| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526 | #include "stdafx.h"#include "SDL_Extensions.h"#include "SDL_TTF.h"#include "CGameInfo.h"#include <iostream>#include <utility>#include <algorithm>bool isItIn(const SDL_Rect * rect, int x, int y){	if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))		return true;	else return false;}SDL_Rect genRect(int hh, int ww, int xx, int yy){	SDL_Rect ret;	ret.h=hh;	ret.w=ww;	ret.x=xx;	ret.y=yy;	return ret;}void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst=ekran){	SDL_Rect pom = genRect(src->h,src->w,x,y);	SDL_BlitSurface(src,NULL,dst,&pom);}SDL_Color genRGB(int r, int g, int b, int a=0){	SDL_Color ret;	ret.b=b;	ret.g=g;	ret.r=r;	ret.unused=a;	return ret;}void updateRect (SDL_Rect * rect, SDL_Surface * scr = ekran){	SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);}void CSDL_Ext::printAtMiddle(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality){	SDL_Surface * temp;	switch (quality)	{	case 0:		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);		break;	case 1:		SDL_Color tem;		tem.b = 0xff-kolor.b;		tem.g = 0xff-kolor.g;		tem.r = 0xff-kolor.r;		tem.unused = 0xff-kolor.unused;		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);		break;	case 2:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	default:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	}	SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));	SDL_UpdateRect(dst,x,y,temp->w,temp->h);	SDL_FreeSurface(temp);}void CSDL_Ext::printAt(std::string text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality){	SDL_Surface * temp;	switch (quality)	{	case 0:		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);		break;	case 1:		SDL_Color tem;		tem.b = 0xff-kolor.b;		tem.g = 0xff-kolor.g;		tem.r = 0xff-kolor.r;		tem.unused = 0xff-kolor.unused;		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);		break;	case 2:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	default:		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);		break;	}	SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));	SDL_UpdateRect(dst,x,y,temp->w,temp->h);	SDL_FreeSurface(temp);}void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, int x, int y, Uint8 R, Uint8 G, Uint8 B, int myC, Uint8 A){     Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel-myC;     if(SDL_BYTEORDER == SDL_BIG_ENDIAN)     {          p[0] = R;          p[1] = G;          p[2] = B;     }     else     {          p[0] = B;          p[1] = G;          p[2] = R;     }     SDL_UpdateRect(ekran, x, y, 1, 1);}///**************////Reverses the toRot surface by the vertical axis///**************/SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot, int myC){	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);	if(toRot->format->BytesPerPixel!=1)	{		for(int i=0; i<ret->w; ++i)		{			for(int j=0; j<ret->h; ++j)			{				{					Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;					if(SDL_BYTEORDER == SDL_BIG_ENDIAN)					{						CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], myC);					}					else					{						CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], myC);					}				}			}		}	}	else	{		for(int i=0; i<ret->w; ++i)		{			for(int j=0; j<ret->h; ++j)			{				{					Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;					(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;				}			}		}	}	SDL_FreeSurface(first);	return ret;}SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot){	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);	if(ret->format->BytesPerPixel!