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- #include "../stdafx.h"
- #include "Graphics.h"
- #include "../hch/CDefHandler.h"
- #include "../hch/CObjectHandler.h"
- #include "../SDL_Extensions.h"
- #include <boost/assign/std/vector.hpp>
- #include <sstream>
- #include <iomanip>
- #include <boost/thread.hpp>
- #include <boost/function.hpp>
- #include <boost/bind.hpp>
- #include <boost/assign/std/vector.hpp>
- #include "../CThreadHelper.h"
- #include "../CGameInfo.h"
- #include "../hch/CLodHandler.h"
- using namespace boost::assign;
- using namespace CSDL_Ext;
- #ifdef min
- #undef min
- #endif
- #ifdef max
- #undef max
- #endif
- Graphics * graphics = NULL;
- SDL_Surface * Graphics::drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from, int to)
- {
- char * buf = new char[10];
- for (int i=from;i<to;i++)
- {
- SDL_itoa(curh->primSkills[i],buf,10);
- printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret);
- }
- delete[] buf;
- return ret;
- }
- SDL_Surface * Graphics::drawHeroInfoWin(const CGHeroInstance * curh)
- {
- char * buf = new char[10];
- blueToPlayersAdv(hInfo,curh->tempOwner);
- SDL_Surface * ret = SDL_DisplayFormat(hInfo);
- SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
- printAt(curh->name,75,15,GEOR13,zwykly,ret);
- drawPrimarySkill(curh, ret);
- for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
- {
- blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
- SDL_itoa((*i).second.second,buf,10);
- printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
- }
- blitAt(graphics->portraitLarge[curh->portrait],11,12,ret);
- SDL_itoa(curh->mana,buf,10);
- printAtMiddle(buf,166,109,GEORM,zwykly,ret); //mana points
- delete[] buf;
- blitAt(morale22->ourImages[curh->getCurrentMorale()+3].bitmap,14,84,ret);
- blitAt(luck22->ourImages[curh->getCurrentLuck()+3].bitmap,14,101,ret);
- return ret;
- }
- SDL_Surface * Graphics::drawTownInfoWin(const CGTownInstance * curh)
- {
- char * buf = new char[10];
- blueToPlayersAdv(tInfo,curh->tempOwner);
- SDL_Surface * ret = SDL_DisplayFormat(tInfo);
- SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255));
- printAt(curh->name,75,15,GEOR13,zwykly,ret);
- int pom = curh->fortLevel() - 1; if(pom<0) pom = 3;
- blitAt(forts->ourImages[pom].bitmap,115,42,ret);
- if((pom=curh->hallLevel())>=0)
- blitAt(halls->ourImages[pom].bitmap,77,42,ret);
- SDL_itoa(curh->dailyIncome(),buf,10);
- printAtMiddle(buf,167,70,GEORM,zwykly,ret);
- for (std::map<si32,std::pair<ui32,si32> >::const_iterator i=curh->army.slots.begin(); i!=curh->army.slots.end();i++)
- {
- if(!i->second.first)
- continue;
- blitAt(graphics->smallImgs[(*i).second.first],slotsPos[(*i).first].first+1,slotsPos[(*i).first].second+1,ret);
- SDL_itoa((*i).second.second,buf,10);
- printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret);
- }
- //blit town icon
- pom = curh->subID*2;
- if (!curh->hasFort())
- pom += F_NUMBER*2;
- if(curh->builded >= MAX_BUILDING_PER_TURN)
- pom++;
- blitAt(bigTownPic->ourImages[pom].bitmap,13,13,ret);
- delete[] buf;
- return ret;
- }
- void Graphics::loadPaletteAndColors()
- {
- std::string pals = CGI->bitmaph->getTextFile("PLAYERS.PAL");
- playerColorPalette = new SDL_Color[256];
- neutralColor = new SDL_Color;
- playerColors = new SDL_Color[PLAYER_LIMIT];
- int startPoint = 24; //beginning byte; used to read
- for(int i=0; i<256; ++i)
- {
- SDL_Color col;
- col.r = pals[startPoint++];
- col.g = pals[startPoint++];
- col.b = pals[startPoint++];
- col.unused = pals[startPoint++];
- playerColorPalette[i] = col;
- }
- //colors initialization
- int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
