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- #include "../stdafx.h"
- #include "CPreGame.h"
- #include "../hch/CDefHandler.h"
- #include <ctime>
- #include <boost/filesystem.hpp> // includes all needed Boost.Filesystem declarations
- #include <boost/algorithm/string.hpp>
- #include <zlib.h>
- #include "../timeHandler.h"
- #include <sstream>
- #include "SDL_Extensions.h"
- #include "CGameInfo.h"
- #include "../hch/CGeneralTextHandler.h"
- #include "CCursorHandler.h"
- #include "../hch/CLodHandler.h"
- #include "../hch/CTownHandler.h"
- #include "../hch/CHeroHandler.h"
- #include <cmath>
- #include "Graphics.h"
- //#include <boost/thread.hpp>
- #include <boost/bind.hpp>
- #include <cstdlib>
- #include "../lib/Connection.h"
- #include "../hch/CMusicHandler.h"
- #include "../hch/CVideoHandler.h"
- #include "AdventureMapButton.h"
- #include "GUIClasses.h"
- #include "../hch/CCreatureHandler.h"
- #include "CPlayerInterface.h"
- #include "../CCallback.h"
- #include <boost/lexical_cast.hpp>
- /*
- * CPreGame.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- namespace fs = boost::filesystem;
- using boost::bind;
- using boost::ref;
- void startGame(StartInfo * options);
- CGPreGame * CGP;
- static const CMapHeader *curMap = NULL;
- static StartInfo *curOpts = NULL;
- static int playerColor;
- static std::string selectedName; //set when game is started/loaded
- CMenuScreen::CMenuScreen( EState which )
- {
- OBJ_CONSTRUCTION;
- bgAd = NULL;
- switch(which)
- {
- case mainMenu:
- {
- buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[3].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[newGame])), 540, 10, "ZMENUNG.DEF", SDLK_n);
- buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[4].second, bind(&CMenuScreen::moveTo, this, ref(CGP->scrs[loadGame])), 532, 132, "ZMENULG.DEF", SDLK_l);
- buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[5].second, 0 /*cb*/, 524, 251, "ZMENUHS.DEF", SDLK_h);
- buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[6].second, 0 /*cb*/, 557, 359, "ZMENUCR.DEF", SDLK_c);
- buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[7].second, bind(std::exit, 0), 586, 468, "ZMENUQT.DEF", SDLK_ESCAPE);
- }
- break;
- case newGame:
- {
- bgAd = new CPicture(BitmapHandler::loadBitmap("ZNEWGAM.bmp"), 114, 312, true);
- buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[10].second, bind(&CGPreGame::openSel, CGP, newGame), 545, 4, "ZTSINGL.DEF", SDLK_s);
- buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, 0 /*cb*/, 568, 120, "ZTMULTI.DEF", SDLK_m);
- buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[12].second, 0 /*cb*/, 541, 233, "ZTCAMPN.DEF", SDLK_c);
- buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[13].second, 0 /*cb*/, 545, 358, "ZTTUTOR.DEF", SDLK_t);
- buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[14].second, bind(&CMenuScreen::moveTo, this, CGP->scrs[mainMenu]), 582, 464, "ZTBACK.DEF", SDLK_ESCAPE);
- }
- break;
- case loadGame:
- {
- bgAd = new CPicture(BitmapHandler::loadBitmap("ZLOADGAM.bmp"), 114, 312, true);
- buttons[0] = new AdventureMapButton("", CGI->generaltexth->zelp[10].second, bind(&CGPreGame::openSel, CGP, loadGame), 545, 4, "ZTSINGL.DEF", SDLK_s);
- buttons[1] = new AdventureMapButton("", CGI->generaltexth->zelp[11].second, 0 /*cb*/, 568, 120, "ZTMULTI.DEF", SDLK_m);
- buttons[2] = new AdventureMapButton("", CGI->generaltexth->zelp[12].second, 0 /*cb*/, 541, 233, "ZTCAMPN.DEF", SDLK_c);
- buttons[3] = new AdventureMapButton("", CGI->generaltexth->zelp[13].second, 0 /*cb*/, 545, 358, "ZTTUTOR.DEF", SDLK_t);
- buttons[4] = new AdventureMapButton("", CGI->generaltexth->zelp[14].second, bind(&CMenuScreen::moveTo, this, CGP->scrs[mainMenu]), 582, 464, "ZTBACK.DEF", SDLK_ESCAPE);
- }
- break;
- }
- for(int i = 0; i < ARRAY_COUNT(buttons); i++)
- buttons[i]->hoverable = true;
- }
- CMenuScreen::~CMenuScreen()
- {
- }
- void CMenuScreen::showAll( SDL_Surface * to )
- {
- blitAt(CGP->mainbg, 0, 0, to);
- CIntObject::showAll(to);
- }
- void CMenuScreen::show( SDL_Surface * to )
- {
- CIntObject::show(to);
- CGI->videoh->update(pos.x + 8, pos.y + 105, screen, true, false);
- }
- void CMenuScreen::moveTo( CMenuScreen *next )
- {
- GH.popInt(this);
- GH.pushInt(next);
- }
- void CGPreGame::run()
- {
- GH.handleEvents();
- #ifdef _WIN32
- CGI->videoh->open("ACREDIT.SMK");
- #else
- CGI->videoh->open("ACREDIT.SMK", true, false);
- #endif
- GH.pushInt(scrs[mainMenu]);
- while(1)
- {
- CGI->curh->draw1();
- SDL_Flip(screen);
- CGI->curh->draw2();
- SDL_Delay(20); //give time for other apps
- GH.topInt()->show(screen);
- GH.updateTime();
- GH.handleEvents();
- }
- }
- CGPreGame::CGPreGame()
- {
- GH.defActionsDef = 63;
- CGP = this;
- mainbg = BitmapHandler::loadBitmap("ZPIC1005.bmp");
- for(int i = 0; i < ARRAY_COUNT(scrs); i++)
- scrs[i] = new CMenuScreen((EState)i);
- }
- CGPreGame::~CGPreGame()
- {
- SDL_FreeSurface(mainbg);
- for(int i = 0; i < ARRAY_COUNT(scrs); i++)
- delete scrs[i];
- }
- void CGPreGame::openSel( EState type )
- {
- GH.pushInt(new CSelectionScreen(type));
- }
- void CGPreGame::loadGraphics()
- {
- victory = CDefHandler::giveDef("SCNRVICT.DEF");
- loss = CDefHandler::giveDef("SCNRLOSS.DEF");
- bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
- rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
- rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
- nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
- nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
- }
- void CGPreGame::disposeGraphics()
- {
- delete victory;
- delete loss;
- SDL_FreeSurface(rHero);
- SDL_FreeSurface(nHero);
- SDL_FreeSurface(rTown);
- SDL_FreeSurface(nTown);
- }
- CSelectionScreen::CSelectionScreen( EState Type )
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- IShowActivable::type = BLOCK_ADV_HOTKEYS;
- pos.w = 762;
- pos.h = 584;
- if(Type == saveGame)
- {
- center(pos);
- }
- else
- {
- pos.x = 3;
- pos.y = 6;
- bg = new CPicture(BitmapHandler::loadBitmap(rand()%2 ? "ZPIC1000.bmp" : "ZPIC1001.bmp"), -3, -6, true);
- }
- CGP->loadGraphics();
- type = Type;
- curOpts = &sInfo;
- sInfo.difficulty = 1;
- current = NULL;
- sInfo.mode = (Type == newGame ? 0 : 1);
- sInfo.turnTime = 0;
- curTab = NULL;
- card = new InfoCard(type);
- opt = new OptionsTab(type/*, sInfo*/);
- opt->recActions = DISPOSE;
- sel = new SelectionTab(type, bind(&CSelectionScreen::changeSelection, this, _1));
- sel->recActions = DISPOSE;
- switch(type)
- {
- case newGame:
- {
- card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
- card->difficulty->select(1, 0);
- AdventureMapButton *select = new AdventureMapButton(CGI->generaltexth->zelp[45], bind(&CSelectionScreen::toggleTab, this, sel), 411, 75, "GSPBUTT.DEF", SDLK_s);
- select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
- AdventureMapButton *opts = new AdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 503, "GSPBUTT.DEF", SDLK_a);
- opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
- AdventureMapButton *random = new AdventureMapButton(CGI->generaltexth->zelp[47], bind(&CSelectionScreen::toggleTab, this, sel), 411, 99, "GSPBUTT.DEF", SDLK_r);
- random->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
- start = new AdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 529, "SCNRBEG.DEF", SDLK_b);
- }
- break;
- case loadGame:
- sel->recActions = 255;
- start = new AdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 529, "SCNRLOD.DEF", SDLK_l);
- break;
- case saveGame:
- sel->recActions = 255;
- start = new AdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startGame, this), 411, 529, "SCNRSAV.DEF");
- break;
- }
- start->assignedKeys.insert(SDLK_RETURN);
- back = new AdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 529, "SCNRBACK.DEF", SDLK_ESCAPE);
- }
- CSelectionScreen::~CSelectionScreen()
- {
- curMap = NULL;
- curOpts = NULL;
- playerColor = -1;
- }
- void CSelectionScreen::toggleTab(CIntObject *tab)
- {
- if(curTab && curTab->active)
- {
- curTab->deactivate();
- curTab->recActions = DISPOSE;
- }
- if(curTab != tab)
- {
- tab->recActions = 255;
- tab->activate();
- curTab = tab;
- }
- else
- {
- curTab = NULL;
- };
- GH.totalRedraw();
- }
- void CSelectionScreen::changeSelection( const CMapInfo *to )
- {
- curMap = current = to;
- if(to && type == loadGame)
- curOpts->difficulty = to->seldiff;
- updateStartInfo(to);
- card->changeSelection(to);
- opt->changeSelection(to);
- }
- void CSelectionScreen::updateStartInfo( const CMapInfo * to )
- {
- sInfo.playerInfos.clear();
- if(!to)
- return;
- sInfo.playerInfos.resize(to->playerAmnt);
- sInfo.mapname = to->filename;
- playerColor = -1;
- int serialC=0;
- for (int i = 0; i < PLAYER_LIMIT; i++)
- {
- const PlayerInfo &pinfo = to->players[i];
- //neither computer nor human can play - no player
- if (!(pinfo.canComputerPlay || pinfo.canComputerPlay))
- continue;
- PlayerSettings &pset = sInfo.playerInfos[serialC];
- pset.color = i;
- pset.serial = serialC++;
- if (pinfo.canHumanPlay && playerColor < 0)
- {
- pset.name = CGI->generaltexth->allTexts[434]; //Player
- pset.human = true;
- playerColor = i;
- }
- else
- {
- pset.name = CGI->generaltexth->allTexts[468];//Computer
- pset.human = false;
- }
- for (int j = 0; j < F_NUMBER && pset.castle != -1; j++) //we start with none and find matching faction. if more than one, then set to random
- {
- if((1 << j) & pinfo.allowedFactions)
- {
- if (pset.castle >= 0) //we've already assigned a castle and another one is possible -> set random and let player choose
- pset.castle = -1; //breaks
- if (pset.castle == -2) //first available castle - pick
- pset.castle = j;
- }
- }
- if ((pinfo.generateHeroAtMainTown || to->version==CMapHeader::RoE) && pinfo.hasMainTown //we will generate hero in front of main town
- || pinfo.p8) //random hero
- pset.hero = -1;
- else
- pset.hero = -2;
- if(pinfo.mainHeroName.length())
- {
- pset.heroName = pinfo.mainHeroName;
- if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
- pset.heroPortrait = pinfo.p9;
- }
- pset.handicap = 0;
- }
- }
- void CSelectionScreen::startGame()
- {
- if(type != saveGame)
- {
- if(!current)
- return;
- selectedName = sInfo.mapname;
- StartInfo *si = new StartInfo(sInfo);
- GH.popIntTotally(this);
- GH.popIntTotally(GH.topInt());
- curMap = NULL;
- curOpts = NULL;
- ::startGame(si);
- delete si; //rather won't be called...
