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CMapGenerator.cpp 6.5 KB

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  1. #include "StdInc.h"
  2. #include "CMapGenerator.h"
  3. #include "../mapping/CMap.h"
  4. #include "../VCMI_Lib.h"
  5. #include "../CGeneralTextHandler.h"
  6. #include "../mapping/CMapEditManager.h"
  7. #include "../CObjectHandler.h"
  8. #include "../CDefObjInfoHandler.h"
  9. #include "../CTownHandler.h"
  10. #include "../StringConstants.h"
  11. #include "../filesystem/Filesystem.h"
  12. #include "CRmgTemplate.h"
  13. #include "CRmgTemplateZone.h"
  14. #include "CZonePlacer.h"
  15. void CMapGenerator::foreach_neighbour(const int3 &pos, std::function<void(const int3& pos)> foo)
  16. {
  17. //for(const int3 &dir : dirs)
  18. //{
  19. // const int3 n = pos + dir;
  20. // if(map->isInTheMap(n))
  21. // foo(pos+dir);
  22. //}
  23. }
  24. CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
  25. mapGenOptions(mapGenOptions), randomSeed(randomSeed)
  26. {
  27. rand.setSeed(randomSeed);
  28. }
  29. CMapGenerator::~CMapGenerator()
  30. {
  31. }
  32. std::unique_ptr<CMap> CMapGenerator::generate()
  33. {
  34. mapGenOptions->finalize(rand);
  35. map = make_unique<CMap>();
  36. editManager = map->getEditManager();
  37. try
  38. {
  39. editManager->getUndoManager().setUndoRedoLimit(0);
  40. addHeaderInfo();
  41. genZones();
  42. map->calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
  43. fillZones();
  44. }
  45. catch (rmgException &e)
  46. {
  47. logGlobal->errorStream() << "Random map generation received exception: " << e.what();
  48. }
  49. return std::move(map);
  50. }
  51. std::string CMapGenerator::getMapDescription() const
  52. {
  53. const std::string waterContentStr[3] = { "none", "normal", "islands" };
  54. const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
  55. std::stringstream ss;
  56. ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, Random seed was %d, size %dx%d") +
  57. ", levels %s, humans %d, computers %d, water %s, monster %s, second expansion map") % mapGenOptions->getMapTemplate()->getName() %
  58. randomSeed % map->width % map->height % (map->twoLevel ? "2" : "1") % static_cast<int>(mapGenOptions->getPlayerCount()) %
  59. static_cast<int>(mapGenOptions->getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions->getWaterContent()] %
  60. monsterStrengthStr[mapGenOptions->getMonsterStrength()]);
  61. for(const auto & pair : mapGenOptions->getPlayersSettings())
  62. {
  63. const auto & pSettings = pair.second;
  64. if(pSettings.getPlayerType() == EPlayerType::HUMAN)
  65. {
  66. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
  67. }
  68. if(pSettings.getStartingTown() != CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
  69. {
  70. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
  71. << " town choice is " << VLC->townh->factions[pSettings.getStartingTown()]->name;
  72. }
  73. }
  74. return ss.str();
  75. }
  76. void CMapGenerator::addPlayerInfo()
  77. {
  78. // Calculate which team numbers exist
  79. std::array<std::list<int>, 2> teamNumbers; // 0= cpu/human, 1= cpu only
  80. int teamOffset = 0;
  81. for(int i = 0; i < 2; ++i)
  82. {
  83. int playerCount = i == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getCompOnlyPlayerCount();
  84. int teamCount = i == 0 ? mapGenOptions->getTeamCount() : mapGenOptions->getCompOnlyTeamCount();
  85. if(playerCount == 0)
  86. {
  87. continue;
  88. }
  89. int playersPerTeam = playerCount /
  90. (teamCount == 0 ? playerCount : teamCount);
  91. int teamCountNorm = teamCount;
  92. if(teamCountNorm == 0)
  93. {
  94. teamCountNorm = playerCount;
  95. }
