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							- /*
 
-  * TavernHeroesPool.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "TavernHeroesPool.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../CHeroHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- TavernHeroesPool::~TavernHeroesPool()
 
- {
 
- 	for(const auto & ptr : heroesPool) // clean hero pool
 
- 		delete ptr.second;
 
- }
 
- std::map<HeroTypeID, CGHeroInstance*> TavernHeroesPool::unusedHeroesFromPool() const
 
- {
 
- 	std::map<HeroTypeID, CGHeroInstance*> pool = heroesPool;
 
- 	for(const auto & slot : currentTavern)
 
- 		pool.erase(HeroTypeID(slot.hero->subID));
 
- 	return pool;
 
- }
 
- TavernSlotRole TavernHeroesPool::getSlotRole(HeroTypeID hero) const
 
- {
 
- 	for (auto const & slot : currentTavern)
 
- 	{
 
- 		if (HeroTypeID(slot.hero->subID) == hero)
 
- 			return slot.role;
 
- 	}
 
- 	return TavernSlotRole::NONE;
 
- }
 
- void TavernHeroesPool::setHeroForPlayer(PlayerColor player, TavernHeroSlot slot, HeroTypeID hero, CSimpleArmy & army, TavernSlotRole role)
 
- {
 
- 	vstd::erase_if(currentTavern, [&](const TavernSlot & entry){
 
- 		return entry.player == player && entry.slot == slot;
 
- 	});
 
- 	if (hero == HeroTypeID::NONE)
 
- 		return;
 
- 	CGHeroInstance * h = heroesPool[hero];
 
- 	if (h && army)
 
- 		h->setToArmy(army);
 
- 	TavernSlot newSlot;
 
- 	newSlot.hero = h;
 
- 	newSlot.player = player;
 
- 	newSlot.role = role;
 
- 	newSlot.slot = slot;
 
- 	currentTavern.push_back(newSlot);
 
- 	boost::range::sort(currentTavern, [](const TavernSlot & left, const TavernSlot & right)
 
- 	{
 
- 		if (left.slot == right.slot)
 
- 			return left.player < right.player;
 
- 		else
 
- 			return left.slot < right.slot;
 
- 	});
 
- }
 
- bool TavernHeroesPool::isHeroAvailableFor(HeroTypeID hero, PlayerColor color) const
 
- {
 
- 	if (perPlayerAvailability.count(hero))
 
- 		return perPlayerAvailability.at(hero) & (1 << color.getNum());
 
- 	return true;
 
- }
 
- std::vector<const CGHeroInstance *> TavernHeroesPool::getHeroesFor(PlayerColor color) const
 
- {
 
- 	std::vector<const CGHeroInstance *> result;
 
- 	for(const auto & slot : currentTavern)
 
- 	{
 
- 		if (slot.player == color)
 
- 			result.push_back(slot.hero);
 
- 	}
 
- 	return result;
 
- }
 
- CGHeroInstance * TavernHeroesPool::takeHeroFromPool(HeroTypeID hero)
 
- {
 
- 	assert(heroesPool.count(hero));
 
- 	CGHeroInstance * result = heroesPool[hero];
 
- 	heroesPool.erase(hero);
 
- 	vstd::erase_if(currentTavern, [&](const TavernSlot & entry){
 
- 		return entry.hero->type->getId() == hero;
 
- 	});
 
- 	assert(result);
 
- 	return result;
 
- }
 
- void TavernHeroesPool::onNewDay()
 
- {
 
- 	for(auto & hero : heroesPool)
 
- 	{
 
- 		assert(hero.second);
 
- 		if(!hero.second)
 
- 			continue;
 
- 		hero.second->setMovementPoints(hero.second->movementPointsLimit(true));
 
- 		hero.second->mana = hero.second->manaLimit();
 
- 	}
 
- 	for (auto & slot : currentTavern)
 
- 	{
 
- 		if (slot.role == TavernSlotRole::RETREATED_TODAY)
 
- 			slot.role = TavernSlotRole::RETREATED;
 
- 		if (slot.role == TavernSlotRole::SURRENDERED_TODAY)
 
- 			slot.role = TavernSlotRole::SURRENDERED;
 
- 	}
 
- }
 
- void TavernHeroesPool::addHeroToPool(CGHeroInstance * hero)
 
- {
 
- 	heroesPool[HeroTypeID(hero->subID)] = hero;
 
- }
 
- void TavernHeroesPool::setAvailability(HeroTypeID hero, PlayerColor::Mask mask)
 
- {
 
- 	perPlayerAvailability[hero] = mask;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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