- }
- else
- {
- if(!(sel && sel->txt && sel->txt->text.size()))
- return;
- selectedName = "Games/" + sel->txt->text + ".vlgm1";
- LOCPLINT->cb->save(sel->txt->text);
- GH.popIntTotally(this);
- }
- }
- void CSelectionScreen::difficultyChange( int to )
- {
- assert(type == newGame);
- sInfo.difficulty = to;
- GH.totalRedraw();
- }
- // A new size filter (Small, Medium, ...) has been selected. Populate
- // selMaps with the relevant data.
- void SelectionTab::filter( int size, bool selectFirst )
- {
- curItems.clear();
- for (size_t i=0; i<allItems.size(); i++)
- if( allItems[i].version && (!size || allItems[i].width == size))
- curItems.push_back(&allItems[i]);
- if(curItems.size())
- {
- slider->block(false);
- slider->setAmount(curItems.size());
- sort();
- if(selectFirst)
- {
- slider->moveTo(0);
- onSelect(curItems[0]);
- }
- selectAbs(0);
- }
- else
- {
- slider->block(true);
- onSelect(NULL);
- }
- }
- void SelectionTab::getFiles(std::vector<FileInfo> &out, const std::string &dirname, const std::string &ext)
- {
- if(!boost::filesystem::exists(dirname))
- {
- tlog1 << "Cannot find " << dirname << " directory!\n";
- }
- fs::path tie( (fs::initial_path<fs::path>())/dirname );
- fs::directory_iterator end_iter;
- for ( fs::directory_iterator file (tie); file!=end_iter; ++file )
- {
- if(fs::is_regular_file(file->status())
- && boost::ends_with(file->path().filename(), ext))
- {
- out.resize(out.size()+1);
- out.back().date = fs::last_write_time(file->path());
- out.back().name = dirname+"/"+(file->path().leaf());
- }
- }
- allItems.resize(out.size());
- }
- void SelectionTab::parseMaps(std::vector<FileInfo> &files, int start, int threads)
- {
- int read=0;
- unsigned char mapBuffer[1500];
- while(start < allItems.size())
- {
- gzFile tempf = gzopen(files[start].name.c_str(),"rb");
- read = gzread(tempf, mapBuffer, 1500);
- gzclose(tempf);
- if(read < 50 || !mapBuffer[4])
- {
- tlog3 << "\t\tWarning: corrupted map file: " << files[start].name << std::endl;
- }
- else //valid map
- {
- allItems[start].init(files[start].name, mapBuffer);
- //allItems[start].date = "DATEDATE";// files[start].date;
- }
- start += threads;
- }
- }
- void SelectionTab::parseGames(std::vector<FileInfo> &files)
- {
- for(int i=0; i<files.size(); i++)
- {
- CLoadFile lf(files[i].name);
- if(!lf.sfile)
- continue;
- ui8 sign[8];
- lf >> sign;
- if(std::memcmp(sign,"VCMISVG",7))
- {
- tlog1 << files[i].name << " is not a correct savefile!" << std::endl;
- continue;
- }
- lf >> static_cast<CMapHeader&>(allItems[i]) >> allItems[i].seldiff;
- allItems[i].filename = files[i].name;
- allItems[i].countPlayers();
- allItems[i].date = std::asctime(std::localtime(&files[i].date));
- }
- }
- SelectionTab::SelectionTab(EState Type, const boost::function<void(CMapInfo *)> &OnSelect)
- :onSelect(OnSelect)
- {
- OBJ_CONSTRUCTION;
- selectionPos = 0;
- used = LCLICK | WHEEL | KEYBOARD | DOUBLECLICK;
- slider = NULL;
- txt = NULL;
- type = Type;
- bg = new CPicture(BitmapHandler::loadBitmap("SCSELBCK.bmp"), 0, 0, true);
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- std::vector<FileInfo> toParse;
- switch(type)
- {
- case newGame:
- getFiles(toParse, "Maps", "h3m");
- parseMaps(toParse);
- positions = 18;
- break;
- case loadGame:
- case saveGame:
- getFiles(toParse, "Games", "vlgm1");
- parseGames(toParse);
- if(type == loadGame)
- {
- positions = 18;
- }
- else
- {
- positions = 16;
- }
- if(type == saveGame)
- txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
- break;
- default:
- assert(0);
- }
- //size filter buttons
- {
- int sizes[] = {36, 72, 108, 144, 0};
- const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
- for(int i = 0; i < 5; i++)
- new AdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
- }
- {
- int xpos[] = {23, 55, 88, 121, 306, 339};
- const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
- for(int i = 0; i < 6; i++)
- new AdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
- }
- slider = new CSlider(372, 86, type != saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
- format = CDefHandler::giveDef("SCSELC.DEF");
- sortingBy = _format;
- ascending = true;
- filter(0);
- //select(0);
- switch(type)
- {
- case newGame:
- selectFName("Maps/Arrogance.h3m");
- break;
- case loadGame:
- select(0);
- break;
- case saveGame:;
- if(selectedName.size())
- {
- if(selectedName[0] == 'M')
- txt->setText("NEWGAME");
- else
- selectFName(selectedName);
- }
- }
- }
- SelectionTab::~SelectionTab()
- {
- delete format;
- }
- void SelectionTab::sortBy( int criteria )
- {
- if(criteria == sortingBy)
- {
- ascending = !ascending;
- }
- else
- {
- sortingBy = (ESortBy)criteria;
- ascending = true;
- }
- sort();
- selectAbs(0);
- }
- void SelectionTab::sort()
- {
- if(sortingBy != _name)
- std::stable_sort(curItems.begin(),curItems.end(),mapSorter(_name));
- std::stable_sort(curItems.begin(),curItems.end(),mapSorter(sortingBy));
- if(!ascending)
- std::reverse(curItems.begin(), curItems.end());
- redraw();
- }
- void SelectionTab::select( int position )
- {
- if(!curItems.size()) return;
- // New selection. py is the index in curItems.