- int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
- for(int i=0;i<8;i++)
- {
- playerColors[i].r = kolory[i].x;
- playerColors[i].g = kolory[i].y;
- playerColors[i].b = kolory[i].z;
- playerColors[i].unused = 0;
- }
- neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 0x0;//gray
- }
- void Graphics::initializeBattleGraphics()
- {
- std::ifstream bback("config/battleBack.txt");
- battleBacks.resize(9);
- for(int i=0; i<9; ++i) //9 - number of terrains battle can be fought on
- {
- int am;
- bback>>am;
- battleBacks[i].resize(am);
- for(int f=0; f<am; ++f)
- {
- bback>>battleBacks[i][f];
- }
- }
- //initializing battle hero animation
- std::ifstream bher("config/battleHeroes.txt");
- int numberofh;
- bher>>numberofh;
- battleHeroes.resize(numberofh);
- for(int i=0; i<numberofh; ++i) //9 - number of terrains battle can be fought on
- {
- bher>>battleHeroes[i];
- }
- }
- Graphics::Graphics()
- {
- slotsPos.push_back(std::pair<int,int>(44,82));
- slotsPos.push_back(std::pair<int,int>(80,82));
- slotsPos.push_back(std::pair<int,int>(116,82));
- slotsPos.push_back(std::pair<int,int>(26,131));
- slotsPos.push_back(std::pair<int,int>(62,131));
- slotsPos.push_back(std::pair<int,int>(98,131));
- slotsPos.push_back(std::pair<int,int>(134,131));
- CDefHandler *smi, *smi2;
- std::vector<Task> tasks; //preparing list of graphics to load
- tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
- tasks += boost::bind(&Graphics::loadHeroFlags,this);
- tasks += boost::bind(&Graphics::loadHeroPortraits,this);
- tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
- tasks += GET_SURFACE(hInfo,"HEROQVBK.bmp");
- tasks += GET_SURFACE(tInfo,"TOWNQVBK.bmp");
- tasks += GET_DEF(artDefs,"ARTIFACT.DEF");
- tasks += GET_DEF_ESS(forts,"ITMCLS.DEF");
- tasks += GET_DEF_ESS(luck22,"ILCK22.DEF");
- tasks += GET_DEF_ESS(luck30,"ILCK30.DEF");
- tasks += GET_DEF_ESS(luck42,"ILCK42.DEF");
- tasks += GET_DEF_ESS(luck82,"ILCK82.DEF");
- tasks += GET_DEF_ESS(morale22,"IMRL22.DEF");
- tasks += GET_DEF_ESS(morale30,"IMRL30.DEF");
- tasks += GET_DEF_ESS(morale42,"IMRL42.DEF");
- tasks += GET_DEF_ESS(morale82,"IMRL82.DEF");
- tasks += GET_DEF_ESS(halls,"ITMTLS.DEF");
- tasks += GET_DEF_ESS(bigTownPic,"ITPT.DEF");
- tasks += GET_DEF(pskillsb,"PSKILL.DEF");
- tasks += GET_DEF(pskillsm,"PSKIL42.DEF");
- tasks += GET_DEF(resources,"RESOUR82.DEF");
- tasks += GET_DEF(un44,"UN44.DEF");
- tasks += GET_DEF(smallIcons,"ITPA.DEF");
- tasks += GET_DEF(resources32,"RESOURCE.DEF");
- tasks += GET_DEF(smi,"CPRSMALL.DEF");
- tasks += GET_DEF(smi2,"TWCRPORT.DEF");
- std::ifstream ifs("config/cr_bgs.txt");
- int id;
- std::string name;
- while(!ifs.eof())
- {
- ifs >> id >> name;
- tasks += GET_SURFACE(backgrounds[id],name);
- }
- CThreadHelper th(&tasks,std::max((unsigned int)1,boost::thread::hardware_concurrency()));
- th.run();
- //handling 32x32px imgs
- smi->notFreeImgs = true;
- for (int i=0; i<smi->ourImages.size(); i++)
- {
- smallImgs[i-2] = smi->ourImages[i].bitmap;
- }
- delete smi;
- smi2->notFreeImgs = true;
- for (int i=0; i<smi2->ourImages.size(); i++)
- {
- bigImgs[i-2] = smi2->ourImages[i].bitmap;
- }
- delete smi2;
- }
- void Graphics::loadHeroPortraits()
- {
- std::ifstream of("config/portrety.txt");
- int numberOfPortraits;
- of>>numberOfPortraits;
- for (int j=0; j<numberOfPortraits; j++)
- {
- int ID;
- of>>ID;
- std::string path;
- of>>path;
- portraitSmall.push_back(BitmapHandler::loadBitmap(path));
- for(int ff=0; ff<path.size(); ++ff) //size letter is usually third one, but there are exceptions an it should fix the problem
- {
