AdventureMapButton.cpp 16 KB

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  1. #include "AdventureMapButton.h"
  2. #include "CAdvmapInterface.h"
  3. #include "SDL_Extensions.h"
  4. #include "../hch/CDefHandler.h"
  5. #include "CGameInfo.h"
  6. #include "../hch/CLodHandler.h"
  7. #include "../hch/CGeneralTextHandler.h"
  8. #include "../hch/CTownHandler.h"
  9. #include "../CCallback.h"
  10. #include "CConfigHandler.h"
  11. #include "Graphics.h"
  12. #include "CBattleInterface.h"
  13. #include "CPlayerInterface.h"
  14. #include "CMessage.h"
  15. /*
  16. * AdevntureMapButton.cpp, part of VCMI engine
  17. *
  18. * Authors: listed in file AUTHORS in main folder
  19. *
  20. * License: GNU General Public License v2.0 or later
  21. * Full text of license available in license.txt file, in main folder
  22. *
  23. */
  24. CButtonBase::CButtonBase()
  25. {
  26. bitmapOffset = 0;
  27. curimg=0;
  28. type=-1;
  29. abs=false;
  30. //active=false;
  31. notFreeButton = false;
  32. ourObj=NULL;
  33. state=0;
  34. text = NULL;
  35. }
  36. CButtonBase::~CButtonBase()
  37. {
  38. delete text;
  39. if(notFreeButton)
  40. return;
  41. for(int i =0; i<imgs.size();i++)
  42. for(int j=0;j<imgs[i].size();j++)
  43. SDL_FreeSurface(imgs[i][j]);
  44. }
  45. void CButtonBase::show(SDL_Surface * to)
  46. {
  47. int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
  48. img = std::max(0, img);
  49. if (abs)
  50. {
  51. blitAt(imgs[curimg][img],pos.x,pos.y,to);
  52. if(text)
  53. {
  54. CSDL_Ext::printAt(text->text, text->x + pos.x + state, text->y + pos.y + state, text->font, zwykly, to);
  55. }
  56. }
  57. else
  58. {
  59. blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
  60. }
  61. }
  62. void CButtonBase::showAll( SDL_Surface * to )
  63. {
  64. show(to);
  65. }
  66. void CButtonBase::addTextOverlay( const std::string Text, EFonts font )
  67. {
  68. text = new TextOverlay;
  69. text->text = Text;
  70. const Font *f = graphics->fonts[font];
  71. text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
  72. text->y = pos.h/2 - f->height/2;
  73. text->font = font;
  74. }
  75. AdventureMapButton::AdventureMapButton ()
  76. {
  77. type=2;
  78. abs=true;
  79. hoverable = false;
  80. //active=false;
  81. ourObj=NULL;
  82. state=0;
  83. blocked = actOnDown = false;
  84. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  85. }
  86. //AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
  87. //{
  88. // init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
  89. //}
  90. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
  91. {
  92. std::map<int,std::string> pom;
  93. pom[0] = Name;
  94. init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
  95. }
  96. AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  97. {
  98. init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
  99. }
  100. AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
  101. {
  102. std::map<int,std::string> pom;
  103. pom[0] = Name;
  104. init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
  105. }
  106. AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  107. {
  108. std::map<int,std::string> pom;
  109. pom[0] = help.first;
  110. init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
  111. }
  112. void AdventureMapButton::clickLeft(tribool down, bool previousState)
  113. {
  114. if(blocked)
  115. return;
  116. if (down)
  117. state=1;
  118. else
  119. state=0;
  120. show(screenBuf);
  121. if (actOnDown && down)
  122. {
  123. callback();
  124. }
  125. else if (!actOnDown && previousState && (down==false))
  126. {
  127. callback();
  128. }
  129. }
  130. void AdventureMapButton::clickRight(tribool down, bool previousState)
  131. {
  132. if(down && helpBox.size()) //there is no point to show window with nothing inside...