- int py = position + slider->value;
- amax(py, 0);
- amin(py, curItems.size()-1);
- CGI->soundh->playSound(soundBase::button);
- selectionPos = py;
- if(position < 0)
- slider->moveTo(slider->value + position);
- else if(position >= positions)
- slider->moveTo(slider->value + position - positions + 1);
- if(txt)
- txt->setText(curItems[py]->filename.substr(6,curItems[py]->filename.size()-12));
- onSelect(curItems[py]);
- }
- void SelectionTab::selectAbs( int position )
- {
- select(position - slider->value);
- }
- int SelectionTab::getPosition( int x, int y )
- {
- return -1;
- }
- void SelectionTab::sliderMove( int slidPos )
- {
- if(!slider) return; //ignore spurious call when slider is being created
- redraw();
- }
- // Display the tab with the scenario names
- //
- // elemIdx is the index of the maps or saved game to display on line 0
- // slider->capacity contains the number of available screen lines
- // slider->positionsAmnt is the number of elements after filtering
- void SelectionTab::printMaps(SDL_Surface *to)
- {
- int elemIdx = slider->value;
- // Display all elements if there's enough space
- //if(slider->amount < slider->capacity)
- // elemIdx = 0;
- SDL_Color nasz;
- #define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
- for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
- {
- CMapInfo* curMap = curItems[elemIdx];
- if (elemIdx == selectionPos)
- nasz=tytulowy;
- else
- nasz=zwykly;
- std::ostringstream ostr(std::ostringstream::out);
- ostr << curMap->playerAmnt << "/" << curMap->humenPlayers;
- CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, nasz, to);
- std::string temp2 = "C";
- switch (curMap->width)
- {
- case 36:
- temp2="S";
- break;
- case 72:
- temp2="M";
- break;
- case 108:
- temp2="L";
- break;
- case 144:
- temp2="XL";
- break;
- }
- CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, nasz, to);
- int temp=-1;
- switch (curMap->version)
- {
- case CMapHeader::RoE:
- temp=0;
- break;
- case CMapHeader::AB:
- temp=1;
- break;
- case CMapHeader::SoD:
- temp=2;
- break;
- case CMapHeader::WoG:
- temp=3;
- break;
- default:
- // Unknown version. Be safe and ignore that map
- tlog2 << "Warning: " << curMap->filename << " has wrong version!\n";
- continue;
- }
- blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
- if (type == newGame)
- {
- if (!(curMap->name.length()))
- curMap->name = "Unnamed";
- CSDL_Ext::printAtMiddle(curMap->name, POS(213, 128), FONT_SMALL, nasz, to);
- }
- else
- {
- std::string &name = curMap->filename;
- CSDL_Ext::printAtMiddle(name.substr(6,name.size()-12), POS(213, 128), FONT_SMALL, nasz, to);
- }
- if (curMap->victoryCondition.condition == winStandard)
- temp = 11;
- else
- temp = curMap->victoryCondition.condition;
- blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
- if (curMap->lossCondition.typeOfLossCon == lossStandard)
- temp=3;
- else
- temp=curMap->lossCondition.typeOfLossCon;
- blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
- }
- #undef POS
- }
- void SelectionTab::showAll( SDL_Surface * to )
- {
- CIntObject::showAll(to);
- printMaps(to);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->arraytxt[type==newGame ? 229 : 230], 208, 34, FONT_MEDIUM, tytulowy, to); //Select a Scenario to Play
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], 90, 68, FONT_SMALL, tytulowy, to); //Map sizes
- }
- void SelectionTab::clickLeft( tribool down, bool previousState )
- {
- int line = getLine();
- if(line != -1)
- select(line);
- }
- void SelectionTab::wheelScrolled( bool down, bool in )
- {
- slider->moveTo(slider->value + 3 * (down ? +1 : -1));
- //select(selectionPos - slider->value + (down ? +1 : -1));
- }
- void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
- {
- if(key.state != SDL_PRESSED) return;
- int moveBy = 0;
- switch(key.keysym.sym)
- {
- case SDLK_UP:
- moveBy = -1;
- break;
- case SDLK_DOWN:
- moveBy = +1;
- break;
- case SDLK_PAGEUP:
- moveBy = -positions+1;
- break;
- case SDLK_PAGEDOWN:
- moveBy = +positions-1;
- break;
- case SDLK_HOME:
- select(-slider->value);
- return;
- case SDLK_END:
- select(curItems.size() - slider->value);
- return;
- default:
- return;
- }
- select(selectionPos - slider->value + moveBy);
- }
- void SelectionTab::onDoubleClick()
- {
- if(getLine() != -1) //double clicked scenarios list
- {
- //act as start button was pressed
- (static_cast<CSelectionScreen*>(parent))->start->callback();
- }
- }
- int SelectionTab::getLine()
- {
- int line = -1;
- Point clickPos(GH.current->button.x, GH.current->button.y);
- clickPos -= pos.topLeft();
- if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 52 && clickPos.x < 366)
- {
- line = (clickPos.y-115) / 25; //which line
- }
- return line;
- }
- void SelectionTab::selectFName( const std::string &fname )
- {
- for(int i = curItems.size() - 1; i >= 0; i--)
- {
- if(curItems[i]->filename == fname)
- {
- slider->moveTo(i);
- selectAbs(i);
- return;
- }
- }
- selectAbs(0);
- }
- InfoCard::InfoCard( EState Type )
- {
- OBJ_CONSTRUCTION;
- pos.x += 393;
- used = RCLICK;
- sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
- sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
- type = Type;
- bg = new CPicture(BitmapHandler::loadBitmap("GSELPOP1.bmp"), 0, 0, true);
- pos.w = bg->pos.w;
- pos.h = bg->pos.h;
- difficulty = new CHighlightableButtonsGroup(0);
- {
- static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
- BLOCK_CAPTURING;
- for(int i = 0; i < 5; i++)
- {
- difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
- difficulty->buttons.back()->pos += pos.topLeft();
