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CMT.cpp 15 KB

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  1. // CMT.cpp : Defines the entry point for the console application.
  2. //
  3. #include "../stdafx.h"
  4. #include <cmath>
  5. #include <string>
  6. #include <vector>
  7. #include <queue>
  8. #include <cmath>
  9. #include <boost/algorithm/string.hpp>
  10. #include <boost/filesystem/operations.hpp>
  11. #include <boost/thread.hpp>
  12. #include <SDL_ttf.h>
  13. #include <SDL_mixer.h>
  14. #include "SDL_Extensions.h"
  15. #include "SDL_framerate.h"
  16. #include "CGameInfo.h"
  17. #include "../mapHandler.h"
  18. #include "../global.h"
  19. #include "CPreGame.h"
  20. #include "CCastleInterface.h"
  21. #include "../CConsoleHandler.h"
  22. #include "CCursorHandler.h"
  23. #include "../lib/CGameState.h"
  24. #include "../CCallback.h"
  25. #include "CPlayerInterface.h"
  26. #include "CAdvmapInterface.h"
  27. #include "../hch/CBuildingHandler.h"
  28. #include "../hch/CVideoHandler.h"
  29. #include "../hch/CHeroHandler.h"
  30. #include "../hch/CCreatureHandler.h"
  31. #include "../hch/CSpellHandler.h"
  32. #include "../hch/CMusicHandler.h"
  33. #include "../hch/CVideoHandler.h"
  34. #include "../hch/CLodHandler.h"
  35. #include "../hch/CDefHandler.h"
  36. #include "../hch/CAmbarCendamo.h"
  37. #include "../hch/CGeneralTextHandler.h"
  38. #include "Graphics.h"
  39. #include "Client.h"
  40. #include "CConfigHandler.h"
  41. #include "../lib/Connection.h"
  42. #include "../lib/VCMI_Lib.h"
  43. #include <cstdlib>
  44. #include "../lib/NetPacks.h"
  45. #if __MINGW32__
  46. #undef main
  47. #endif
  48. /*
  49. * CMT.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. std::string NAME_AFFIX = "client";
  58. std::string NAME = NAME_VER + std::string(" (") + NAME_AFFIX + ')'; //application name
  59. CGuiHandler GH;
  60. CClient *client = NULL;
  61. SDL_Surface *screen = NULL, //main screen surface
  62. *screen2 = NULL,//and hlp surface (used to store not-active interfaces layer)
  63. *screenBuf = screen; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
  64. SystemOptions GDefaultOptions;
  65. std::queue<SDL_Event*> events;
  66. boost::mutex eventsM;
  67. TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16;
  68. static bool gOnlyAI = false;
  69. void processCommand(const std::string &message);
  70. static void setScreenRes(int w, int h, int bpp, bool fullscreen);
  71. void dispose();
  72. void playIntro();
  73. void listenForEvents();
  74. void startGame(StartInfo * options);
  75. void init()
  76. {
  77. timeHandler tmh, pomtime;
  78. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  79. int rmask = 0xff000000;int gmask = 0x00ff0000;int bmask = 0x0000ff00;int amask = 0x000000ff;
  80. #else
  81. int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000;
  82. #endif
  83. CSDL_Ext::std32bppSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, 1, 1, 32, rmask, gmask, bmask, amask);
  84. tlog0 << "\tInitializing minors: " << pomtime.getDif() << std::endl;
  85. TTF_Init();
  86. atexit(TTF_Quit);
  87. TNRB16 = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",16);
  88. GEOR13 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",13);
  89. GEOR16 = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",16);
  90. GEORXX = TTF_OpenFont("Fonts" PATHSEPARATOR "tnrb.ttf",22);
  91. GEORM = TTF_OpenFont("Fonts" PATHSEPARATOR "georgia.ttf",10);
  92. if(! (TNRB16 && GEOR16 && GEORXX && GEORM))
  93. {
  94. tlog1 << "One of the fonts couldn't be loaded!\n";
  95. exit(-1);
  96. }
  97. THC tlog0<<"\tInitializing fonts: "<<pomtime.getDif()<<std::endl;
  98. {
  99. //read system options
  100. CLoadFile settings("config" PATHSEPARATOR "sysopts.bin");
  101. if(settings.sfile)
  102. {
  103. settings >> GDefaultOptions;
  104. }
  105. else //file not found (probably, may be also some kind of access problem
  106. {
  107. tlog2 << "Warning: Cannot read system options, default settings will be used.\n";
  108. //Try to create file
  109. tlog2 << "VCMI will try to save default system options...\n";
  110. GDefaultOptions.settingsChanged();
  111. }
  112. }
  113. THC tlog0<<"\tLoading default system settings: "<<pomtime.getDif()<<std::endl;
  114. //initializing audio
  115. // Note: because of interface button range, volume can only be a
  116. // multiple of 11, from 0 to 99.