  96. for(int j = 0; j < teamCountNorm; ++j)
  97. {
  98. for(int k = 0; k < playersPerTeam; ++k)
  99. {
  100. teamNumbers[i].push_back(j + teamOffset);
  101. }
  102. }
  103. for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
  104. {
  105. teamNumbers[i].push_back(j + teamOffset);
  106. }
  107. teamOffset += teamCountNorm;
  108. }
  109. // Team numbers are assigned randomly to every player
  110. for(const auto & pair : mapGenOptions->getPlayersSettings())
  111. {
  112. const auto & pSettings = pair.second;
  113. PlayerInfo player;
  114. player.canComputerPlay = true;
  115. int j = pSettings.getPlayerType() == EPlayerType::COMP_ONLY ? 1 : 0;
  116. if(j == 0)
  117. {
  118. player.canHumanPlay = true;
  119. }
  120. auto itTeam = std::next(teamNumbers[j].begin(), rand.nextInt (teamNumbers[j].size()));
  121. player.team = TeamID(*itTeam);
  122. teamNumbers[j].erase(itTeam);
  123. map->players[pSettings.getColor().getNum()] = player;
  124. }
  125. map->howManyTeams = (mapGenOptions->getTeamCount() == 0 ? mapGenOptions->getPlayerCount() : mapGenOptions->getTeamCount())
  126. + (mapGenOptions->getCompOnlyTeamCount() == 0 ? mapGenOptions->getCompOnlyPlayerCount() : mapGenOptions->getCompOnlyTeamCount());
  127. }
  128. void CMapGenerator::genZones()
  129. {
  130. map->initTerrain();
  131. editManager->clearTerrain(&rand);
  132. editManager->getTerrainSelection().selectRange(MapRect(int3(0, 0, 0), mapGenOptions->getWidth(), mapGenOptions->getHeight()));
  133. editManager->drawTerrain(ETerrainType::GRASS, &rand);
  134. auto pcnt = mapGenOptions->getPlayerCount();
  135. auto w = mapGenOptions->getWidth();
  136. auto h = mapGenOptions->getHeight();
  137. auto tmpl = mapGenOptions->getMapTemplate();
  138. zones = tmpl->getZones(); //copy from template (refactor?)
  139. int player_per_side = zones.size() > 4 ? 3 : 2;
  140. int zones_cnt = zones.size() > 4 ? 9 : 4;
  141. logGlobal->infoStream() << boost::format("Map size %d %d, players per side %d") % w % h % player_per_side;
  142. CZonePlacer placer(this);
  143. placer.placeZones(mapGenOptions, &rand);
  144. placer.assignZones(mapGenOptions);
  145. int i = 0;
  146. int part_w = w/player_per_side;
  147. int part_h = h/player_per_side;
  148. for(auto const it : zones)
  149. {
  150. CRmgTemplateZone * zone = it.second;
  151. std::vector<int3> shape;
  152. int left = part_w*(i%player_per_side);
  153. int top = part_h*(i/player_per_side);
  154. shape.push_back(int3(left, top, 0));
  155. shape.push_back(int3(left + part_w, top, 0));
  156. shape.push_back(int3(left + part_w, top + part_h, 0));
  157. shape.push_back(int3(left, top + part_h, 0));
  158. zone->setShape(shape);
  159. zone->setType(i < pcnt ? ETemplateZoneType::PLAYER_START : ETemplateZoneType::TREASURE);
  160. this->zones[it.first] = zone;
  161. ++i;
  162. }
  163. logGlobal->infoStream() << "Zones generated successfully";
  164. }
  165. void CMapGenerator::fillZones()
  166. {
  167. logGlobal->infoStream() << "Started filling zones";
  168. for(auto it : zones)
  169. {
  170. it.second->fill(this);
  171. }
  172. logGlobal->infoStream() << "Zones filled successfully";
  173. }
  174. void CMapGenerator::addHeaderInfo()
  175. {
  176. map->version = EMapFormat::SOD;
  177. map->width = mapGenOptions->getWidth();
  178. map->height = mapGenOptions->getHeight();
  179. map->twoLevel = mapGenOptions->getHasTwoLevels();
  180. map->name = VLC->generaltexth->allTexts[740];
  181. map->description = getMapDescription();
  182. map->difficulty = 1;
  183. addPlayerInfo();
  184. }
  185. std::map<TRmgTemplateZoneId, CRmgTemplateZone*> CMapGenerator::getZones() const
  186. {
  187. return zones;
  188. }