- }
- }
- if(type != newGame)
- difficulty->block(true);
- }
- InfoCard::~InfoCard()
- {
- delete sizes;
- delete sFlags;
- }
- void InfoCard::showAll( SDL_Surface * to )
- {
- CIntObject::showAll(to);
- //blit texts
- printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, zwykly, to); //Allies
- printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, zwykly, to); //Enemies
- printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, tytulowy, to);//"Map Diff:"
- printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, tytulowy, to); //player difficulty
- printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, tytulowy, to); //"Rating:"
- printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, tytulowy, to); //Scenario Name:
- printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, tytulowy, to); //Scenario Description:
- printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, tytulowy, to); //Victory Condition:
- printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, tytulowy, to); //Loss Condition:
- if(curMap)
- {
- if(type != newGame)
- {
- for (int i = 0; i < difficulty->buttons.size(); i++)
- {
- //if(i == curMap->difficulty)
- // difficulty->buttons[i]->state = 3;
- //else
- // difficulty->buttons[i]->state = 2;
- difficulty->buttons[i]->showAll(to);
- }
- }
- int temp = curMap->victoryCondition.condition+1;
- if (temp>20) temp=0;
- std::string sss = CGI->generaltexth->victoryConditions[temp];
- if (temp && curMap->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
- printAtLoc(sss, 60, 307, FONT_SMALL, zwykly, to);
- temp = curMap->lossCondition.typeOfLossCon+1;
- if (temp>20) temp=0;
- sss = CGI->generaltexth->lossCondtions[temp];
- printAtLoc(sss, 60, 366, FONT_SMALL, zwykly, to);
- //blit description
- std::vector<std::string> *desc = CMessage::breakText(curMap->description,52);
- for (int i=0;i<desc->size();i++)
- printAtLoc((*desc)[i], 26, 149 + i*16, FONT_SMALL, zwykly, to);
- delete desc;
- if (curMap->name.length())
- printAtLoc(curMap->name, 26, 39, FONT_BIG, tytulowy, to);
- else
- printAtLoc("Unnamed", 26, 39, FONT_BIG, tytulowy, to);
- assert(curMap->difficulty <= 4);
- std::string &diff = CGI->generaltexth->arraytxt[142 + curMap->difficulty];
- printAtMiddleLoc(diff, 62, 472, FONT_SMALL, zwykly, to);
- switch (curMap->width)
- {
- case 36:
- temp=0;
- break;
- case 72:
- temp=1;
- break;
- case 108:
- temp=2;
- break;
- case 144:
- temp=3;
- break;
- default:
- temp=4;
- break;
- }
- blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
- temp = curMap->victoryCondition.condition;
- if (temp>12) temp=11;
- blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //vicotry cond descr
- temp=curMap->lossCondition.typeOfLossCon;
- if (temp>12) temp=3;
- blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
- if(type == loadGame)
- printToLoc((static_cast<const CMapInfo*>(curMap))->date,308,34, FONT_SMALL, zwykly, to);
- //print flags
- int fx=64, ex=244, myT;
- //if (curMap->howManyTeams)
- myT = curMap->players[playerColor].team;
- //else
- // myT = -1;
- for (std::vector<PlayerSettings>::const_iterator i = curOpts->playerInfos.begin(); i != curOpts->playerInfos.end(); i++)
- {
- int *myx = ((i->color == playerColor || curMap->players[i->color].team == myT) ? &fx : &ex);
- blitAtLoc(sFlags->ourImages[i->color].bitmap, *myx, 399, to);
- *myx += sFlags->ourImages[i->color].bitmap->w;
- }
- std::string tob;
- switch (curOpts->difficulty)
- {
- case 0:
- tob="80%";
- break;
- case 1:
- tob="100%";
- break;
- case 2:
- tob="130%";
- break;
- case 3:
- tob="160%";
- break;
- case 4:
- tob="200%";
- break;
- }
- printAtMiddleLoc(tob, 311, 472, FONT_SMALL, zwykly, to);
- }
- }
- void InfoCard::changeSelection( const CMapInfo *to )
- {
- if(to && type != newGame)
- difficulty->select(curOpts->difficulty, 0);
- GH.totalRedraw();
- }
- void InfoCard::clickRight( tribool down, bool previousState )
- {
- static const Rect flagArea(19, 397, 335, 23);
- if(down && curMap && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
- showTeamsPopup();
- }
- void InfoCard::showTeamsPopup()
- {
- SDL_Surface *bmp = CMessage::drawBox1(256, 90 + 50 * curMap->howManyTeams);
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[657], 128, 30, FONT_MEDIUM, tytulowy, bmp); //{Team Alignments}
- for(int i = 0; i < curMap->howManyTeams; i++)
- {
- std::vector<ui8> flags;
- std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
- hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
- CSDL_Ext::printAtMiddle(hlp, 128, 65 + 50*i, FONT_SMALL, zwykly, bmp);
- for(int j = 0; j < PLAYER_LIMIT; j++)
- if((curMap->players[j].canHumanPlay || curMap->players[j].canComputerPlay)
- && curMap->players[j].team == i)
- flags.push_back(j);
- int curx = 128 - 9*flags.size();
- for(int j = 0; j < flags.size(); j++)
- {
- blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
- curx += 18;
- }
- }
- GH.pushInt(new CInfoPopup(bmp, true));
- }
- OptionsTab::OptionsTab( EState Type)
- :type(Type)
- {
- OBJ_CONSTRUCTION;
- bg = new CPicture(BitmapHandler::loadBitmap("ADVOPTBK.bmp"), 0, 0, true);
- pos = bg->pos;
- if(type == newGame)
- turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
- }
- OptionsTab::~OptionsTab()
- {
- }
- void OptionsTab::showAll( SDL_Surface * to )
- {
- CIntObject::showAll(to);
- printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, tytulowy, to);
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, zwykly, to); //Select starting options, handicap, and name for each player in the game.