- if(path[ff]=='S')
- {
- path[ff]='L';
- break;
- }
- }
- portraitLarge.push_back(BitmapHandler::loadBitmap(path));
- SDL_SetColorKey(portraitLarge[portraitLarge.size()-1],SDL_SRCCOLORKEY,SDL_MapRGB(portraitLarge[portraitLarge.size()-1]->format,0,255,255));
- }
- of.close();
- }
- void Graphics::loadHeroAnim(std::vector<CDefHandler **> & anims)
- {
- std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
- rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
- std::make_pair(2,14), std::make_pair(3,15);
- for(int i=0; i<anims.size();i++)
- {
- std::stringstream nm;
- nm << "AH" << std::setw(2) << std::setfill('0') << i << "_.DEF";
- std::string name = nm.str();
- (*anims[i]) = CDefHandler::giveDef(name);
- int pom = 0; //how many groups has been rotated
- for(int o=7; pom<6; ++o)
- {
- for(int p=0;p<6;p++)
- {
- if((*anims[i])->ourImages[o].groupNumber==rotations[p].first)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01((*anims[i])->ourImages[o+e].bitmap);
- nci.groupNumber = rotations[p].second;
- nci.imName = std::string();
- (*anims[i])->ourImages.push_back(nci);
- if(pom>2) //we need only one frame for groups 13/14/15
- break;
- }
- if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
- o+=8;
- else //there is only one frame of 1/2/3
- o+=1;
- ++pom;
- if(p==2 && pom<4) //group1 starts at index 1
- o = 1;
- }
- }
- }
- for(int ff=0; ff<(*anims[i])->ourImages.size(); ++ff)
- {
- CSDL_Ext::alphaTransform((*anims[i])->ourImages[ff].bitmap);
- }
- (*anims[i])->alphaTransformed = true;
- }
- }
- void Graphics::loadHeroFlags(std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > &pr, bool mode)
- {
- for(int i=0;i<8;i++)
- (this->*pr.first).push_back(CDefHandler::giveDef(pr.second[i]));
- std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
- rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
- for(int q=0; q<8; ++q)
- {
- for(int o=0; o<(this->*pr.first)[q]->ourImages.size(); ++o)
- {
- for(int p=0;p<rotations.size();p++)
- {
- if((this->*pr.first)[q]->ourImages[o].groupNumber==rotations[p].first)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01((this->*pr.first)[q]->ourImages[o+e].bitmap);
- nci.groupNumber = rotations[p].second;
- nci.imName = std::string();
- (this->*pr.first)[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- }
- }
- if (mode)
- {
- for(int o=0; o<flags4[q]->ourImages.size(); ++o)
- {
- if(flags4[q]->ourImages[o].groupNumber==1)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 13;
- nci.imName = std::string();
- flags4[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(flags4[q]->ourImages[o].groupNumber==2)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 14;
- nci.imName = std::string();
- flags4[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- if(flags4[q]->ourImages[o].groupNumber==3)
- {
- for(int e=0; e<8; ++e)
- {
- Cimage nci;
- nci.bitmap = CSDL_Ext::rotate01(flags4[q]->ourImages[o+e].bitmap);
- nci.groupNumber = 15;
- nci.imName = std::string();
- flags4[q]->ourImages.push_back(nci);
- }
- o+=8;
- }
- }
- }
- for(int ff=0; ff<(this->*pr.first)[q]->ourImages.size(); ++ff)
- {
- SDL_SetColorKey((this->*pr.first)[q]->ourImages[ff].bitmap, SDL_SRCCOLORKEY,
- SDL_MapRGB((this->*pr.first)[q]->ourImages[ff].bitmap->format, 0, 255, 255)
- );
- }
- (this->*pr.first)[q]->alphaTransformed = true;
- }
- }
- void Graphics::loadHeroFlags()
- {
- using namespace boost::assign;
- timeHandler th;
- std::vector<CDefHandler *> Graphics::*point;
- std::pair<std::vector<CDefHandler *> Graphics::*, std::vector<const char *> > pr[4];
- pr[0].first = &Graphics::flags1;
- pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
- ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
- pr[1].first = &Graphics::flags2;
- pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
- ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
- pr[2].first = &Graphics::flags3;
- pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
- ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
- pr[3].first = &Graphics::flags4;
- pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
- ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
- boost::thread_group grupa;
- grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[3]),true));
- grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[2]),false));
- grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[1]),false));
- grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[0]),false));
- grupa.join_all();
- std::cout << "Loading and transforming heroes' flags: "<<th.getDif()<<std::endl;
- }
- SDL_Surface * Graphics::getPic(int ID, bool fort, bool builded)
- {
- if (ID==-1)
- return smallIcons->ourImages[0].bitmap;
- else if (ID==-2)
- return smallIcons->ourImages[1].bitmap;
- else if (ID==-3)
- return smallIcons->ourImages[2+F_NUMBER*4].bitmap;
- else if (ID>F_NUMBER || ID<-3)
- #ifndef __GNUC__
- throw new std::exception("Invalid ID");
- #else
- throw new std::exception();
- #endif
- else
- {
- int pom = 3;
- if(!fort)
- pom+=F_NUMBER*2;
- pom += ID*2;
- if (!builded)
- pom--;
- return smallIcons->ourImages[pom].bitmap;
- }
- }
- void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
- {
- if(player==1) //it is actually blue...
- return;
- if(sur->format->BitsPerPixel == 8)
- {
- for(int i=0; i<32; ++i)
- {
- sur->format->palette->colors[224+i] = playerColorPalette[32*player+i];
- }
- }
- else if(sur->format->BitsPerPixel == 24) //should never happen in general
- {
- for(int y=0; y<sur->h; ++y)
- {
- for(int x=0; x<sur->w; ++x)
- {
- Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
- if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
- {
- if(cp[2]>cp[1] && cp[2]>cp[0])
- {
- std::vector<long long int> sort1;
- sort1.push_back(cp[0]);
- sort1.push_back(cp[1]);
- sort1.push_back(cp[2]);
- std::vector< std::pair<long long int, Uint8*> > sort2;
- sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
- sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
- sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
- std::sort(sort1.begin(), sort1.end());
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- if(sort2[1].first>sort2[2].first)
- std::swap(sort2[1], sort2[2]);
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- for(int hh=0; hh<3; ++hh)
- {
- (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
- }
- }
- }
- else
- {
- if(
- (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
- ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
- )
- {
- std::vector<long long int> sort1;
- sort1.push_back(cp[2]);
- sort1.push_back(cp[1]);
- sort1.push_back(cp[0]);
- std::vector< std::pair<long long int, Uint8*> > sort2;
- sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
- sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
- sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
- std::sort(sort1.begin(), sort1.end());
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- if(sort2[1].first>sort2[2].first)
- std::swap(sort2[1], sort2[2]);
- if(sort2[0].first>sort2[1].first)
- std::swap(sort2[0], sort2[1]);
- for(int hh=0; hh<3; ++hh)
- {
- (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
- }
- }
- }
- }
- }
- }
- }
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