  117. CGI->soundh = new CSoundHandler;
  118. CGI->soundh->init();
  119. CGI->soundh->setVolume(GDefaultOptions.soundVolume);
  120. CGI->musich = new CMusicHandler;
  121. //CGI->musich->init();
  122. //CGI->musich->setVolume(GDefaultOptions.musicVolume);
  123. tlog0<<"\tInitializing sound: "<<pomtime.getDif()<<std::endl;
  124. tlog0<<"Initializing screen, fonts and sound handling: "<<tmh.getDif()<<std::endl;
  125. initDLL(::console,logfile);
  126. CGI->setFromLib();
  127. CGI->soundh->initCreaturesSounds(CGI->creh->creatures);
  128. CGI->soundh->initSpellsSounds(CGI->spellh->spells);
  129. tlog0<<"Initializing VCMI_Lib: "<<tmh.getDif()<<std::endl;
  130. pomtime.getDif();
  131. CGI->curh = new CCursorHandler;
  132. CGI->curh->initCursor();
  133. CGI->curh->show();
  134. tlog0<<"Screen handler: "<<pomtime.getDif()<<std::endl;
  135. pomtime.getDif();
  136. graphics = new Graphics();
  137. graphics->loadHeroAnims();
  138. tlog0<<"\tMain graphics: "<<tmh.getDif()<<std::endl;
  139. tlog0<<"Initializing game graphics: "<<tmh.getDif()<<std::endl;
  140. CMessage::init();
  141. tlog0<<"Message handler: "<<tmh.getDif()<<std::endl;
  142. //CPG = new CPreGame(); //main menu and submenus
  143. //tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
  144. }
  145. #ifndef __GNUC__
  146. int _tmain(int argc, _TCHAR* argv[])
  147. #else
  148. int main(int argc, char** argv)
  149. #endif
  150. {
  151. putenv("SDL_VIDEO_WINDOW_POS");
  152. putenv("SDL_VIDEO_CENTERED=1");
  153. tlog0 << "Starting... " << std::endl;
  154. timeHandler total, pomtime;
  155. std::cout.flags(std::ios::unitbuf);
  156. logfile = new std::ofstream("VCMI_Client_log.txt");
  157. console = new CConsoleHandler;
  158. *console->cb = boost::bind(&processCommand, _1);
  159. console->start();
  160. atexit(dispose);
  161. tlog0 <<"Creating console and logfile: "<<pomtime.getDif() << std::endl;
  162. conf.init();
  163. tlog0 <<"Loading settings: "<<pomtime.getDif() << std::endl;
  164. tlog0 << NAME << std::endl;
  165. srand ( time(NULL) );
  166. //CPG=NULL;
  167. atexit(SDL_Quit);
