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							- Source: vcmi
 
- Section: games
 
- Priority: optional
 
- Maintainer: Ivan Savenko <[email protected]>
 
- Build-Depends: debhelper (>= 8), cmake, libsdl2-dev, libsdl2-image-dev, libsdl2-ttf-dev, libsdl2-mixer-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost-dev (>=1.48), libboost-program-options-dev (>=1.48), libboost-filesystem-dev (>=1.48), libboost-system-dev (>=1.48), libboost-locale-dev (>=1.48), libboost-thread-dev (>=1.48),  qtbase5-dev, libtbb-dev, libfuzzylite-dev, libminizip-dev, libluajit-5.1-dev 
 
- Standards-Version: 3.9.1
 
- Homepage: http://vcmi.eu
 
- Vcs-Git: git://github.com/vcmi/vcmi.git
 
- Vcs-Browser: https://github.com/vcmi/vcmi
 
- Package: vcmi
 
- Architecture: any
 
- Depends: ${shlibs:Depends}, ${misc:Depends}
 
- Description: Rewrite of the Heroes of Might and Magic 3 engine
 
-  The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
 
-  scratch, giving it new and extended possibilities. It will help to support
 
-  mods and new towns already made by fans but abandoned because of game code
 
-  limitations.
 
-  .
 
-  In its current state it already supports maps of any sizes, higher
 
-  resolutions and extended engine limits.
 
- Package: vcmi-dbg
 
- Architecture: any
 
- Section: debug
 
- Depends: vcmi (= ${binary:Version}),    ${misc:Depends} 
 
- Description: Debug symbols for vcmi package
 
 
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