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- /*
- * TavernSlot.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- enum class TavernHeroSlot : int8_t
- {
- NONE = -1,
- NATIVE, // 1st / left slot in tavern, contains hero native to player's faction on new week
- RANDOM // 2nd / right slot in tavern, contains hero of random class
- };
- enum class TavernSlotRole : int8_t
- {
- NONE = -1,
- SINGLE_UNIT, // hero was added after buying hero from this slot, and only has 1 creature in army
- FULL_ARMY, // hero was added to tavern on new week and still has full army
- RETREATED, // hero was owned by player before, but have retreated from battle and only has 1 creature in army
- RETREATED_TODAY,
- SURRENDERED, // hero was owned by player before, but have surrendered in battle and kept some troops
- SURRENDERED_TODAY,
- };
- VCMI_LIB_NAMESPACE_END
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