  168. CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler itp.)
  169. if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO))
  170. {
  171. tlog1<<"Something was wrong: "<< SDL_GetError() << std::endl;
  172. exit(-1);
  173. }
  174. setScreenRes(800,600,conf.cc.bpp,conf.cc.fullscreen);
  175. tlog0 <<"\tInitializing screen: "<<pomtime.getDif() << std::endl;
  176. // Initialize video
  177. CGI->videoh = new CVideoPlayer;
  178. tlog0<<"\tInitializing video: "<<pomtime.getDif()<<std::endl;
  179. //we can properly play intro only in the main thread, so we have to move loading to the separate thread
  180. boost::thread loading(init);
  181. playIntro();
  182. SDL_FillRect(screen,NULL,0);
  183. SDL_Flip(screen);
  184. SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
  185. loading.join();
  186. tlog0<<"Initialization of VCMI (together): "<<total.getDif()<<std::endl;
  187. new CGPreGame; //will set CGP pointer to itself
  188. CGI->musich->playMusic(musicBase::mainMenu, -1);
  189. boost::thread hhh(&CGPreGame::run, CGP);
  190. listenForEvents();
  191. }
  192. void processCommand(const std::string &message)
  193. {
  194. std::istringstream readed;
  195. readed.str(message);
  196. std::string cn; //command name
  197. readed >> cn;
  198. int3 src, dst;
  199. // int heronum;//TODO use me
  200. int3 dest;
  201. if(LOCPLINT && LOCPLINT->cingconsole)
  202. LOCPLINT->cingconsole->print(message);
  203. if(message==std::string("die, fool"))
  204. exit(EXIT_SUCCESS);
  205. else if(cn==std::string("activate"))
  206. {
  207. int what;
  208. readed >> what;
  209. switch (what)
  210. {
  211. case 0:
  212. GH.topInt()->activate();
  213. break;
  214. case 1:
  215. LOCPLINT->adventureInt->activate();
  216. break;
  217. case 2:
  218. LOCPLINT->castleInt->activate();
  219. break;
  220. }
  221. }
  222. else if(cn=="redraw")
  223. {
  224. GH.totalRedraw();
  225. }
  226. else if(cn=="screen")
  227. {
  228. tlog0 << "Screenbuf points to ";
  229. if(screenBuf == screen)
  230. tlog1 << "screen";
  231. else if(screenBuf == screen2)
  232. tlog1 << "screen2";
  233. else
  234. tlog1 << "?!?";
  235. tlog1 << std::endl;
  236. SDL_SaveBMP(screen, "Screen_c.bmp");
  237. SDL_SaveBMP(screen2, "Screen2_c.bmp");
  238. }
  239. else if(cn=="save")
  240. {
  241. std::string fname;
  242. readed >> fname;
  243. client->save(fname);
  244. }
  245. //else if(cn=="list")
  246. //{
  247. // if(CPG)
  248. // for(int i = 0; i < CPG->ourScenSel->mapsel.ourGames.size(); i++)
  249. // tlog0 << i << ".\t" << CPG->ourScenSel->mapsel.ourGames[i]->filename << std::endl;
  250. //}
  251. else if(cn=="load")
  252. {
  253. std::string fname;
  254. readed >> fname;
  255. client->load(fname);
  256. }
  257. //else if(cn=="ln")
  258. //{
  259. // int num;
  260. // readed >> num;
  261. // std::string &name = CPG->ourScenSel->mapsel.ourGames[num]->filename;
  262. // client->load(name.substr(0, name.size()-6));
  263. //}
  264. else if(cn=="resolution" || cn == "r")
  265. {
  266. if(LOCPLINT)
  267. {
  268. tlog1 << "Resolution can be set only before starting the game.\n";
  269. return;
  270. }
  271. std::map<std::pair<int,int>, config::GUIOptions >::iterator j;
  272. int i=1, hlp=1;
  273. tlog4 << "Available screen resolutions:\n";
  274. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end(); j++)
  275. tlog4 << i++ <<". " << j->first.first << " x " << j->first.second << std::endl;
