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- /*
- * GameSettings.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GameSettings.h"
- #include "JsonNode.h"
- VCMI_LIB_NAMESPACE_BEGIN
- bool IGameSettings::getBoolean(EGameSettings option) const
- {
- return getValue(option).Bool();
- }
- int64_t IGameSettings::getInteger(EGameSettings option) const
- {
- return getValue(option).Integer();
- }
- double IGameSettings::getDouble(EGameSettings option) const
- {
- return getValue(option).Float();
- }
- std::vector<int> IGameSettings::getVector(EGameSettings option) const
- {
- return getValue(option).convertTo<std::vector<int>>();
- }
- GameSettings::~GameSettings() = default;
- GameSettings::GameSettings()
- : gameSettings(static_cast<size_t>(EGameSettings::OPTIONS_COUNT))
- {
- }
- void GameSettings::load(const JsonNode & input)
- {
- struct SettingOption
- {
- EGameSettings setting;
- std::string group;
- std::string key;
- };
- static const std::vector<SettingOption> optionPath = {
- {EGameSettings::BONUSES_GLOBAL, "bonuses", "global" },
- {EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" },
- {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" },
- {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" },
- {EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" },
- {EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" },
- {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" },
- {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap"},
- {EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" },
- {EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" },
- {EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" },
- {EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" },
- {EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" },
- {EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" },
- {EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" },
- {EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" },
- {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" },
- {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" },
- {EGameSettings::DWELLINGS_MERGE_ON_RECRUIT, "dwellings", "mergeOnRecruit" },
- {EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" },
- {EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" },
- {EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" },
- {EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" },
- {EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" },
- {EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA, "mapFormat", "restorationOfErathia" },
- {EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE, "mapFormat", "armageddonsBlade" },
- {EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH, "mapFormat", "shadowOfDeath" },
- {EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS, "mapFormat", "hornOfTheAbyss" },
- {EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS, "mapFormat", "inTheWakeOfGods" },
- {EGameSettings::MAP_FORMAT_JSON_VCMI, "mapFormat", "jsonVCMI" },
- {EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" },
- {EGameSettings::MODULE_COMMANDERS, "modules", "commanders" },
- {EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" },
- {EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" },
- {EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" },
- {EGameSettings::TEXTS_CREATURE, "textData", "creature" },
- {EGameSettings::TEXTS_FACTION, "textData", "faction" },
- {EGameSettings::TEXTS_HERO, "textData", "hero" },
- {EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" },
- {EGameSettings::TEXTS_OBJECT, "textData", "object" },
- {EGameSettings::TEXTS_RIVER, "textData", "river" },
- {EGameSettings::TEXTS_ROAD, "textData", "road" },
- {EGameSettings::TEXTS_SPELL, "textData", "spell" },
- {EGameSettings::TEXTS_TERRAIN, "textData", "terrain" },
- {EGameSettings::PATHFINDER_USE_BOAT, "pathfinder", "useBoat" },
- {EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY, "pathfinder", "useMonolithTwoWay" },
- {EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE, "pathfinder", "useMonolithOneWayUnique" },
- {EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM, "pathfinder", "useMonolithOneWayRandom" },
- {EGameSettings::PATHFINDER_USE_WHIRLPOOL, "pathfinder", "useWhirlpool" },
- {EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" },
- {EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" },
- };
- for(const auto & option : optionPath)
- {
- const JsonNode & optionValue = input[option.group][option.key];
- size_t index = static_cast<size_t>(option.setting);
- if(optionValue.isNull())
- continue;
- JsonUtils::mergeCopy(gameSettings[index], optionValue);
- }
- }
- const JsonNode & GameSettings::getValue(EGameSettings option) const
- {
- assert(option < EGameSettings::OPTIONS_COUNT);
- auto index = static_cast<size_t>(option);
- assert(!gameSettings[index].isNull());
- return gameSettings[index];
- }
- VCMI_LIB_NAMESPACE_END
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