=1)	{		for(int i=0; i<ret->w; ++i)		{			for(int j=0; j<ret->h; ++j)			{				{					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel-2;					int k=2;					if(SDL_BYTEORDER == SDL_BIG_ENDIAN)					{						CSDL_Ext::SDL_PutPixel(ret, i, j, p[0], p[1], p[2], k);					}					else					{						CSDL_Ext::SDL_PutPixel(ret, i, j, p[2], p[1], p[0], k);					}				}			}		}	}	else	{		for(int i=0; i<ret->w; ++i)		{			for(int j=0; j<ret->h; ++j)			{				{					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;					(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;				}			}		}	}	SDL_FreeSurface(first);	return ret;};///**************////Rotates toRot surface by 90 degrees left///**************/SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot){	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->h, toRot->w, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);	for(int i=0; i<ret->w; ++i)	{		for(int j=0; j<ret->h; ++j)		{			{				Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)				{					SDL_PutPixel(ret, i, j, p[0], p[1], p[2]);				}				else				{					SDL_PutPixel(ret, i, j, p[2], p[1], p[0]);				}			}		}	}	SDL_FreeSurface(first);	return ret;}///*************////Rotates toRot surface by 180 degrees///*************/SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot){	SDL_Surface * first = SDL_CreateRGBSurface(toRot->flags, toRot->w, toRot->h, toRot->format->BitsPerPixel, toRot->format->Rmask, toRot->format->Gmask, toRot->format->Bmask, toRot->format->Amask);	SDL_Surface * ret = SDL_ConvertSurface(first, toRot->format, toRot->flags);	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);	if(ret->format->BytesPerPixel!=1)	{		for(int i=0; i<ret->w; ++i)		{			for(int j=0; j<ret->h; ++j)			{				{					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;					if(SDL_BYTEORDER == SDL_BIG_ENDIAN)					{						SDL_PutPixel(ret, i, j, p[0], p[1], p[2], 2);					}					else					{						SDL_PutPixel(ret, i, j, p[2], p[1], p[0], 2);					}				}			}		}	}	else	{		for(int i=0; i<ret->w; ++i)		{			for(int j=0; j<ret->h; ++j)			{				Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;				(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;			}		}	}	SDL_FreeSurface(first);	return ret;} //converts surface to cursorSDL_Cursor * CSDL_Ext::SurfaceToCursor(SDL_Surface *image, int hx, int hy){	int             w, x, y;	Uint8           *data, *mask, *d, *m, r, g, b;	Uint32          color;	SDL_Cursor      *cursor;	w = (image->w + 7) / 8;	data = (Uint8 *)alloca(w * image->h * 2);	if (data == NULL)		return NULL;	memset(data, 0, w * image->h * 2);	mask = data + w * image->h;	if (SDL_MUSTLOCK(image))		SDL_LockSurface(image);	for (y = 0; y < image->h; y++)	{		d = data + y * w;		m = mask + y * w;		for (x = 0; x < image->w; x++)		{			color = CSDL_Ext::SDL_GetPixel(image, x, y);			if ((image->flags & SDL_SRCCOLORKEY) == 0 || color != image->format->colorkey)			{				SDL_GetRGB(color, image->format, &r, &g, &b);				color = (r + g + b) / 3;				m[x / 8] |= 128 >> (x & 7);				if (color < 128)					d[x / 8] |= 128 >> (x & 7);			}		}	}	if (SDL_MUSTLOCK(image))		SDL_UnlockSurface(image);	cursor = SDL_CreateCursor(data, mask, w, image->h, hx, hy);	return cursor;}Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, int x, int y, bool colorByte){    int bpp = surface->format->BytesPerPixel;    /* Here p is the address to the pixel we want to retrieve */    Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;    switch(bpp) {    case 1:		if(colorByte)		{			return colorToUint32(surface->format->palette->colors+(*p));		}		else			return *p;    case 2:        return *(Uint16 *)p;    case 3:        if(SDL_BYTEORDER == SDL_BIG_ENDIAN)            return p[0] << 16 | p[1] << 8 | p[2];        else            return p[0] | p[1] << 8 | p[2] << 16;    case 4:        return *(Uint32 *)p;    default:        return 0;       /* shouldn't happen, but avoids warnings */    }}SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src){	Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);	SDL_SetColorKey(src, 0, trans);	src->flags|=SDL_SRCALPHA;		if(src->format->BitsPerPixel == 8)	{		for(int yy=0; yy<src->format->palette->ncolors; ++yy)		{			SDL_Color cur = *(src->format->palette->colors+yy);			//if(cur.r == 255 && cur.b == 255)			if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8)			{				SDL_Color shadow;				shadow.b = shadow.g = shadow.r = 0;				switch(cur.g) //change this values; make diffrerent for objects and shadows (?)				