  276. tlog4 << "Type number from 1 to " << i-1 << " to set appropriate resolution or 0 to cancel.\n";
  277. std::cin >> i;
  278. if(i < 0 || i > conf.guiOptions.size() || std::cin.bad() || std::cin.fail())
  279. {
  280. std::cin.clear();
  281. tlog1 << "Invalid resolution ID! Not a number between 0 and " << conf.guiOptions.size() << ". No settings changed.\n";
  282. }
  283. else if(!i)
  284. {
  285. return;
  286. }
  287. else
  288. {
  289. for(j=conf.guiOptions.begin(); j!=conf.guiOptions.end() && hlp++<i; j++); //move j to the i-th resolution info
  290. conf.cc.resx = j->first.first;
  291. conf.cc.resy = j->first.second;
  292. tlog0 << "Screen resolution set to " << conf.cc.resx << " x " << conf.cc.resy <<". It will be aplied when the game starts.\n";
  293. }
  294. }
  295. else if(message=="get txt")
  296. {
  297. boost::filesystem::create_directory("Extracted_txts");
  298. tlog0<<"Command accepted. Opening .lod file...\t";
  299. CLodHandler * txth = new CLodHandler;
  300. txth->init(std::string(DATA_DIR "Data" PATHSEPARATOR "H3bitmap.lod"),"");
  301. tlog0<<"done.\nScanning .lod file\n";
  302. int curp=0;
  303. std::string pattern = ".TXT", pom;
  304. for(int i=0;i<txth->entries.size(); i++)
  305. {
  306. pom = txth->entries[i].nameStr;
  307. if(boost::algorithm::find_last(pom,pattern))
  308. {
  309. txth->extractFile(std::string("Extracted_txts" PATHSEPARATOR)+pom,pom);
  310. }
  311. if(i%8) continue;
  312. int p2 = ((float)i/(float)txth->entries.size())*(float)100;
  313. if(p2!=curp)
  314. {
  315. curp = p2;
  316. tlog0<<"\r"<<curp<<"%";
  317. }
  318. }
  319. tlog0<<"\rExtracting done :)\n";
  320. }
  321. else if(cn=="crash")
  322. {
  323. int *ptr = NULL;
  324. *ptr = 666;
  325. //disaster!
  326. }
  327. else if(cn == "onlyai")
  328. {
  329. gOnlyAI = true;
  330. }
  331. else if(client && client->serv && client->serv->connected) //send to server
  332. {
  333. PlayerMessage pm(LOCPLINT->playerID,message);
  334. *client->serv << &pm;
  335. }
  336. }
  337. //plays intro, ends when intro is over or button has been pressed (handles events)
  338. void playIntro()
  339. {
  340. if(CGI->videoh->openAndPlayVideo("3DOLOGO.SMK", 60, 40, screen, true))
  341. {
  342. CGI->videoh->openAndPlayVideo("AZVS.SMK", 60, 80, screen, true);
  343. }
  344. }
  345. void dispose()
  346. {
  347. delete logfile;
  348. delete console;
  349. }
  350. static void setScreenRes(int w, int h, int bpp, bool fullscreen)
  351. {
  352. // VCMI will only work with 3 or 4 bytes per pixel
  353. if (bpp < 24) bpp = 24;
  354. if (bpp > 32) bpp = 32;
  355. // Try to use the best screen depth for the display
  356. int suggestedBpp = SDL_VideoModeOK(w, h, bpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0));
  357. if(suggestedBpp == 0)
  358. {
  359. tlog1 << "Error: SDL says that " << w << "x" << h << " resolution is not available!\n";
  360. return;
  361. }
  362. bool bufOnScreen = (screenBuf == screen);
  363. if(suggestedBpp != bpp)
  364. {
  365. tlog2 << "Warning: SDL says that " << bpp << "bpp is wrong and suggests " << suggestedBpp << std::endl;
  366. }
  367. if(screen) //screen has been already initialized
  368. SDL_QuitSubSystem(SDL_INIT_VIDEO);
  369. SDL_InitSubSystem(SDL_INIT_VIDEO);
  370. if((screen = SDL_SetVideoMode(w, h, suggestedBpp, SDL_SWSURFACE|(fullscreen?SDL_FULLSCREEN:0))) == NULL)
  371. {
  372. tlog1 << "Requested screen resolution is not available (" << w << "x" << h << "x" << suggestedBpp << "bpp)\n";