  133. if(LOCPLINT)
  134. LOCPLINT->adventureInt->handleRightClick(helpBox,down,this);
  135. else
  136. GH.pushInt(new CRClickPopupInt(CMessage::genWindow(helpBox, 0),true));
  137. }
  138. void AdventureMapButton::hover (bool on)
  139. {
  140. if(blocked)
  141. return;
  142. if(hoverable)
  143. {
  144. if(on)
  145. state = 3;
  146. else
  147. state = 0;
  148. }
  149. if(pressedL)
  150. {
  151. if(on)
  152. state = 1;
  153. else
  154. state = hoverable ? 3 : 0;
  155. }
  156. ////Hoverable::hover(on);
  157. std::string *name = (vstd::contains(hoverTexts,state))
  158. ? (&hoverTexts[state])
  159. : (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
  160. if(LOCPLINT && name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
  161. {
  162. if (LOCPLINT->battleInt) //for battle buttons
  163. {
  164. if(on && LOCPLINT->battleInt->console->alterTxt == "")
  165. {
  166. LOCPLINT->battleInt->console->alterTxt = *name;
  167. LOCPLINT->battleInt->console->whoSetAlter = 1;
  168. }
  169. else if (LOCPLINT->battleInt->console->alterTxt == *name)
  170. {
  171. LOCPLINT->battleInt->console->alterTxt = "";
  172. LOCPLINT->battleInt->console->whoSetAlter = 0;
  173. }
  174. }
  175. else //for other buttons
  176. {
  177. if (on)
  178. LOCPLINT->statusbar->print(*name);
  179. else if ( LOCPLINT->statusbar->getCurrent()==(*name) )
  180. LOCPLINT->statusbar->clear();
  181. }
  182. }
  183. }
  184. //void AdventureMapButton::activate()
  185. //{
  186. //// if (active) return;
  187. //// active=true;
  188. // activateLClick();
  189. // activateRClick();
  190. // activateHover();
  191. // activateKeys();
  192. //}
  193. //void AdventureMapButton::deactivate()
  194. //{
  195. //// if (!active) return;
  196. //// active=false;
  197. // deactivateLClick();
  198. // deactivateRClick();
  199. // deactivateHover();
  200. // deactivateKeys();
  201. //}
  202. void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  203. {
  204. used = LCLICK | RCLICK | HOVER | KEYBOARD;
  205. callback = Callback;
  206. blocked = actOnDown = false;
  207. type=2;
  208. abs=true;
  209. hoverable = false;
  210. //active=false;
  211. ourObj=NULL;
  212. assignedKeys.insert(key);
  213. state=0;
  214. hoverTexts = Name;
  215. helpBox=HelpBox;
  216. setDef(defName, playerColoredButton);
  217. if (add && add->size())
  218. {
  219. imgs.resize(imgs.size()+add->size());
  220. for (size_t i=0; i<add->size();i++)
  221. {
  222. CDefHandler *temp = CDefHandler::giveDef((*add)[i]);
  223. temp->notFreeImgs = true;
  224. for (size_t j=0;j<temp->ourImages.size();j++)
  225. {
  226. imgs[i+1].push_back(temp->ourImages[j].bitmap);
  227. if(playerColoredButton)
  228. {
  229. graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
  230. }
  231. }
  232. delete temp;
  233. }
  234. //delete add;
  235. }
  236. pos.x += x;
  237. pos.y += y;
  238. pos.w = imgs[curimg][0]->w;
  239. pos.h = imgs[curimg][0]->h -1;
  240. }
  241. void AdventureMapButton::block( ui8 on )
  242. {
  243. blocked = on;
  244. state = 0;
  245. bitmapOffset = on ? 2 : 0;
  246. show(screenBuf);
  247. }
  248. void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton)
  249. {
  250. CDefHandler * temp = CDefHandler::giveDef(defName);
  251. temp->notFreeImgs = true;
  252. for (size_t i=0;i<temp->ourImages.size();i++)
  253. {
  254. imgs.resize(1);
  255. imgs[0].push_back(temp->ourImages[i].bitmap);
  256. if(playerColoredButton)
  257. {
  258. graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
  259. }
  260. }
  261. delete temp;
  262. }
  263. void CHighlightableButton::select(bool on)
  264. {
  265. selected = on;
  266. state = selected ? 3 : 0;
  267. if(selected)
  268. callback();
  269. else
  270. callback2();
  271. if(hoverTexts.size()>1)
  272. {
  273. hover(false);
  274. hover(true);
  275. }
  276. }
  277. void CHighlightableButton::clickLeft(tribool down, bool previousState)
  278. {
  279. if(blocked)
  280. return;
  281. if (down)
  282. state = 1;
  283. else
  284. state = selected ? 3 : 0;
  285. show(screenBuf);
  286. if(previousState && down == false)
  287. {
  288. if(!onlyOn || !selected)
  289. select(!selected);
  290. }
  291. }
  292. CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
  293. : onlyOn(false), selected(false), callback2(onDeselect)
  294. {
  295. init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
  296. }
  297. CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  298. : onlyOn(false), selected(false) // TODO: callback2(???)
