Frank Zago be76586fab Added missing dependencies to makefiles. %!s(int64=16) %!d(string=hai) anos
..
vcmi_client d0d60175d7 break, fix and break and fix - now its fine :) %!s(int64=17) %!d(string=hai) anos
AdventureMapButton.cpp 5352496bad Fixed uninitialized variables. callback2 is not yet initialized. %!s(int64=16) %!d(string=hai) anos
AdventureMapButton.h ac7c7a3d23 Re-order declaration of 2 variables, and fix a typo. %!s(int64=16) %!d(string=hai) anos
CAdvmapInterface.cpp 3915b71869 Various fixes. Subtitles for choosen hero/town/bonus in pregame. Fixed arrows behavior. Really fixed shortcuts. Fixed map scrolling. Fixed disappearing battle interface. %!s(int64=16) %!d(string=hai) anos
CAdvmapInterface.h 1d765e8f29 Second part of GUI reorganization. Some things may not work properly. %!s(int64=16) %!d(string=hai) anos
CBattleInterface.cpp adcfb3c020 * second part of sieges %!s(int64=16) %!d(string=hai) anos
CBattleInterface.h adcfb3c020 * second part of sieges %!s(int64=16) %!d(string=hai) anos
CBitmapHandler.cpp b4070c6b3e Third part of GUI reorganization: %!s(int64=16) %!d(string=hai) anos
CBitmapHandler.h b4070c6b3e Third part of GUI reorganization: %!s(int64=16) %!d(string=hai) anos
CCastleInterface.cpp 1d765e8f29 Second part of GUI reorganization. Some things may not work properly. %!s(int64=16) %!d(string=hai) anos
CCastleInterface.h 1d765e8f29 Second part of GUI reorganization. Some things may not work properly. %!s(int64=16) %!d(string=hai) anos
CConfigHandler.cpp e5203db83c In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations. %!s(int64=16) %!d(string=hai) anos
CConfigHandler.h e5203db83c In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations. %!s(int64=16) %!d(string=hai) anos
CCreatureAnimation.cpp d17469bc7a * small memory leak fixed %!s(int64=16) %!d(string=hai) anos
CCreatureAnimation.h 4c0936a3dc * further code reorganization %!s(int64=16) %!d(string=hai) anos
CCursorHandler.cpp d8c2055809 * Shipyard window had it's wood and gold spots swapped, fixed. %!s(int64=16) %!d(string=hai) anos
CCursorHandler.h 429b226517 * moved a few files %!s(int64=16) %!d(string=hai) anos
CGameInfo.cpp 429b226517 * moved a few files %!s(int64=16) %!d(string=hai) anos
CGameInfo.h a11ea59418 Video player compilation. %!s(int64=16) %!d(string=hai) anos
CHeroWindow.cpp 49a142b92e * minor changes %!s(int64=16) %!d(string=hai) anos
CHeroWindow.h b4070c6b3e Third part of GUI reorganization: %!s(int64=16) %!d(string=hai) anos
CMT.cpp 66dd31fd8a * attacking and capturing towns %!s(int64=16) %!d(string=hai) anos
CMessage.cpp 66dd31fd8a * attacking and capturing towns %!s(int64=16) %!d(string=hai) anos
CMessage.h fa7f35bbf4 Do not use hardcoded font sizes in messages. %!s(int64=16) %!d(string=hai) anos
CPlayerInterface.cpp 66dd31fd8a * attacking and capturing towns %!s(int64=16) %!d(string=hai) anos
CPlayerInterface.h c4b0bd9d7e * new spell: remove obstacle %!s(int64=16) %!d(string=hai) anos
CPreGame.cpp 1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-) %!s(int64=16) %!d(string=hai) anos
CPreGame.h 1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-) %!s(int64=16) %!d(string=hai) anos
CSpellWindow.cpp 579b7236b7 Fixed crash when r-clicking spell. %!s(int64=16) %!d(string=hai) anos
CSpellWindow.h 1d765e8f29 Second part of GUI reorganization. Some things may not work properly. %!s(int64=16) %!d(string=hai) anos
Client.cpp a91ab8872b First part of GUI reorganization: extracted CGuiHandler from CPlayerInterface. %!s(int64=16) %!d(string=hai) anos
Client.h 66dd31fd8a * attacking and capturing towns %!s(int64=16) %!d(string=hai) anos
FontBase.h c4b0bd9d7e * new spell: remove obstacle %!s(int64=16) %!d(string=hai) anos
FunctionList.h 35f7281024 * battle options window works again %!s(int64=16) %!d(string=hai) anos
GUIBase.cpp 1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-) %!s(int64=16) %!d(string=hai) anos
GUIBase.h 1f79af440f * @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-) %!s(int64=16) %!d(string=hai) anos
GUIClasses.cpp 579b7236b7 Fixed crash when r-clicking spell. %!s(int64=16) %!d(string=hai) anos
GUIClasses.h b4070c6b3e Third part of GUI reorganization: %!s(int64=16) %!d(string=hai) anos
Graphics.cpp 49a142b92e * minor changes %!s(int64=16) %!d(string=hai) anos
Graphics.h c7a307dfed Compile fix. %!s(int64=16) %!d(string=hai) anos
Makefile.am be76586fab Added missing dependencies to makefiles. %!s(int64=16) %!d(string=hai) anos
Makefile.in be76586fab Added missing dependencies to makefiles. %!s(int64=16) %!d(string=hai) anos
NetPacksClient.cpp c4b0bd9d7e * new spell: remove obstacle %!s(int64=16) %!d(string=hai) anos
SDL_Extensions.cpp 66dd31fd8a * attacking and capturing towns %!s(int64=16) %!d(string=hai) anos
SDL_Extensions.h c7a307dfed Compile fix. %!s(int64=16) %!d(string=hai) anos
SDL_framerate.cpp 429b226517 * moved a few files %!s(int64=16) %!d(string=hai) anos
SDL_framerate.h 429b226517 * moved a few files %!s(int64=16) %!d(string=hai) anos
VCMI_client.cbp a113a8d289 * patch update from Dikamilo %!s(int64=17) %!d(string=hai) anos
VCMI_client.vcproj 66dd31fd8a * attacking and capturing towns %!s(int64=16) %!d(string=hai) anos