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, tytulowy, to); //Player Name Handicap Type
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, tytulowy, to); //Starting Town
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, tytulowy, to); //Starting Hero
- printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, tytulowy, to); //Starting Bonus
- printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, tytulowy, to); // Player Turn Duration
- if(curOpts->turnTime)
- {
- std::ostringstream os;
- os << (int)curOpts->turnTime << " Minutes";
- printAtMiddleLoc(os.str(), 319,559, FONT_SMALL, zwykly, to);
- }
- else
- printAtMiddleLoc("Unlimited",319,559, FONT_SMALL, zwykly, to);
- }
- void OptionsTab::nextCastle( int player, int dir )
- {
- PlayerSettings &s = curOpts->playerInfos[player];
- si32 &cur = s.castle;
- ui32 allowed = curMap->players[s.color].allowedFactions;
- if (cur == -2) //no castle - no change
- return;
- if (cur == -1) //random => first/last available
- {
- int pom = (dir>0) ? (0) : (F_NUMBER-1); // last or first
- for (;pom >= 0 && pom < F_NUMBER; pom+=dir)
- {
- if((1 << pom) & allowed)
- {
- cur=pom;
- break;
- }
- }
- }
- else // next/previous available
- {
- for (;;)
- {
- cur+=dir;
- if ((1 << cur) & allowed)
- break;
- if (cur >= F_NUMBER || cur<0)
- {
- double p1 = log((double)allowed) / log(2.0f)+0.000001f;
- double check = p1 - ((int)p1);
- if (check < 0.001)
- cur = (int)p1;
- else
- cur = -1;
- break;
- }
- }
- }
- if(s.hero >= 0)
- s.hero = -1;
- if(s.bonus == bresource)
- s.bonus = brandom;
- entries[player]->selectButtons();
- redraw();
- }
- void OptionsTab::nextHero( int player, int dir )
- {
- PlayerSettings &s = curOpts->playerInfos[player];
- int old = s.hero;
- if (s.castle < 0 || !s.human || s.hero == -2)
- return;
- if (s.hero == -1) //random => first/last available
- {
- int max = (s.castle*HEROES_PER_TYPE*2+15),
- min = (s.castle*HEROES_PER_TYPE*2);
- s.hero = nextAllowedHero(min,max,0,dir);
- }
- else
- {
- if(dir > 0)
- s.hero = nextAllowedHero(s.hero,(s.castle*HEROES_PER_TYPE*2+16),1,dir);
- else
- s.hero = nextAllowedHero(s.castle*HEROES_PER_TYPE*2-1,s.hero,1,dir);
- }
- if(old != s.hero)
- {
- usedHeroes.erase(old);
- usedHeroes.insert(s.hero);
- redraw();
- }
- }
- int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
- {
- if(dir>0)
- {
- for(int i=min+incl; i<=max-incl; i++)
- if(canUseThisHero(i))
- return i;
- }
- else
- {
- for(int i=max-incl; i>=min+incl; i--)
- if(canUseThisHero(i))
- return i;
- }
- return -1;
- }
- bool OptionsTab::canUseThisHero( int ID )
- {
- //for(int i=0;i<CPG->ret.playerInfos.size();i++)
- // if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
- // return false;
- return !vstd::contains(usedHeroes, ID) && curMap->allowedHeroes[ID];
- }
- void OptionsTab::nextBonus( int player, int dir )
- {
- PlayerSettings &s = curOpts->playerInfos[player];
- si8 &ret = s.bonus += dir;
- if (s.hero==-2 && !curMap->players[s.color].heroesNames.size() && ret==bartifact) //no hero - can't be artifact
- {
- if (dir<0)
- ret=brandom;
- else ret=bgold;
- }
- if(ret > bresource)
- ret = brandom;
- if(ret < brandom)
- ret = bresource;
- if (s.castle==-1 && ret==bresource) //random castle - can't be resource
- {
- if (dir<0)
- ret=bgold;
- else ret=brandom;
- }
- redraw();
- }
- void OptionsTab::changeSelection( const CMapHeader *to )
- {
- for(int i = 0; i < entries.size(); i++)
- {
- children -= entries[i];
- delete entries[i];
- }
- entries.clear();
- usedHeroes.clear();
- OBJ_CONSTRUCTION;
- for(int i = 0; i < curOpts->playerInfos.size(); i++)
- {
- entries.push_back(new PlayerOptionsEntry(this, curOpts->playerInfos[i]));
- const std::vector<SheroName> &heroes = curMap->players[curOpts->playerInfos[i].color].heroesNames;
- for(size_t hi=0; hi<heroes.size(); hi++)
- usedHeroes.insert(heroes[hi].heroID);
- }
- }
- void OptionsTab::setTurnLength( int npos )
- {
- static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
- amin(npos, ARRAY_COUNT(times) - 1);
- curOpts->turnTime = times[npos];
- redraw();
- }
- void OptionsTab::flagPressed( int player )
- {
- int playerSerial = playerColor; //curMap->players[playerColor].serial;
- PlayerSettings &s = curOpts->playerInfos[player],
- &old = curOpts->playerInfos[playerSerial];
- std::swap(old.human, s.human);
- std::swap(old.name, s.name);
- playerColor = s.color;
- if(!entries[playerSerial]->fixedHero)
- old.hero = -1;
- entries[s.serial]->selectButtons();
- entries[old.serial]->selectButtons();
- GH.totalRedraw();
- }
- OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
- :s(S)
- {
- OBJ_CONSTRUCTION;
- defActions |= SHARE_POS;
- pos = parent->pos + Point(54, 122 + s.serial*50);
- static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
- "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
- static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
- "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
- bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
- if(owner->type == newGame)
- {
- btns[0] = new AdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.serial, -1), 107, 5, "ADOPLFA.DEF");
- btns[1] = new AdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.serial, +1), 168, 5, "ADOPRTA.DEF");
- btns[2] = new AdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.serial, -1), 183, 5, "ADOPLFA.DEF");
- btns[3] = new AdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.serial, +1), 244, 5, "ADOPRTA.DEF");
- btns[4] = new AdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.serial, -1), 259, 5, "ADOPLFA.DEF");
- btns[5] = new AdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.serial, +1), 320, 5, "ADOPRTA.DEF");
- }
- else
- for(int i = 0; i < 6; i++)
- btns[i] = NULL;
- fixedHero = s.hero != -1; //if we doesn't start with "random hero" it must be fixed or none
- selectButtons(false);
- if(owner->type != scenarioInfo && curMap->players[s.color].canHumanPlay)
- {
- flag = new AdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.serial), -43, 2, flags[s.color]);
- flag->hoverable = true;
- }
- else
- flag = NULL;
- defActions &= ~SHARE_POS;
- town = new SelectedBox(TOWN, s.serial);
- town->pos += pos + Point(119, 2);
- hero = new SelectedBox(HERO, s.serial);
- hero->pos += pos + Point(195, 2);
- bonus = new SelectedBox(BONUS, s.serial);
- bonus->pos += pos + Point(271, 2);
- }
- void OptionsTab::PlayerOptionsEntry::showAll( SDL_Surface * to )
- {
- CIntObject::showAll(to);
- printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, zwykly, to);
- }
- void OptionsTab::PlayerOptionsEntry::selectButtons(bool onlyHero)
- {
- if(!btns[0])
- return;
- if(!onlyHero && s.castle != -1)
- {
- btns[0]->disable();
- btns[1]->disable();
- }
- if(fixedHero || !s.human || s.castle < 0)
- {
- btns[2]->disable();
- btns[3]->disable();
- }
- else
- {
- btns[2]->enable(active);
- btns[3]->enable(active);
- }
- }
- void OptionsTab::SelectedBox::showAll( SDL_Surface * to )
- {
- PlayerSettings &s = curOpts->playerInfos[player];
- SDL_Surface *toBlit = getImg();
- const std::string *toPrint = getText();
- blitAt(toBlit, pos, to);
- printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, zwykly, to);
- }
- OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
- :which(Which), player(Player)
- {
- SDL_Surface *img = getImg();
- pos.w = img->w;
- pos.h = img->h;
- used = RCLICK;
- }
- SDL_Surface * OptionsTab::SelectedBox::getImg() const
- {
- PlayerSettings &s = curOpts->playerInfos[player];
- switch(which)
- {
- case TOWN:
- if (s.castle < F_NUMBER && s.castle >= 0)
- return graphics->getPic(s.castle, true, false);
- else if (s.castle == -1)
- return CGP->rTown;
- else if (s.castle == -2)
- return CGP->nTown;
- case HERO:
- if (s.hero == -1)
- {
- return CGP->rHero;
- }
- else if (s.hero == -2)
- {
- if(s.heroPortrait >= 0)
- return graphics->portraitSmall[s.heroPortrait];
- else
- return CGP->nHero;
- }
- else
- {
- return graphics->portraitSmall[s.hero];
- }
- break;
- case BONUS:
- {
- int pom;
- switch (s.bonus)
- {
- case -1:
- pom=10;
- break;
- case 0:
- pom=9;
- break;
- case 1:
- pom=8;
- break;
- case 2:
- pom=CGI->townh->towns[s.castle].bonus;
- break;
- default:
- assert(0);
- }
- return CGP->bonuses->ourImages[pom].bitmap;
- }
- default:
- return NULL;
- }
- }
- const std::string * OptionsTab::SelectedBox::getText() const
- {
- PlayerSettings &s = curOpts->playerInfos[player];
- switch(which)
- {
- case TOWN:
- if (s.castle < F_NUMBER && s.castle >= 0)
- return &CGI->townh->towns[s.castle].Name();
- else if (s.castle == -1)
- return &CGI->generaltexth->allTexts[522];
- else if (s.castle == -2)
- return &CGI->generaltexth->allTexts[523];
- case HERO:
- if (s.hero == -1)
- return &CGI->generaltexth->allTexts[522];
- else if (s.hero == -2)
- {
- if(s.heroPortrait >= 0)
- {
- if(s.heroName.length())
- return &s.heroName;
- else
- return &CGI->heroh->heroes[s.heroPortrait]->name;
- }
- else
- return &CGI->generaltexth->allTexts[523];
- }
- else
- {
- //if(s.heroName.length())
- // return &s.heroName;
- //else
- return &CGI->heroh->heroes[s.hero]->name;
- }
- case BONUS:
- switch (s.bonus)
- {
- case -1:
- return &CGI->generaltexth->allTexts[522];
- default:
- return &CGI->generaltexth->arraytxt[214 + s.bonus];
- }
- default:
- return NULL;
- }
- }
- void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
- {
- if(indeterminate(down) || !down) return;
- PlayerSettings &s = curOpts->playerInfos[player];
- SDL_Surface *bmp = NULL;
- const std::string *title = NULL, *subTitle = NULL;
- subTitle = getText();
- int val;
- switch(which)
- {
- case TOWN: val = s.castle; break;
- case HERO:
- val = s.hero;
- if(val < 0)
- {
- int p9 = curMap->players[s.color].p9;
- if(p9 != 255)
- val = p9;
- }
- break;
- case BONUS: val = s.bonus; break;
- }
- if(val == -1 || which == BONUS) //random or bonus box
- {
- bmp = CMessage::drawBox1(256, 190);
