CMapGenerator.h 3.3 KB

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  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../CRandomGenerator.h"
  13. #include "CMapGenOptions.h"
  14. #include "CRmgTemplateZone.h"
  15. #include "../int3.h"
  16. #include "CRmgTemplate.h" //for CRmgTemplateZoneConnection
  17. class CMap;
  18. class CRmgTemplate;
  19. class CRmgTemplateZone;
  20. class CMapGenOptions;
  21. class CTerrainViewPatternConfig;
  22. class CMapEditManager;
  23. class JsonNode;
  24. class CMapGenerator;
  25. class CTileInfo;
  26. typedef std::vector<JsonNode> JsonVector;
  27. class rmgException : std::exception
  28. {
  29. std::string msg;
  30. public:
  31. explicit rmgException(const std::string& _Message) : msg(_Message)
  32. {
  33. }
  34. virtual ~rmgException() throw ()
  35. {
  36. };
  37. const char *what() const throw () override
  38. {
  39. return msg.c_str();
  40. }
  41. };
  42. /// The map generator creates a map randomly.
  43. class DLL_LINKAGE CMapGenerator
  44. {
  45. public:
  46. explicit CMapGenerator();
  47. ~CMapGenerator(); // required due to std::unique_ptr
  48. std::unique_ptr<CMap> generate(CMapGenOptions * mapGenOptions, int RandomSeed = std::time(nullptr));
  49. CMapGenOptions * mapGenOptions;
  50. std::unique_ptr<CMap> map;
  51. CRandomGenerator rand;
  52. int randomSeed;
  53. CMapEditManager * editManager;
  54. std::map<TRmgTemplateZoneId, CRmgTemplateZone*> getZones() const;
  55. void createDirectConnections();
  56. void createConnections2();
  57. void findZonesForQuestArts();
  58. void foreach_neighbour(const int3 &pos, std::function<void(int3& pos)> foo);
  59. void foreachDirectNeighbour(const int3 &pos, std::function<void(int3& pos)> foo);
  60. bool isBlocked(const int3 &tile) const;
  61. bool shouldBeBlocked(const int3 &tile) const;
  62. bool isPossible(const int3 &tile) const;
  63. bool isFree(const int3 &tile) const;
  64. bool isUsed(const int3 &tile) const;
  65. bool isRoad(const int3 &tile) const;
  66. void setOccupied(const int3 &tile, ETileType::ETileType state);
  67. void setRoad(const int3 &tile, ERoadType::ERoadType roadType);
  68. CTileInfo getTile(const int3 & tile) const;
  69. bool isAllowedSpell(SpellID sid) const;
  70. float getNearestObjectDistance(const int3 &tile) const;
  71. void setNearestObjectDistance(int3 &tile, float value);
  72. int getNextMonlithIndex();
  73. int getPrisonsRemaning() const;
  74. void decreasePrisonsRemaining();
  75. std::vector<ArtifactID> getQuestArtsRemaning() const;
  76. void banQuestArt(ArtifactID id);
  77. void registerZone (TFaction faction);
  78. ui32 getZoneCount(TFaction faction);
  79. ui32 getTotalZoneCount() const;
  80. TRmgTemplateZoneId getZoneID(const int3& tile) const;
  81. void setZoneID(const int3& tile, TRmgTemplateZoneId zid);
  82. private:
  83. std::list<CRmgTemplateZoneConnection> connectionsLeft;
  84. std::map<TRmgTemplateZoneId, CRmgTemplateZone*> zones;
  85. std::map<TFaction, ui32> zonesPerFaction;
  86. ui32 zonesTotal; //zones that have their main town only
  87. CTileInfo*** tiles;
  88. boost::multi_array<TRmgTemplateZoneId, 3> zoneColouring; //[z][x][y]
  89. int prisonsRemaining;
  90. //int questArtsRemaining;
  91. int monolithIndex;
  92. std::vector<ArtifactID> questArtifacts;
  93. void checkIsOnMap(const int3 &tile) const; //throws
  94. /// Generation methods
  95. std::string getMapDescription() const;
  96. void initPrisonsRemaining();
  97. void initQuestArtsRemaining();
  98. void addPlayerInfo();
  99. void addHeaderInfo();
  100. void initTiles();
  101. void genZones();
  102. void fillZones();
  103. void createObstaclesCommon1();
  104. void createObstaclesCommon2();
  105. };