  373. throw "Requested screen resolution is not available\n";
  374. }
  375. tlog0 << "New screen flags: " << screen->flags << std::endl;
  376. if(screen2)
  377. SDL_FreeSurface(screen2);
  378. screen2 = CSDL_Ext::copySurface(screen);
  379. SDL_EnableUNICODE(1);
  380. SDL_WM_SetCaption(NAME.c_str(),""); //set window title
  381. SDL_ShowCursor(SDL_DISABLE);
  382. screenBuf = bufOnScreen ? screen : screen2;
  383. }
  384. void listenForEvents()
  385. {
  386. SDL_Event *ev = NULL;
  387. while(1) //main SDL events loop
  388. {
  389. ev = new SDL_Event();
  390. //tlog0 << "Waiting... ";
  391. int ret = SDL_WaitEvent(ev);
  392. //tlog0 << "got " << (int)ev->type;
  393. if(/*ret == 0 || */(ev->type==SDL_QUIT) || (ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4 && (ev->key.keysym.mod & KMOD_ALT)))
  394. {
  395. if(LOCPLINT)
  396. LOCPLINT->pim->lock();
  397. client->close();
  398. console->end();
  399. SDL_Delay(750);
  400. tlog0 << "Ending...\n";
  401. exit(EXIT_SUCCESS);
  402. }
  403. else if(LOCPLINT && ev->type == SDL_KEYDOWN && ev->key.keysym.sym==SDLK_F4)
  404. {
  405. boost::unique_lock<boost::recursive_mutex> lock(*LOCPLINT->pim);
  406. bool full = !(screen->flags&SDL_FULLSCREEN);
  407. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,full);
  408. GH.totalRedraw();
  409. }
  410. else if(ev->type == SDL_USEREVENT && ev->user.code == 1)
  411. {
  412. setScreenRes(conf.cc.resx,conf.cc.resy,conf.cc.bpp,conf.cc.fullscreen);
  413. delete ev;
  414. continue;
  415. }
  416. //tlog0 << " pushing ";
  417. eventsM.lock();
  418. events.push(ev);
  419. eventsM.unlock();
  420. //tlog0 << " done\n";
  421. }
  422. }
  423. void startGame(StartInfo * options)
  424. {
  425. if(gOnlyAI)
  426. {
  427. for (size_t i =0; i < options->playerInfos.size(); i++)
  428. {
  429. options->playerInfos[i].human = false;
  430. }
  431. }
  432. if(screen->w != conf.cc.resx || screen->h != conf.cc.resy)
  433. {
  434. //push special event to order event reading thread to change resolution
  435. SDL_Event ev;
  436. ev.type = SDL_USEREVENT;
  437. ev.user.code = 1;
  438. SDL_PushEvent(&ev);
  439. }
  440. CClient cl;
  441. if(options->mode == 0) //new game
  442. {
  443. timeHandler pomtime;
  444. char portc[10];
  445. SDL_itoa(conf.cc.port,portc,10);
  446. CClient::runServer(portc);
  447. tlog0<<"Preparing shared memory and starting server: "<<pomtime.getDif()<<std::endl;
  448. pomtime.getDif();//reset timers
  449. CConnection *c=NULL;
  450. //wait until server is ready
  451. tlog0<<"Waiting for server... ";
  452. cl.waitForServer();
  453. tlog0 << pomtime.getDif()<<std::endl;
  454. while(!c)
  455. {
  456. try
  457. {
  458. tlog0 << "Establishing connection...\n";
  459. c = new CConnection(conf.cc.server,portc,NAME);
  460. }
  461. catch(...)
  462. {
  463. tlog1 << "\nCannot establish connection! Retrying within 2 seconds" <<std::endl;
  464. SDL_Delay(2000);
  465. }
  466. }
  467. THC tlog0<<"\tConnecting to the server: "<<pomtime.getDif()<<std::endl;
  468. cl.newGame(c,options);
  469. client = &cl;
  470. CGI->musich->stopMusic();
  471. client->run();
  472. //boost::thread t(boost::bind(&CClient::run,&cl));
  473. }
  474. else //load game
  475. {
  476. std::string fname = options->mapname;
  477. boost::algorithm::erase_last(fname,".vlgm1");
  478. cl.load(fname);
  479. client = &cl;
  480. CGI->musich->stopMusic();
  481. client->run();
  482. //boost::thread t(boost::bind(&CClient::run,&cl));
  483. }
  484. }