- std::string *description = NULL;
- switch(which)
- {
- case TOWN:
- title = &CGI->generaltexth->allTexts[103];
- description = &CGI->generaltexth->allTexts[104];
- break;
- case HERO:
- title = &CGI->generaltexth->allTexts[101];
- description = &CGI->generaltexth->allTexts[102];
- break;
- case BONUS:
- {
- switch(val)
- {
- case brandom:
- title = &CGI->generaltexth->allTexts[86]; //{Random Bonus}
- description = &CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
- break;
- case bartifact:
- title = &CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
- description = &CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
- break;
- case bgold:
- title = &CGI->generaltexth->allTexts[84]; //{Gold Bonus}
- subTitle = &CGI->generaltexth->allTexts[87]; //500-1000
- description = &CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
- break;
- case bresource:
- {
- title = &CGI->generaltexth->allTexts[85]; //{Resource Bonus}
- switch(CGI->townh->towns[s.castle].primaryRes)
- {
- case 1:
- subTitle = &CGI->generaltexth->allTexts[694];
- description = &CGI->generaltexth->allTexts[690];
- break;
- case 3:
- subTitle = &CGI->generaltexth->allTexts[695];
- description = &CGI->generaltexth->allTexts[691];
- break;
- case 4:
- subTitle = &CGI->generaltexth->allTexts[692];
- description = &CGI->generaltexth->allTexts[688];
- break;
- case 5:
- subTitle = &CGI->generaltexth->allTexts[693];
- description = &CGI->generaltexth->allTexts[689];
- break;
- case 127:
- subTitle = &CGI->generaltexth->allTexts[89]; //5-10 wood / 5-10 ore
- description = &CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
- break;
- }
- }
- break;
- }
- }
- break;
- }
- if(description)
- CSDL_Ext::printAtMiddleWB(*description, 125, 145, FONT_SMALL, 37, zwykly, bmp);
- }
- else if(val == -2)
- {
- return;
- }
- else if(which == TOWN)
- {
- bmp = CMessage::drawBox1(256, 319);
- title = &CGI->generaltexth->allTexts[80];
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[79], 135, 137, FONT_MEDIUM, tytulowy, bmp);
-
- const CTown &t = CGI->townh->towns[val];
- //print creatures
- int x = 60, y = 159;
- for(int i = 0; i < 7; i++)
- {
- int c = t.basicCreatures[i];
- blitAt(graphics->smallImgs[c], x, y, bmp);
- CSDL_Ext::printAtMiddleWB(CGI->creh->creatures[c].nameSing, x + 16, y + 45, FONT_TINY, 10, zwykly, bmp);
- if(i == 2)
- {
- x = 40;
- y += 76;
- }
- else
- {
- x += 52;
- }
- }
- }
- else if(val >= 0)
- {
- const CHero *h = CGI->heroh->heroes[val];
- bmp = CMessage::drawBox1(320, 255);
- title = &CGI->generaltexth->allTexts[77];
- CSDL_Ext::printAtMiddle(*title, 167, 36, FONT_MEDIUM, tytulowy, bmp);
- CSDL_Ext::printAtMiddle(*subTitle + " - " + h->heroClass->name, 160, 99, FONT_SMALL, zwykly, bmp);
- blitAt(getImg(), 136, 56, bmp);
- //print specialty
- CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[78], 166, 132, FONT_MEDIUM, tytulowy, bmp);
- blitAt(graphics->un44->ourImages[val].bitmap, 140, 150, bmp);
- GH.pushInt(new CInfoPopup(bmp, true));
- return;
- }
- if(title)
- CSDL_Ext::printAtMiddle(*title, 135, 36, FONT_MEDIUM, tytulowy, bmp);
- if(subTitle)
- CSDL_Ext::printAtMiddle(*subTitle, 127, 103, FONT_SMALL, zwykly, bmp);
- blitAt(getImg(), 104, 60, bmp);
- GH.pushInt(new CInfoPopup(bmp, true));
- }
- CScenarioInfo::CScenarioInfo( const CMapHeader *mapInfo, const StartInfo *startInfo )
- {
- OBJ_CONSTRUCTION_CAPTURING_ALL;
- for(size_t i = 0; i < startInfo->playerInfos.size(); i++)
- if(startInfo->playerInfos[i].human)
- playerColor = startInfo->playerInfos[i].color;
- pos.w = 762;
- pos.h = 584;
- center(pos);
- curMap = mapInfo;
- curOpts = (StartInfo*)startInfo;
- card = new InfoCard(scenarioInfo);
- opt = new OptionsTab(scenarioInfo);
- opt->changeSelection(0);
- card->difficulty->select(startInfo->difficulty, 0);
- back = new AdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
- }
- CScenarioInfo::~CScenarioInfo()
- {
- }
- CTextInput::CTextInput()
- {
- bg = NULL;
- used = 0;
- }
- CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
- :cb(CB)
- {
- pos += Pos;
- OBJ_CONSTRUCTION;
- bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
- used = LCLICK | KEYBOARD;
- }
- CTextInput::~CTextInput()
- {
- }
- void CTextInput::showAll( SDL_Surface * to )
- {
- CIntObject::showAll(to);
- CSDL_Ext::printAt(text + "_", pos.x, pos.y, FONT_SMALL, zwykly, to);
- }
- void CTextInput::clickLeft( tribool down, bool previousState )
- {
- //TODO
- }
- void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
- {
- if(key.state != SDL_PRESSED) return;
- switch(key.keysym.sym)
- {
- case SDLK_BACKSPACE:
- if(text.size())
- text.resize(text.size()-1);
- break;
- default:
- char c = key.keysym.unicode;
- if(std::isprint(c))
- text += c;
- break;
- }
- redraw();
- cb(text);
- }
- void CTextInput::setText( const std::string &nText, bool callCb )
- {
- text = nText;
- redraw();
- if(callCb)
- cb(text);
- }
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