  299. {
  300. ID = myid;
  301. std::map<int,std::string> pom;
  302. pom[0] = help.first;
  303. init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
  304. }
  305. CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
  306. : onlyOn(false), selected(false) // TODO: callback2(???)
  307. {
  308. ID = myid;
  309. std::map<int,std::string> pom;
  310. pom[0] = Name;
  311. init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
  312. }
  313. void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
  314. {
  315. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  316. buttons.push_back(bt);
  317. }
  318. void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
  319. {
  320. CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
  321. if(musicLike)
  322. {
  323. bt->bitmapOffset = buttons.size() - 3;
  324. }
  325. bt->ID = uid;
  326. bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
  327. bt->onlyOn = true;
  328. buttons.push_back(bt);
  329. }
  330. CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
  331. : musicLike(musicLikeButtons), onChange(OnChange)
  332. {}
  333. CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
  334. {
  335. for(size_t i=0;i<buttons.size();i++)
  336. {
  337. delete buttons[i];
  338. }
  339. }
  340. void CHighlightableButtonsGroup::activate()
  341. {
  342. for(size_t i=0;i<buttons.size();i++)
  343. {
  344. buttons[i]->activate();
  345. }
  346. }
  347. void CHighlightableButtonsGroup::deactivate()
  348. {
  349. for(size_t i=0;i<buttons.size();i++)
  350. {
  351. buttons[i]->deactivate();
  352. }
  353. }
  354. void CHighlightableButtonsGroup::select(int id, bool mode)
  355. {
  356. CHighlightableButton *bt = NULL;
  357. if(mode)
  358. {
  359. for(size_t i=0;i<buttons.size() && !bt; ++i)
  360. if (buttons[i]->ID == id)
  361. bt = buttons[i];
  362. }
  363. else
  364. {
  365. bt = buttons[id];
  366. }
  367. bt->select(true);
  368. selectionChanged(bt->ID);
  369. }
  370. void CHighlightableButtonsGroup::selectionChanged(int to)
  371. {
  372. for(size_t i=0;i<buttons.size(); ++i)
  373. if(buttons[i]->ID!=to && buttons[i]->selected)
  374. buttons[i]->select(false);
  375. onChange(to);
  376. }
  377. void CHighlightableButtonsGroup::show(SDL_Surface * to )
  378. {
  379. for(size_t i=0;i<buttons.size(); ++i)
  380. {
  381. if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
  382. buttons[i]->show(to);
  383. }
  384. }
  385. void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
  386. {
  387. show(to);
  388. }
  389. void CHighlightableButtonsGroup::block( ui8 on )
  390. {
  391. for(size_t i=0;i<buttons.size(); ++i)
  392. {
  393. buttons[i]->block(on);
  394. }
  395. }
  396. void CSlider::sliderClicked()
  397. {
  398. if(!(active & MOVE))
  399. {
  400. activateMouseMove();
  401. }
  402. }
  403. void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  404. {
  405. float v = 0;
  406. if(horizontal)
  407. {
  408. if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
  409. return;
  410. v = sEvent.x - pos.x - 24;
  411. v *= positions;
  412. v /= (pos.w - 48);
  413. }
  414. else
  415. {
  416. if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
  417. return;
  418. v = sEvent.y - pos.y - 24;
  419. v *= positions;
  420. v /= (pos.h - 48);
  421. }
  422. v += 0.5f;
  423. if(v!=value)
  424. {
  425. moveTo(v);
  426. redrawSlider();
  427. }
  428. }
  429. void CSlider::redrawSlider()
  430. {
  431. slider->show(screenBuf);
  432. }
  433. void CSlider::moveLeft()
  434. {
  435. moveTo(value-1);
  436. }
  437. void CSlider::moveRight()
  438. {
  439. moveTo(value+1);
  440. }
  441. void CSlider::moveTo(int to)
  442. {
  443. amax(to, 0);
  444. amin(to, positions);
  445. //same, old position?
