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							- #ifndef __CGAMEINFO_H__
 
- #define __CGAMEINFO_H__
 
- #include "../global.h"
 
- #include <vector>
 
- /*
 
-  * CGameInfo.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CMapHandler;
 
- class CArtHandler;
 
- class CHeroHandler;
 
- class CCreatureHandler;
 
- class CAbilityHandler;
 
- class CSpellHandler;
 
- class CAmbarCendamo;
 
- class CPreGameTextHandler;
 
- class CBuildingHandler;
 
- class CObjectHandler;
 
- class CSoundHandler;
 
- class CMusicHandler;
 
- class CDefObjInfoHandler;
 
- class CTownHandler;
 
- class CLodHandler;
 
- class CGeneralTextHandler;
 
- class CConsoleHandler;
 
- class CPathfinder;
 
- class CCursorHandler;
 
- class CScreenHandler;
 
- class CGameState;
 
- class CMapHandler;
 
- class CGameInterface;
 
- class CPreGame;
 
- class CDefHandler;
 
- class CVideoPlayer;
 
- /*
 
- 	CGameInfo class
 
- 	for allowing different functions for modifying game informations
 
- */
 
- class CGameInfo
 
- {
 
- public:
 
- 	CGameState * state;
 
- 	CArtHandler * arth;
 
- 	CHeroHandler * heroh;
 
- 	CCreatureHandler * creh;
 
- 	CSpellHandler * spellh;
 
- 	CMapHandler * mh;
 
- 	CBuildingHandler * buildh;
 
- 	CObjectHandler * objh;
 
- 	CSoundHandler * soundh;
 
- 	CMusicHandler * musich;
 
- 	CDefObjInfoHandler * dobjinfo;
 
- 	CTownHandler * townh;
 
- 	CGeneralTextHandler * generaltexth;
 
- 	CConsoleHandler * consoleh;
 
- 	CCursorHandler * curh;
 
- 	CScreenHandler * screenh;
 
- 	CVideoPlayer * videoh;
 
- 	CGameInfo();
 
- 	void setFromLib();
 
- };
 
- #endif // __CGAMEINFO_H__
 
 
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