{				case 0:					shadow.unused = 0+32;					break;				case 50:					shadow.unused = 50+32;					break;				case 100:					shadow.unused = 100+64;					break;				case 128:					shadow.unused = 128+64;					break;				case 150:					shadow.unused = 150+64;					break;				default:					shadow.unused = 255;					break;				}				SDL_SetColors(src, &shadow, yy, 1);			}			if(yy==0 || (cur.r == 255 && cur.g == 0 && cur.b == 0))			{				SDL_Color transp;				transp.b = transp.g = transp.r = 0;				transp.unused = 255;				SDL_SetColors(src, &transp, yy, 1);			}		}	}	SDL_UpdateRect(src, 0, 0, src->w, src->h);	return src;}SDL_Surface * CSDL_Ext::secondAlphaTransform(SDL_Surface * src, SDL_Surface * alpha){		Uint32 pompom[256][256];	for(int i=0; i<src->w; ++i)	{		for(int j=0; j<src->h; ++j)		{			pompom[i][j] = 0xffffffff - (SDL_GetPixel(src, i, j, true) & 0xff000000);		}	}	Uint32 pompom2[256][256];	for(int i=0; i<src->w; ++i)	{		for(int j=0; j<src->h; ++j)		{			pompom2[i][j] = pompom[i][j]>>24;		}	}	SDL_Surface * hide2 = SDL_ConvertSurface(src, alpha->format, SDL_SWSURFACE);	for(int i=0; i<hide2->w; ++i)	{		for(int j=0; j<hide2->h; ++j)		{			Uint32 * place = (Uint32*)( (Uint8*)hide2->pixels + j * hide2->pitch + i * hide2->format->BytesPerPixel);			(*place)&=pompom[i][j];			int ffgg=0;		}	}	return hide2;}Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color){	Uint32 ret = 0;	ret+=color->unused;	ret*=256;	ret+=color->b;	ret*=256;	ret+=color->g;	ret*=256;	ret+=color->r;	return ret;}void CSDL_Ext::update(SDL_Surface * what){	SDL_UpdateRect(what, 0, 0, what->w, what->h);}void CSDL_Ext::blueToPlayers(SDL_Surface * sur, int player){	if(sur->format->BitsPerPixel == 8)	{		for(int i=0; i<sur->format->palette->ncolors; ++i)		{			SDL_Color * cc = sur->format->palette->colors+i;			if(cc->r==0 && cc->g==0 && cc->b==255)			{				cc->r = CGameInfo::mainObj->playerColors[player].r;				cc->g = CGameInfo::mainObj->playerColors[player].g;				cc->b = CGameInfo::mainObj->playerColors[player].b;			}		}	}	else if(sur->format->BitsPerPixel == 24)	{		for(int y=0; y<sur->h; ++y)		{			for(int x=0; x<sur->w; ++x)			{				Uint8* cp = (Uint8*)sur->pixels + y+sur->pitch + x*3;				if(SDL_BYTEORDER == SDL_BIG_ENDIAN)				{					if(cp[0]==0 && cp[1]==0 && cp[2]==255)					{						cp[0] = CGameInfo::mainObj->playerColors[player].r;						cp[1] = CGameInfo::mainObj->playerColors[player].g;						cp[2] = CGameInfo::mainObj->playerColors[player].b;					}				}				else				{										if(cp[0]==255 && cp[1]==0 && cp[2]==0)					{						cp[0] = CGameInfo::mainObj->playerColors[player].b;						cp[1] = CGameInfo::mainObj->playerColors[player].g;						cp[2] = CGameInfo::mainObj->playerColors[player].r;					}				}			}		}	}}void CSDL_Ext::blueToPlayersAdv(SDL_Surface * sur, int player){	if(sur->format->BitsPerPixel == 8)	{		for(int i=0; i<sur->format->palette->ncolors; ++i)		{			SDL_Color * cc = sur->format->palette->colors+i;			if(cc->b>cc->g && cc->b>cc->r)			{				std::vector<long long int> sort1;				sort1.push_back(cc->r);				sort1.push_back(cc->g);				sort1.push_back(cc->b);				std::vector< std::pair<long long int, Uint8*> > sort2;				sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].r, &(cc->r)));				sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].g, &(cc->g)));				sort2.push_back(std::make_pair(CGameInfo::mainObj->playerColors[player].b, &(cc->b)));				std::sort(sort1.begin(), sort1.end());				if(sort2[0].first>sort2[1].first)					std::swap(sort2[0], sort2[1]);				if(sort2[1].first>sort2[2].first)					std::swap(sort2[1], sort2[2]);				if(sort2[0].first>sort2[1].first)					std::swap(sort2[0], sort2[1]);				for(int hh=0; hh<3; ++hh)				{					(*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2;				}			}		}	}	else if(sur->format->BitsPerPixel == 24)	{	}}
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