  446. if(value == to)
  447. return;
  448. value = to;
  449. if(horizontal)
  450. {
  451. if(positions)
  452. {
  453. float part = (float)to/positions;
  454. part*=(pos.w-48);
  455. slider->pos.x = part + pos.x + 16;
  456. }
  457. else
  458. slider->pos.x = pos.x+16;
  459. }
  460. else
  461. {
  462. if(positions)
  463. {
  464. float part = (float)to/positions;
  465. part*=(pos.h-48);
  466. slider->pos.y = part + pos.y + 16;
  467. }
  468. else
  469. slider->pos.y = pos.y+16;
  470. }
  471. moved(to);
  472. }
  473. void CSlider::clickLeft(tribool down, bool previousState)
  474. {
  475. if(down)
  476. {
  477. float pw = 0;
  478. float rw = 0;
  479. if(horizontal)
  480. {
  481. pw = GH.current->motion.x-pos.x-25;
  482. rw = pw / ((float)(pos.w-48));
  483. }
  484. else
  485. {
  486. pw = GH.current->motion.y-pos.y-24;
  487. rw = pw / ((float)(pos.h-48));
  488. }
  489. if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
  490. return;
  491. // if (rw>1) return;
  492. // if (rw<0) return;
  493. slider->clickLeft(true, slider->pressedL);
  494. moveTo(rw * positions + 0.5f);
  495. return;
  496. }
  497. if(active & MOVE)
  498. deactivateMouseMove();
  499. }
  500. CSlider::~CSlider()
  501. {
  502. delete imgs;
  503. }
  504. CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
  505. :capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
  506. {
  507. OBJ_CONSTRUCTION_CAPTURING_ALL;
  508. setAmount(amount);
  509. used = LCLICK;
  510. strongInterest = true;
  511. left = new AdventureMapButton;
  512. right = new AdventureMapButton;
  513. slider = new AdventureMapButton;
  514. pos.x += x;
  515. pos.y += y;
  516. if(horizontal)
  517. {
  518. left->pos.y = slider->pos.y = right->pos.y = pos.y;
  519. left->pos.x = pos.x;
  520. right->pos.x = pos.x + totalw - 16;
  521. }
  522. else
  523. {
  524. left->pos.x = slider->pos.x = right->pos.x = pos.x;
  525. left->pos.y = pos.y;
  526. right->pos.y = pos.y + totalw - 16;
  527. }
  528. left->callback = boost::bind(&CSlider::moveLeft,this);
  529. right->callback = boost::bind(&CSlider::moveRight,this);
  530. slider->callback = boost::bind(&CSlider::sliderClicked,this);
  531. left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
  532. if(horizontal)
  533. {
  534. pos.h = 16;
  535. pos.w = totalw;
  536. }
  537. else
  538. {
  539. pos.w = 16;
  540. pos.h = totalw;
  541. }
  542. if(style == 0)
  543. {
  544. imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
  545. left->imgs.resize(1); right->imgs.resize(1); slider->imgs.resize(1);
  546. left->imgs[0].push_back(imgs->ourImages[0].bitmap); left->imgs[0].push_back(imgs->ourImages[1].bitmap);
  547. right->imgs[0].push_back(imgs->ourImages[2].bitmap); right->imgs[0].push_back(imgs->ourImages[3].bitmap);
  548. slider->imgs[0].push_back(imgs->ourImages[4].bitmap);
  549. left->notFreeButton = right->notFreeButton = slider->notFreeButton = true;
  550. }
  551. else
  552. {
  553. imgs = NULL;
  554. left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
  555. right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
  556. slider->setDef("SCNRBSL.DEF", false);
  557. }
  558. slider->actOnDown = true;
  559. value = -1;
  560. moveTo(Value);
  561. }
  562. void CSlider::block( bool on )
  563. {
  564. left->block(on);
  565. right->block(on);
  566. slider->block(on);
  567. }
  568. void CSlider::setAmount( int to )
  569. {
  570. amount = to;
  571. positions = to - capacity;
  572. amax(positions, 0);
  573. }