. //colors initialization
  106. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  107. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  108. for(int i=0;i<8;i++)
  109. {
  110. playerColors[i].r = kolory[i].x;
  111. playerColors[i].g = kolory[i].y;
  112. playerColors[i].b = kolory[i].z;
  113. playerColors[i].unused = 0;
  114. }
  115. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
  116. }
  117. void Graphics::initializeBattleGraphics()
  118. {
  119. std::ifstream bback("config/battleBack.txt");
  120. battleBacks.resize(9);
  121. for(int i=0; i<9; ++i) //9 - number of terrains battle can be fought on
  122. {
  123. int am;
  124. bback>>am;
  125. battleBacks[i].resize(am);
  126. for(int f=0; f<am; ++f)
  127. {
  128. bback>>battleBacks[i][f];
  129. }
  130. }
  131. //initializing battle hero animation
  132. std::ifstream bher("config/battleHeroes.txt");
  133. int numberofh;
  134. bher>>numberofh;
  135. battleHeroes.resize(numberofh);
  136. for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
  137. {
  138. bher>>battleHeroes[i];
  139. }
  140. }
  141. Graphics::Graphics()
  142. {
  143. slotsPos.push_back(std::pair<int,int>(44,82));
  144. slotsPos.push_back(std::pair<int,int>(80,82));
  145. slotsPos.push_back(std::pair<int,int>(116,82));
  146. slotsPos.push_back(std::pair<int,int>(26,131));
  147. slotsPos.push_back(std::pair<int,int>(62,131));
  148. slotsPos.push_back(std::pair<int,int>(98,131));
  149. slotsPos.push_back(std::pair<int,int>(134,131));
  150. CDefHandler *smi, *smi2;
  151. std::vector<Task> tasks; //preparing list of graphics to load
  152. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  153. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  154. tasks += boost::bind(&Graphics::loadHeroPortraits,this);
  155. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  156. tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
  157. tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
  158. tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
  159. tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
  160. tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
  161. tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
  162. tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
  163. tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
  164. tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
  165. tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
  166. tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
  167. tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
  168. tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
  169. tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
  170. tasks += GET_DEF(pskillsb,"PSKILL.DEF");
  171. tasks += GET_DEF(pskillsm,"PSKIL42.DEF");
  172. tasks += GET_DEF(resources,"RESOUR82.DEF");
  173. tasks += GET_DEF(un44,"UN44.DEF");
  174. tasks += GET_DEF(smallIcons,"ITPA.DEF");
  175. tasks += GET_DEF(resources32,"RESOURCE.DEF");
  176. tasks += GET_DEF(smi,"CPRSMALL.DEF");
  177. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  178. std::ifstream ifs("config/cr_bgs.txt");
  179. int id;
  180. std::string name;
  181. while(!ifs.eof())
  182. {
  183. ifs >> id >> name;
  184. tasks += GET_SURFACE(backgrounds[id],name);
  185. }
  186. CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
  187. th.run();
  188. //handling 32x32px imgs
  189. smi->notFreeImgs = true;
  190. for (int i=0; i<smi->ourImages.size(); i++)
  191. {
  192. smallImgs[i-2] = smi->ourImages[i].bitmap;
  193. }
  194. delete smi;
  195. smi2->notFreeImgs = true;
  196. for (int i=0; i<smi2->ourImages.size(); i++)
  197. {
  198. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  199. }
  200. delete smi2;
  201. }
  202. void Graphics::loadHeroPortraits()
  203. {
  204. std::ifstream of("config/portrety.txt");
  205. int numberOfPortraits;
  206. of>>numberOfPortraits;
  207. for (int j=0; j<numberOfPortraits; j++)
  208. {
  209. int ID;
  210. of>>ID;
  211. std::string path;
  212. of>>path;
  213. portraitSmall.push_back(BitmapHandler::loadBitmap(path));
  214. for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
  215. {
  216. if(path[ff]=='S')
  217. {
  218. path[ff]='L';
  219. break;
  220. }
  221. }
  222. portraitLarge.push_back(BitmapHandler::loadBitmap(path));
  223. SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
  224. }
  225. of.close();
  226. }
  227. void Graphics::loadHeroAnim(std::vector<CDefHandler **> & anims)
  228. {
  229. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  230. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  231. std::make_pair(2,14), std::make_pair(3,15);
  232. for(int i=0; i<anims.size();i++)
  233. {
  234. std::stringstream nm;
  235. nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
  236. std::string name = nm.str();
  237. (*anims[i]) = CDefHandler::giveDef(name);
  238. int pom = 0; //how many groups has been rotated
  239. for(int o=7; pom<6; ++o)
  240. {
  241. for(int p=0;p<6;p++)
  242. {
  243. if((*anims[i])->ourImages[o].groupNumber==rotations[p].first)
  244. {
  245. for(int e=0; e<8; ++e)
  246. {
  247. Cimage nci;
  248. nci.bitmap = CSDL_Ext::rotate01((*anims[i])->ourImages[o+e].bitmap);
  249. nci.groupNumber = rotations[p].second;
  250. nci.imName = std::string();
  251. (*anims[i])->ourImages.push_back(nci);
  252. if(pom>2) //we need only one frame for groups 13/14/15
  253. break;
  254. }
  255. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  256. o+=8;
  257. else //there is only one frame of 1/2/3
  258. o+=1;
  259. ++pom;
  260. if(p==2 && pom<4) //group1 starts at index 1
  261. o = 1;
  262. }
  263. }
  264. }
  265. for(int ff=0; ff<(*anims[i])->ourImages.size(); ++ff)
  266. {
  267. CSDL_Ext::alphaTransform((*anims[i])->ourImages[ff].bitmap);
  268. }
  269. (*anims[i])->alphaTransformed = true;
  270. }
  271. }
  272. void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  273. {
  274. for(int i=0;i<8;i++)
  275. (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
  276. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  277. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  278. for(int q=0; q<8; ++q)
