英雄无敌3(跨平台含手机)

Michał W. Urbańczyk bfad10a8e4 * added fast graphical cursor :) 17 years ago
AI 62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 17 years ago
client bfad10a8e4 * added fast graphical cursor :) 17 years ago
config 61ce0c915c * "%s substitutions in Right-click information in town hall 17 years ago
hch e5a064f36b Improved threa-safety, almost finished building structures in towns. 17 years ago
lib e5a064f36b Improved threa-safety, almost finished building structures in towns. 17 years ago
scripts 556311c9ab Partially done object scripting and interactions. 18 years ago
server bfad10a8e4 * added fast graphical cursor :) 17 years ago
AI_Base.h 62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 17 years ago
AdventureMapButton.cpp b0002ff50b * added files for future server 17 years ago
AdventureMapButton.h 00929126d5 * started making creature info window 17 years ago
CAdvmapInterface.cpp 08b6796545 Mainly refactoring 17 years ago
CAdvmapInterface.h 00929126d5 * started making creature info window 17 years ago
CBattleInterface.cpp 1b73678b7c Fighting with includes. 17 years ago
CBattleInterface.h c351496a47 * moved map reading to the map.cpp 17 years ago
CCallback.cpp e5a064f36b Improved threa-safety, almost finished building structures in towns. 17 years ago
CCallback.h e5a064f36b Improved threa-safety, almost finished building structures in towns. 17 years ago
CCastleInterface.cpp bfad10a8e4 * added fast graphical cursor :) 17 years ago
CCastleInterface.h 7e12926baa * VCMI won't crash when r-click neutral stack during the battle 17 years ago
CConsoleHandler.cpp 08b6796545 Mainly refactoring 17 years ago
CConsoleHandler.h 0c139e72f5 More changes for netcode/serialization 17 years ago
CCursorHandler.cpp bfad10a8e4 * added fast graphical cursor :) 17 years ago
CCursorHandler.h bfad10a8e4 * added fast graphical cursor :) 17 years ago
CGameInfo.cpp 7df624d919 More changes for splitting 17 years ago
CGameInfo.h 3247a9a4dd Rewrote hero moving code. Seems to be working. 17 years ago
CGameInterface.cpp 556311c9ab Partially done object scripting and interactions. 18 years ago
CGameInterface.h 03287540c7 Further code for objects (mines) - not finished. 17 years ago
CGameState.cpp bfad10a8e4 * added fast graphical cursor :) 17 years ago
CGameState.h e5a064f36b Improved threa-safety, almost finished building structures in towns. 17 years ago
CHeroWindow.cpp 03287540c7 Further code for objects (mines) - not finished. 17 years ago
CHeroWindow.h dbca25df74 Cleanups/refactoring 17 years ago
CLua.cpp 5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. 17 years ago
CLua.h b4f383f196 Slowly recovering object scripts. 17 years ago
CLuaHandler.cpp 0c139e72f5 More changes for netcode/serialization 17 years ago
CLuaHandler.h 556311c9ab Partially done object scripting and interactions. 18 years ago
CMT.cpp bfad10a8e4 * added fast graphical cursor :) 17 years ago
CMessage.cpp b0002ff50b * added files for future server 17 years ago
CMessage.h 23a7b708d8 * right click popups in towns 17 years ago
CPathfinder.cpp b4f383f196 Slowly recovering object scripts. 17 years ago
CPathfinder.h 697f26529a New pathfinder by Spasarto 17 years ago
CPlayerInterface.cpp bfad10a8e4 * added fast graphical cursor :) 17 years ago
CPlayerInterface.h e5a064f36b Improved threa-safety, almost finished building structures in towns. 17 years ago
CPreGame.cpp bfad10a8e4 * added fast graphical cursor :) 17 years ago
CPreGame.h b0002ff50b * added files for future server 17 years ago
CThreadHelper.cpp 3988767329 * BitmapHandler thread-safe 17 years ago
CThreadHelper.h 3988767329 * BitmapHandler thread-safe 17 years ago
SDL_Extensions.cpp 0c139e72f5 More changes for netcode/serialization 17 years ago
SDL_Extensions.h ea8562a6b1 Rest of commit: broken battles, starting hero, town displaying and linker errors. 17 years ago
SDL_framerate.cpp db65d9ee15 * CLodHandler now stories entries in nodrze (much faster searching) 18 years ago
SDL_framerate.h 21bbfda899 framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 18 years ago
StartInfo.h 0c139e72f5 More changes for netcode/serialization 17 years ago
global.h 62b0365e70 Improvements for netcode. AI is working. Townlist won't crash. Moving hero is wrong but won't crash. Giving starting hero is working properly. Town defs are wrong but displayed. 17 years ago
h3m.txt 23a7b708d8 * right click popups in towns 17 years ago
int3.h 5c5c80933b Made CreatureSet serializable and using creature id. Stack moving, swapping, merging, splitting. 17 years ago
manisfest VCMI.txt f1d5e686ce * done #40, #32, #21 18 years ago
map.cpp e5a064f36b Improved threa-safety, almost finished building structures in towns. 17 years ago
map.h add34b26ed Further refactoring: merged terrain and undergroundTerrain in Mapa. 17 years ago
mapHandler.cpp add34b26ed Further refactoring: merged terrain and undergroundTerrain in Mapa. 17 years ago
mapHandler.h 08b6796545 Mainly refactoring 17 years ago
nodrze.h c9cfdacbc5 * leading files from Data/ instead of h3bitmap.lod when possible (as in OH3) 18 years ago
stdafx.cpp 01e84b9e40 Na początek. 18 years ago
stdafx.h 6ad729148e Continuation of splitting. 17 years ago
timeHandler.h 300d540663 More changes / project files. 17 years ago