  279. {
  280. for(int o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
  281. {
  282. for(int p=0;p<rotations.size();p++)
  283. {
  284. if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
  285. {
  286. for(int e=0; e<8; ++e)
  287. {
  288. Cimage nci;
  289. nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
  290. nci.groupNumber = rotations[p].second;
  291. nci.imName = std::string();
  292. (this->*pr.first)[q]->ourImages.push_back(nci);
  293. }
  294. o+=8;
  295. }
  296. }
  297. }
  298. if (mode)
  299. {
  300. for(int o=0; o<flags4[q]->ourImages.size(); ++o)
  301. {
  302. if(flags4[q]->ourImages[o].groupNumber==1)
  303. {
  304. for(int e=0; e<8; ++e)
  305. {
  306. Cimage nci;
  307. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  308. nci.groupNumber = 13;
  309. nci.imName = std::string();
  310. flags4[q]->ourImages.push_back(nci);
  311. }
  312. o+=8;
  313. }
  314. if(flags4[q]->ourImages[o].groupNumber==2)
  315. {
  316. for(int e=0; e<8; ++e)
  317. {
  318. Cimage nci;
  319. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  320. nci.groupNumber = 14;
  321. nci.imName = std::string();
  322. flags4[q]->ourImages.push_back(nci);
  323. }
  324. o+=8;
  325. }
  326. if(flags4[q]->ourImages[o].groupNumber==3)
  327. {
  328. for(int e=0; e<8; ++e)
  329. {
  330. Cimage nci;
  331. nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
  332. nci.groupNumber = 15;
  333. nci.imName = std::string();
  334. flags4[q]->ourImages.push_back(nci);
  335. }
  336. o+=8;
  337. }
  338. }
  339. }
  340. for(int ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
  341. {
  342. SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
  343. SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
  344. );
  345. }
  346. (this->*pr.first)[q]->alphaTransformed = true;
  347. }
  348. }
  349. void Graphics::loadHeroFlags()
  350. {
  351. using namespace boost::assign;
  352. timeHandler th;
  353. std::vector<CDefHandler *> Graphics::*point;
  354. std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
  355. pr[0].first = &Graphics::flags1;
  356. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  357. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  358. pr[1].first = &Graphics::flags2;
  359. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  360. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  361. pr[2].first = &Graphics::flags3;
  362. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  363. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  364. pr[3].first = &Graphics::flags4;
  365. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  366. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  367. boost::thread_group grupa;
  368. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
  369. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
  370. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
  371. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
  372. grupa.join_all();
  373. std::cout << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
  374. }
  375. SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
  376. {
  377. if (ID==-1)
  378. return smallIcons->ourImages[0].bitmap;
  379. else if (ID==-2)
  380. return smallIcons->ourImages[1].bitmap;
  381. else if (ID==-3)
  382. return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
  383. else if (ID>F_NUMBER || ID<-3)
  384. #ifndef __GNUC__
  385. throw new std::exception("Invalid ID");
  386. #else
  387. throw new std::exception();
  388. #endif
  389. else
  390. {
  391. int pom = 3;
  392. if(!fort)
  393. pom+=F_NUMBER*2;
  394. pom += ID*2;
  395. if (!builded)
  396. pom--;
  397. return smallIcons->ourImages[pom].bitmap;
  398. }
  399. }
  400. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  401. {
  402. if(player==1) //it is actually blue...
  403. return;
  404. if(sur->format->BitsPerPixel == 8)
  405. {
  406. for(int i=0; i<32; ++i)
  407. {
  408. sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
  409. }
  410. }
  411. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  412. {
  413. for(int y=0; y<sur->h; ++y)
  414. {
  415. for(int x=0; x<sur->w; ++x)
  416. {
  417. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  418. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  419. {
  420. if(cp[2]>cp[1] && cp[2]>cp[0])
  421. {
  422. std::vector<long long int> sort1;
  423. sort1.push_back(cp[0]);
  424. sort1.push_back(cp[1]);
  425. sort1.push_back(cp[2]);
  426. std::vector< std::pair<long long int, Uint8*> > sort2;
  427. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  428. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  429. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  430. std::sort(sort1.begin(), sort1.end());
  431. if(sort2[0].first>sort2[1].first)
  432. std::swap(sort2[0], sort2[1]);
  433. if(sort2[1].first>sort2[2].first)
  434. std::swap(sort2[1], sort2[2]);
  435. if(sort2[0].first>sort2[1].first)
  436. std::swap(sort2[0], sort2[1]);
  437. for(int hh=0; hh<3; ++hh)
  438. {
  439. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  440. }
  441. }
  442. }
  443. else
  444. {
  445. if(
  446. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  447. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  448. )
  449. {
  450. std::vector<long long int> sort1;
  451. sort1.push_back(cp[2]);
  452. sort1.push_back(cp[1]);
  453. sort1.push_back(cp[0]);
  454. std::vector< std::pair<long long int, Uint8*> > sort2;
  455. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  456. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  457. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  458. std::sort(sort1.begin(), sort1.end());
  459. if(sort2[0].first>sort2[1].first)
  460. std::swap(sort2[0], sort2[1]);
  461. if(sort2[1].first>sort2[2].first)
  462. std::swap(sort2[1], sort2[2]);
  463. if(sort2[0].first>sort2[1].first)
  464. std::swap(sort2[0], sort2[1]);
  465. for(int hh=0; hh<3; ++hh)
  466. {
  467. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  468. }
  469. }
  470. }
  471. }
  472. }
  473. }
  474. }